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==Phase 0.5 - Unlock the Boss Node==
 
==Phase 0.5 - Unlock the Boss Node==
 +
''"The Channel Islands and Securing the flank for Operation Neptune"
 +
 +
To unlock the first phase, the following steps have to be performed:
 
{|class="wikitable"  
 
{|class="wikitable"  
 
! !! A4!! A5!! B3!! B4!! C3
 
! !! A4!! A5!! B3!! B4!! C3
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*LBAS range: 6
 
*LBAS range: 6
 
**The enemy is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized anti-installation gear to be defeated.
 
**The enemy is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized anti-installation gear to be defeated.
Trivia:
  −
*This is an anti-installation/landing operation on the island of Guernsey; an strategic location on the Channel Islands. This operation occurred simultaneously with the D-Day Invasion
      
|-|Node B3 & B4=
 
|-|Node B3 & B4=
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*LBAS range: 7
 
*LBAS range: 7
 
** Bringing ASW setups is required, and/or use ASW Node Support or ASW LBAS as needed
 
** Bringing ASW setups is required, and/or use ASW Node Support or ASW LBAS as needed
Trivia
  −
*This is ASW Sweep around Jersey Island and Saint Malo's Fort de la Conchée; both of which were occupied by Germans and then liberated during the Invasion of Normandy
  −
      
|-|Node C3=
 
|-|Node C3=
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</tabber>
 
</tabber>
   −
==Phase 1 - TP Operation: Engineers Landing at Omaha & Pointe du Hoc ==
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==Phase 1 - TP==
 +
''"Engineers Landing at Utah, Omaha & Pointe du Hoc"
 +
 
 
Phase 1 is a '''"[[Transport Operation]]"''':
 
Phase 1 is a '''"[[Transport Operation]]"''':
 
<tabber>
 
<tabber>
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*The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
 
*The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
   −
==Phase 2 - Boss Fight: Saving Private Fairy at Omaha & Pointe du Hoc Landing Operation==
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==Phase 2 - Boss==
The same boss node as of [[#Phase 1 - TP]] is faced here, sharing most characteristics.
+
''"Saving Private Fairy at Utah, Omaha & Pointe du Hoc Landing Operation"
*This means that the precious phase's fleet can be reused.  
+
 
 +
The same boss node as of [[#Phase 1 - TP]] is faced here, sharing most characteristics, notably the locks [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]].
    
<tabber>
 
<tabber>
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*The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
 
*The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
   −
==Phase 3 - Boss Showdown against the Atlantic Wall at Gold, Sword, and Juno Beach==
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==Phase 3 - Boss==
 +
''"Boss Showdown against the Atlantic Wall at Gold, Sword, and Juno Beach"
 +
 
 
<tabber>
 
<tabber>
 
|-|CL CTF=
 
|-|CL CTF=
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**Main: '''2(F)BB(V), 2CV(B), 0-1CVL/CAV, 1-2CL
 
**Main: '''2(F)BB(V), 2CV(B), 0-1CVL/CAV, 1-2CL
 
**Escort: '''1CA(V)/CLT, 1CL, 4DD
 
**Escort: '''1CA(V)/CLT, 1CL, 4DD
* Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|Q|red}}
+
* Route: {{MapRoute|2||I|red|J|blue|K|red|N|pink|O|red|P|red}}
    
|-|AV CTF=
 
|-|AV CTF=
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*The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
 
*The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
   −
==Phase 4 - TP at Gold, Sword, and Juno Beach==
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==Phase 4 - TP==
 +
''"Reinforcing the Beachheads at Gold, Sword, and Juno Beach"
 +
 
 
Phase 4 is a '''"[[Transport Operation]]"''':
 
Phase 4 is a '''"[[Transport Operation]]"''':
 +
*this is a reference to the joint effort to secure and land more transports and armored units on the 3 beaches as they were secured much earlier compared to difficult fight at Omaha. Some armored divisions managed to reach close to Caen on the first day alone.
    
The same boss node as of [[#Phase 3 - Boss]] is faced here, sharing most characteristics, however, the precious phase's fleet cannot be reused.  
 
The same boss node as of [[#Phase 3 - Boss]] is faced here, sharing most characteristics, however, the precious phase's fleet cannot be reused.  
    
