• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "Tutorial:Leveling"

From Kancolle Wiki
Jump to navigation Jump to search
(33 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
==Overview==
 
==Overview==
This article aims to provide you with a list of the most efficient places to quickly level your ship girls. '''It will only cover sorties'''. Generally [[Exercises]] are the most efficient way to level but is severely limited.  
+
This article aims to provide you with a list of the most efficient places to quickly level your ship girls. '''It will only cover sorties'''. Generally [[Exercises]] are the most efficient way to level but are severely limited.  
  
[[Experience and Rank|Experience (XP)]] increases the level of ships, which leads to increases in [[Tutorial: FAQ#Equipment.2C_Stats_and_Remodels|Evasion]], [[Line of Sight|LOS]], and [[Tutorial: FAQ#Equipment.2C_Stats_and_Remodels|ASW]] stats, as well as passive increases in accuracy. Leveling ships can also unlock [[Remodel|remodels]] at higher levels.
+
[[Experience and Rank|Experience (XP)]] increases the level of ships, which leads to increases in [[Tutorial: FAQ#Equipment.2C_Stats_and_Remodels|Evasion]], [[Line of Sight|LoS]], and [[Tutorial: FAQ#Equipment.2C_Stats_and_Remodels|ASW]] stats, as well as passive increases in accuracy. Leveling ships can also unlock [[Remodel|remodels]] at higher levels.
  
{| class="wikitable" style="text-align: center;"
+
{| class="wikitable" style="text-align:center"
! style="text-align: center; font-weight:bold; background-color:#99CCFF;" | Map
+
! Map
! style="text-align: center; font-weight:bold; background-color:#99CCFF;" | Bucket Usage
+
! Bucket Usage
! style="text-align: center; font-weight:bold; background-color:#99CCFF;" | Red/Orange Morale?
+
! Red/Orange Morale?
! style="text-align: center; font-weight:bold; background-color:#99CCFF;" | Subtank?
+
! Subtank?
! style="text-align: center; font-weight:bold; background-color:#99CCFF;" | Target Classes
+
! Target Classes
! style="text-align: center; font-weight:bold; background-color:#99CCFF;" | Notes
+
! Notes
 
|-
 
|-
| style="font-weight:bold;" | [[#1-5|1-5]]
+
![[1-5]]
 
| Low
 
| Low
 
| N
 
| N
 
| N
 
| N
 
| CL, DD, DE, CVL, BBV
 
| CL, DD, DE, CVL, BBV
| style="text-align: left;" | Sub only
+
| style="text-align: left;" | SS only
 
|-
 
|-
| style="text-align: center; font-weight:bold;" | [[2-1|2-1]]
+
![[2-1]]
| low
+
| Low
 
| N
 
| N
 
| Y
 
| Y
Line 26: Line 26:
 
| style="text-align: left;" |  
 
| style="text-align: left;" |  
 
|-
 
|-
| style="text-align: center; font-weight:bold;" | [[#2-2|2-2]]
+
![[2-2]]
 
| Low
 
| Low
 
| Y
 
| Y
Line 33: Line 33:
 
| style="text-align: left;" | Bauxite farm.
 
| style="text-align: left;" | Bauxite farm.
 
|-
 
|-
| style="text-align: center; font-weight:bold;" | [[#3-4|3-4]]
+
![[3-4]]
 
| High
 
| High
 
| N
 
| N
 
| N
 
| N
| style="text-align: center;" | CV(L)
+
| CV(L)
 
| style="text-align: left;" | Ranking map
 
| style="text-align: left;" | Ranking map
 
|-
 
|-
| style="text-align: center; font-weight:bold;" | [[#3-5|3-5]]
+
![[3-5]]
 
| Low
 
| Low
 
| Y
 
| Y
Line 47: Line 47:
 
| style="text-align: left;" |  
 
| style="text-align: left;" |  
 
|-
 
|-
| style="text-align: center; font-weight:bold;" | [[#7-1|7-1]]
+
![[7-1]]
 
| Medium
 
| Medium
 
| N
 
| N
Line 54: Line 54:
 
| style="text-align: left;" | Ranking map
 
| style="text-align: left;" | Ranking map
 
|-
 
|-
| style="text-align: center; font-weight:bold;" | [[#7-2p1|7-2p1]]
+
![[7-2|7-2 p1]]
 
| Low
 
| Low
 
| N
 
| N
Line 61: Line 61:
 
| style="text-align: left;" | Majority  Submarines
 
| style="text-align: left;" | Majority  Submarines
 
|-
 
|-
| style="text-align: center; font-weight:bold;" | [[#7-2p2|7-2p2]]
+
![[7-2|7-2 p2]]
 
| High
 
| High
 
| N
 
| N
 
| N
 
| N
 
| FBB, CV(L), CA
 
| FBB, CV(L), CA
| style="text-align: left;" | Ranking map. DE farm
+
| style="text-align: left;" | Ranking map.
 +
|-
 +
![[7-4]]
 +
| Very low
 +
| Y
 +
| N/A
 +
| SS(V)
 +
| style="text-align: left;" |
 +
*Resource farming,
 +
*LBAS proficiency farming.
 
|-
 
|-
| style="text-align: center; font-weight:bold;" | [[#4-4|4-4]]
+
![[4-4]]
 
| Medium
 
| Medium
 
| N
 
| N
Line 75: Line 84:
 
| style="text-align: left;" | Ranking map
 
| style="text-align: left;" | Ranking map
 
|-
 
|-
| style="text-align: center; font-weight:bold;" | [[#4-5|4-5]]
+
![[4-5]]
 
| Low
 
| Low
 
| N
 
| N
 
| N
 
| N
 
| Any
 
| Any
| style="text-align: left;" | Sub only
+
| style="text-align: left;" | SS only
 
|-
 
|-
| style="text-align: center; font-weight:bold;" | [[#5-2|5-2]]
+
![[5-2]]
 
| None
 
| None
 
| Y
 
| Y
 
| N/A
 
| N/A
| style="text-align: center;" | SS(V), CAV, BBV, CV(L), AV
+
| SS(V), CAV, BBV, CV(L), AV
| style="text-align: left;" | Rocket k2 required
+
| style="text-align: left;" | {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} required
 
|-
 
|-
| style="text-align: center; font-weight:bold;" | [[#5-3|5-3]]
+
![[5-3]]
 
| High
 
| High
 
| N
 
| N
 
| N
 
| N
| style="text-align: center;" | Any (Except BBV and CV(L))
+
| Any (Except BBV and CV(L))
 
| style="text-align: left;" | Night battle map
 
| style="text-align: left;" | Night battle map
 
|-
 
|-
| style="text-align: center; font-weight:bold;" | [[#5-5|5-5]]
+
![[5-5]]
 
| Low
 
| Low
 
| N
 
| N
 
| N
 
| N
| style="text-align: center;" | Any
+
| Any
| style="text-align: left;" | Sub-only
+
| style="text-align: left;" | SS only
 
|-
 
|-
| style="text-align: center; font-weight:bold;" | [[#6-5|6-5]]
+
![[6-5]]
 
| Low
 
| Low
| style="text-align: center;" | N
+
| N
| style="text-align: center;" | N
+
| N
| style="text-align: center;" | Any (Except CV(L) and CLT)
+
| Any (Except CV(L) and CLT)
| style="text-align: left;" | Sub-only
+
| style="text-align: left;" | SS only
 
|-
 
|-
! style="text-align: center; font-weight:bold; background-color:#99CCFF;" | Map
+
! Map
! style="text-align: center; font-weight:bold; background-color:#99CCFF;" | Bucket Usage
+
! Bucket Usage
! style="text-align: center; font-weight:bold; background-color:#99CCFF;" | Red/Orange Morale?
+
! Red/Orange Morale?
! style="text-align: center; font-weight:bold; background-color:#99CCFF;" | Subtank?
+
! Subtank?
! style="text-align: center; font-weight:bold; background-color:#99CCFF;" | Target Classes
+
! Target Classes
! style="text-align: center; font-weight:bold; background-color:#99CCFF;" | Notes
+
! Notes
 
|}
 
|}
  
Line 121: Line 130:
 
<tabber>
 
<tabber>
 
|-|1-5=
 
|-|1-5=
This map is a good starting point for leveling DD, DE and CL. [[OASW]] is required to get the most out of this map. At higher HQ levels, the boss node contains a flagship submarine that can be difficult to sink in just 1 round of shelling. Furthermore, the submarines present will have opening torpedoes in the later nodes. Not having OASW means higher bucket usage.
+
This map is a good starting point for leveling DD, DE, and CL. [[OASW]] is required to get the most out of this map. At higher HQ levels, the boss node contains a flagship submarine that can be difficult to sink in just 1 round of shelling. Furthermore, the submarines present will have opening torpedoes in the later nodes. Not having OASW means higher bucket usage.
<br>
 
  
BBV and CVL also have some use in this map. BBVs allow a 2nd round of shelling that can help weaker ASW ships secure a S-rank. CVLs can carry a [[Saiun]] to prevent RedT engagements from hampering your fleet's combat ability.
+
BBV and CVL also have some use in this map. BBVs allow a 2nd round of shelling that can help weaker ASW ships secure S rank. CVLs can carry a [[Saiun]] to prevent RedT engagements from hampering your fleet's combat ability.
<br>
 
  
 
''This map can be used for [[Ranking]].''
 
