Changes

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*搭載(Plane capacity) - Self-explanatory.
 
*搭載(Plane capacity) - Self-explanatory.
 
*対潜(Anti-submarines) - Self-explanatory.
 
*対潜(Anti-submarines) - Self-explanatory.
*速力(Speed) - Self-explanatory. Speed in battle is still uncleared but it apparently determines the "rate-of-turns" if you will. Faster ship will get more turns to fire (?)
+
*速力(Speed) - Self-explanatory. Speed in battle is still uncleared but it apparently dgives a bonus to evasion if all ships are fast speed
 
*索敵(Reconnaissance) - This stat apparently determines the success of the recon phase at the start of the battle, provided the recon plane was flown from the ship(?) The higher it is, the higher the success though it may also depend on the enemy's anti-air.
 
*索敵(Reconnaissance) - This stat apparently determines the success of the recon phase at the start of the battle, provided the recon plane was flown from the ship(?) The higher it is, the higher the success though it may also depend on the enemy's anti-air.
 
*射程(Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
 
*射程(Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
 
*運(Luck) - Self-explanatory; still have no idea what this does.
 
*運(Luck) - Self-explanatory; still have no idea what this does.
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you could increase it.
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you could increase it.
      
====Does slot positioning of the weapon matters?====
 
====Does slot positioning of the weapon matters?====
Anonymous user