Changes

Line 47: Line 47:  
*Third node has the possibility to drop SS with S rank.
 
*Third node has the possibility to drop SS with S rank.
 
*Going to boss node allows more chances to drop SS. However this also gives a lot of HQ xp, which can make it difficult later as events often increase in difficulty.
 
*Going to boss node allows more chances to drop SS. However this also gives a lot of HQ xp, which can make it difficult later as events often increase in difficulty.
 +
* The SS in the first node, especially at high HQ levels, is more accurate in its torpedo salvo than the SS in other nodes. Echelon formation is strongly advised to reduce torpedo damage/hit rate.
   −
<u>Pros</u>: Easy, and simple to unlock
+
<u>Pros</u>:  
 
+
* Easy, and simple to unlock
<u>Cons</u>: Low Base XP
+
* Slow to moderate morale drain.
 
+
<u>Cons</u>:  
 +
* Low Base XP
 
<u>Notes:</u> Increases in difficulty at HQ levels 40 and 80 with higher chance to get SS as drop. First node switches to Elite SS after level 80 which makes the map more difficult after that point.
 
<u>Notes:</u> Increases in difficulty at HQ levels 40 and 80 with higher chance to get SS as drop. First node switches to Elite SS after level 80 which makes the map more difficult after that point.
 
</div>
 
</div>
Line 109: Line 111:  
*High experience considering it's easy difficulty.
 
*High experience considering it's easy difficulty.
 
<u>Cons:</u>
 
<u>Cons:</u>
*Can and will get boring after a while.
+
*Tedious.
 +
* High morale drain.
 
*Not optimal for DD or CL as the flagship MVP target, as they have difficulty gaining MVP. Both can be used in the grinding fleet, however.
 
*Not optimal for DD or CL as the flagship MVP target, as they have difficulty gaining MVP. Both can be used in the grinding fleet, however.
   Line 278: Line 281:  
* If sent to node C, submarine will need to be repaired (low level submarines are very cheap and quick to repair)
 
* If sent to node C, submarine will need to be repaired (low level submarines are very cheap and quick to repair)
 
<u>Pros:</u>
 
<u>Pros:</u>
* very fast leveling for submarines
+
* Very fast leveling for submarines
 
<u>Cons:</u>
 
<u>Cons:</u>
* will increase sortie losses
+
* Badly affects your Win/Lose ratio in sorties, a requirement for participation in events.
 
</div>
 
</div>
 
</div>
 
</div>
Line 317: Line 320:  
* Able to level SLOW ships, such as the Yamato-class, Nagato-class or BBV. Allows for more freedom when choosing composition when compared to traditional 5-4 A-E-H-M-O grinding.
 
* Able to level SLOW ships, such as the Yamato-class, Nagato-class or BBV. Allows for more freedom when choosing composition when compared to traditional 5-4 A-E-H-M-O grinding.
 
Cons:
 
Cons:
* Cycling ships to regenerate morale is advisable. This is more important here than at the 3-2-A variant, as there is a chance for your other ships to get damaged and due to most enemy ships being of flagship or elite variant, thus having higher survivability.
+
* High morale drain. Cycling ships to allow previously deployed ships to regenerate morale is advisable. This is more important here than at the 3-2-A variant, as there is a chance for your other ships to get damaged and due to most enemy ships being of flagship or elite variant, thus having higher survivability.
 
* Can get quite tedious.
 
* Can get quite tedious.
 
* Slightly more difficult to control MVP when compared to 3-2-A when it comes to grinding CA(V).
 
* Slightly more difficult to control MVP when compared to 3-2-A when it comes to grinding CA(V).
 +
 
</div>
 
</div>
 
</div>
 
</div>
Anonymous user