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'''[[World 5#World_5-4:_.E3.82.B5.E3.83.BC.E3.83.A2.E3.83.B3.E6.B5.B7.E5.9F.9F_Salmon_Sea_Area|5-4A]]''': [Base XP: '''420''', Node(s): '''1''']:
 
'''[[World 5#World_5-4:_.E3.82.B5.E3.83.BC.E3.83.A2.E3.83.B3.E6.B5.B7.E5.9F.9F_Salmon_Sea_Area|5-4A]]''': [Base XP: '''420''', Node(s): '''1''']:
 
<div class="mw-collapsible-content">[[File:Map5-4.jpg|thumb|400x400px]]<u>Overview</u>:  
 
<div class="mw-collapsible-content">[[File:Map5-4.jpg|thumb|400x400px]]<u>Overview</u>:  
Boasting one of the highest Base XP, the first node of 5-4 is still quite manageable.  Out of 3 enemy compositions only 2 can  
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Boasting one of the highest Base XP, the first node of 5-4 is still quite manageable.  Out of 3 enemy compositions only 2 can not be tanked with an SS.  This makes 5-4A one of the best spots to level up the expensive Yamato class.  A few CA can be brought along for levels as well.  
 
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not be tanked with an SS.  This makes 5-4A one of the best spots to level up the expensive Yamato class.  A few CA can be brought along for levels as well.
      
<u>Suggested Composition</u>:  Yamato-class, 2 CA or CL, 2 CVL, 1 SS.
 
<u>Suggested Composition</u>:  Yamato-class, 2 CA or CL, 2 CVL, 1 SS.
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<u>Alternate Composition</u>:  2 CV, BB, 2 CA/CL/CLT, SS
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<u>Alternate Compositions</u>:   
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* 2 CV, BB, 2 CA/CL/CLT, SS
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* 3 CV, 3SS
 
<u>Guide:</u>
 
<u>Guide:</u>
 
* 2 CV/L are required for branching to easier A node.  72 Air power will assure AS+.  Can use axillary equipment like torpedo bulges or turbines, radars, boilers, recon planes for other slots.
 
* 2 CV/L are required for branching to easier A node.  72 Air power will assure AS+.  Can use axillary equipment like torpedo bulges or turbines, radars, boilers, recon planes for other slots.
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BB(V)/CA(V)/CL: Artillery Spotting Setup, consider AA Radar for auxiliary
 
BB(V)/CA(V)/CL: Artillery Spotting Setup, consider AA Radar for auxiliary
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CV: AS+ Setup
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CV: AS+ Setup (Suggested Air power: 305)
    
If your leveling ship is too weak to obtain MVP, use AA Cut-in setup so she won't be a complete deadweight.
 
If your leveling ship is too weak to obtain MVP, use AA Cut-in setup so she won't be a complete deadweight.
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* This map is good for leveling ships who have difficulty obtaining MVP, particularly CA. With high base Exp, this map is the best way for leveling those ships.
 
* This map is good for leveling ships who have difficulty obtaining MVP, particularly CA. With high base Exp, this map is the best way for leveling those ships.
 
* Considering using lower leveled CV/BB as the nodes are all pretty easy while very rewarding. This way those ships can be trained too.
 
* Considering using lower leveled CV/BB as the nodes are all pretty easy while very rewarding. This way those ships can be trained too.
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*  The higher powered kai-2 CA/V are reasonably effective on this map.
 
* Node H has the highest Air power of all nodes. AS+ requirements are of the following:
 
* Node H has the highest Air power of all nodes. AS+ requirements are of the following:
 
** Pattern 1: 348
 
** Pattern 1: 348
** Pattern 2: 300
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** Pattern 2: 300 (suggested: 305)
** Pattern 3: 249
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** Pattern 3: 249 (alternative: 254)
For the best performance to cost ratio, configure your CV loadout to fulfill these AS+ requirements. Higher Air power means lower damage so do some experimenting on your own to find the optimal setup for you.
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For the best performance to cost ratio, configure your CV loadout to fulfill these AS+ requirements. Higher Air power means lower damage so do some experimenting on your own to find the optimal setup for you. It typically isn't worth bringing 3 CV/L to meet AS requirements, so Kaga can be helpful to bring with her high slots.
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<u>Pros:</u>
 
<u>Pros:</u>
 
* High base Exp
 
* High base Exp
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* [[Modernization]]: Improves the primary four stats of your ships.  AA tends to be difficult to modernize but also the least effective for farming xp.  Firepower and shields can help the most.  Stats gained during modernization are lost upon remodel, so typically modernization is used after the first remodel.
 
* [[Modernization]]: Improves the primary four stats of your ships.  AA tends to be difficult to modernize but also the least effective for farming xp.  Firepower and shields can help the most.  Stats gained during modernization are lost upon remodel, so typically modernization is used after the first remodel.
 
* For more experienced Admirals that do not need ships drops, leveling speed can also be increased by sortieing with maxed out ship slots so that you do not waste time getting new ships.
 
* For more experienced Admirals that do not need ships drops, leveling speed can also be increased by sortieing with maxed out ship slots so that you do not waste time getting new ships.
* For a non-critically damaged ship close to level, it is possible to solo a node at 5-5 for D rank of 945 XP and also unlocks damaged art if not already unlocked.
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* Using spare level 1 ship drops can help reduce the cost of sorties.  This is usually used with the objective of focusing XP on a single ship as it takes other slots away from being able to gain XP.  When the ship is heavily damaged or runs out of supplies (fuel/ammo), they can be used as modernization fodder or scrapped. <u>Examples:</u>
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** Spare BB can be used (e.g Map 3-2A) to grant double shelling without having to resupply them.
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** BB/CV + spare ships can be used in 2-4
    
==Other notes and tricks==
 
==Other notes and tricks==
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==== Range ====
 
==== Range ====
 
Range determines which ships attack first.  This can be influenced by the range of equipment such as [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] and secondary guns.  Increasing the range can help influence which ships have a better chance of MVP.
 
Range determines which ships attack first.  This can be influenced by the range of equipment such as [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] and secondary guns.  Increasing the range can help influence which ships have a better chance of MVP.
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==== Sortie for loss ====
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* For a non-critically damaged ship close to level, it is possible to solo a node at 5-5 for D rank of 945 XP and also unlocks damaged art if not already unlocked.
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* 5-3 can be used for low level SS  (80% to SS node for quick D rank XP)
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* This will reduce your sortie win ratio, which can effect your event participation eligibility.  (Try to maintain ~85% win rate to be safe)
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==== Links to other Guides ====
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* (Japanese) http://kankoreshuukai.blog.jp/archives/1410107.html
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* http://kancolle.wikia.com/wiki/User_blog:Ofi123/Powerleveling_kanmusus
 
==Other ways to level==
 
==Other ways to level==
 
*'''PvP''' - can give high amounts of XP with no need to repair and low HQ xp gained.
 
*'''PvP''' - can give high amounts of XP with no need to repair and low HQ xp gained.
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