Changes

Added missing premade colours/mixes
Line 72: Line 72:  
*To add a color to a node ('''OPTIONAL'''), add the following value behind the node:
 
*To add a color to a node ('''OPTIONAL'''), add the following value behind the node:
 
** <span style="color:#FF1744">/battle</span>, default if not specified
 
** <span style="color:#FF1744">/battle</span>, default if not specified
** <span style="color:#64DD17">/empty</span>
+
** <span style="color:#64DD17">/resource</span>
 
** <span style="color:#EA80FC">/storm</span>
 
** <span style="color:#EA80FC">/storm</span>
** <span style="color:#40C4FF">/resource</span>
+
** <span style="color:#40C4FF">/empty</span>
 +
** <span style="color:#7E57C2">/night</span>
 +
** <span style="color:#7E57C2">/night</span><span style="color:#FF1744">day</span><span style="color:#7E57C2">_night</span><!--/nightday_night -->
 +
** <span style="color:#7E57C2">/night</span><span style="color:#FF1744">battle</span><span style="color:#40C4FF">_empty</span><!--/night_battle_empty-->
 +
** <span style="color:#FF1744">/am</span><span style="color:orange">bush</span><!--/ambush-->
 
** Any other valid color value.
 
** Any other valid color value.
   Line 80: Line 84:  
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = Example
 
|title = Example
|width = 50%
+
|width = 30%
 
|0 -> 1 =
 
|0 -> 1 =
 
* Fleet contains a CL
 
* Fleet contains a CL
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* Fleet contains CV(L)
 
* Fleet contains CV(L)
 
* Fleet contains CLT
 
* Fleet contains CLT
 +
|0 -> 3 =
 +
* Fleet contains AP
    
|1 -> A/storm, B/resource = * Random
 
|1 -> A/storm, B/resource = * Random
 
|2 -> C = * Fleet contains a CL
 
|2 -> C = * Fleet contains a CL
 
|2 -> D/empty = * Does not meet the requirements to go to C
 
|2 -> D/empty = * Does not meet the requirements to go to C
 +
|3 -> E/night = * Random
 +
|3 -> F/nightday_night = * Random
 +
|3 -> G/night_battle_empty = * Random
 +
|3 -> H/ambush = * Random
 
}}
 
}}
 
</pre>
 
</pre>
Line 104: Line 114:  
* Fleet contains CV(L)
 
* Fleet contains CV(L)
 
* Fleet contains CLT
 
* Fleet contains CLT
 +
|0 -> 3 =
 +
* Fleet contains AP
    
|1 -> A/storm, B/resource = * Random
 
|1 -> A/storm, B/resource = * Random
 
|2 -> C = * Fleet contains a CL
 
|2 -> C = * Fleet contains a CL
 
|2 -> D/empty = * Does not meet the requirements to go to C
 
|2 -> D/empty = * Does not meet the requirements to go to C
}}
+
|3 -> E/night = * Random
<pre>
+
|3 -> F/nightday_night = * Random
{{MapBranchingTable
+
|3 -> G/night_battle_empty = * Random
|order = D, Z, C, G
+
|3 -> H/ambush = * Random
|G -> A = *Text...
  −
|D -> A = *Text...
  −
|C -> A = *Text...
  −
|Z -> A = *Text...
  −
}}
  −
</pre>
  −
{{MapBranchingTable
  −
|order = D, Z, C, G
  −
|G -> A = *Text...
  −
|D -> A = *Text...
  −
|C -> A = *Text...
  −
|Z -> A = *Text...
   
}}
 
}}
   Line 195: Line 195:  
|Q -> = Invalid because there is no destination node. Ignored.
 
|Q -> = Invalid because there is no destination node. Ignored.
 
|QW -> SD = Invalid because there are more than 1 letters assigned per node. Ignored
 
|QW -> SD = Invalid because there are more than 1 letters assigned per node. Ignored
 +
}}
 +
 +
===Example 4===
 +
<pre>
 +
{{MapBranchingTable
 +
|order = D, Z, C, G
 +
|G -> A = *Text...
 +
|D -> A = *Text...
 +
|C -> A = *Text...
 +
|Z -> A = *Text...
 +
}}
 +
</pre>
 +
{{MapBranchingTable
 +
|order = D, Z, C, G
 +
|G -> A = *Text...
 +
|D -> A = *Text...
 +
|C -> A = *Text...
 +
|Z -> A = *Text...
 
}}
 
}}
    
==Credits==
 
==Credits==
 
Special thanks to がか(gaka) for writing this module.
 
Special thanks to がか(gaka) for writing this module.
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