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*Installation type. This gives <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki> the following changes:
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{{delete}}
:* Torpedo salvo cannot target <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki>, with the exception of torpedo bombers.
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*{{#if:{{{1|}}}|{{{1}}}|'''{{PAGENAME}}'''}} is a plane-using installation-type enemy. This changes some of {{#if:{{{1|}}}|{{{2}}}|{{PAGENAME}}'s}} behaviors:
:* During night battle, attacks against <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki> ignores the attacker's torpedo value. Any cut-in involving torpedo doesn't work against <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki>.
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:* {{#ifeq:{{{2|}}}|her|Her|{{PAGENAME}}'s}} damage indicator text is different from others:
:* Uses the carrier formula for shelling damage. (Daytime: (Firepower + Torpedo) * 1.5 + Dive Bomb * 2 + 55; Nighttime: Firepower + Torpedo)
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:* Carriers with dive bombers cannot choose <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki> as shelling target, unless all the dive bombers were shot down. Carriers with only torpedo bombers equipped can attack <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki> as normal.
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:* Damage text is different from others:
   
::* Slightly damaged(小破) → Confused(混乱)  
 
::* Slightly damaged(小破) → Confused(混乱)  
 
::* Moderately damaged(中破) → Damaged(損害)
 
::* Moderately damaged(中破) → Damaged(損害)
 
::* Heavily damaged(大破) → Broken(損壊)
 
::* Heavily damaged(大破) → Broken(損壊)
 
::* Sunken(撃沈) → Destroyed(破壊)
 
::* Sunken(撃沈) → Destroyed(破壊)
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:* With regards to attacking, {{#ifeq:{{{2|}}}|her|She|{{PAGENAME}}}}:
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::* Enables 2nd round of daytime shelling.
 
::* Cannot attack during daytime shelling at Damaged or worse.
 
::* Cannot attack during daytime shelling at Damaged or worse.
:* Cannot attack during daytime shelling if all carried planes are shot down.
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::* Cannot attack during daytime shelling if all of {{#if:{{{1|}}}|{{{2}}}|{{PAGENAME}}'s}} carried planes are shot down.
:* Attacks at night if not Broken or Destroyed.
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::* Uses the carrier formula for shelling damage. (Daytime: [Firepower + Torpedo + (Dive Bomb × 1.3)] × 1.5 + 55; Nighttime: Firepower + Torpedo)
:* Enables 2nd round of daytime shelling.
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::* Attacks at night if not Broken or Destroyed.
:* Prioritizes attacking submarines during daytime shelling. (Attacks surface ships at night)
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::* Prioritizes attacking submarines during daytime shelling. (Attacks surface ships at night)
:* Takes increased damage from ships equipped with [[Type 3 Shell]]s and [[WG42 (Wurfgerät 42)]].
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:* With regards to defending, {{#ifeq:{{{2|}}}|her|She|{{PAGENAME}}}}:
:* During daytime shelling, battleships with large caliber guns and AP shells equipped have increased accuracy and damage.
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::* Cannot be the target of torpedo attacks, with the exception of torpedo bombers;
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::* Treats torpedo value as 0 for all other incoming attacks for damage calculation (again, excluding torpedo bombers during aerial combat);
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::* Is not subject to cut-in attacks involving torpedoes (Mixed cut-in and Torpedo cut-in fail to function);
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::* Cannot be the target of shelling phase attacks from carriers carrying at least 1 dive bomber, but can be chosen as shelling target if all dive bombers equipped on that carrier were shot down or if only torpedo bombers were equipped on that carrier in the first place.
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::* {{#switch: {{PAGENAME}}
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| #default = Takes increased damage from ships equipped with [[Type 3 Shell]]s and [[WG42 (Wurfgerät 42)]].
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}}
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::* Takes increased damage and has lower evasion rate during daytime shelling from battleships equipped with both large caliber guns {{RedGunHeavy}}and AP shells{{RedAmmo}}.
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::* Not subject to covering from escort ships.
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[[Category:Abyssal Land Bases]]
   
<noinclude>{{Documentation}}</noinclude>
 
<noinclude>{{Documentation}}</noinclude>
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