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==Equipment, Stats and Remodels==
 
==Equipment, Stats and Remodels==
 
===What does each stat mean?===
 
===What does each stat mean?===
*{{Template:HP}} 耐久 (Endurance) - HP
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*{{Template:HP}} 耐久 (Taikyuu, Endurance) - HP
*{{Firepower}} 火力 (Firepower) - Affects the damage a ship's guns do during bombing/shelling phase.
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*{{Firepower}} 火力 (Karyoku, Firepower) - Affects the damage a ship's guns do during bombing/shelling phase.
*{{Template:Armor}} 装甲 (Armor) - Damage reduction against incoming attacks.
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*{{Template:Armor}} 装甲 (Soukou, Armor) - Damage reduction against incoming attacks.
*{{Torpedo}} 雷装 (Torpedo) - Affects the damage a ship inflicts with a torpedo attack. should not be confused with anti-submarine warfare.
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*{{Torpedo}} 雷装 (Raisou, Torpedo) - Affects the damage a ship inflicts with a torpedo attack. should not be confused with anti-submarine warfare.
*{{Evasion}} 回避 (Evasion) - Self-explanatory
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*{{Evasion}} 回避 (Kaihi, Evasion) - Self-explanatory
*{{AA}} 対空 (Anti-Air) - Self-explanatory.  See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns.
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*{{AA}} 対空 (Taikuu, Anti-Air) - Self-explanatory.  See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns.
*搭載 (Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[Tutorial:_FAQ#What_does_the_number_beside_my_plane_stand_for.3F|this]].
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*搭載 (Tousai, Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[Tutorial:_FAQ#What_does_the_number_beside_my_plane_stand_for.3F|this]].
*{{ASW}} 対潜 (Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
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*{{ASW}} 対潜 (Taisen, Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
*{{Template:Speed}} 速力 (Speed) - Self-explanatory. The mechanics are not clear but it apparently gives bonus to evasion if all ships are fast speed.
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*{{Template:Speed}} 速力 (Sokuryoku, Speed) - Self-explanatory. The mechanics are not clear but it apparently gives bonus to evasion if all ships are fast speed.
*{{LOS}} 索敵(Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle.  The higher it is, the higher the success rate.
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*{{LOS}} 索敵(Sakuteki, Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle.  The higher it is, the higher the success rate.
*{{Template:Range}} 射程 (Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
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*{{Template:Range}} 射程 (Syatei, Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
*{{Template:Luck}} 運 (Luck) -  Affects cut-in chance in night battle. Also attributed with various UNCONFIRMED hidden combat bonuses.  Critical chance, accuracy, evasion, evasion of sinking, you name it.
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*{{Template:Luck}} 運 (Un, Luck) -  Affects cut-in chance in night battle. Also attributed with various UNCONFIRMED hidden combat bonuses.  Critical chance, accuracy, evasion, evasion of sinking, you name it.
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you can increase it.
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you can increase it.
  
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