''This map can be used for [[Ranking]].''
<br>
 
  
 
'''Recommended Fleets'''
 
'''Recommended Fleets'''
Line 140: Line 146:
  
 
'''Equipment Setups'''
 
'''Equipment Setups'''
<br>
 
  
''Reaching OASW for DD, DE and CL overrides all equipment setup suggestions listed below.''
+
''Reaching OASW for DD, DE, and CL overrides all equipment setup suggestions listed below.''
{| class="wikitable" style="width: 100%;"
+
{|class="wikitable" width="100%"
|-
+
!width="50px"| Ship Type
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!width="170px"| Equipment
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
! Notes
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
 
|-  
 
|-  
| style="text-align: center;" | DD
+
! DD
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]].
 
| This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]].
 
|-
 
|-
| style="text-align: center;" | DE
+
! DE
 
| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
 
| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
| Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armour penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
+
| Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armor penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
 
|-
 
|-
| style="text-align: center;" | CL
+
! CL
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| Similar to the DD setup, it aims to balance accuracy and damage.
 
| Similar to the DD setup, it aims to balance accuracy and damage.
 
|-
 
|-
| style="text-align: center;" | BBV
+
! BBV
 
| {{Autogyro}}{{ASWPlane}}{{Seaplane}}
 
| {{Autogyro}}{{ASWPlane}}{{Seaplane}}
 
| A BBV isn't going to be contributing much to combat aside from enabling a 2nd shelling phase. [[Hyuuga|Hyuuga Kai Ni]] is an exception since she has respectable ASW and is capable of OASW. Just equip the BBV with the best ASW equipment she can carry.
 
| A BBV isn't going to be contributing much to combat aside from enabling a 2nd shelling phase. [[Hyuuga|Hyuuga Kai Ni]] is an exception since she has respectable ASW and is capable of OASW. Just equip the BBV with the best ASW equipment she can carry.
 
|-
 
|-
| style="text-align: center;" | CVL
+
! CVL
 
| {{BluePlane}}{{Autogyro}}{{ASWPlane}}{{YellowPlane}}
 
| {{BluePlane}}{{Autogyro}}{{ASWPlane}}{{YellowPlane}}
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
|-
 
 
|}
 
|}
  
 
|-|2-1=
 
|-|2-1=
 +
This map is not all that fantastic for experience, but it is the earliest map that is efficient for leveling heavier ships like BB, CA, CV, and CVL. Air power is nearly nonexistent which allows your fleet to have a powerful opening strike that reduces your bucket cost.
  
This map is not all that fantastic for experience, but it is the earliest map that is efficient for leveling heavier ships like BB, CA, CV and CVL. Air power is nearly nonexistent which allows your fleet to have a powerful opening strike that reduces your bucket cost. <br>
+
'''Recommended Fleets'''
 
+
* 2CV(L) 1-2BB/CA 0-1CL/T 2DD
'''Recommended Fleets'''<br>
 
* 2CV/L 1-2BB/CA 0-1CL/T 2DD
 
  
 
'''Equipment Setups'''
 
'''Equipment Setups'''
{| class="wikitable" style="width: 100%;"
+
{|class="wikitable" width="100%"
|-
+
!width="50px"| Ship Type
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!width="170px"| Equipment
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
! Notes
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
 
|-  
 
|-  
| style="text-align: center;" | DD
+
! DD
 
| {{GreenGunDP}}{{GreenGunDP}}{{WildCard}}
 
| {{GreenGunDP}}{{GreenGunDP}}{{WildCard}}
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work.
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work.
 
|-
 
|-
| style="text-align: center;" | CL
+
! CL
 
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
 
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun.
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun.
 
|-
 
|-
| style="text-align: center;" | CLT
+
! CLT
 
| {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}}
 
| {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}}
| CLTs are useful at increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
+
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
|-
 
|-
| style="text-align: center;" | CA
+
! CA
 
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
 
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
|-
 
|-
| style="text-align: center;" | BB
+
! BB
 
| {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}
 
| {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}
 
| Just a standard artillery spotting setup.  
 
| Just a standard artillery spotting setup.  
 
|-
 
|-
| style="text-align: center;" | CV/L
+
! CV(L)
 
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
 
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
 
| You may need to shuffle around some planes in order to hit the 162 fighter power required for AS+. One of your carriers should also have a [[Saiun]] if you can manage it.
 
| You may need to shuffle around some planes in order to hit the 162 fighter power required for AS+. One of your carriers should also have a [[Saiun]] if you can manage it.
|-
 
 
|}
 
|}
  
 
|-|2-2=
 
|-|2-2=
 +
This map requires a minimum of 3 CV(L), allowing you to leech up to 3 other girls. The objective of this leveling method is to '''only hit node B and the bauxite node'''. It doesn't give a lot of experience but it provides safe leveling. The resource cost is very low and it is even possible to get a refund on the bauxite cost. While it is possible to run this map at low morale, you will want to have more carriers to increase the chances the airstrike sinks all the enemy ships. This will reduce the bucket cost.
  
This map requires a minimum of 3 CV/L, allowing you to leech up to 3 other girls. The objective of this leveling method is to '''only hit node B andthe bauxite node'''. It doesn't give a lot of experience but it provides safe leveling. The resource cost is very low and it is even possible to get a refund on the bauxite cost. While it is possible to run this map at low morale, you will want to have more carriers to increase the chances the airstrike sinks all the enemy ships. This will reduce the bucket cost.<br>
+
''This map can also be used for farming bauxite. See [[Help:Resource Farming#2-2|Resource Farming]] for more details.''
  
''This map can also be used for farming bauxite. See [[Help:Resource Farming#2-2|Resource Farming]] for more details.''<br>
+
'''Recommended Fleets'''
 +
* 3CV(L) 3XX
  
'''Recommended Fleets'''<br>
+
'''Equipment Setups'''
* 3CV/L 3XX
 
 
 
'''Equipment Setups'''<br>
 
  
''The equipment of the other ships do not matter. Taking barrels and daihatsu along will increase your bauxite gain.''
+
''The equipment of the other ships do not matter. Taking barrels and Daihatsu along will increase your bauxite gain.''
  
{| class="wikitable" style="width: 100%;"
+
{|class="wikitable" width="100%"
|-
+
!width="50px"| Ship Type
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!width="170px"| Equipment
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
! Notes
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
 
|-  
 
|-  
| CV/L
+
! CV(L)
 
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
 
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
| Your carriers will want to maximise their airstrike power to increase the chances they sink a majority of the enemy fleet before shelling begins. At least one carrier should have the [[Type 2 Recon Aircraft]] in order to maximise airstrike damage. The dive bomber enables the carriers to perform CVCI to clean up any stragglers.
+
| Your carriers will want to maximize their airstrike power to increase the chances they sink a majority of the enemy fleet before shelling begins. At least one carrier should have the [[Type 2 Recon Aircraft]] in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI to clean up any stragglers.
|-
 
 
|}
 
|}
  
 
|-|3-4=
 
|-|3-4=
 +
This map is primarily for CV(L). The strategy is to load up on your best torpedo bombers and attempt to wipe the nodes before they send your fleet back to port. Be warned that this map costs an exorbitant amount of bauxite. Attempting to reduce the bauxite cost will increase the bucket cost.
  
This map is primarily for CV/Ls. The strategy is to load up on your best torpedo bombers and attempt to wipe the nodes before they send your fleet back to port. Be warned that this map costs an exorbitant amount of bauxite. Attempting to reduce the bauxite cost will increase the bucket cost.<br>
+
''This map can also be used for [[Ranking]].''
 
 
''This map can also be used for [[Ranking]].''<br>
 
  
 
'''Recommended Fleets'''
 
'''Recommended Fleets'''
Line 246: Line 242:
  
 
'''Equipment Setups'''
 
'''Equipment Setups'''
{| class="wikitable" style="width: 100%;"
+
{|class="wikitable" width="100%"
|-
+
!width="50px"| Ship Type
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!width="170px"| Equipment
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
! Notes
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
 
|-  
 
|-  
| style="text-align: center;" rowspan="2"| CL
+
! rowspan=2| CL
 
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
 
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
 
| A basic artillery spotting setup. Keep in mind that not taking a CL capable of performing opening torpedoes will reduce your success rate.
 
| A basic artillery spotting setup. Keep in mind that not taking a CL capable of performing opening torpedoes will reduce your success rate.
Line 259: Line 254:
 
| This is for either [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]]. The extra torpedoes will make their opening strike a lot more powerful, allowing it to hopefully take out heavier targets.
 
| This is for either [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]]. The extra torpedoes will make their opening strike a lot more powerful, allowing it to hopefully take out heavier targets.
 
|-
 
|-
| style="text-align: center;" | CV/L
+
! CV(L)
 
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
 
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
| You will need to reach a total of 168 fighter power in order to minimise your bauxite losses. At least 1 carrier should have a [[Type 2 Recon Aircraft]] in order to maximise the power of the airstrike.  
+
| You will need to reach a total of 168 fighter power in order to minimize your bauxite losses. At least 1 carrier should have a [[Type 2 Recon Aircraft]] in order to maximize the power of the airstrike.  
 
|-
 
|-
| style="text-align: center;" | AV
+
! AV
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
| Similar to the CL, the AV should aim to maximise torpedo power. In this case, all three should be midget submarines.
+
| Similar to the CL, the AV should aim to maximize torpedo power. In this case, all three should be midget submarines.
|-
 
 
|}
 
|}
  
 
|-|3-5=
 
|-|3-5=
 +
This map allows you to level any ship type as the flagship. '''You should retreat after node B'''. 3-4 enemies in the node will be forced to attack a submarine, allowing you to mitigate some damage taken. Note that those enemies have ASW equipment so the sub is unlikely to survive more than one battle. Because the airstrike will do most of the heavy lifting, it is possible to run this map with low morale ships. Beware that this will increase your bucket cost when the airstrike fails to take out enough enemy ships.
  
This map allows you to level any ship type as the flagship. '''You should retreat after node B'''. 3-4 enemies in the node will be forced to attack a submarine, allowing you to mitigate some damage taken. Note that those enemies have ASW equipment so the sub is unlikely to survive more than one battle. Because the airstrike will do most of the heavy lifting, it is possible to run this map with low morale ships. Beware that this will increase your bucket cost when the airstrike fails to take out enough enemy ships.<br>
+
'''Recommended Fleets'''
 
+
* 1XX 4CV(L) 1SS/V
'''Recommended Fleets'''<br>
 
* 1XX 4CV/L 1SS/V
 
  
 
'''Equipment Setups'''
 
'''Equipment Setups'''
Line 280: Line 273:
 
''The flagship and submarine can be equipped with anything. You may use any of the standard [[Help:Equipment Setup|Equipment Setups]] for the flagship.''
 
''The flagship and submarine can be equipped with anything. You may use any of the standard [[Help:Equipment Setup|Equipment Setups]] for the flagship.''
  
{| class="wikitable" style="width: 100%;"
+
{|class="wikitable" width="100%"
|-
+
!width="50px"| Ship Type
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!width="170px"| Equipment
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
! Notes
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
 
|-  
 
|-  
| CV/L
+
! CV(L)
 
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
 
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
| Your carriers will want to maximise their airstrike power to increase the chances they sink a majority of the enemy fleet before shelling begins. At least one carrier should have the [[Type 2 Recon Aircraft]] in order to maximise airstrike damage. The dive bomber enables the carriers to perform CVCI to clean up any stragglers.
+
| Your carriers will want to maximize their airstrike power to increase the chances they sink a majority of the enemy fleet before shelling begins. At least one carrier should have the [[Type 2 Recon Aircraft]] in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI to clean up any stragglers.
|-
 
 
|}
 
|}
  
 
|-|7-1=
 
|-|7-1=
 +
This map is great for leveling CLs and DDs but the requirements are tight if you want to reduce bucket costs. At least 3-4 girls in the fleet must be capable of [[OASW]]. The fewer girls that are capable, the higher the bucket cost will be. Having a CL capable of opening strikes will help by increasing the pass rate at G.
  
