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{{TOC limit|2}}
 
{{Tutorialportal}}
 
{{Tutorialportal}}
A collection of questions that are frequently/hypothetically asked. This page is still being expanded.
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This is a collection of questions that are frequently or hypothetically asked. This page is always being expanded as new issues pop up.
 +
==The Most Asked Question==
 +
===Can the flagship sink?===
 +
{{Colour|red|'''No!'''}}
 +
*In every situation, the flagship of any fleet cannot be sunk, including the flagship of the escort fleet in a [[Combined Fleet]].
    
==Newcomer / Beginners==
 
==Newcomer / Beginners==
 
===I keep getting an error message with a girl and a cat!===
 
===I keep getting an error message with a girl and a cat!===
These are the most common reasons for the connection error messages. This is not an exhaustive list.
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[[File:Catbomb.png|thumb|300px|Error-musume]]
#'''Weekly server maintenance'''. Go and do something else until maintenance is over. Check the official twitter for news as to when server maintenances are held. You may also get a different error message of a girl and tools instead of the standard error cat message if you try logging in during maintenance.
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That is the Error-musume indicating you have some kind of problem, most likely a connection error. Here are the most common reasons for the connection error messages. This is not an exhaustive list.
#'''System clock out-of-sync with Japan Standard Time (JST)'''. Change the system time and date to match those in JST. A leeway of ~1 hour difference from JST is allowed.
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#'''Server maintenance''': Go and do something else until maintenance is over. Check the [https://twitter.com/kancolle_staff official twitter] for news as to when server maintenances are held. You may also get a different error message of a girl and tools instead of the standard error cat message if you try logging in during maintenance.
#'''Incorrect API link'''. If you are using API links, log in to DMM to get a new one and make sure it is correctly copied.
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#'''System clock out-of-sync with Japan Standard Time (JST)''': Change your system time and date to match JST. A leeway of ~1 h difference from JST is allowed. Also make sure the date is correct with respect to JST.
#'''Outdated cache files'''. From time to time, cache issues masdfsdfy cause connection errors. Cache issues may also cause other problems like new features not showing up. Completely clear your browser cache files to solve this. This is your Internet Explorer cache if you are using the Flash Projector or KCV.
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#'''Incorrect API link''': If you are using API links, log in to DMM to get a new one. Make sure it is correctly copied.
#'''Mundane connection problems'''. Your server may be under high load. Ask other players on the same server as you if they are experiencing similar issues, otherwise it may be a connection issue on your end.
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#'''Outdated cache files''': From time to time, cache issues may cause connection errors. Cache issues may also cause other problems, such as new features not showing up. Completely clear your browser cache to solve this. This is your Internet Explorer cache if you are using the Flash Projector or KCV.
===What browser is supported for this game?===
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#'''Issue with external software''': if you use KCCP or KC3 the issue can came from these software, go check the corresponding help for these.
Almost all current browser versions are supported. However, due to the game's large overhead, it is highly recommended to play this game using Google Chrome. This is simply because it has the smallest Flash Player plugin overhead among all the other browsers. 
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#'''Mundane connection problems''': Your server may be under high load. Ask other players on the same server as you if they are experiencing similar issues; otherwise, it might be a connection issue on your end.
   −
Despite being good browsers, Internet Explorer 11, Mozilla Firefox and Safari have costly overheads on your memory via their Flash player plugins. What's more, this doesn't include the game's overhead itself. So, they're not that recommended, especially for players with limited memory/RAM. 
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===What browsers are supported for this game?===
 +
The game can run perfectly on any modern browser. However a chromium-based browser is needed to use KC3.
   −
===Is this game translated/is there an English patch?===
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===Is this game translated/Is there an English patch?===
There is no official translation patch. However, there are third-party applications that can provide partial translations. Take caution when using these apps, they are not endorsed by the game publishers. In some of their official tweets, they even openly prohibit the use of macros. Be informed that there is a possibility of being banned for violating the game's policies.
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There is no official translation patch. However, there is a third-party translation patch with most of the game translated. Take caution when using these apps, as they are not endorsed by DMM (the game publishers). In some of their official tweets, they openly prohibit the use of macros. Understand that by using these, there is a possibility of being banned for violating the game's policies.
    
===How do I get in?===
 
===How do I get in?===
In short, you would first need a DMM account and a VPN to register for the game. The following wiki links should be enough:
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You first need a DMM account and a VPN to register for the game. The following wiki links address this topic:
 
#[[Tutorial: Proxy Connection]]
 
#[[Tutorial: Proxy Connection]]
#[[Tutorial: How to Register|Tutorial: How to Register<span id="cke_bm_171S" style="display: none;">&nbsp;</span><span style="display: none;">&nbsp;</span>]]
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#[[Tutorial: How to Register|Tutorial: How to Register]]
   −
===I notice all the terminology used, DD, CA, CV, etc===
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===I notice lots of terminology used (DD, CA, CV, etc.). What does it mean?===
KanColle Wiki uses American hull classifications to represent the Japanese ship classes within the game, with a few slight modifications for classes that are not available within the original classification. See [[Glossary#Class_classification|Glossary]] for the complete classification.
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KanColle Wiki uses American hull classifications to represent the Japanese ship classes within the game, with a few slight modifications for classes that are not available within the original classification. See the [[Glossary#Class_classification|Glossary]] for the complete list of classifications.
 
  −
===And how about w/x/y/z when you talk about crafting and what not?===
  −
:<font style="background:green; color:white;">Fuel</font> / <font style="background:yellow;">Ammo</font> / <font style="background:grey;">Steel</font> / <font style="background:brown; color:white;">Bauxite</font>
  −
:{{Template:Fuel}} / {{Template:Ammo}} / {{Template:Steel}} / {{Template:Bauxite}}
      
===How do resources work in this game?===
 
===How do resources work in this game?===
You have fuel (green), ammo (dark brown/yellow), steel (gray) and bauxite (brown). Fuel and ammo are generally used for resupplying your ship, while fuel and steel are used to repair your ship. Bauxite is used for planes in terms of crafting and resupplying planes to your carriers.
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There are four base resource in the game: {{Fuel}} {{Color|green|'''Fuel'''}} / {{Ammo}} {{Color|brown|'''Ammo'''}} / {{Steel}} {{Color|gray|'''Steel'''}} / {{Bauxite}} {{Color|orange|'''Bauxite'''}}
 
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* {{Color|green|'''Fuel'''}} and {{Color|brown|'''Ammo'''}} are generally used for [[Supply (Menu)|resupplying]] your ships
In crafting, different amount will be used for different equipment; planes will require higher bauxite, some guns require higher ammo capacity. Refer to the [[Development]] page.
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* {{Color|green|'''Fuel'''}} and {{Color|gray|'''Steel'''}} are used to [[Docking|repair]] your ships.
 
