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This article aims to provide you with a list of the most efficient places to quickly level your ship girls. '''It will only cover sorties'''. Generally [[Exercises]] are the most efficient way to level but are severely limited.  
 
This article aims to provide you with a list of the most efficient places to quickly level your ship girls. '''It will only cover sorties'''. Generally [[Exercises]] are the most efficient way to level but are severely limited.  
   −
[[Experience and Rank|Experience (XP)]] increases the level of ships, which leads to increases in [[Tutorial: FAQ#Equipment.2C_Stats_and_Remodels|Evasion]], [[Line of Sight|LoS]], and [[Tutorial: FAQ#Equipment.2C_Stats_and_Remodels|ASW]] stats, as well as passive increases in accuracy. Leveling ships can also unlock [[Remodel|remodels]] at higher levels.
+
[[Level|Experience (XP)]] increases the level of ships, being crucial to many mechanics (''see [[Level|here]]''). It also increases the Admiral HQ to some extent.  
    
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
! Map
 
! Map
 
! Bucket Usage
 
! Bucket Usage
! Red/Orange Morale?
+
! Low Morale?
 
! Subtank?
 
! Subtank?
! Target Classes
+
! Target Types
 
! Notes
 
! Notes
 
|-
 
|-
 
![[1-5]]
 
![[1-5]]
 
| Low
 
| Low
| N
+
| No
| N
+
| No
 
| CL, DD, DE, CVL, BBV
 
| CL, DD, DE, CVL, BBV
| style="text-align: left"| SS only
+
| style="text-align: left"| Enemy SS only
 
|-
 
|-
 
![[2-1]]
 
![[2-1]]
 
| Low
 
| Low
| N
+
| No
| Y
+
| Yes
 
| CV(L), (F)BB(V), CA(V), CL(T)
 
| CV(L), (F)BB(V), CA(V), CL(T)
 
|
 
|
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![[2-2]]
 
![[2-2]]
 
| Low
 
| Low
| Y
+
| Yes
| Y
+
| Yes
 
| CV(L), DD, SS(V)
 
| CV(L), DD, SS(V)
 
| style="text-align: left"| Bauxite farm
 
| style="text-align: left"| Bauxite farm
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![[3-4]]
 
![[3-4]]
 
| High
 
| High
| N
+
| No
| N
+
| No
 
| CV(L)
 
| CV(L)
 
| style="text-align: left"| Ranking map
 
| style="text-align: left"| Ranking map
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![[3-5]]
 
![[3-5]]
 
| Low
 
| Low
| Y
+
| Yes
| Y
+
| Yes
 
| Any + CV(L)
 
| Any + CV(L)
 
| style="text-align: left"|  
 
| style="text-align: left"|  
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![[7-1]]
 
![[7-1]]
 
| Medium
 
| Medium
| N
+
| No
| N
+
| No
 
| CL, DD
 
| CL, DD
 
| style="text-align: left"| Ranking map
 
| style="text-align: left"| Ranking map
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![[7-2|7-2 p1]]
 
![[7-2|7-2 p1]]
 
| Low
 
| Low
| N
+
| No
| N
+
| No
 
| CVL, DE
 
| CVL, DE
 
| style="text-align: left"| Majority  Submarines
 
| style="text-align: left"| Majority  Submarines
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![[7-2|7-2 p2]]
 
![[7-2|7-2 p2]]
 
| High
 
| High
| N
+
| No
| N
+
| No
 
| FBB, CV(L), CA
 
| FBB, CV(L), CA
 
| style="text-align: left"| Ranking map.
 
| style="text-align: left"| Ranking map.
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![[7-4]]
 
![[7-4]]
 
| Very low
 
| Very low
| Y
+
| Yes
 
| N/A
 
| N/A
 
| SS(V)
 
| SS(V)
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![[7-5]]
 
![[7-5]]
 
| None
 
| None
| Y
+
| Yes
 
| N/A
 
| N/A
 
| SS(V), CAV, BBV, CV(L), AV
 
| SS(V), CAV, BBV, CV(L), AV
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![[4-4]]
 
![[4-4]]
 
| Medium
 
| Medium
| N
+
| No
| N
+
| No
 
| (F)BB(V), CV(L), CA
 
| (F)BB(V), CV(L), CA
 
| style="text-align: left"| Ranking map
 
| style="text-align: left"| Ranking map
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![[4-5]]
 
![[4-5]]
 
| Low
 
| Low
| N
+
| No
| N
+
| No
 
| Any
 
| Any
| style="text-align: left"| SS only
+
| style="text-align: left"| Enemy SS only
 
|-
 
|-
 
![[5-2]]
 
![[5-2]]
 
| None
 
| None
| Y
+
| Yes
 
| N/A
 
| N/A
 
| SS(V), CAV, BBV, CV(L), AV
 
| SS(V), CAV, BBV, CV(L), AV
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![[5-3]]
 
![[5-3]]
 
| High
 
| High
| N
+
| No
| N
+
| No
| Any (Except BBV and CV(L))
+
| Any (except BBV and CV(L))
 
| style="text-align: left"| Night battle map
 
| style="text-align: left"| Night battle map
 
|-
 
|-
 
![[5-5]]
 
![[5-5]]
 
| Low
 
| Low
| N
+
| No
| N
+
| No
 
| Any
 
| Any
| style="text-align: left"| SS only
+
| style="text-align: left"| Enemy SS only
 
|-
 
|-
 
![[6-5]]
 
![[6-5]]
 
| Low
 
| Low
| N
+
| No
| N
+
| No
| Any (Except CV(L) and CLT)
+
| Any (except CV(L) and CLT)
| style="text-align: left"| SS only
+
| style="text-align: left"| Enemy SS only
 
|-
 
|-
 
! Map
 
! Map
 
! Bucket Usage
 
! Bucket Usage
! Red/Orange Morale?
+
! Low Morale?
 