This map is great for leveling CLs and DDs but the requirements are tight if you want to reduce bucket costs. At least 3-4 girls in the fleet must be capable of [[OASW]]. The fewer girls that are capable, the higher the bucket cost will be. Having a CL capable of opening strikes will help by increasing the pass rate at G.<br>
+
''This map can be used for [[Ranking]].''
 
 
''This map can be used for [[Ranking]].''<br>
 
  
 
'''Recommended Fleets'''
 
'''Recommended Fleets'''
 
* 1CL 4DD
 
* 1CL 4DD
  
'''Equipment Setups'''<br>
+
'''Equipment Setups'''
  
 
''Reaching OASW for DD and CL overrides all equipment setup suggestions listed below.''
 
''Reaching OASW for DD and CL overrides all equipment setup suggestions listed below.''
{| class="wikitable" style="width: 100%;"
+
{|class="wikitable" width="100%"
|-
+
!width="50px"| Ship Type
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!width="170px"| Equipment
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
! Notes
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
 
|-  
 
|-  
| style="text-align: center;" | DD
+
! DD
 
| {{Sonar}}{{DepthCharge}}{{RedGunLight}}
 
| {{Sonar}}{{DepthCharge}}{{RedGunLight}}
| The SONAR and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides decent ASW damage against any sub that you will encounter in the map. The gun adds much needed daytime shelling power to reduce retreats at G. An extra SONAR or gun can be added for [[Tashkent]].
+
| The SONAR and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provide decent ASW damage against any sub that you will encounter on the map. The gun adds much needed daytime shelling power to reduce retreats at G. An extra SONAR or gun can be added for [[Tashkent]].
 
|-
 
|-
| style="text-align: center;" rowspan="3"| CL
+
! rowspan=3| CL
 
| {{RedGunMedium}}{{Sonar}}{{DepthCharge}}
 
| {{RedGunMedium}}{{Sonar}}{{DepthCharge}}
 
| This setup is for CLs without an opening attack. The reasoning behind it is similar to the DD setup.
 
| This setup is for CLs without an opening attack. The reasoning behind it is similar to the DD setup.
Line 322: Line 311:
 
|-
 
|-
 
| {{TorpedoWeapon}}{{Sonar}}{{DepthCharge}}
 
| {{TorpedoWeapon}}{{Sonar}}{{DepthCharge}}
| This setup is limited to [[Abukuma|Abukuma Kai Ni]] and [[Yura|Yura Kai Ni]]. They are the best choice for CLs in this map. The opening torpedo is nearly guaranteed to kill at least one enemy at G which drastically increases your pass rate.  
+
| This setup is limited to [[Abukuma|Abukuma Kai Ni]] and [[Yura|Yura Kai Ni]]. They are the best choice for CLs on this map. The opening torpedo is nearly guaranteed to kill at least one enemy at G which drastically increases your pass rate.  
|-
 
 
|}
 
|}
  
 
|-|7-2p1=
 
|-|7-2p1=
  
This section is for 7-1 phase 1 that terminates at node G. It is a decent map for leveling DE and CVL. The exp is lower than 1-5, but you can level 1 more girl. Ideally you will want all your girls to be capable of [[OASW]]. This will allow them to eliminate the submarine threats and take no damage in return. Note that the boss node contains a mix of sub and surface ships.<br>
+
This section is for 7-2 phase 1 that terminates at node G. It is a decent map for leveling DE and CVL. The exp is lower than 1-5, but you can level 1 more girl. Ideally, you will want all your girls to be capable of [[OASW]]. This will allow them to eliminate the submarine threats and take no damage in return. Note that the boss node contains a mix of sub and surface ships.
  
'''Recommended Fleets'''
+
'''Recommended Fleets
* 3DE 2CVL
+
* 3DE, 2CVL
  
'''Equipment Setups'''
+
'''Equipment Setups
{| class="wikitable" style="width: 100%;"
+
{|class="wikitable" width="100%"
|-
+
!width="50px"| Ship Type
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!width="170px"| Equipment
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
! Notes
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
 
|-  
 
|-  
| style="text-align: center;" | DE
+
! DE
 
| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
 
| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
| Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armour penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
+
| Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armor penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
 
|-
 
|-
| style="text-align: center;" | CVL
+
! CVL
 
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
 
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
| Because the boss contains surface ships, you will want to maximise your airstrike along with ASW. The surface ships at the boss are just DD and CL so taking your highest ASW torpedo bombers should be sufficient. One CVL should have a [[Saiun]] to prevent Red T.
+
| Because the boss contains surface ships, you will want to maximize your airstrike along with ASW. The surface ships at the boss are just DD and CL so taking your highest ASW torpedo bombers should be sufficient. One CVL should have a [[Saiun]] to prevent Red T.
|-
 
 
|}
 
|}
  
 
|-|7-2p2=
 
|-|7-2p2=
 +
This section is for 7-2 phase 2 that terminates at node M. It provides slightly more experience than 4-4 in exchange for harder fights. It is primarily for leveling BB, CV(L), and CA. It also has a very steep fighter power requirement, which limits the effectiveness of the airstrike. Overall, it costs a lot more resources to run compared to 4-4.
  
This section is for 7-1 phase 1 that terminates at node M. It provides slightly more experience than 4-4 in exchange for harder fights. It is primarily for leveling BB, CV/L and CA. The advantage to running this map over 4-4 is the DE drops. It also has a very steep fighter power requirement, which limits the effectiveness of the airstrike. Overall, it costs a lot more resources to run compared to 4-4.<br>
+
''This map can also be used for [[Ranking]].''
  
''This map can also be used for [[Ranking]].''<br>
+
'''Recommended Fleets
 
+
* 1FBB, 2CV(L), 1CA/CL, 2DD
'''Recommended Fleets'''
+
* 1AV, 2CLT, 3DD
* 1FBB 2CV/L 1CA/CL 2DD
 
* 1AV 2CLT 3DD
 
  
 
'''Equipment Setups'''
 
'''Equipment Setups'''
{| class="wikitable" style="width: 100%;"
+
{|class="wikitable" width="100%"
|-
+
!width="50px"| Ship Type
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!width="170px"| Equipment
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
!Notes
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
 
|-  
 
|-  
| style="text-align: center;" | DD
+
! DD
 
| {{GreenGunDP}}{{GreenGunDP}}{{WildCard}}
 
| {{GreenGunDP}}{{GreenGunDP}}{{WildCard}}
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support.  The wildcard can be a radar for AACI (if using the right guns) or SONARs to help with passing node C.
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support.  The wildcard can be a radar for AACI (if using the right guns) or SONARs to help with passing node C.
 
|-
 
|-
| style="text-align: center;" | CL
+
! CL
 
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
 
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]], the seaplane can be replaced with a midget submarine.
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]], the seaplane can be replaced with a midget submarine.
 
|-
 
|-
| style="text-align: center;" | CLT
+
! CLT
 
| {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}}
 
| {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}}
| CLTs are useful at increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
+
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
|-
 
|-
| style="text-align: center;" | CA
+
! CA
 
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
 
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
|-
 
|-
| style="text-align: center;" | BB
+
! BB
 
| {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}
 
| {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}
 
| Just a standard artillery spotting setup.  
 
| Just a standard artillery spotting setup.  
 
|-
 
|-
| style="text-align: center;" | CV/L
+
! CV(L)
 
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{GreenPlane}}
 
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{GreenPlane}}
 
| You will need to hit 359 fighter power for AS. Attempting to hit AS+ is futile and will cripple your carrier's combat effectiveness.  
 
| You will need to hit 359 fighter power for AS. Attempting to hit AS+ is futile and will cripple your carrier's combat effectiveness.  
|-
 
 
|}
 
|}
  
|-|4-4=
+
|-|7-4=
 +
On [[7-4]], it is possible to use a submarine fleet to route to the Port Node O instead of the Boss, farming fuel and bauxite at the same time. It is also possible to send one LBAS to level up LBAS planes' proficiency at the same time.
 +
*See [[World 7/7-4#Resources_and_LBAS_Farming|here]] for more detail.
  
This map is primarily for leveling BB, CV/L, CA or CL. Unlike 7-1p2, it has no speed routing so a wider variety of girls can be used. It can get fairly costly depending on the setup used. It is not recommended to bring more than 1 leech for this map. The pre-boss nodes are fairly dangerous with the flagship Ri that will cause you to retreat. The boss herself has flagship Ta as escorts that will cost you buckets if you do not bring powerful enough girls.<br>
+
'''Recommended Fleets:
 +
* 1-6SS(V)
 +
* Route = {{MapRoute|C|red|D|pink|F|blue|J|red|K|red|M|pink|O|green}}
 +
** LoS required: '''≥ 32''' (Cn3)
  
''This map can also be used for [[Ranking]].''<br>
+
|-|4-4=
 +
This map is primarily for leveling BB, CV(L), CA, or CL. Unlike 7-1p2, it has no speed routing so a wider variety of girls can be used. It can get fairly costly depending on the setup used. It is not recommended to bring more than 1 leech for this map. The pre-boss nodes are fairly dangerous with the flagship Ri that will cause you to retreat. The boss herself has flagship Ta as escorts that will cost you buckets if you do not bring powerful enough girls.
 +
*''This map can also be used for [[Ranking]].
  