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* {{Color|orange|'''Bauxite'''}} is used for planes: it is consumed to craft and [[Supply#Planes|resupply planes]] for your carriers.
Gathering resources directly come in 7 ways:
  −
#Just wait it out. Below the resource regeneration cap, fuel, ammo and steel regenerate at 3 per 3 minutes, while bauxite increases at 1 per 3 minutes.
  −
#[[Expedition]]s.
  −
#[[Quests|Dailies/Quests/Missions]].
  −
#During Sorties, there are nodes that grant you resources.
  −
#Scrapping ship girls or equipment items.
  −
#Exchanging a medal, or another similar item, for resources.
  −
#Purchasing them from the store with DMM points.
     −
===I heard about the resource cap. How much is the limit? Does that mean I can't gather resources exceeding my limit?===
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In [[Development|crafting]], different amounts of resources will be used for different equipment; planes will require lots of bauxite, some guns require lots of ammo. Refer to the [[Development#Common Development recipes|common development recipes]] for more specific recipes.
The natural regeneration of resources (1440 per day) will stop if you cross the resource limit. Other than that, there is no penalty and will not affect resources gained from sortie, quests, or expeditions. To look for your resource regeneration cap, go to your admiral's page and look at the right panel, last row in blue.
     −
<math>\text{Resource Regeneration Limit} = 250 \times ((\text{HQ Level}) + 3)</math>
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===How to gain more resources?===
 +
There are seven ways to gain more resources:
 +
{{Details|Resources#Obtaining Resources|l1=Obtaining Resources}}
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# [[Resources#Natural Regeneration|Natural Regeneration]], {{Color|green|'''Fuel'''}}, {{Color|brown|'''Ammo'''}} and {{Color|gray|'''Steel'''}} regenerate at 3 per 3 minutes, while {{Color|orange|'''Bauxite'''}} increases at 1 per 3 minutes.
 +
# [[Expedition]]s.
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# [[Quests|Dailies/Quests/Missions]].
 +
# During [[Sortie]]s, there are nodes that grant you resources.
 +
# [[Arsenal#Scrapping|Scrapping]] ship girls or equipment items.
 +
# Exchanging a {{Item/Link|Medal|size=100px}}, or another similar {{Item/Link|Present Box|First Class Medal|Special Chocolate|text=item|size=100px}}, for resources.
 +
# Purchasing them directly from the [[Shop]] with DMM points.
   −
As of the 28th March update, an absolute resource limit has been introduced. The absolute cap for resources (fuel, ammunition, steel and bauxite) is 300,000 while the cap for items such as Instant Repairs, Instant Constructions, and Development Materials is 3000. Once you reach this limit, you will not gain any more resources even if you do expeditions or hit supply nodes in sorties. Note that this is different from the resource regeneration cap.
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===I heard about a resource cap. What is the limit? Can't I gather resources exceeding my limit?===
 +
{{Details|Resources#Resource_Caps|l1=Resource Caps}}
 +
There are two resource caps:
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*the softcap, once above it the natural regen stop
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*the hardcap, at 350 000 cannot be exceeded
    
===Where do I grind for specific resources or items?===
 
===Where do I grind for specific resources or items?===
 
{{Details|Expedition#Theoretical_Hourly_Net_Earnings|l1=Expedition}}
 
{{Details|Expedition#Theoretical_Hourly_Net_Earnings|l1=Expedition}}
*Fuel and ammo: expedition (5, 13, 16, 21), map 2-3 (with submarine).
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* {{Fuel}} {{Color|green|'''Fuel'''}}: expeditions 05, 21, 38; [[1-3|map 1-3]] and [[7-4|map 7-4]].
*Steel: expedition (3, 7, 20), map 3-2 northern route. (Be advised that the enemy fleet you encounter after the resource node is strong; the steel you just got might not be enough for the repairs).
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* {{Ammo}} {{Color|brown|'''Ammo'''}}: expedition 02, 37.
*Bauxite: expedition (6, 11, 15), map 2-2 (with submarine).
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* {{Steel}} {{Color|gray|'''Steel'''}}: expeditions 03, 37, 38.
*Instant repair material: expedition (2, 4, 10).
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* {{Bauxite}} {{Color|orange|'''Bauxite'''}}: expeditions 06, 11, and 45; [[7-4|map 7-4]].
 +
* {{IR}} {{TextGlow|'''Bucket'''|black|text-colour=Lime|glow-size=1px}}: expeditions 02, 04, A2, and 41.
 +
* {{DM}} {{TextGlow|'''DevMat'''|black|text-colour=Cyan|glow-size=1px}}: expedition A2
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* {{IM}} {{TextGlow|'''Screw'''|black|text-colour=LightGray|glow-size=1px}}: some [[Expeditions#Monthly_Expeditions|monthly expeditions]]; [[Quests]], mainly weekly, monthly, and quaterly.
   −
===Alright, I built my ship, kicked some ass and I noticed the orange faces. What gives?===
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Note that [[Events]] give some consumables in addition to equipments.
{{Details|Fatigue}} Fatigue is accumulated when you send your ships to sortie and it stacks through subsequent sorties. How much fatigue accumulates depends on performance in battle. When you see the face icons, let them rest for a while (orange: 10-11 mins, red: 21-40 mins). Docking would help as well.  Fatigued ships have lower accuracy and evasion.
     −
Refer to [[Morale/Fatigue]] for more info
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===My ship is sparkling/glittering! or my ship has a orange face!===
 +
{{Details|Fatigue}}
 +
{{ItemStack
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|item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_medium_fatigue}}
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|text-position = top:-2px;left:151px
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|text = [[File:Battle Card Status Medium Fatigue Face.png|17px]]
 +
}}
 +
[[File:Screenshot Fubuki Kai Sparkled.png|160px]]
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===My ship is sparkling/glittering!===
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Ships lose moral when you send them to sortie. How much moral is lost depends on performance in battle. When you see the face icons, let your ships rest for a while (for orange, 10-11 mins; for red, 21-40 mins). Docking helps as well. Fatigued ships have lowered accuracy and evasion.
The inverse of fatigue is sparkle which promises boost to stats and last indefinitely until the next sortie/practice/expedition.
     −
:<div id="sparkle_effect">Sparkle effects:</div>
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The inverse of fatigue is the "sparkle" effect which boosts a ship's stats and lasts indefinitely until the next sortie/practice/expedition (or its morale otherwise drops below the threshold).
*Evasion boost on a expontential increase table based on the Morale value.
  −
*16,5% to achieve Great success per ship with =>50 Morale, which increases the resources gain to 150% for that particular expedition and guarantees the right-side item if the expedition has one.
  −
*Morale of all ships (Route Support, 16,5% per ship with >=50 morale) / Morale of the Flagship(Boss Support, 100% if Flagship morale >=50) determines whether the support expedition shows up.
     −
Refer to [[Morale/Fatigue]] for more info
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===I notice there are heart-shaped locks in the ship selection screen. What do they do?===
 +
Click the lock, and the designated ship will not appear in the modernization material list, and will not be able to be scrapped. Useful if you don't want to accidentally lose that ship.
   −
===I notice there are heart-locks in the ship selection screen.===
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===What are expeditions?===
Click that and the designated ship will not appear in the modernization material list, and grays out their scrapping option. Useful if you don't want to accidentally lose her.
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{{Details|Expedition}}
 
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Expeditions are a mission that gains you resources. To embark upon an expedition, you require a second fleet. You must complete certain quests before :
===Oh, and how about expeditions?===
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*Complete quests {{Q|A3}} and {{Q|A4}}.
You need a second fleet. Which can be activated in the '[[Quests|Quest]]' section:
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Remember to check the quest to fulfill it and gain your rewards!
#Complete 「水雷戦隊」を編成せよ!」 which requires a light cruiser as the flagship and destroyers filling the rest.
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#Complete 「6隻編成の艦隊を編成せよ!」 which is basically, filling all slots in the fleet with ships.
  −
#Remember to check the quest to fulfill it.
      
