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[[File:Transport Map.png|thumb|right|Example of an event map with a transport operation from Winter 2016.]]
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Transport Operations are an event mechanic that was introduced during the [[Fall 2015 Event]]. Unlike the usual map-clearing mechanic, completing a Transport Operation does not require to kill the boss.
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=Overview=
 
=Overview=
[[File:Transport Map.png|thumb|right|Example of an event map with a transport operation from Winter 2016.]]
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The objective of the Transport Operation is to deplete a '''Transport (TP)''' gauge/bar.
Transport Operations are an event mechanic that was introduced during the [[Fall 2015 Event]]. Unlike the usual map clearing mechanic, completing a Transport Operation doesn't require to kill the boss.
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* The amount of TP that needs to be depleted varies by difficulty and map.
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The TP Gauge is depleted each time the fleet reaches a '''"Transport Loadout Node"''' (a node marked with a green flag) and then scores an '''A+ rank''' at the boss, with S ranks depleting more points than A ranks.
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* Ships that are {{color|red|'''heavily damaged (大破)'''}}, [[Evacuation|evacuated]], or sunk, are not counted towards gauge depletion.
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The boss does not need to be sunk at any point.
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* Sinking it may be advisable to get S ranks and so deplete the gauge faster.
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* In the eventuality there is no boss node after the TP node, then just reaching the node is enough, counting as an S rank all the time.
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Those phases are usually completed by a single fleet or a "[[Combined_Fleet#Combined Fleet Types|Transport Escort Force]]" (TCF).
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* The objective of the Transport Operation is to deplete a '''Transport (TP)''' gauge.
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[[1-6]] behaves similarly to Transport Operations, but is not one, being much simpler.
** The amount of TP that needs to be depleted varies by difficulty.
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* The TP Gauge is depleted everytime the fleet reaches a '''Transport Loadout Node''' (a node marked with a green flag) and then scores at least an '''A rank''' at the boss.
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** Ships that are {{color|red|'''heavily damaged (大破)'''}}, evacuated using a {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facility|link_category=Command Facilities}} or sunk are not counted towards gauge depletion.
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* The boss does not need to be sunk at any point.
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** Sinking it may be advisable to get S ranks and so deplete the gauge faster.
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* Those phases are usually completed by a single fleet or a [[Combined_Fleet#Transport_Escort_Force|Transport Escort Force]].
      
=TP Gauge Depletion=
 
=TP Gauge Depletion=
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<math>\text{TP Drain} = \biggl\lfloor \text{Mod}_\text{rank} \times \biggl\lfloor \sum^{\text{All equipment slots}} \text{TP}_\text{equip} + \sum^{\text{All ships in fleet}} \text{TP}_\text{ship} \biggr\rfloor \biggr\rfloor</math>
 
<math>\text{TP Drain} = \biggl\lfloor \text{Mod}_\text{rank} \times \biggl\lfloor \sum^{\text{All equipment slots}} \text{TP}_\text{equip} + \sum^{\text{All ships in fleet}} \text{TP}_\text{ship} \biggr\rfloor \biggr\rfloor</math>
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[[File:Transport Supply notice.png|thumb|right|When the fleet reaches the "Transport Loadout Node", a notice will show how much transport equipment brought with the fleet which will count toward the TP score. In this case, this fleet was equipped with 10 Drums and 1 Landing Craft.]]
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[[File:Transport Supply notice.png|thumb|right|When the fleet reaches the "Transport Loadout Node", a notice will show how much transport equipment is brought with the fleet which will count toward the TP score. In this case, this fleet was equipped with 10 Drums and 1 Landing Craft.]]
    
* <math>\text{Mod}_\text{rank}</math> is the rank modifier. It is '''1.0''' for S ranks, '''0.7''' for A ranks, and '''0''' otherwise.
 
* <math>\text{Mod}_\text{rank}</math> is the rank modifier. It is '''1.0''' for S ranks, '''0.7''' for A ranks, and '''0''' otherwise.
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| {{Landing Craft}} '''[[:Category:Landing Craft|Landing Craft]]'''|| 8.0|| 5.6
 
| {{Landing Craft}} '''[[:Category:Landing Craft|Landing Craft]]'''|| 8.0|| 5.6
 
|-
 
|-
| {{Drum}} '''{{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}'''|| 5.0|| 3.5
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| {{Drum}} '''{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}'''|| 5.0|| 3.5
 
|-
 
|-
| {{Amphibious Tank}} '''{{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}}'''|| 2.0|| 1.4
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| {{Amphibious Tank}} '''[[Amphibious Vehicle]]s'''|| 2.0|| 1.4
 
|-
 
|-
 
| {{Rations}} '''{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}'''|| 1.0|| 0.7
 
| {{Rations}} '''{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}'''|| 1.0|| 0.7
 
|}
 
|}
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=== Ship TP===
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;Notes
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*Even so the {{Supplies}} {{EquipmentLink|Underway Replenishment}} icon is displayed on TP nodes, they do not contribute to TP gauge depletion.
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===Ship TP===
 
{|class="wikitable"
 
{|class="wikitable"
 
!colspan=2| Ship Type!! S-Rank!! A-Rank
 
!colspan=2| Ship Type!! S-Rank!! A-Rank
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=Tips=
 
=Tips=
   
* Stacking only TP equipment can compromise the ability to score an A+ rank and result in no depletion at all. On the other hand, focusing too much on offensive capability may result in minimal gauge depletion even on an S rank.
 
* Stacking only TP equipment can compromise the ability to score an A+ rank and result in no depletion at all. On the other hand, focusing too much on offensive capability may result in minimal gauge depletion even on an S rank.
 
**It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible.
 
**It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible.
 
* When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night.
 
* When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night.
* Although Landing Crafts deplete the most TP, careful consideration should go into whether using DLC-capable ships is appropriate. [[Ship Locking|Locking]] key ship when [[Anti-Installation]] is required in subsequent maps can result in disaster.
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* Although Landing Craft deplete the most TP, careful consideration should go into whether using [[Landing Craft]]-capable ships is appropriate. [[Ship Locking|Locking]] key ship when [[Anti-Installation]] is required in subsequent maps can result in disaster.
    
=See Also=
 
=See Also=
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*[[Nodes]]
 
{{Mechanics}}
 
{{Mechanics}}
 
[[Category:Events]]
 
[[Category:Events]]
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