'''Recommended Fleets'''
+
'''Recommended fleets:
* 1BB 2CV/L 1CA/CL 2DD
+
* 1BB, 2CV(L), 1CA/CL, 2DD
  
 
'''Equipment Setups'''
 
'''Equipment Setups'''
{| class="wikitable" style="width: 100%;"
+
{|class="wikitable" width="100%"
|-
+
!width="50px"| Ship Type
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!width="170px"| Equipment
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
! Notes
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
 
|-  
 
|-  
| style="text-align: center;" | DD
+
! DD
 
| {{GreenGunDP}}{{Sonar}}{{DepthCharge}}
 
| {{GreenGunDP}}{{Sonar}}{{DepthCharge}}
 
| The main role of the DD will be to help increase the pass rate at E. [[OASW]] is highly recommended.
 
| The main role of the DD will be to help increase the pass rate at E. [[OASW]] is highly recommended.
 
|-
 
|-
| style="text-align: center;" | CL
+
! CL
 
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
 
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]], the seaplane can be replaced with a midget submarine.
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]], the seaplane can be replaced with a midget submarine.
 
|-
 
|-
| style="text-align: center;" | CLT
+
! CLT
 
| {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}}
 
| {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}}
| CLTs are useful at increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
+
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
|-
 
|-
| style="text-align: center;" | CA
+
! CA
 
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
 
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
|-
 
|-
| style="text-align: center;" | BB
+
! BB
 
| {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}
 
| {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}
 
| Just a standard artillery spotting setup.  
 
| Just a standard artillery spotting setup.  
 
|-
 
|-
| style="text-align: center;" | CV/L
+
! CV(L)
 
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
 
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
 
| The fighter power requirement is very low at 144 for AS+. This allows your carriers to bring a powerful airstrike that will increase your chances of reaching the boss.  
 
| The fighter power requirement is very low at 144 for AS+. This allows your carriers to bring a powerful airstrike that will increase your chances of reaching the boss.  
|-
 
 
|}
 
|}
  
 
|-|4-5=
 
|-|4-5=
 
+
Out of the 3 "1st node submarine" maps, 4-5 is the 2nd best in terms of experience. It also has the added advantage of not being limited by fleet composition. The objective is to '''retreat after node B or D'''. You will require some girls capable of [[OASW]] to reduce the bucket cost. Because your fleet only fights one node, morale can quickly become an issue.
Out of the 3 "1st node submarine" maps, 4-5 is the 2nd best in terms of experience. It also has the added advantage of not being limited by fleet composition. The objective is to '''retreat after node B or D'''. You will require some girls capable of [[OASW]] to reduce the bucket cost. Because your fleet only fights one node, morale can quickly become an issue. <br>
 
  
 
'''Recommended Fleets'''
 
'''Recommended Fleets'''
 
* 3-4OASW 2-3XX
 
* 3-4OASW 2-3XX
  
'''Equipment Setups'''<br>
+
'''Equipment Setups'''
  
 
''Any girl not capable of ASW can just be equipped with anything. Bulges will help reduce the chances that opening torpedoes will damage them.''
 
''Any girl not capable of ASW can just be equipped with anything. Bulges will help reduce the chances that opening torpedoes will damage them.''
  
{| class="wikitable" style="width: 100%;"
+
{|class="wikitable" width="100%"
|-
+
!width="50px"| Ship Type
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!width="170px"| Equipment
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
! Notes
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
 
|-  
 
|-  
| style="text-align: center;" | DD
+
! DD
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]].
 
| This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]].
 
|-
 
|-
| style="text-align: center;" | DE
+
! DE
 
| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
 
| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
| Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armour penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
+
| Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armor penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
 
|-
 
|-
| style="text-align: center;" | CL
+
! CL
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| Similar to the DD setup, it aims to balance accuracy and damage.
 
| Similar to the DD setup, it aims to balance accuracy and damage.
 
|-
 
|-
| style="text-align: center;" | BBV/CAV
+
! BBV/CAV
 
| {{Autogyro}}{{ASWPlane}}{{Seaplane}}
 
| {{Autogyro}}{{ASWPlane}}{{Seaplane}}
 
| A BBV isn't going to be contributing much to combat aside from enabling a 2nd shelling phase. [[Hyuuga|Hyuuga Kai Ni]] is an exception since she has respectable ASW and is capable of OASW. Just equip the BBV with the best ASW equipment she can carry.
 
| A BBV isn't going to be contributing much to combat aside from enabling a 2nd shelling phase. [[Hyuuga|Hyuuga Kai Ni]] is an exception since she has respectable ASW and is capable of OASW. Just equip the BBV with the best ASW equipment she can carry.
 
|-
 
|-
| style="text-align: center;" | CVL
+
! CVL
 
| {{BluePlane}}{{Autogyro}}{{ASWPlane}}{{YellowPlane}}
 
| {{BluePlane}}{{Autogyro}}{{ASWPlane}}{{YellowPlane}}
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
|-
 
 
|}
 
|}
  
 
|-|5-2=
 
|-|5-2=
 
+
This is the cheapest and fastest way to level any aviation ship (BBV, CAV, CV(L) and AV). The objective is to '''retreat after node C'''. The [[12cm 30 Tube Rocket Launcher Kai 2]] is mandatory to get the most out of this map. This map is a waste of time and resources if you do not have the Rocket k2. How many girls you can field at once is determined by how many rockets you have. Because it is highly unlikely your girls will take damage, this map can be run non-stop with the flagship guaranteed MVP.
This is the cheapest and fastest way to level any aviation ship (BBV, CAV, CV/L and AV). The objective is to '''retreat after node C'''. The [[12cm 30 Tube Rocket Launcher Kai 2]] is mandatory to get the most out of this map. This map is a waste of time and resources if you do not have the Rocket k2. How many girls you can field at once is determined by how many rockets you have. Because it is highly unlikely your girls will take damage, this map can be run non-stop with the flagship guaranteed MVP.<br>
 
  
 
'''Recommended Fleets'''
 
'''Recommended Fleets'''
Line 482: Line 466:
  
 
'''Equipment Setups'''
 
'''Equipment Setups'''
{| class="wikitable" style="width: 100%;"
+
{|class="wikitable" width="100%"
|-
+
!width="50px"| Ship Type
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!width="170px"| Equipment
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
! Notes
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
 
|-  
 
|-  
| All
+
! All
| {{GreenGunMG}}
+
| {{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=40px}} ( {{GreenGunMG}}{{GreenGunMG}}{{GreenGunMG}} )
| You only need the [[12cm 30 Tube Rocket Launcher Kai 2]] equipped on your girls to do this map. The aim is to abuse the [[Aerial_Combat#Rocket_Barrage|Rocket Barrage]] ability to take no damage from the airstrike. Most girls should be able to reach near 100% trigger rate with just 2 rockets.  
+
| You only need the [[12cm 30 Tube Rocket Launcher Kai 2]] equipped on your girls to do this map. The aim is to abuse the [[Aerial_Combat#Anti-Air Rocket Barrage|Rocket Barrage]] ability to take no damage from the airstrike. Most girls should be able to reach 100% trigger rate with just 2 RLK2, or with 1 RLK2 and AA guns.  
|-
 
 
|}
 
|}
  
 
|-|5-3=
 
|-|5-3=
 
+
This map is the fastest way to level F/BB, CA/V, CL/T, DD and DE. Take note that BBV and CV(L) cannot be brought. The objective of this map is to '''target node P'''. This map is very costly bucket-wise. The two night battle nodes are more than capable of heavily damaging any ship girl in your fleet if they get lucky.
This map is the fastest way to level F/BB, CA/V, CL/T, DD and DE. Take note that BBV and CV/L cannot be brought. The objective of this map is to '''target node P'''. This map is very costly bucket-wise. The two night battle nodes are more than capable of heavily damaging any ship girl in your fleet if they get lucky.<br>
 
  
 
'''Recommended Fleets'''
 
'''Recommended Fleets'''
 
* 1XX 1CL 4DD
 
* 1XX 1CL 4DD
  
'''Equipment Setups'''
+
{|class="wikitable" width="100%"
{| class="wikitable" style="width: 100%;"
+
!width="50px"| Ship Type
|-
+
!width="170px"| Equipment
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
! Notes
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
 
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
 
|-  
 
|-  
| rowspan="2"| DD
+
! rowspan=2| DD
 
| {{RedGunLight}}{{RedGunLight}}{{WildCard}}
 
| {{RedGunLight}}{{RedGunLight}}{{WildCard}}
 
| This setup is only for the '''DD that is flagship'''. The red guns are interchangeable with {{GreenGunDP}}, just use whatever has the best total night battle power. The wildcard can by anything that does not interfere with her double attack setup. This should enable her to take MVP most of the time.
 
| This setup is only for the '''DD that is flagship'''. The red guns are interchangeable with {{GreenGunDP}}, just use whatever has the best total night battle power. The wildcard can by anything that does not interfere with her double attack setup. This should enable her to take MVP most of the time.
Line 515: Line 494:
 
| This setup is for the '''escorting DDs'''. The cut-in that it triggers is low power, has a decent trigger rate even on low luck ships and the setup provides bonus evasion. It provides some much needed survivability and is still good enough to sink the enemies you'll encounter without outshining the flagship.
 
| This setup is for the '''escorting DDs'''. The cut-in that it triggers is low power, has a decent trigger rate even on low luck ships and the setup provides bonus evasion. It provides some much needed survivability and is still good enough to sink the enemies you'll encounter without outshining the flagship.
 
|-
 
|-
| CL
+
! CL
 
| {{RedGunMedium}}{{Searchlight}}{{Seaplane}}'''/'''{{StarShell}}
 
| {{RedGunMedium}}{{Searchlight}}{{Seaplane}}'''/'''{{StarShell}}
| The CL should be powerful enough to take out enemy ships with a single attack. She should not have a double attack so that she doesn't steal MVP from the flagship. The [[Searchlight]] increases the chances that the escort DDs will perform their cut-ins. The seaplane must be a [[Type 98 Recon Seaplane (Night Scout)]]. If you are running a CA or BB flagship, the seaplane can be swapped with a [[Star Shel]]
+
| The CL should be powerful enough to take out enemy ships with a single attack. She should not have a double attack so that she doesn't steal MVP from the flagship. The [[Searchlight]] increases the chances that the escort DDs will perform their cut-ins. The seaplane must be a [[Type 98 Recon Seaplane (Night Scout)]]. If you are running a CA or BB flagship, the seaplane can be swapped with a [[Star Shell]]
 
|-
 
|-
| CA/V
+
! CA/V
 
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
 
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
 
| Like the CL, the seaplane must be a night scout. The wildcard can be anything that does not interfere with her double attack setup. She can even equip a star shell to increase the activation chance.
 
| Like the CL, the seaplane must be a night scout. The wildcard can be anything that does not interfere with her double attack setup. She can even equip a star shell to increase the activation chance.
 
|-
 
|-
| F/BB
+
! (F)BB
 
| {{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
 
| {{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
 
| Like the CL, the seaplane must be a night scout. This is a fairly standard setup for the BB otherwise.
 
| Like the CL, the seaplane must be a night scout. This is a fairly standard setup for the BB otherwise.
|-
 
 
|}
 
|}
  
 
|-|5-5=
 
|-|5-5=
Out of the 3 "1st node submarine" maps, 5-5 is the best in terms of experience. It's drawbacks are that you are limited to only 3DD and the enemy submarines are stronger, necessitating [[OASW]]. The objective is to '''retreat after node B'''. Like 4-5, morale quickly becomes an issue.<br>
+
Out of the 3 "1st node submarine" maps, 5-5 is the best in terms of experience. It's drawbacks are that you are limited to only 3DD and the enemy submarines are stronger, necessitating [[OASW]]. The objective is to '''retreat after node B'''. Like 4-5, morale quickly becomes an issue.
  