===How can I prevent my ships from sinking?===
 
===How can I prevent my ships from sinking?===
To avoid sinking your ship, make sure they are not '''heavily damaged (大破)''' before a battle. A ship will never sink if she enters battle in good condition (no damage / minor damage [<span style="color:rgb(0,0,0);">小破] / </span>moderate damage [中破]).
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To avoid sinking your ship, make sure they are not {{color|red|'''heavily damaged (大破)'''}} before a battle. A ship will never sink if she enters battle in good condition.
    
When ships in good condition receive excessive damage they will be left with 1 HP, which can be repaired to full health. If you choose to advance (進撃) with your ship heavily damaged, she will be at risk of being sunk.
 
When ships in good condition receive excessive damage they will be left with 1 HP, which can be repaired to full health. If you choose to advance (進撃) with your ship heavily damaged, she will be at risk of being sunk.
   −
Sunken ships are lost forever and not retrievable. If you need to risk your damaged ships to proceed to the next battle, make sure to equip some form of [[Tutorial:_FAQ#How_does_damage_control_work.3F|damage control]] equipment on them. It allows your ships to be revived if they are sunk by the enemy.
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If you '''accidentally chose to advance''' when you have heavily damaged ships, '''close the game before you choose the formation''' for the next battle, so you can still retreat your fleet.
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Both night and day battle are considered the same battle, so '''ships which are brought to "heavy damage" during the same battle''' can enter night battle without fear of sinking.
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Sunken ships and all equipment on them are lost forever and not retrievable. If you need to risk your damaged ships to proceed to the next battle, make sure to equip some form of {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}}. It allows your ships to be revived if they are sunk by the enemy.
   −
Video about ships which were heavily damaged during the day before proceeding to night battle: - http://www.nicovideo.jp/watch/sm22148662 | https://www.youtube.com/watch?v=3CayD735o04
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A subsequent night battle after a day battle is considered the same battle, so '''ships which are brought to {{color|red|heavily damaged (大破)}} during the day battle''' can participate in night battles without fear of sinking (and vice-versa).
   −
===How does damage control work?===
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===How do you exchange medals for rewards?===
Ships equipped with {{Template:EmergencyRepair}}[[Equipment|Damage Control]] will be revived upon sinking and become invulnerable throughout the battle. There are two types of damage control:
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[[File:Medal Exchange.png|thumb|300px|How to exchange your medals for resources]]
#Repair Team (応急修理要員):
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{{Item/Card|Medal|small=true}}
#*revives your ship to 20% of max HP after being sunk.
  −
#*allows you to repair heavily damaged flagship to 50% of max HP before moving to next node. 
  −
#*item consumed upon activation.
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#Repair Goddess (応急修理女神):
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#*repairs your ship to full HP after being sunk.
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#*allows the option to repair heavily damaged flagship to 100% HP.
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#*fully resupplies the ship
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#*item consumed upon activation.
  −
Damage control equipment can be obtained by completing quests or by purchasing it from the cash shop.<br />One damage control item will be consumed immediately after the ship sinks, reviving and preventing your ship from sinking during that particular battle. If you advance to the next node (進撃) with the same ship heavily damaged again, you will need another damage control item for protection. If an additional damage control item is absent, the ship will be at risk of being sunk.
     −
===What are buckets?===
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[[Medal]] can be exchanged for the following rewards by accessing the [[Item]].
Instant Repair ({{Template:IR}} 高速修復材) is an item used to repair ships quickly. Once you get [[Akagi]] or any CV, you'll understand their importance.
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# Trading in '''4''' medals for a [[File:Item Icon Remodel Blueprint.png|30px]] [[Blueprint]]
[[File:Medal Exchange.png|thumb|300px]]
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# Trading in '''1''' medal for 300 {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}} and 2 {{IR}}
 
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# Trading in '''1''' medal for 4 {{IM}}
==='''How do you exchange medals for rewards?'''===
  −
[[Glossary#Medal|What are medals?]]
  −
 
  −
Rewards
  −
*1 medal can be exchanged for '''Fuel x300, Ammo x300, Steel x300, Bauxite x300 and Instant repair item x2.'''
  −
*4 medals can be exchanged for<u> '''1 x remodel blueprint <span style="color:rgb(0,0,0);">(改装設計図)</span>'''.</u>
  −
 
  −
 
  −
Medals can be exchanged for rewards by accessing the Item page (アイテム) at the top menu bar of the main screen.<br />
  −
 
  −
===Why do I have negative timers (-XX:XX:XX) or why do I get the wrong timers (2 hours for DD, etc) in Construction?===
  −
This happens when you do not set your system clock to Japan time. (Note: this does not happen to everyone) To fix this, go to your system clock on your taskbar, click it, and set to Osaka/Sapporo time. Restart the game, and this should fix the issue. It is also possible to add a 2nd clock to your taskbar so you are aware of your actual time.
      
===I want ship X, Y, Z, etc.===
 
===I want ship X, Y, Z, etc.===
 
You can potentially get it via:
 
You can potentially get it via:
*They drop in maps, see the [[Drop List]].
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* Drops from maps: see the [[Drop List]].
*Crafting, see [[Construction#Building recipes|Crafting Recipe]] for each ship.
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** Some rare ship can be available as [[Drop List#Limited Drop|Limited Drop]]
 
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* Crafting: see the [[Construction#Building recipes|Crafting Recipe]]s for each ship.
===<span style="font-size:17px;font-weight:bold;">Why am I going through resources so damn fast?</span>===
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** Some ships can be only built in [[LSC]]
It goes without saying that you don't have an unlimited number of resources. Running CV and BB fleets is going to eat through your resources faster than you can generate them through either time or expeditions. Make sure that you use those poor DD's and CL's too. Yes, they may seem utterly weak when compared to your hard-hitters, but when you hit 3-2 where you find out the cruel truth that you must clear the map with DD's only, you won't regret leveling them to their respective remodels. Plus less resource cost!
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* Many ship are still [[Events]] drop only.
   −
===Does level or type of your flagship matter in crafting?===
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===Why am I going through resources so fast?===
Depends.
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It goes without saying that you don't have an unlimited number of resources. Running CV and BB-heavy fleets is going to
*Crafting ships are only dependent on the amount of resources you pumped in, apparently. But when construct the German ship, you must have a German ship as your flagship
+
eat through your resources faster than you can generate them. Make sure that you use light fleet as much as possible.It's also a good idea to identify the most expensive ship to sortie for each category.
*Crafting equipment may depend on the amount of resources '''and''' type of your flagship.
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* If it is specifically the steel that are being consumed fast then remember that heavy ship consume a lot of steel to repair. Or maybe you are using [[jets]] which consume steel each time they sortie.
 +
* If it is specifically the bauxite that are being consumed fast then your plane are being shut down. To limit this put bomber on the highest plane slot and use plane with [[Anti-Air Resistance]].
    
