Changes

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3-3: Two CV's are needed in order to be sent to the 'right path'
 
3-3: Two CV's are needed in order to be sent to the 'right path'
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4-4: two DD's and one CA is needed to guarantee a boss fight.
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4-4: two DD's and one CA is needed to guarantee a boss fight. After further testing, I finally got sent to a node which wasn't the boss, however this setup is best to guarantee the best chance of fighting the boss.
    
5-2: Two CV and one CVL is needed to guarantee a boss fight.
 
5-2: Two CV and one CVL is needed to guarantee a boss fight.
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5-3: The fleet must not contain CV or CVL in order to ensure you don't get raped by the submarine node. It is also worth noting that the first two fights start as NIGHT BATTLES.
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5-3: The fleet must not contain CV, CVL or BB in order to ensure you don't get raped by the submarine node. That being said, you can still avoid it but the chance is VERY LOW. It is also worth noting that the first two fights start as NIGHT BATTLES.
    
<div style="color:white;">.Which is kinda bullshit, considering you're supposedly using a compass, yet apparently the compass spins like the fucking wheel of fortune in order to point you to your next node.</div>
 
<div style="color:white;">.Which is kinda bullshit, considering you're supposedly using a compass, yet apparently the compass spins like the fucking wheel of fortune in order to point you to your next node.</div>
Anonymous user