 
'''Recommended Fleets'''
 
'''Recommended Fleets'''
 
* 4-5OASW 1-2XX
 
* 4-5OASW 1-2XX
  
'''Equipment Setups'''<br>
+
'''Equipment Setups'''
  
 
''Any girl not capable of ASW can just be equipped with anything. Bulges will help reduce the chances that opening torpedoes will damage them.''
 
''Any girl not capable of ASW can just be equipped with anything. Bulges will help reduce the chances that opening torpedoes will damage them.''
  
{| class="wikitable" style="width: 100%;"
+
{|class="wikitable" width="100%"
|-
+
!width="50px"| Ship Type
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!width="170px"| Equipment
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
! Notes
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
 
|-  
 
|-  
| style="text-align: center;" | DD
+
! DD
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]].
 
| This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]].
 
|-
 
|-
| style="text-align: center;" | DE
+
! DE
 
| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
 
| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
 
| Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armour penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
 
| Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armour penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
 
|-
 
|-
| style="text-align: center;" | CL
+
! CL
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| Similar to the DD setup, it aims to balance accuracy and damage.
 
| Similar to the DD setup, it aims to balance accuracy and damage.
 
|-
 
|-
| style="text-align: center;" | BBV
+
! BBV
 
| {{Autogyro}}{{ASWPlane}}{{Seaplane}}
 
| {{Autogyro}}{{ASWPlane}}{{Seaplane}}
 
| A BBV isn't going to be contributing much to combat aside from enabling a 2nd shelling phase. [[Hyuuga|Hyuuga Kai Ni]] is an exception since she has respectable ASW and is capable of OASW. Just equip the BBV with the best ASW equipment she can carry.
 
| A BBV isn't going to be contributing much to combat aside from enabling a 2nd shelling phase. [[Hyuuga|Hyuuga Kai Ni]] is an exception since she has respectable ASW and is capable of OASW. Just equip the BBV with the best ASW equipment she can carry.
 
|-
 
|-
| style="text-align: center;" | CVL
+
! CVL
 
| {{BluePlane}}{{Autogyro}}{{ASWPlane}}{{YellowPlane}}
 
| {{BluePlane}}{{Autogyro}}{{ASWPlane}}{{YellowPlane}}
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
|-
 
 
|}
 
|}
  
 
|-|6-5=
 
|-|6-5=
 +
Out of the 3 "1st node submarine" maps, 6-5 is the worst in terms of experience. Unlike 4-5 and 5-5, you are also unable to bring BB, CV, or CLT. The only reason to run this map for experience is to rank your LBAS alongside. [[OASW]] is mandatory due to the strength of the enemy submarines. You can reduce the number of OASW girls in the fleet if you are running ASW planes in the LBAS.
  
Out of the 3 "1st node submarine" maps, 6-5 is the worst in terms of experience. Unlike 4-5 and 5-5, you are also unable to bring BB, CV, or CLT. The only reason to run this map for experience is to rank your LBAS alongside. [[OASW]] is mandatory due to the strength of the enemy submarines. You can reduce the number of OASW girls in the fleet if you are running ASW planes in the LBAS.<br>
+
''This map can be used for ranking [[LBAS]].''
 
 
''This map can be used for ranking [[LBAS]].''<br>
 
  
 
'''Recommended Fleets'''
 
'''Recommended Fleets'''
Line 577: Line 552:
  
 
'''Equipment Setups'''
 
'''Equipment Setups'''
{| class="wikitable" style="width: 100%;"
+
{|class="wikitable" width="100%"
|-
+
!width="50px"| Ship Type
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!width="170px"| Equipment
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
! Notes
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
 
|-  
 
|-  
| style="text-align: center;" | DD
+
! DD
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]].
 
| This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]].
 
|-
 
|-
| style="text-align: center;" | DE
+
! DE
 
| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
 
| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
 
| Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armour penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
 
| Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armour penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
 
|-
 
|-
| style="text-align: center;" | CL
+
! CL
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| Similar to the DD setup, it aims to balance accuracy and damage.
 
| Similar to the DD setup, it aims to balance accuracy and damage.
|-
 
 
|}
 
|}
 
</tabber>
 
</tabber>
Line 602: Line 575:
 
* Maps heavily reward clearing them in full with the boss node being worth a significant portion of the map's exp. Unless otherwise noted, '''always clear the map'''.
 
* Maps heavily reward clearing them in full with the boss node being worth a significant portion of the map's exp. Unless otherwise noted, '''always clear the map'''.
 
* For details on how exp works, see [[Experience and Rank]].
 
* For details on how exp works, see [[Experience and Rank]].
** The flagship receives a 50% exp bonus. Have the girl you wish to level the fastest in that slot.
+
** The flagship receives a 50% exp bonus. Have the girl to level the fastest in that slot.
** MVP gives double XP. Can be combined with Flagship bonus for total of 3x bonus.
+
** MVP gives double XP. Can be set as flagship for a total of 3x bonus.
 
** S-ranks give 20% more exp. Losses have an exp penalty.
 
** S-ranks give 20% more exp. Losses have an exp penalty.
 
** It is good to proceed into night battle for boss nodes to attempt to turn a loss into a victory or A/B rank into S-rank.
 
** It is good to proceed into night battle for boss nodes to attempt to turn a loss into a victory or A/B rank into S-rank.
 
*** Do not bother fighting SS in NB.
 
*** Do not bother fighting SS in NB.
* Certain maps like [[#5-3|5-3]] allow you some control over who gets the MVP. Take full advantage of that to maximise efficiency by manipulating the flagship to get MVP.
+
* Certain maps like [[5-3]] allow some control over who gets the MVP. Take full advantage of that to maximize efficiency by manipulating the flagship to get MVP.
* Unless otherwise noted, you need to watch the morale of your girls. Low morale will affect their combat ability and lower the pass rate.
+
* Unless otherwise noted, girls' morale must be watched. Low morale will affect their combat ability and lower the pass rate.
 
* Leveling speed can be increased slightly by sortieing with full ship and/or equipment slots. This saves precious time not waiting for the drop animation to play out.
 
* Leveling speed can be increased slightly by sortieing with full ship and/or equipment slots. This saves precious time not waiting for the drop animation to play out.
* Be sure to check the [[#Event|Event]] section when there is an event running for the latest leveling spot. Events generally allow you to level using a combined fleet.
+
* Be sure to check the [[#Event|Event]] section when there is an event running for the latest leveling spot. Events generally allow to level using a combined fleet.
* Do not be afraid to sortie your girls at <span style="color:orange;">'''moderate damage (中破)'''</span>. Unless they are severely underleveled and not modernised, they should be able to last a few runs before heavy damage.  
+
* Do not be afraid to sortie girls at {{color|orange|'''moderate damage (中破)'''}}. Unless they are severely underleveled and not modernized, they should be able to last a few runs before heavy damage.  
** A general rule of thumb is to leave a buffer of 10% max HP from <span style="color:red;">'''heavy damage (大破)'''</span>.
+
** A general rule of thumb is to leave a buffer of 10% max HP from {{color|red|'''heavy damage (大破)'''}}.
*Submarine, PT Imp, Airstrike and Night Battle nodes consume considerably less fuel and ammo than regular surface battle nodes
+
*Submarine, PT Imp, Airstrike, and Night Battle nodes consume considerably less fuel and ammo than regular surface battle nodes
*[[Modernization]]: Improves the primary four stats of your ships. AA tends to be difficult to modernize but is generally the least important for farming XP. Firepower and armor can help the most. Stats gained during modernization are lost upon remodel, so typically modernization is used after the first remodel.
+
*[[Modernization]]: Improves the primary four stats of ships. AA tends to be difficult to modernize but is generally the least important for farming XP. Firepower and armor can help the most. Stats gained during modernization are lost upon remodel, so typically modernization is used after the first remodel.
  
 
===Using Fodder Ships===
 
===Using Fodder Ships===
Line 621: Line 594:
 
*Losing Ships can affect Battle Ranks
 
*Losing Ships can affect Battle Ranks
 
*Unmodernized Level 1 ships with disposable equipment will struggle to make any meaningful contribution to the battle, which will also affect Battle Ranks
 
*Unmodernized Level 1 ships with disposable equipment will struggle to make any meaningful contribution to the battle, which will also affect Battle Ranks
*Sinking Ships can also lead to failure to fulfil certain branching rules later on in the same map
+
*Sinking Ships can also lead to failure to fulfill certain branching rules later on in the same map
  
 
===Submarine Tanks===
 
===Submarine Tanks===
Also known as "Sub Tanks". This strategy is using SS to draw fire from enemy DD, CL, CVL and BBV. This can help preserve the rest of your fleet as they'll be taking less fire. SS have low sortie costs and are quick to repair when under level 40 and unremodeled. Do note that any enemy with ASW equips will make short work of low leveled SS.
+
Also known as "Sub Tanks". This strategy is using SS(V) to draw fire from enemy DD, CL, CVL, and, BBV. This can help preserve the rest of the fleet as they will be taking less fire. SS(V) have low sortie costs and are quick to repair when under level 40 and unremodeled. Do note that any enemy with ASW gears will make short work of low level SS(V).
  
=== Range ===
+
===Range===
Range determines which ships attack first, which can help influence MVP. It is not possible to reduce the base range of a ship, but certain equipment is capable of extending it:
+
It may be interesting to control which girl strikes first to better manage who gets the MVP.
{| class="wikitable"
+
 
|-
+
{{Template:Range Extension}}
! Equipment !! Usecases
 
|-
 
| [[GFCS Mk.37]], [[SG Radar (Initial Model)]] || Medium Range on DD, CL
 
|-
 
| [[203mm / 53 Twin Gun Mount]] || Long Range on CL, CA
 
|-
 
| [[381mm / 50 Triple Gun Mount|381mm / 50 Triple Gun Mount]] [[381mm / 50 Triple Gun Mount Kai|Kai]], [[46cm Triple Gun Mount]], [[46cm Triple Gun Mount Kai]] || Very Long Range on (F)BB(V)
 
|-
 
| [[51cm Twin Gun Mount]], [[Prototype 51cm Twin Gun Mount]] || Very Long Range on [[Mutsu|Mutsu Kai 2]], [[Nagato|Nagato Kai 2]]
 
|-
 
| [[SCAMP]] || Long Range on CV(L/B), [[Yura|Yura Kai 2]], [[Tama|Tama Kai 2]], [[Gotland]]
 
|-
 
| [[Night Operation Aviation Personnel + Skilled Deckhands]] || Long Range on CV(L/B)
 
|-
 
| [[Suisei Model 22 (634 Air Group)]], [[Suisei Model 22 (634 Air Group/Skilled)]], [[Ju 87 C Kai 2 (w/ KMX / Skilled)]]|| Long Range on CV(L/B)
 
|}
 
  
 
=Event=
 
=Event=
<!--Events usually have a map or two that are good leveling maps. This section will be updated when there is an event running.-->
+
''On some event maps, it may be possible to farm for resources or for leveling, please refer to the current [[Events|event]] page for up-to-date data.''
 +
 
 +
''This section will be updated for relevant events.''
 +
<!--
 +
===[[Fall 2021 Event]]===
  
''Please see [[Combined Fleet]] for composition requirements.''
 