===Is it important to craft equipment?===
 
===Is it important to craft equipment?===
Not until you reach HQ level 20. You can try, but don't expect the rare ones.
+
HQ level 20 is required to craft rare equipment. But once this level is reached crafting is the main way a new player makes the base equipment needed to advance further into the maps and quests.
   −
===I cannot rename my fleets!===
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===I cannot rename my fleets/Land Base Squadron!===
You are probably using stand-alone flash player or API link to play the game. Use DMM's Kantai Collection page to play and try renaming your fleets again.
+
To write something in the game when using KC3 press F10. Copy-paste should be used because it works only for 20 seconds.
   −
'''Note:''' The number of characters you can use to rename your fleets is capped to 12 characters (including spaces)
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'''Note:''' Fleet name length is capped at 12 characters (including spaces).
   −
===How do I unlock the third and fourth fleet slot?===
+
===How do I unlock the third and fourth fleet slots?===
*3rd Fleet: Complete Quest A14 「川内」型軽巡姉妹の全3艦を編成せよ!
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* 3rd Fleet: Complete quest {{Q|A14}},
**Composition quest, have all Sendai sisters ([[Sendai]], [[Jintsuu]] , and [[Naka]]).
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* 4th Fleet: Complete quest {{Q|A16}}.
*4th Fleet: Complete Quest A16 「金剛」型による高速戦艦部隊を編成せよ!
  −
**Composition quest, have all Kongou sisters ([[Kongou]], [[Haruna]], [[Kirishima]], and [[Hiei]]).
     −
===When does the daily/weekly reset commence?===
+
===What is this blinking icon in my Organize menu?===
 +
[[File:Mamiya_blinking_icon.png|thumb|300px|Mamiya's food icon.]]
 +
This button uses [[Mamiya]]'s food, a consumable that restores the moral value of the ships in that fleet. It blinks when your ships are below a certain [[Morale/Fatigue|Morale]] value.
 +
 
 +
===When does the daily/weekly/monthly reset commence?===
 
Quest/Mission:
 
Quest/Mission:
*Daily: 05:00 JST
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* Daily: 05:00 JST
*Weekly: Monday 05:00 JST
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* Weekly: Monday 05:00 JST
 +
* Monthly: Every 1st day of the month 05:00 JST
 
Daily PVP roster: 03:00 and 15:00 JST
 
Daily PVP roster: 03:00 and 15:00 JST
   −
===What is Modernization and Remodelling?===
+
===What is Modernization and Remodeling?===
[[File:Model2.jpg|thumb]]
     −
Modernization is the process whereby ships are sacrificed to increase certain stats of another ship. See the [[Modernization]] page for more details.
+
* [[Modernization]] is the process whereby ships are sacrificed to increase certain stats of another ship.
 +
* [[Remodel (Mechanic)|Remodel]] also known as "Kai" or "Kai Ni" is the process whereby a ship is upgraded to its next model. The new model usually comes with increased stat caps across the board. Certain ships also get a new card art and library entry, and some ships will change classes.
   −
Remodelling is the process whereby a ship is upgraded to its next model. The new model usually comes with increased stat caps across the board. Certain ships also get a new card art and library entry, and some ships will change classes. Remodels usually come with the cost of higher fuel or ammo (or both) consumption, though there are exceptions such as first-remodel destroyers and [[I-168]], which do not change in terms of consumption rate or aviation cruisers/battleships, which receive a decrease in ammo consumption (though their fuel consumption still increases). Keep this in mind when managing your expedition fleets.
+
Note: Remodeling resets damage, [[Morale/Fatigue|fatigue]], and supply status. You could take advantage of this by remodeling just after a sortie or two. However, as remodeling resets fatigue, it also removes the sparkle status if the ship has it.
   −
You can remodel a ship to its next model at any point after it reaches the required level, and the ship will retain its level upon remodelling. Be aware that any modernization stat bonuses will be lost upon remodelling. Stats that cannot be increased via modernization (evasion, anti-sub, line-of-sight) will be recalculated to match the level upon remodelling so you do not need to worry about potential permanent stat losses due to remodelling late. Modernizable stats (firepower, torpedo, AA, armor) will revert to the ship's base stats plus stat gains from its level.
     −
Unlike modernization, any equipment on the ship to be remodelled will simply be placed back into your inventory and replaced with the remodel's stock equipment. Also unlike modernization, remodelling only costs ammo and steel.
+
==Sortie==
 
+
===What do those Nodes' colors mean?===
Think of remodelling as evolutions. For ships that have multiple remodels (Chitose/Chiyoda, Kitakami/Ooi, Yuudachi etc.), you will have to go through each remodel to get to the next one in the line regardless of level i.e. you cannot skip all the remodels before the final upgrade even if your Chitose is level 55. Example: Chitose <math>\longrightarrow</math> Chitose Kai <math>\longrightarrow</math> Chitose A <math>\longrightarrow</math> Chitose Carrier <math>\longrightarrow</math> Chitose Carrier Kai <math>\longrightarrow</math> Chitose Carrier Kai 2
+
Maps are made out of "Nodes" connected to each other through paths called "edges". Different node colors are used to differentiate them, with red shades indicating "Combat Nodes" and others colors being for "Non-Combat Nodes".
 
+
*See [[Map Mechanics and Nodes]] for more details.
Note: Remodelling resets damage, fatigue and supply status. You could take advantage of this by remodelling just after a sortie or two. As remodelling resets fatigue however, it will also remove the sparkle status if the ship has it.
  −
 
  −
===How do I fix flash stretching the game resolution when using the API?===
  −
Use Flash projector to run the game in its native resolution using the API link. Or just resize your browser window.
  −
 
  −
===What does the admiral stats page show?===
  −
[[File:KanColle-140405-21563803.png|thumb|400px|]]
  −
 
  −
 
  −
 
  −
#The number of fleets you currently own.
  −
#The number of construction docks you currently own.
  −
#The number of docking docks you currently own.
  −
#The number of ships you currently own.
  −
#The number of equipment you currently own (including those equipped on your ships).
  −
#The number of furniture you currently own.
  −
#The server you belong to.
  −
#The maximum number of fleets you can have. (Second fleet, third fleet and fourth fleet can be unlocked through quests.
  −
#The maximum number of ships you can have. (This can be increased by purchasing the [Port expansion item/母港拡張]. Each expansion will increase 10 maximum ships available)
  −
#The maximum number of equipment you can have. (This will be increased by 40 when a [Port expansion item/母港拡張] is used
  −
#The resource regeneration limit. (This is not the real resource cap. Reaching the maximum resource storage will stop resource regeneration. You can still gain resources through sortie, quests and expeditions. The absolute resource cap is 300,000 regardless of admiral level.)
  −
#Your sortie results. (Sortie win rate was a requirement for the past events)
  −
#Your expedition results.
  −
#Your PVP results.
  −
#Your admiral level. (current EXP/EXP required for next level)
  −
#Comment box. (This will be shown in the ranking list)
  −
 
