Line 72: |
Line 72: |
| *To add a color to a node ('''OPTIONAL'''), add the following value behind the node: | | *To add a color to a node ('''OPTIONAL'''), add the following value behind the node: |
| ** <span style="color:#FF1744">/battle</span>, default if not specified | | ** <span style="color:#FF1744">/battle</span>, default if not specified |
− | ** <span style="color:#64DD17">/empty</span> | + | ** <span style="color:#64DD17">/resource</span> |
| ** <span style="color:#EA80FC">/storm</span> | | ** <span style="color:#EA80FC">/storm</span> |
− | ** <span style="color:#40C4FF">/resource</span> | + | ** <span style="color:#40C4FF">/empty</span> |
| + | ** <span style="color:#7E57C2">/night</span> |
| + | ** <span style="color:#7E57C2">/night</span><span style="color:#FF1744">day</span><span style="color:#7E57C2">_night</span><!--/nightday_night --> |
| + | ** <span style="color:#7E57C2">/night</span><span style="color:#FF1744">battle</span><span style="color:#40C4FF">_empty</span><!--/night_battle_empty--> |
| + | ** <span style="color:#FF1744">/am</span><span style="color:orange">bush</span><!--/ambush--> |
| ** Any other valid color value. | | ** Any other valid color value. |
| | | |
Line 80: |
Line 84: |
| {{MapBranchingTable | | {{MapBranchingTable |
| |title = Example | | |title = Example |
− | |width = 50% | + | |width = 30% |
| |0 -> 1 = | | |0 -> 1 = |
| * Fleet contains a CL | | * Fleet contains a CL |
Line 88: |
Line 92: |
| * Fleet contains CV(L) | | * Fleet contains CV(L) |
| * Fleet contains CLT | | * Fleet contains CLT |
| + | |0 -> 3 = |
| + | * Fleet contains AP |
| | | |
| |1 -> A/storm, B/resource = * Random | | |1 -> A/storm, B/resource = * Random |
| |2 -> C = * Fleet contains a CL | | |2 -> C = * Fleet contains a CL |
| |2 -> D/empty = * Does not meet the requirements to go to C | | |2 -> D/empty = * Does not meet the requirements to go to C |
| + | |3 -> E/night = * Random |
| + | |3 -> F/nightday_night = * Random |
| + | |3 -> G/night_battle_empty = * Random |
| + | |3 -> H/ambush = * Random |
| }} | | }} |
| </pre> | | </pre> |
Line 104: |
Line 114: |
| * Fleet contains CV(L) | | * Fleet contains CV(L) |
| * Fleet contains CLT | | * Fleet contains CLT |
| + | |0 -> 3 = |
| + | * Fleet contains AP |
| | | |
| |1 -> A/storm, B/resource = * Random | | |1 -> A/storm, B/resource = * Random |
| |2 -> C = * Fleet contains a CL | | |2 -> C = * Fleet contains a CL |
| |2 -> D/empty = * Does not meet the requirements to go to C | | |2 -> D/empty = * Does not meet the requirements to go to C |
− | }}
| + | |3 -> E/night = * Random |
− | <pre>
| + | |3 -> F/nightday_night = * Random |
− | {{MapBranchingTable
| + | |3 -> G/night_battle_empty = * Random |
− | |order = D, Z, C, G
| + | |3 -> H/ambush = * Random |
− | |G -> A = *Text... | |
− | |D -> A = *Text... | |
− | |C -> A = *Text... | |
− | |Z -> A = *Text... | |
− | }}
| |
− | </pre>
| |
− | {{MapBranchingTable
| |
− | |order = D, Z, C, G
| |
− | |G -> A = *Text...
| |
− | |D -> A = *Text...
| |
− | |C -> A = *Text...
| |
− | |Z -> A = *Text...
| |
| }} | | }} |
| | | |
Line 195: |
Line 195: |
| |Q -> = Invalid because there is no destination node. Ignored. | | |Q -> = Invalid because there is no destination node. Ignored. |
| |QW -> SD = Invalid because there are more than 1 letters assigned per node. Ignored | | |QW -> SD = Invalid because there are more than 1 letters assigned per node. Ignored |
| + | }} |
| + | |
| + | ===Example 4=== |
| + | <pre> |
| + | {{MapBranchingTable |
| + | |order = D, Z, C, G |
| + | |G -> A = *Text... |
| + | |D -> A = *Text... |
| + | |C -> A = *Text... |
| + | |Z -> A = *Text... |
| + | }} |
| + | </pre> |
| + | {{MapBranchingTable |
| + | |order = D, Z, C, G |
| + | |G -> A = *Text... |
| + | |D -> A = *Text... |
| + | |C -> A = *Text... |
| + | |Z -> A = *Text... |
| }} | | }} |
| | | |
| ==Credits== | | ==Credits== |
| Special thanks to がか(gaka) for writing this module. | | Special thanks to がか(gaka) for writing this module. |