  
 
<tabber>
 
<tabber>
|-|E3=
+
|-|E2=
There are two sub nodes that you can hit up easily in this map; D and E. D can be reached with an STF and E can be reached with a TCF. Having a BB, CV or Akitsumaru in the fleet will allow an STF to route to E after D. This can let you hit two sub nodes per run. The main fleet can be whatever mix of girls you want to level that meets the composition requirements. The escort is the most important and needs to have at least 3 OASW ships for minimal bucket use. Ideally all 6 girls should be OASW capable.
+
The objective is to hit the air raid nodes A and E. This is a good map to level aviation ships or submarines. It functions like a better 5-2. If leveling aviation ships, you'll need at least one [[12cm 30 Tube Rocket Launcher Kai 2]] per ship to reduce damage taken from airstrikes.
 
 
CTF routing to A isn't recommended because of the composition requirements. But it is an option if you have carriers to level. This route can hit all 3 sub nodes in the map.
 
  
 
'''Recommended Fleets'''
 
'''Recommended Fleets'''
* STF - 1BB/CV/Akisumaru for 2 sub nodes.
+
* Less than 3DD and/or slow fleet.
* TCF
 
* CTF - 3CV, slow fleet.
 
  
 
'''Equipment Setups'''
 
'''Equipment Setups'''
 
<br>
 
<br>
  
''Reaching OASW for DD, DE and CL overrides all equipment setup suggestions listed below.''
 
 
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!style="text-align: center; width:50px;"| '''Ship Type'''
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
!style="text-align: center; width:170px;"| '''Equipment'''
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
+
!style="text-align: center; "| '''Notes'''
 
|-  
 
|-  
| style="text-align: center;" | DD
+
| style="text-align: center;" | CV/CVL/AV/BBV/CAV
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
+
| {{GreenGunMG}}
| This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]].
+
| Just stack as many [[12cm 30 Tube Rocket Launcher Kai 2]] as you can to maximise airstrike immunity.
 
|-
 
|-
| style="text-align: center;" | DE
+
| style="text-align: center;" | SS(V)
| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
+
| n/a
| Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armour penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
+
| Doesn't matter what they equip since submarines can't take damage from airstrike nodes.
|-
 
| style="text-align: center;" | CL
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| Similar to the DD setup, it aims to balance accuracy and damage.
 
 
|-
 
|-
 
|}
 
|}
 
+
|-|E3=
|-|E4=
+
The objective of this is to hit the submarine and airstrike nodes at K, B, E, S1, O1 and S4. It is quite a lengthy route but in gains nearly 2,400 flagship exp in addition to permanent sparkles. In addition, because it's a combined fleet map, you get to level 12 ships at a time.
This map is much more straightforward than E3. You get to pick between nodes K or F. Which node you hit depends on which combined fleet you pick.  
 
  
 
'''Recommended Fleets'''
 
'''Recommended Fleets'''
* STF
+
* CTF - 2CV2CVL. Slow.
* TCF
+
** If a sub is taken, you won't be able to reach S4.
 +
** If the fleet is fast, you'll skip K.
 +
* STF/CTF - 5BB/CV
 +
** This fleet can be fast and still reach K.
 +
** You'll be unable to reach S4 no matter what.
  
 
'''Equipment Setups'''
 
'''Equipment Setups'''
Line 700: Line 654:
 
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!style="text-align: center; width:50px;"| '''Ship Type'''
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
!style="text-align: center; width:170px;"| '''Equipment'''
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
+
!style="text-align: center; "| '''Notes'''
|-
 
| style="text-align: center;" | DD
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]].
 
 
|-
 
|-
| style="text-align: center;" | DE
+
| style="text-align: center;" | DD/DE/CL
| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
 
| Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armour penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
 
|-
 
| style="text-align: center;" | CL
 
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}}
| Similar to the DD setup, it aims to balance accuracy and damage.
+
| This balances accuracy and damage for DDs. The SONARS add accuracy and the depth charges provides them with ASW synergy damage. Upgraded sonars are preferred for the extra torpedo evasion. An extra SONAR can be added for any 4-slot ship.
 
|-
 
|-
 
|}
 
|}
 
</tabber>
 
</tabber>
 +
-->
  
 
=See Also=
 
=See Also=
Line 723: Line 670:
 
{{Help}}
 
{{Help}}
 
[[Category:Tutorial]]
 
[[Category:Tutorial]]
[[ko:가이드:레벨링]]
 

Revision as of 09:42, 17 August 2022

Overview

This article aims to provide you with a list of the most efficient places to quickly level your ship girls. It will only cover sorties. Generally Exercises are the most efficient way to level but are severely limited.

Experience (XP) increases the level of ships, which leads to increases in Evasion, LoS, and ASW stats, as well as passive increases in accuracy. Leveling ships can also unlock remodels at higher levels.

Map Bucket Usage Red/Orange Morale? Subtank? Target Classes Notes
1-5 Low N N CL, DD, DE, CVL, BBV SS only
2-1 Low N Y CV(L), (F)BB(V), CA(V), CL(T)
2-2 Low Y Y CV(L), DD, SS(V) Bauxite farm.
3-4 High N N CV(L) Ranking map
3-5 Low Y Y Any + CV(L)
7-1 Medium N N CL, DD Ranking map
7-2 p1 Low N N CVL, DE Majority Submarines
7-2 p2 High N N FBB, CV(L), CA Ranking map.
7-4 Very low Y N/A SS(V)
  • Resource farming,
  • LBAS proficiency farming.
4-4 Medium N N (F)BB(V), CV(L), CA Ranking map
4-5 Low N N Any SS only
5-2 None Y N/A SS(V), CAV, BBV, CV(L), AV RLK212cm 30-tube Rocket Launcher Kai Ni required
5-3 High N N Any (Except BBV and CV(L)) Night battle map
5-5 Low N N Any SS only
6-5 Low N N Any (Except CV(L) and CLT) SS only
Map Bucket Usage Red/Orange Morale? Subtank? Target Classes Notes

Leveling Locations

This map is a good starting point for leveling DD, DE, and CL. OASW is required to get the most out of this map. At higher HQ levels, the boss node contains a flagship submarine that can be difficult to sink in just 1 round of shelling. Furthermore, the submarines present will have opening torpedoes in the later nodes. Not having OASW means higher bucket usage. BBV and CVL also have some use in this map. BBVs allow a 2nd round of shelling that can help weaker ASW ships secure S rank. CVLs can carry a Saiun to prevent RedT engagements from hampering your fleet's combat ability. This map can be used for Ranking. Recommended Fleets

  • 4DD/DE
  • 2CL 2DD/DE
  • 1BBV 3DD/DE
  • 1BBV 2CL 1DD/DE
  • 1CVL 3DD/DE
  • 1CVL 2CL 1DD/DE
  • 1BBV 1CVL 2DD/DE
Equipment Setups Reaching OASW for DD, DE, and CL overrides all equipment setup suggestions listed below.
Ship Type Equipment Notes
DD SONARSONARDepth Charges/SONAR This balances accuracy and damage for DDs. The SONARS add accuracy and the Type 94 Depth Charge or Type 3 Depth Charge provides them with ASW synergy damage. An extra SONAR can be added for Tashkent.
DE SONARDepth ChargesDepth Charges Similar to the DD setup with one SONAR swapped out for a Type 95 Depth Charge or Type 2 Depth Charge. These DCs have extra armor penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
CL SONARSONARDepth Charges/SONAR Similar to the DD setup, it aims to balance accuracy and damage.
BBV RotorcraftLiaison AircraftSeaplane A BBV isn't going to be contributing much to combat aside from enabling a 2nd shelling phase. Hyuuga Kai Ni is an exception since she has respectable ASW and is capable of OASW. Just equip the BBV with the best ASW equipment she can carry.
CVL Torpedo BomberRotorcraftLiaison AircraftReconnaissance Aircraft Aside from the Saiun, CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.

This map is not all that fantastic for experience, but it is the earliest map that is efficient for leveling heavier ships like BB, CA, CV, and CVL. Air power is nearly nonexistent which allows your fleet to have a powerful opening strike that reduces your bucket cost. Recommended Fleets

  • 2CV(L) 1-2BB/CA 0-1CL/T 2DD
Equipment Setups
Ship Type Equipment Notes
DD High-Angle GunHigh-Angle GunWildcard Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work.
CL Medium Caliber Main GunMedium Caliber Main GunSeaplane Setup for CLs that are capable of Artillery Spotting. For those that are not, simply replace the seaplane with a radar or anti-air gun.
CLT Medium Caliber Main GunMedium Caliber Main GunTorpedoes CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
CA Medium Caliber Main GunMedium Caliber Main GunSeaplaneWildcard Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
BB Large Caliber Main GunLarge Caliber Main GunArmor-Piercing ShellSeaplane Just a standard artillery spotting setup.
CV(L) Torpedo BomberTorpedo BomberDive BomberFighter You may need to shuffle around some planes in order to hit the 162 fighter power required for AS+. One of your carriers should also have a Saiun if you can manage it.

This map requires a minimum of 3 CV(L), allowing you to leech up to 3 other girls. The objective of this leveling method is to only hit node B and the bauxite node. It doesn't give a lot of experience but it provides safe leveling. The resource cost is very low and it is even possible to get a refund on the bauxite cost. While it is possible to run this map at low morale, you will want to have more carriers to increase the chances the airstrike sinks all the enemy ships. This will reduce the bucket cost. This map can also be used for farming bauxite. See Resource Farming for more details. Recommended Fleets

  • 3CV(L) 3XX
Equipment Setups The equipment of the other ships do not matter. Taking barrels and Daihatsu along will increase your bauxite gain.
Ship Type Equipment Notes
CV(L) Torpedo BomberTorpedo BomberTorpedo BomberDive Bomber Your carriers will want to maximize their airstrike power to increase the chances they sink a majority of the enemy fleet before shelling begins. At least one carrier should have the Type 2 Recon Aircraft in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI to clean up any stragglers.