  −
===What is this blinking icon in my Organize menu?===
  −
[[File:Mamiya_blinking_icon.png|thumb|300px]]
  −
This button uses Mamiya's food, a consumable that restores the condition value of the ships in that fleet. It blinks when your ships are below a certain [[Morale/Fatigue|Morale]] value.
  −
{{clr}}
     −
==Sortie==
+
===Why do I keep getting sent to the wrong node?===
===Why do I keep getting sent to the wrong place?===
+
Different nodes on different maps will have different requirements. Some of the nodes are random in nature, while the rest are dependent on one of three criteria:
Different nodes on different maps will have different requirements. Some of the nodes are random in nature while the rest are dependent on your fleet composition (Boss in 3-2 for example can only be reached by a fleet of destroyers).
+
# Fleet composition
 +
# [[Speed]] of the fleet
 +
# {{LOS}} [[LoS]] of the fleet (it's called a LoS check)
 +
Follow the fleet recommendation on the map page and everything will be fine.
 +
If needed then go see the branching rule on the map's page or use Kcnav.
   −
*3-2: DDs only. Other fleets will always get thrown north.
+
===An 'arc' appears in front of my flagship when it was attacked and another ship took damage instead, what happened?===
*3-3: Two CVs are needed in order to be sent to the 'right path'.
+
This is called [[Flagship Protection]]. Ships that have taken less than {{color|gold|'''lightly damaged (小破)'''}} will occasionally protect the flagship from getting damaged. Some formations make it more likely to occur than the other, like in the {{ToolTip|[[Vanguard]]|[[File:Vanguard.png]]}} formation.
*4-4: Two DDs and one CA(V) is needed to guarantee a pre-boss fight.
  −
*5-2: Two CV and one CVL is needed to guarantee a boss fight.
  −
*5-3: The fleet must not contain any slow-moving ships to avoid the dangerous submarine node. Fleets with 3 or more BBs will always be sent away from the boss node. Fleets with 2 DDs are sent very frequently from the preboss node to the boss node.
     −
===Weird animation: An 'arc' appears in front of my flagship and another ship of mine got damaged instead, what happened?===
+
===What ships are 'counters' against other ships (e.g., destroyers against subs)?===
Flagship protection. Ships that have taken less than light damage (小破) will occasionally protect the flagship from getting damaged. What really causes it is not known but some formations boost the probability of it happening more than the others. Ring-shaped / Diamond shaped formation will raise the probability of it happening more than the line ahead formation.
+
There are not really "counters" in the game.
 +
However even if the base capability of the ship can greatly help, what matters the most is the equipment setup.  
 +
For each situation, you need to have the appropriate equipment setup:
 +
* Against submarine use a [[ASW]] setup
 +
* Against Air raid and CV use an [[AACI]] setup
 +
* Against installation use [[Nuke]] setup.
   −
===What ships are 'counters' against other ships e.g. destroyers against subs?===
+
===I saw red text on my menu before I began my sortie/when I try to construct a new ship, what does it mean?===
Generally, Battleships and regular carriers are the queens of the battlefield except when it comes to submarines. Heavy Cruisers are jack of all trades and light cruisers and destroyers with their depth charges are the only ships effective against submarines.
+
[[File:ErrorMessage.png|thumb|150px|Error message displayed in the sortie, crafting and construction menus. (Click to enlarge)]]
 +
You have either reached the maximum limit of ships in your port (the default is 100 ships) or reached the maximum limit for equipment (the default is 150). If you wish to expand your docks so you can collect more ships, you have to buy a port expansion from the [[Shop#Recommended Items|cash shop]]. Refer to [[Shop/Purchasing|Purchasing Guide]] for more information on hating your wallet.
   −
===I saw red text on my menu before I began my sortie, what does it mean?===
+
Five free ship slots and 20 equipment slots are required to sortie on [[Events]] map.
[[File:ErrorMessage.png|thumb|150px|Error message displayed in sortie, crafting and construction menus. (Click to enlarge)]]
  −
You have reached the maximum limit of ships in your dock (default: 100 ships). Consider scrapping or use them as modernizing material before heading out. You will not be able to obtain new ships if you reach the limit. If you wish to expand your docks so you can collect more ships, you have to buy it from the cash shop. Each limit expansion costs 1000 yen, and increases the maximum ship limit by 10 in addition to the maximum equipment limit by 40 (default equipment limit is '''497'''); Refer to [http://pastebin.com/jvTQfLqb this pastebin] for more information on hating your money.
      
===What happens if I get disconnected from the game during a battle?===
 
===What happens if I get disconnected from the game during a battle?===
The game will calculate the battle results and your fleet will automatically return to base.
+
Typically, the game computes the battle's results at the beginning so everything happens as if the battle finishes normally and the fleet has been retreated. The fleet will automatically return to base.
 
  −
===I notice some players are farming those poor Isuzus, why?===
  −
[[Isuzu|Isuzu Kai]] (五十鈴改) has stock equipment which is desirable to a lot of admiral ({{Template:GreenGunDP}} [[12.7cm Twin High-angle Mount]], {{Template:TorpedoWeapon}} 61cm Quad O<sub>2</sub> Torpedo Mount and {{Template:Radar}}[[Type 21 Air RADAR| Type 21 Air Radar]]). Combined with her value as modernization material (+4 AA) and low remodel level requirement (Lv.12), It's an attractive proposition.
  −
 
  −
Tip: Set Isuzu as the flag ship of fleet and sortie 3-2A '''12''' times will she be Level 12. Kind of a loop.
     −
Other examples:
+
===I notice some players are farming X ship, why?===
*[[Chitose]] /[[Chiyoda ]] for midget subs ({{Template:TorpedoWeapon}} [[Type A Ko-hyoteki]] at Lv.12 remodel)
+
There can be two reasons to farm a ship:
 +
* Use them in modernization
 +
** especially if they can do {{HP}} [[Modernization#HP Modernization|HP]], {{ASW}}[[Modernization#ASW Modernization|ASW]] or {{Luck}} [[Modernization#Luck Modernization|Luck]] modernization
 +
* Obtain the stock equipments
   −
===Those enemy BB Ru-Class battleships are kicking my ass on the end of 2-4! How are you supposed to beat that flagship type?===
+
===How to kill Submarine, Pt Imp, Intsallation===
Lots and lots of luck. Jokes aside, they are the first enemy you meet which not only can take a beating but it can dish out a beating too. You will not only need to have remodeled your shipdaughters, you will also need to cap their modernization and ensure all of your equip is of a good quality. While getting to the 2-4 boss can require some luck, you will notice these BB's will start showing up in other maps and you can easily end up against two flagships with two elite partners, which can hurt quite a bit. Just hope that your shipdaughters target them first and take them out of the fight ASAP.
+
These three types of enemy need specialized equipment setup to be killed.
 +
*See [[:Category:Anti-submarine Weaponry|ASW]]
 +
*See [[Installation]]
 +
*See [[PT Imp Pack]]
   −
On the other side, if you have 3 level-20-plus submarines, 2-4 is no longer a nightmare. You just need try a couple of times and you will get pass easily. But you also need to fully cap their modernization especially torpedo{{Torpedo}} and armor{{Template:Armor}}.
+
=== What is this weird warning screen showing my flagship after the battle? Why did I get sent back to the base? ===
 +
[[File:KanColle-150212-20151244.png|thumb|263x263px]]
 +
If your fleet's flagship gets {{color|red|'''heavily damaged (大破)'''}} during a battle you'll be forced to retreat unless she is equipped with {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} and you choose to consume it.
    