! Subtank?
 
! Subtank?
! Target Classes
+
! Target Types
 
! Notes
 
! Notes
 
|}
 
|}
 +
 +
Alternatively, [[Expeditions#Expedition 32 Experience Formula|Expedition 32]] can be used for leveling, but this method is unadvised, as it takes away one expedition for resource farming.
    
=Leveling Locations=
 
=Leveling Locations=
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|-|7-5 & 5-2=
 
|-|7-5 & 5-2=
This is the cheapest and fastest way to level any aviation ship (BBV, CAV, CV(L), and AV). The objective is to '''retreat after the air node'''. The [[12cm 30 Tube Rocket Launcher Kai 2]] is mandatory to get the most out of this map. This map is a waste of time and resources if you do not have the RLK2. How many girls you can field at once is determined by how many rockets you have. Because it is highly unlikely your girls will take damage, this map can be run non-stop with the flagship guaranteed MVP.
+
This is the cheapest and fastest way to level any aviation ship (BBV, CAV, CV(L), and AV) as well as SS/SSV. The objective is to '''retreat after the air node'''. The [[12cm 30 Tube Rocket Launcher Kai 2]] is mandatory to get the most out of this map. This map is a waste of time and resources if you do not have the RLK2. How many girls you can field at once is determined by how many rockets you have. Because it is highly unlikely your girls will take damage, this map can be run non-stop with the flagship guaranteed MVP.
    
'''Recommended Fleets'''
 
'''Recommended Fleets'''
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| You only need the [[12cm 30 Tube Rocket Launcher Kai 2]] equipped on your girls to do this map. The aim is to abuse the [[Aerial_Combat#Anti-Air Rocket Barrage|Rocket Barrage]] ability to take no damage from the airstrike. Most girls should be able to reach 100% trigger rate with just 2 RLK2, or with 1 RLK2 and AA guns.  
 
| You only need the [[12cm 30 Tube Rocket Launcher Kai 2]] equipped on your girls to do this map. The aim is to abuse the [[Aerial_Combat#Anti-Air Rocket Barrage|Rocket Barrage]] ability to take no damage from the airstrike. Most girls should be able to reach 100% trigger rate with just 2 RLK2, or with 1 RLK2 and AA guns.  
 
|}
 
|}
 +
 +
An alternative solution for surface ships unable to trigger the AARB, is to set such a ship as flagship, followed by at least 4 ships with AARB, and by using either [[Diamond]] or [[Vanguard]] formations.
 +
*The flagship will take advantage of the flagship protection mechanic, with this method being more risky than the standard AARB one.
 +
    
|-|5-3=
 
|-|5-3=
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'''Recommended Fleets'''
 
'''Recommended Fleets'''
* 1XX 1CL 4DD
+
* 1XX 0-1CL 4-5DD
    
{|class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
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|-
 
|-
 
! CL
 
! CL
| {{RedGunMedium}}{{Searchlight}}{{Seaplane}}'''/'''{{StarShell}}
+
| {{RedGunMedium}}{{StarShell}}{{Night Recon}}
| The CL should be powerful enough to take out enemy ships with a single attack. She should not have a double attack so that she doesn't steal MVP from the flagship. The [[Searchlight]] increases the chances that the escort DDs will perform their cut-ins. The seaplane must be a [[Type 98 Recon Seaplane (Night Scout)]]. If you are running a CA or BB flagship, the seaplane can be swapped with a [[Star Shell]]
+
| The CL should be powerful enough to take out enemy ships with a single attack. She should not have a double attack so that she doesn't steal MVP from the flagship. The [[Star Shell]] increases the chances that the escort DDs will perform their cut-ins. The seaplane must be a night scout.  
 
|-
 
|-
 
! CA/V
 
! CA/V
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
+
| {{RedGunMedium}}{{RedGunMedium}}{{Night Recon}}{{WildCard}}
 
| Like the CL, the seaplane must be a night scout. The wildcard can be anything that does not interfere with her double attack setup. She can even equip a star shell to increase the activation chance.
 
| Like the CL, the seaplane must be a night scout. The wildcard can be anything that does not interfere with her double attack setup. She can even equip a star shell to increase the activation chance.
 
|-
 
|-
 
! (F)BB
 
! (F)BB
| {{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
+
| {{RedGunHeavy}}{{RedGunHeavy}}{{Night Recon}}{{RedAmmo}}
 
| Like the CL, the seaplane must be a night scout. This is a fairly standard setup for the BB otherwise.
 
| Like the CL, the seaplane must be a night scout. This is a fairly standard setup for the BB otherwise.
 
|}
 
|}
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