This map is primarily for CV(L). The strategy is to load up on your best torpedo bombers and attempt to wipe the nodes before they send your fleet back to port. Be warned that this map costs an exorbitant amount of bauxite. Attempting to reduce the bauxite cost will increase the bucket cost. This map can also be used for Ranking. Recommended Fleets

  • 2CV 2CVL 1CL 1AV
Equipment Setups
Ship Type Equipment Notes
CL Medium Caliber Main GunMedium Caliber Main GunSeaplane A basic artillery spotting setup. Keep in mind that not taking a CL capable of performing opening torpedoes will reduce your success rate.
TorpedoesTorpedoesTorpedoes This is for either Abukuma Kai Ni or Yura Kai Ni. The extra torpedoes will make their opening strike a lot more powerful, allowing it to hopefully take out heavier targets.
CV(L) Torpedo BomberTorpedo BomberDive BomberFighter You will need to reach a total of 168 fighter power in order to minimize your bauxite losses. At least 1 carrier should have a Type 2 Recon Aircraft in order to maximize the power of the airstrike.
AV TorpedoesTorpedoesTorpedoes Similar to the CL, the AV should aim to maximize torpedo power. In this case, all three should be midget submarines.

This map allows you to level any ship type as the flagship. You should retreat after node B. 3-4 enemies in the node will be forced to attack a submarine, allowing you to mitigate some damage taken. Note that those enemies have ASW equipment so the sub is unlikely to survive more than one battle. Because the airstrike will do most of the heavy lifting, it is possible to run this map with low morale ships. Beware that this will increase your bucket cost when the airstrike fails to take out enough enemy ships. Recommended Fleets

  • 1XX 4CV(L) 1SS/V
Equipment Setups The flagship and submarine can be equipped with anything. You may use any of the standard Equipment Setups for the flagship.
Ship Type Equipment Notes
CV(L) Torpedo BomberTorpedo BomberTorpedo BomberDive Bomber Your carriers will want to maximize their airstrike power to increase the chances they sink a majority of the enemy fleet before shelling begins. At least one carrier should have the Type 2 Recon Aircraft in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI to clean up any stragglers.

This map is great for leveling CLs and DDs but the requirements are tight if you want to reduce bucket costs. At least 3-4 girls in the fleet must be capable of OASW. The fewer girls that are capable, the higher the bucket cost will be. Having a CL capable of opening strikes will help by increasing the pass rate at G. This map can be used for Ranking. Recommended Fleets

  • 1CL 4DD
Equipment Setups Reaching OASW for DD and CL overrides all equipment setup suggestions listed below.
Ship Type Equipment Notes
DD SONARDepth ChargesSmall Caliber Main Gun The SONAR and the Type 94 Depth Charge or Type 3 Depth Charge provide decent ASW damage against any sub that you will encounter on the map. The gun adds much needed daytime shelling power to reduce retreats at G. An extra SONAR or gun can be added for Tashkent.
CL Medium Caliber Main GunSONARDepth Charges This setup is for CLs without an opening attack. The reasoning behind it is similar to the DD setup.
SeaplaneSeaplaneSONAR/Depth Charges This setup is for Agano-class, Tama Kai Ni or Gotland Kai. The seaplanes should be seaplane bombers. Good SPB like the Prototype Seiran are important to increase the pass rate. The Zuiun is not strong enough to reliably sink or disable enemies at G before closing torpedoes.
TorpedoesSONARDepth Charges This setup is limited to Abukuma Kai Ni and Yura Kai Ni. They are the best choice for CLs on this map. The opening torpedo is nearly guaranteed to kill at least one enemy at G which drastically increases your pass rate.

This section is for 7-2 phase 1 that terminates at node G. It is a decent map for leveling DE and CVL. The exp is lower than 1-5, but you can level 1 more girl. Ideally, you will want all your girls to be capable of OASW. This will allow them to eliminate the submarine threats and take no damage in return. Note that the boss node contains a mix of sub and surface ships. Recommended Fleets

  • 3DE, 2CVL
Equipment Setups
Ship Type Equipment Notes
DE SONARDepth ChargesDepth Charges Similar to the DD setup with one SONAR swapped out for a Type 95 Depth Charge or Type 2 Depth Charge. These DCs have extra armor penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
CVL Torpedo BomberTorpedo BomberTorpedo BomberDive Bomber Because the boss contains surface ships, you will want to maximize your airstrike along with ASW. The surface ships at the boss are just DD and CL so taking your highest ASW torpedo bombers should be sufficient. One CVL should have a Saiun to prevent Red T.

This section is for 7-2 phase 2 that terminates at node M. It provides slightly more experience than 4-4 in exchange for harder fights. It is primarily for leveling BB, CV(L), and CA. It also has a very steep fighter power requirement, which limits the effectiveness of the airstrike. Overall, it costs a lot more resources to run compared to 4-4. This map can also be used for Ranking. Recommended Fleets

  • 1FBB, 2CV(L), 1CA/CL, 2DD
  • 1AV, 2CLT, 3DD
Equipment Setups
Ship Type Equipment Notes
DD High-Angle GunHigh-Angle GunWildcard Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. The wildcard can be a radar for AACI (if using the right guns) or SONARs to help with passing node C.
CL Medium Caliber Main GunMedium Caliber Main GunSeaplane Setup for CLs that are capable of Artillery Spotting. For those that are not, simply replace the seaplane with a radar or anti-air gun. For Abukuma Kai Ni or Yura Kai Ni, the seaplane can be replaced with a midget submarine.
CLT Medium Caliber Main GunMedium Caliber Main GunTorpedoes CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
CA Medium Caliber Main GunMedium Caliber Main GunSeaplaneWildcard Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
BB Large Caliber Main GunLarge Caliber Main GunArmor-Piercing ShellSeaplane Just a standard artillery spotting setup.
CV(L) Torpedo BomberDive BomberFighterFighter You will need to hit 359 fighter power for AS. Attempting to hit AS+ is futile and will cripple your carrier's combat effectiveness.

On 7-4, it is possible to use a submarine fleet to route to the Port Node O instead of the Boss, farming fuel and bauxite at the same time. It is also possible to send one LBAS to level up LBAS planes' proficiency at the same time.

  • See here for more detail.
Recommended Fleets:
  • 1-6SS(V)
  • Route = C D F J K M O
    • LoS required: ≥ 32 (Cn3)

This map is primarily for leveling BB, CV(L), CA, or CL. Unlike 7-1p2, it has no speed routing so a wider variety of girls can be used. It can get fairly costly depending on the setup used. It is not recommended to bring more than 1 leech for this map. The pre-boss nodes are fairly dangerous with the flagship Ri that will cause you to retreat. The boss herself has flagship Ta as escorts that will cost you buckets if you do not bring powerful enough girls.

  • This map can also be used for Ranking.
Recommended fleets:
  • 1BB, 2CV(L), 1CA/CL, 2DD
Equipment Setups
Ship Type Equipment Notes
DD High-Angle GunSONARDepth Charges The main role of the DD will be to help increase the pass rate at E. OASW is highly recommended.
CL Medium Caliber Main GunMedium Caliber Main GunSeaplane Setup for CLs that are capable of Artillery Spotting. For those that are not, simply replace the seaplane with a radar or anti-air gun. For Abukuma Kai Ni or Yura Kai Ni, the seaplane can be replaced with a midget submarine.
CLT Medium Caliber Main GunMedium Caliber Main GunTorpedoes CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
CA Medium Caliber Main GunMedium Caliber Main GunSeaplaneWildcard Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
BB Large Caliber Main GunLarge Caliber Main GunArmor-Piercing ShellSeaplane Just a standard artillery spotting setup.
CV(L) Torpedo BomberTorpedo BomberDive BomberFighter The fighter power requirement is very low at 144 for AS+. This allows your carriers to bring a powerful airstrike that will increase your chances of reaching the boss.

Out of the 3 "1st node submarine" maps, 4-5 is the 2nd best in terms of experience. It also has the added advantage of not being limited by fleet composition. The objective is to retreat after node B or D. You will require some girls capable of OASW to reduce the bucket cost. Because your fleet only fights one node, morale can quickly become an issue. Recommended Fleets

  • 3-4OASW 2-3XX
Equipment Setups Any girl not capable of ASW can just be equipped with anything. Bulges will help reduce the chances that opening torpedoes will damage them.
Ship Type Equipment Notes
DD SONARSONARDepth Charges/SONAR This balances accuracy and damage for DDs. The SONARS add accuracy and the Type 94 Depth Charge or Type 3 Depth Charge provides them with ASW synergy damage. An extra SONAR can be added for Tashkent.
DE SONARDepth ChargesDepth Charges Similar to the DD setup with one SONAR swapped out for a Type 95 Depth Charge or Type 2 Depth Charge. These DCs have extra armor penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
CL SONARSONARDepth Charges/SONAR Similar to the DD setup, it aims to balance accuracy and damage.
BBV/CAV RotorcraftLiaison AircraftSeaplane A BBV isn't going to be contributing much to combat aside from enabling a 2nd shelling phase. Hyuuga Kai Ni is an exception since she has respectable ASW and is capable of OASW. Just equip the BBV with the best ASW equipment she can carry.
CVL Torpedo BomberRotorcraftLiaison AircraftReconnaissance Aircraft Aside from the Saiun, CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.

This is the cheapest and fastest way to level any aviation ship (BBV, CAV, CV(L) and AV). The objective is to retreat after node C. The 12cm 30 Tube Rocket Launcher Kai 2 is mandatory to get the most out of this map. This map is a waste of time and resources if you do not have the Rocket k2. How many girls you can field at once is determined by how many rockets you have. Because it is highly unlikely your girls will take damage, this map can be run non-stop with the flagship guaranteed MVP. Recommended Fleets

  • 1-6XX
Equipment Setups
Ship Type Equipment Notes
All Equipment Card 12cm 30-tube Rocket Launcher Kai 2.png ( Anti-Aircraft GunAnti-Aircraft GunAnti-Aircraft Gun ) You only need the 12cm 30 Tube Rocket Launcher Kai 2 equipped on your girls to do this map. The aim is to abuse the Rocket Barrage ability to take no damage from the airstrike. Most girls should be able to reach 100% trigger rate with just 2 RLK2, or with 1 RLK2 and AA guns.