==Naval Exercise/Practice Battle/PVP==
 
==Naval Exercise/Practice Battle/PVP==
'''Again, these battles reset twice a day at 03:00 and 15:00 JST.'''
+
{{Details|Exercises (PvP)}}
 
  −
===How come the other admirals have significantly higher-leveled ships?===
  −
Naval exercises yield low admiral exp (20 exp) but high ship exp (up to 1k exp, maybe more). Compound that everyday and the exp gap would grow higher and higher.
  −
Overall, it doesn't really matter for you; the right preparations can help you win exercises against much higher-leveled ships. See [http://kancolle.wikia.com/wiki/Exercises_(PvP) Exercises (PvP)] for details.
  −
 
  −
===The other admiral uses a fleet of low-level ships, why would he do that?===
  −
It's easier to get the Sparkle buff. See [[#sparkle_effect|sparkle effect]] for more details.
  −
 
  −
To help other admirals (and hopefully you as well), '''please make sure your main fleet consists only of 2 high level ships (more exp to them) when you will be offline for a while.'''
  −
 
  −
Please note that 2 high level ships does not mean a fleet composed of one level 1 ship.
  −
 
  −
===How do I get an S rank against a submarine fleet?===
  −
Anti-submarine damage highly depend on '''equipment ASW stat'''. Equip your CL and DD with Sonar and Depth Charge while using line abreast formation. 
      
==Equipment, Stats and Remodels==
 
==Equipment, Stats and Remodels==
 
===What does each stat mean?===
 
===What does each stat mean?===
*{{Template:HP}} 耐久 (''Taikyū'', Endurance) - Ship's Health or HP. Further divides into 小破/中破/大破 after HP reduced to a certain level. Ships entering a battle with 大破 are at risk being sunk.
+
{{Details|Stats}}
*{{Firepower}} 火力 (''Karyoku'', Firepower) - Affects the damage a ship's guns/bombers do during bombing/shelling phase.
+
Kancolle is a game built around mechanics. Learning the mechanics and what stat affects them is better than doing the opposite.
*{{Template:Armor}} 装甲 (''Sōkō'', Armor) - Damage reduction against incoming attacks.
  −
*{{Torpedo}} 雷装 (''Raisou'', Torpedo) - Affects the damage a ship inflicts with a torpedo attack. 
  −
*{{Evasion}} 回避 (''Kaihi'', Evasion) - Affects the chance of having enemies "miss" an attack.
  −
*{{AA}} 対空 (''Taikū'', Anti-Air) - Reduces damage from aerial attacks. Increases damage against carriers and affect the detection phase. See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns.
  −
*{{Template:Aircraft}} 搭載 (''Tōsai'', Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[Tutorial:_FAQ#What_does_the_number_beside_my_plane_stand_for.3F|this]].
  −
*{{ASW}} 対潜 (''Taisen'', Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
  −
*{{Template:Speed}} 速力 (''Sokuryoku'', Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to  ''give bonus to evasion if all ships are fast speed. Affects the sortie route in certain maps. 
  −
*{{LOS}} 索敵 (''Sakuteki'', Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle.  The higher it is, the higher the success rate. Currently, 2-5 requires a centain amount of LOS in order to enter the boss node.
  −
*{{Template:Range}} 射程 (''Syatei'', Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
  −
*{{Template:Luck}} 運 (''Un'', Luck) -  Affects cut-in chance in night battle. 
  −
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you can increase it.
     −
'''Hidden stats'''
+
===What do the stars underneath the ship's level mean?===
*爆装 (''Bakusō'', Dive bombing stat) - Initual value is 0 in all ships, increased when dive bombers/seaplane bombers are equipped. Used in aerial phase and shelling phase. Highly influencing the damage of CV/CVL in shelling phase.
+
They signify how close the ship is to its max stats.
*命中 (''Meichū'', Hit rate) - Accuracy. Affects the chance of hitting an enemy. Can '''only '''be increased through levelling or equipments.
  −
*クリティカル (''Kuritikaru'', Critical) - Unlike other games, critical hit in this game is equals to "piercing the armor" of an enemy. An attack will always be shown as "crit" if a certain amount of damage is dealt. [http://kancolle.wikia.com/wiki/Combat#Critical_Modifier [Critical Modifier]]
     −
===What do the stars underneath the ship level mean?===
+
===If I can raise stats through modernization, what's the point of leveling up?===
How close they are to their max stats.
+
Short answer: Yes it is certainly worth it to level-up the ship.
   −
===If I can raise stats with modernization, what's the point of leveling up?===
+
Long answer:
*Firepower {{Firepower}}, Torpedo attack {{Torpedo}}, Anti Air {{AA}} and Armor {{Armor}} stats can be increased using [[Modernization]].
+
* Anti Submarine {{ASW}}, Line of Sight {{LOS}}, and Evasion {{Evasion}} stats will only improve from leveling ships up, though repair times also increase.
*Anti Submarine {{ASW}}, View Range {{LOS}} and Evasion {{Evasion}} stats will only improve from leveling ships up, though repair times also increase.
+
* Trigger rate of various mechanics increases with the level.
*Speculation concludes that hidden accuracy stats and critical hit chances change with level (or level differences between attackers and targets) as well.
+
** Note that [[Night Cut-In|DD mix cut-ins]] make 2 hits only when the DD is above level 80.
 +
* A ship needs to be lv.99 to be [[Marriage|married]].
   −
===Is it worth to turn Fusou, Mogami, etc into aviation battleships/cruisers?===
+
===Is it worth anything to turn Fusou, Mogami, etc. into aviation battleships/cruisers?===
Worth it.
+
It is certainly worth it.
   −
For '''Aviation battleships '''(BBV), their max firepower stat drops a little, but every other stats increase. Their Aviation BB-form are still eligible for the quest completion.
+
The use of [[CAV]] and [[BBV]] is to have air power when carriers are unavailable, which is far more important than losing a little firepower.
   −
For '''Aviation cruisers '''(CAV), they '''don't '''lose max firepower after remodel unlike BBV. They however will start with very low firepower stats after remodel. Their max firepower are of the average heavy cruisers.
+
===Does the slot position of equipment matter?===
 +
No the position of the equipment doesn't change anything.
 +
However, this is not the case for warships that can equip aircraft (fighters, recon planes, seaplanes, etc.), because each slot has a different aircraft-carrying capacity (see [[#What_does_the_number_beside_my_plane_stand_for.3F|below]]). Keep this in mind when equipping planes.
   −
===Does the slot position of the equipment matter?===
+
===What do the green and yellow guns do?===
In day battle, equipment slot position doesn't matter for all non-aircraft carriers warships. In night battle the top-most weapon is used to attack if your ship fails to trigger a special attack (Double Attack or Cut-in Attack, check the [[Combat|combat mechanics]] page for more info), this can change what type of attack your warship performs between a torpedo attack or a main gun attack.
+
*{{Green Gun}} are [[High-Angle Gun]]s; generally they have higher AA stat than other guns of its class (main gun or secondary gun), possibly at the cost of firepower.
 
+
*{{AA Gun}} are [[AA Gun]]s; however, they do not count as either a main gun or a secondary gun, it's main purpose is to attack planes.
However, it's a different case for warships that can equip aircraft (fighters, recon planes, seaplanes, etc.), because each slot has a different aircraft-carrying capacity (see [[#What_does_the_number_beside_my_plane_stand_for.3F|below]]). Keep that in mind when equipping planes.
+
*{{Sec Gun}} are [[Secondary Gun]]s; they were originally designed to be more accurate against secondary targets, but the in-game implementation simply makes them more accurate.
 
  −
===Is there any equipment that will do preemptive strikes?===
  −
Torpedoes and bombers can attack before the shelling phase. Ships or submarines equipped with midget submarine Type A Ko-hyoteki ({{Template:TorpedoWeapon}}甲標的 甲) are able to launch an opening torpedo attack.  Submarines level 10 or higher can do an opening torpedo attack regardless of their equipment. The accuracy of torpedoes greatly depends on fleet formation; using line abreast will cause midget submarines to nearly always miss, while line ahead gives the greatest accuracy.
  −
 
  −
===What do green and yellow guns do?  Also, I really hate fighting carriers, which guns help me shoot planes?===
  −
*All equipment with +AA will help shoot down planes. 
  −
*{{Template:GreenGunDP}}High-angle guns, {{Template:Radar}}AA radars, {{Template:RedGunHeavy}}46cm guns, and {{Template:GreenAmmo}}Green ammo (Type 3 Shell) give an extra fleet-wide bonus to shooting down planes.
  −
*{{Template:GreenGunMG}}Machine guns/rocket launchers do not get an extra bonus, but they do give quite a bit of AA stat to the ship they are equipped to.
  −
*{{Template:GreenAmmo}}Type 3 Shell, {{Template:GreenGunDP}}10cm High-angle guns, and {{Template:Radar}}Type 14 Radar are generally the best equipment for anti-air.
  −
*For those wondering about {{Template:YellowGun}}yellow guns: They're for more accurate fire on secondary targets, but for this purposes of this game this just means they're more accurate. Historically, they were meant to fire faster and track fast ships more quickly, hence the accuracy boost. By the way, don't ever use 15.2cm yellow guns, they were bad historically and they're bad in this game too. The 15.5cm yellow guns are great.
      
===What is the function of the green ammo?===
 
===What is the function of the green ammo?===
'''{{Template:GreenAmmo}} Sanshiki''', '''San-Shiki''' or '''sanshikidan''' (lit. "type 3") ammunition is a combined shrapnel and incendiary round for anti-aircraft use, used by the Imperial Japanese Navy. The shell was historically designed for several gun calibers such as {{Template:RedGunHeavy}} [[41cm Twin Gun Mount|41cm Twin Cannon]], {{Template:RedGunMedium}} [[20.3cm Twin Gun Mount|20.3cm Twin Cannon]], and {{Template:GreenGunDP}} [[12.7cm Twin High-angle Mount|12.7cm High-Angle Twin Cannon]].
+
{{GreenAmmo}} {{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|text=AA Shells|link_category=Anti-Aircraft Shells}} are a combined "shrapnel and incendiary", mostly used by the IJN for shore bombarment.
 
+
*They are good [[Installation#Damage Bonuses|anti-installation]] equipment for battleships an cruisers.
In essence, it enables your non-AA guns to effectively shoot down planes.
  −
 
  −
===What do the planes with the different-colored icons do?===
  −
 
  −
{| class="article-table" style="width: 670px;" border="0" cellpadding="1" cellspacing="1"
  −
! scope="row" |{{Template:TorpBomberIcon}}
  −
|Aircraft with blue icons are torpedo bombers.  Blue planes can deal very high damage in the opening carrier attack phase, and raise damage in the shelling phase.
  −
|-
  −
! scope="row" |{{Template:DiveBomberIcon}}
  −
|Aircraft with red icons are dive bombers.  Red planes also attack in the opening phase but their damage is fairly low. They give carriers higher damage in the shelling phase.
  −
|-
  −
! scope="row" |{{Template:FighterIcon}}
  −
|Aircraft with green icons are fighters for air superiority.  They greatly help in shooting down enemy planes.
  −
|-
  −
! scope="row" |{{Template:ReconPlaneIcon}}
  −
|Aircraft with yellow icons are used for the recon phase and can help increase damage in the opening carrier attack phase.
  −
|-
  −
! scope="row" |{{Template:SeaplaneIcon}}
  −
|Light green planes with no icon at all are seaplanes, the 零式水上偵察機 Zero Recon is for scouting only, the 瑞雲 Zuiun scouts and also participates in aerial combat. Both allow for [http://kancolle.wikia.com/wiki/Combat#.C2.A0Artillery_Spotting_.28Post-Cap_Modifier.29 Artillery Spotting]. Note that these are the only aircraft that seaplane tenders, aviation battleships, aviation cruisers, and aircraft-carrying submarines can launch.
  −
|}
      
===What's the difference between CV and CVL?===
 
===What's the difference between CV and CVL?===
CV can hold more planes and a higher plane count means better performance in the initial air combat phase. You get higher firepower for your fleet as well, which translates to better damage in the shelling phase. Last but not least, CVs have higher defense and HP.
+
Carriers (CV) can hold more planes than Light Carriers (CVL), and a higher plane count means better performance in the initial air combat phase (See the [[Aerial Combat]] for more information). CVs also have higher defense and HP, and CV are all Fast Speed, whereas CVL are Slow Speed, which matters for certain maps.
   −
One thing CVs can't do is attack submarines whereas CVLs can. CVLs cost less to keep than CVs too.
+
One thing CVs can't do is attack submarines, whereas CVLs can. CVLs also have lower resupply costs than CVs.
    
===What does the number beside my plane stand for?===
 
===What does the number beside my plane stand for?===
The capacity of the planes it can hold. Different slots have different capacity and will affect the performance of the carrier in the opening aerial combat phase. Generally it is recommended to place blue planes (torpedo bombers) on the higher count slots, and yellow (recon) or red (dive bomber) planes on the lower slots.
+
{{Details|Aerial Combat}}
 +
The number by each equipment slot for a ship that can equip aircraft indicates the capacity of the planes it can hold. Different slots have different capacities and will affect the performance of the carrier in the opening aerial combat phase.
 +
 
 +
If the number shows 0, it can mean a few things:
 +
* Either you did not resupply the ship to replenish the plane count, or you have run out of {{Bauxite}} {{Color|orange|'''Bauxite'''}} to replenish the planes; or
 +
* That slot has a natural capacity of 0, which renders equipping planes on that slot useless for the most part.
    