This map is the fastest way to level F/BB, CA/V, CL/T, DD and DE. Take note that BBV and CV(L) cannot be brought. The objective of this map is to target node P. This map is very costly bucket-wise. The two night battle nodes are more than capable of heavily damaging any ship girl in your fleet if they get lucky. Recommended Fleets

  • 1XX 1CL 4DD
Ship Type Equipment Notes
DD Small Caliber Main GunSmall Caliber Main GunWildcard This setup is only for the DD that is flagship. The red guns are interchangeable with High-Angle Gun, just use whatever has the best total night battle power. The wildcard can by anything that does not interfere with her double attack setup. This should enable her to take MVP most of the time.
TorpedoesRADARLookout This setup is for the escorting DDs. The cut-in that it triggers is low power, has a decent trigger rate even on low luck ships and the setup provides bonus evasion. It provides some much needed survivability and is still good enough to sink the enemies you'll encounter without outshining the flagship.
CL Medium Caliber Main GunSearchlightSeaplane/FlareIcon.png The CL should be powerful enough to take out enemy ships with a single attack. She should not have a double attack so that she doesn't steal MVP from the flagship. The Searchlight increases the chances that the escort DDs will perform their cut-ins. The seaplane must be a Type 98 Recon Seaplane (Night Scout). If you are running a CA or BB flagship, the seaplane can be swapped with a Star Shell
CA/V Medium Caliber Main GunMedium Caliber Main GunSeaplaneWildcard Like the CL, the seaplane must be a night scout. The wildcard can be anything that does not interfere with her double attack setup. She can even equip a star shell to increase the activation chance.
(F)BB Large Caliber Main GunLarge Caliber Main GunSeaplaneArmor-Piercing Shell Like the CL, the seaplane must be a night scout. This is a fairly standard setup for the BB otherwise.

Out of the 3 "1st node submarine" maps, 5-5 is the best in terms of experience. It's drawbacks are that you are limited to only 3DD and the enemy submarines are stronger, necessitating OASW. The objective is to retreat after node B. Like 4-5, morale quickly becomes an issue. Recommended Fleets

  • 4-5OASW 1-2XX
Equipment Setups Any girl not capable of ASW can just be equipped with anything. Bulges will help reduce the chances that opening torpedoes will damage them.
Ship Type Equipment Notes
DD SONARSONARDepth Charges/SONAR This balances accuracy and damage for DDs. The SONARS add accuracy and the Type 94 Depth Charge or Type 3 Depth Charge provides them with ASW synergy damage. An extra SONAR can be added for Tashkent.
DE SONARDepth ChargesDepth Charges Similar to the DD setup with one SONAR swapped out for a Type 95 Depth Charge or Type 2 Depth Charge. These DCs have extra armour penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
CL SONARSONARDepth Charges/SONAR Similar to the DD setup, it aims to balance accuracy and damage.
BBV RotorcraftLiaison AircraftSeaplane A BBV isn't going to be contributing much to combat aside from enabling a 2nd shelling phase. Hyuuga Kai Ni is an exception since she has respectable ASW and is capable of OASW. Just equip the BBV with the best ASW equipment she can carry.
CVL Torpedo BomberRotorcraftLiaison AircraftReconnaissance Aircraft Aside from the Saiun, CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.

Out of the 3 "1st node submarine" maps, 6-5 is the worst in terms of experience. Unlike 4-5 and 5-5, you are also unable to bring BB, CV, or CLT. The only reason to run this map for experience is to rank your LBAS alongside. OASW is mandatory due to the strength of the enemy submarines. You can reduce the number of OASW girls in the fleet if you are running ASW planes in the LBAS. This map can be used for ranking LBAS. Recommended Fleets

  • 5OASW 1CL
Equipment Setups
Ship Type Equipment Notes
DD SONARSONARDepth Charges/SONAR This balances accuracy and damage for DDs. The SONARS add accuracy and the Type 94 Depth Charge or Type 3 Depth Charge provides them with ASW synergy damage. An extra SONAR can be added for Tashkent.
DE SONARDepth ChargesDepth Charges Similar to the DD setup with one SONAR swapped out for a Type 95 Depth Charge or Type 2 Depth Charge. These DCs have extra armour penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
CL SONARSONARDepth Charges/SONAR Similar to the DD setup, it aims to balance accuracy and damage.

General Tips

  • Maps heavily reward clearing them in full with the boss node being worth a significant portion of the map's exp. Unless otherwise noted, always clear the map.
  • For details on how exp works, see Experience and Rank.
    • The flagship receives a 50% exp bonus. Have the girl to level the fastest in that slot.
    • MVP gives double XP. Can be set as flagship for a total of 3x bonus.
    • S-ranks give 20% more exp. Losses have an exp penalty.
    • It is good to proceed into night battle for boss nodes to attempt to turn a loss into a victory or A/B rank into S-rank.
      • Do not bother fighting SS in NB.
  • Certain maps like 5-3 allow some control over who gets the MVP. Take full advantage of that to maximize efficiency by manipulating the flagship to get MVP.
  • Unless otherwise noted, girls' morale must be watched. Low morale will affect their combat ability and lower the pass rate.
  • Leveling speed can be increased slightly by sortieing with full ship and/or equipment slots. This saves precious time not waiting for the drop animation to play out.
  • Be sure to check the Event section when there is an event running for the latest leveling spot. Events generally allow to level using a combined fleet.
  • Do not be afraid to sortie girls at moderate damage (中破). Unless they are severely underleveled and not modernized, they should be able to last a few runs before heavy damage.
    • A general rule of thumb is to leave a buffer of 10% max HP from heavy damage (大破).
  • Submarine, PT Imp, Airstrike, and Night Battle nodes consume considerably less fuel and ammo than regular surface battle nodes
  • Modernization: Improves the primary four stats of ships. AA tends to be difficult to modernize but is generally the least important for farming XP. Firepower and armor can help the most. Stats gained during modernization are lost upon remodel, so typically modernization is used after the first remodel.

Using Fodder Ships

If maps require passing a dangerous node (like 5-3 I) first to get to the leveling spot, it is possible to exploit disposable escort ships that can be sunk during the sortie to save on buckets and time. Be aware that sinking Ships intentionally can generate quite a bit of hostility from other admirals. It is generally not recommended to utilize these strategies, but are included here for sake of completion of the guide. Be aware of the following:

  • Equipment from sunk ships is permanently lost, do not use anything but the most basic equipment on them
  • Losing Ships can affect Battle Ranks
  • Unmodernized Level 1 ships with disposable equipment will struggle to make any meaningful contribution to the battle, which will also affect Battle Ranks
  • Sinking Ships can also lead to failure to fulfill certain branching rules later on in the same map

Submarine Tanks

Also known as "Sub Tanks". This strategy is using SS(V) to draw fire from enemy DD, CL, CVL, and, BBV. This can help preserve the rest of the fleet as they will be taking less fire. SS(V) have low sortie costs and are quick to repair when under level 40 and unremodeled. Do note that any enemy with ASW gears will make short work of low level SS(V).

Range

It may be interesting to control which girl strikes first to better manage who gets the MVP.

It is impossible to reduce the base Range of a ship, but certain equipment can extend it.

Range Range Equipment Notes
Short All Small Caliber Main Gun Small Caliber Main High-Angle GunSmall Small Caliber Main Guns, all Secondary High-Angle GunSec Large Secondary High-Angle GunSp_Sec High-Angle Secondary Guns, all Torpedoes Submarine TorpedoesSubTorpedoes, and Anti-Ground Rocket WG42WG42 (Wurfgerät 42) Cannot increase the range of any ship.
Medium Small Caliber Main High-Angle GunSmall 5" Single Gun Mk.30 + GFCS5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37
Small RADARSmall GFCS Mk.37GFCS Mk.37
Large RADARLarge SK + SG RadarSK + SG Radar, Type 274 Fire Control RadarType 274 Fire Control Radar
Small RADARSmall SG Radar (Initial Model)SG Radar (Initial Model) / (Late Model)SG Radar (Late Model) Addtional +1 Range on USN DDs, Dan Yang, and Yukikaze Kai Ni.
Lookout Torpedo Squadron Skilled LookoutsTorpedo Squadron Skilled Lookouts Equipable in the RE
All Secondary Gun Secondary Guns (Yellow)
All Medium Caliber Main Gun Medium Main High-Angle GunMedium Medium Caliber Main Guns (but Long range ones)
Large Caliber Main Gun 38cm Quadruple Gun Mount Kai38cm Quadruple Gun Mount Kai / Deux38cm Quadruple Gun Mount Kai Deux Cannot increase the range of any ship.
Aviation Personnel NOAPNight Operation Aviation Personnel
Long Large Caliber Main Gun 203mm/53 Twin Gun Mount203mm/53 Twin Gun Mount
All Large Caliber Main Gun Large Caliber Main Guns (but Medium and Very Long range ones)
Aviation Personnel SCAMPSkilled Carrier-based Aircraft Maintenance Personnel, NOAP + Skilled DeckhandsNight Operation Aviation Personnel + Skilled Deckhands
Dive Bomber Suisei Model 22 (634 Air Group)Suisei Model 22 (634 Air Group) / SkilledSuisei Model 22 (634 Air Group/Skilled), Ju 87C Kai Ni (w/ KMX/Skilled)Ju 87C Kai Ni (w/ KMX/Skilled)
JetFighterBomber2.png Kikka KaiKikka Kai, JetFighterBomber1.png Jet Keiun KaiJet Keiun Kai
Very Long Large Caliber Main Gun 381mm/50 Triple Gun Mount381mm/50 Triple Gun Mount / Kai381mm/50 Triple Gun Mount Kai, PrototypePrototype 46cm Twin Gun Mount / 46cm Triple Gun Mount46cm Triple Gun Mount / Kai46cm Triple Gun Mount Kai
All Very Large Caliber Main GunSp Very Large Caliber Main GunsPrototype 51cm Twin Gun Mount
51cm Twin Gun Mount
Prototype 51cm Triple Gun Mount
Aviation Personnel SDP + Aviation Maintenance HandsSkilled Deck Personnel + Aviation Maintenance Hands Equipable in the RE of CV(L/B)
+1 Reconnaissance Aircraft Type 2 Reconnaissance AircraftType 2 Reconnaissance Aircraft +1 Range on Souryuu Kai Ni, Hiryuu Kai Ni, and Ise-class Kai Ni

Event

On some event maps, it may be possible to farm for resources or for leveling, please refer to the current event page for up-to-date data.

This section will be updated for relevant events.

See Also