===Will I lose all my equipment if I remodel?===
 
===Will I lose all my equipment if I remodel?===
No. The game automatically disarm your ship before she goes through her remodeling. 
+
No. The game will automatically disarm your ship before she is remodeled.  
   −
===What should I equip on torpedo cruisers like Kitakami or Ooi?===
+
==Expeditions==
Any gun, torpedo launcher or midget submarine will do, and that midget sub will enable them to shoot a torpedo before the shelling phase. Turbines are a good choice as well, if you want her to increase her survivability.
     −
==== Recommendation fitting for Kitakami, Ooi and Kiso: ====
+
===Help! my fleet failed to do an expedition.===
# Consider that CLTs can't equip any amount of seaplanes, the fitting of CLTs should all be about opening torpedo and night battle.
+
{{Details|Expeditions#Success_Conditions|l1=Success Conditions}}
# Before Kai Ni, CLTs only have 2 equipment slots. They can't fire twice during night combat, so maximize opening torpedo is the primary consideration.
+
Expedition success depends of some conditions:
# Only after Kai Ni, will [[Kiso]] be a CLT.
+
* Fleet composition
 +
* Level of flagship
 +
* Number of {{Equipment/Link|drum}} equipped
 +
* Sum of stats (Lv, FP, AA, ASW, LoS)
   −
===== Before Kai Ni ( Below level 50) =====
+
===I don't have expedition #xx unlocked.===
* 1×{{Template:TorpedoWeapon}} Any type of the torpedoes ([[61cm Triple Torpedo Mount]], [[61cm Quad Torpedo Mount]], [[61cm Quad O2 Torpedo Mount|61cm Quad O<sub>2</sub>&nbsp;Torpedo Mount]] and so on)
+
{{Details|Expedition#Unlocking Expeditions|l1=Unlocking Expeditions}}
* 1×{{Template:TorpedoWeapon}} [[Type A Ko-hyoteki|甲標的 甲 Type A Ko-hyoteki]]
+
The only way to unlock new expeditions is to do some previous expeditions once.
   −
===== After Kai Ni ( Level 50, Kiso Level 65): =====
+
===What expedition is the most efficient?===
 
+
{{details|Expedition#Reference Tables|l1=Theoretical Hourly Net Earnings}}
====== Fit 1: This fitting gives good opening torpedo damage, more firepower to deal with DD during day combat and double attack during night combat. ======
+
Some expeditions are better for some resources than others, and this depends on the total or hourly earnings.
* 2 ×{{Template:YellowGun}}[[15.5cm Triple Gun Mount (Secondary)|15.5cm三連装砲(副砲) 15.5cm Triple Gun Mount (Secondary)]]
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* 1×{{Template:TorpedoWeapon}} [[Type A Ko-hyoteki|甲標的 甲 Type A Ko-hyoteki]]
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====== Fit 2: This fitting is extreme in opening torpedo and gives a chance to cut-in during night combat. ======
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Increasing the efficiency of expeditions follows some simple rules:
* 2×{{Template:TorpedoWeapon}} Any type of the torpedoes, '''[[61cm Quint O2 Torpedo Mount|61cm Quint O<sub><big>2</big></sub>&nbsp;Torpedo Mount]] '''is''' recommended.'''
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*Always have all the ships in your fleet sparkled when going into a long expedition (see the [[#sparkle_effect|sparkle effect]]).
* 1×{{Template:TorpedoWeapon}} [[Type A Ko-hyoteki|甲標的 甲 Type A Ko-hyoteki]]
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*Using ships with low fuel and ammo costs optimizes the efficiency of your expedition.
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* '''Remodeled ship may increase fuel/ammo usage.''' While it is not a dealbreaker, please take it into consideration in deciding your expedition fleet.
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==Expeditions==
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===Are Kitakami and Ooi's first and second remodels (CLTs) considered as CLs for expedition and map requirement purposes?===
===Help! my fleet failed to do an expedition.===
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No, they are not. If you send them out on expeditions, it will fail despite theoretically fitting the stated requirements. They are considered as CLT. The same is true for aviation cruisers (CAV) not considered as CAs.
There are at least two reasons for that, namely:
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*Incorrect fleet composition, or flagship level too low; see [http://kancolle.wikia.com/wiki/Expedition#Conditions Conditions] for more details.
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*Not resupplying your ship beforehand.
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===I don't have expedition #xx unlocked.===
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==Constuction and building==
Don't skip clearing any previous expedition (e.g. for expedition #18 you need to clear expedition 1 until 17). By clearing, it means completing for the first time.
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===What expedition is the most efficient?===
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===What does the w/x/y/z mean when people talk about crafting and what not?===
{{details|Expedition#Theoretical Hourly Net Earnings|l1=Theoretical Hourly Net Earnings}}
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The four values represent the quantities of the four resources required for crafting or construction:
*Always have your fleet full of sparkle when going into long expedition, see [[#sparkle_effect|sparkle effect]].
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: {{Fuel}} {{Color|green|'''Fuel'''}} / {{Ammo}} {{Color|brown|'''Ammo'''}} / {{Steel}} {{Color|gray|'''Steel'''}} / {{Bauxite}} {{Color|orange|'''Bauxite'''}}
*Using ships with low fuel and ammo cost is another way to optimize the efficiency of your expedition.
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* '''Remodeled ship may have up to 27% increase in fuel/ammo usage.''' While it is not significant, please take it into consideration in deciding your expedition fleet.
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===Are Kitakami and Ooi first and second remodels considered as CLs for expedition and map requirement purposes?===
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===Why do I have negative timers (-XX:XX:XX) or why do I get incorrect timers (2 hours for DD, etc) in Construction?===
No, they're not. If you send them out on expeditions, it'll end up as a failure despite theoretically fitting the requirements stated for it on Wiki. They are considered as CLT. This case is also applied for any other Aviation BB and Aviation Cruisers such as Ise, Hyuuga, Yamashiro, Fusou and Mogami.
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This happens when you do not set your system clock to Japan Standard Time (JST). (Note: this does not happen to everyone) To fix this, go to your system clock on your taskbar, click it, and set to Tokyo/Osaka time. Restart the game, and this should fix the issue. It is also possible to add a 2nd clock to your taskbar so you are aware of your local time.
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=='''How to Unlock Large Ship Construction'''==
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===Does level or type of your flagship matter in crafting?===
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It depends.
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*Building ships seems to be only dependent upon the amount of resources you spend. However, when constructing for certain foreign ships, you must have specific ships as your flagship.
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*Crafting equipment may depend on the amount of resources '''and''' type of your flagship.
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*Some crafting recipe require more specific secretary (like [[Daihatsu Landing Craft]]) ''see [[Development#Common Development recipes|commons recipes]]''.
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#Complete Modernization Quest: You will be required to successfully modernize a ship 4 times.
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===How to Unlock Large Ship Construction===
#Complete Crafting Quest: You will be required to scrap 4 pieces of equipment. Do it one by one as the game will consider discarding multiplies at once, as one time
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#Complete quest {{Q|G4}}
#Enjoy large ship building! Keep in mind that LSC require 4-digit resources (1500-7000 per resource per craft), while only few ships are worth trying using LSC.
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#Complete quest {{Q|F10}}
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#Enjoy Large Ship Construction! Keep in mind that LSC require 4-digit resources (1500-7000 per resource per craft), while only few ships are worth trying using LSC.
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'''Note: '''To unlock the first quest you''' '''need '''3rd fleet unlocked'''
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=See Also=
[[Category:Kantai Collection]]
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The general hub for game mechanics:
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{{Mechanics}}
 
[[Category:Tutorial]]
 
[[Category:Tutorial]]
 
[[Category:Help]]
 
[[Category:Help]]
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