<tabber>
 
<tabber>
|-|oui=
+
|-|Heavy Fleet=
 
* TCF:  
 
* TCF:  
 
**Main: '''1-2BBV, 0-1AV/LHA, 0-1DL, 4DD
 
**Main: '''1-2BBV, 0-1AV/LHA, 0-1DL, 4DD
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* Route: {{MapRoute|3||Q|red|O|red|R|red|S|green|P|red}}
 
* Route: {{MapRoute|3||Q|red|O|red|R|red|S|green|P|red}}
   −
|-|????=
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|-|No BBV Fleet=
 
* TCF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 
* TCF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
**Main: '''
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**Main: '''1-2LHA, 0-1AV, 4DD
**Escort: '''
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**Escort: '''1CL, 5DD''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 
* Route: {{MapRoute|3||Q|red|O|red|R|red|S|green|P|red}}
 
* Route: {{MapRoute|3||Q|red|O|red|R|red|S|green|P|red}}
 
</tabber>
 
</tabber>
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*The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
 
*The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
 
*ASW Node Support/ASW LBAS on Node Q
 
*ASW Node Support/ASW LBAS on Node Q
 +
*Send 1 LBAS which contains 4 [[Land Based Bomber]]s to {{MapRoute|O|red|}} and {{MapRoute|R|red|}} each.
 +
**Both O and R have 4 LBAS range.
 +
*Use 2-3 [[Smoke Generator]]s {{Smoke}} at {{MapRoute|R|red}}.
 
*Node R and the boss have [[PT boat]]s and they will require specific set-ups to be defeated:
 
*Node R and the boss have [[PT boat]]s and they will require specific set-ups to be defeated:
 
{{Anti-PT Imp Setups}}
 
{{Anti-PT Imp Setups}}
    
==Phase 4.5 - Unlock the Boss Node==
 
==Phase 4.5 - Unlock the Boss Node==
Once the {{MapRoute|??|red}} Boss unlocked, the following steps have to be performed to unlock the shortcuts:
   
{|class="wikitable"  
 
{|class="wikitable"  
 
! !! W!! U!! X
 
! !! W!! U!! X
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|}
 
|}
   −
<tabber>
  −
|-|Node W=
   
* STF: '''3(F)BB(V), 1CV, 1CAV/CL, 1AV/LHA + 1CAV, 1CL, 4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
* STF: '''3(F)BB(V), 1CV, 1CAV/CL, 1AV/LHA + 1CAV, 1CL, 4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
* Route: {{MapRoute|2||I|red|J|blue|L|pink|U|red|X|red|W|blue}}
+
** Same Fleet as [[#Phase 5 - Operation Fortitude South at Calais|Phase 5 - Boss Chipping]]
*Can be done at once with nodes U & X
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* All the nodes can be reached with 1 sortie.
 +
* Route: {{MapRoute|2||I|red|J|blue|L|pink|T|red|U|red|X|red|W|blue}}
 +
* LBAS range: 6/5
 +
* On U, the enemy is a hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
 +
* Send 1 ASW LBAS to {{MapRoute|I|red}} & {{MapRoute|T|red}} to increase passing rate.
 +
** While also have 1-2 DD that can [[OASW]].
   −
|-|Node U & X=
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==Phase 5 - Boss Chipping==
* Refer to [[#Phase 5 - Boss Chipping]]'s fleet for composition and routing.
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"''Operation Fortitude South at Calais"
*Can be done at once with node W
  −
*LBAS range: 6/5
  −
*On U, the enemy is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
  −
Trivia:
  −
*Node U is in Dieppe which was the site of the first ever allied invasion attempt of Europe during WW2. Sadly it was a military disaster and the Canadian Landing Forces were all defeated.
  −
</tabber>
     −
==Phase 5 - Boss Chipping==
   
See [[#Phase 6 - Boss LD]] for the improved comps to use in Last Dance.
 
See [[#Phase 6 - Boss LD]] for the improved comps to use in Last Dance.
Trivia:
+
 
*The Boss fight is located at Calais which is the shortest crossing from the UK to Mainland Europe as well as what the Germans suspected as the landing site for the allied invasion of Europe
   
<tabber>
 
<tabber>
 
|-|Slow?=
 
|-|Slow?=
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*LBAS range: 6
 
*LBAS range: 6
 
*The use of a [[Special Attack]] is highly advised.
 
*The use of a [[Special Attack]] is highly advised.
 +
*It is highly recommended for Bringing and Using at least  '''3 Smoke Generators'''{{Smoke}} at {{MapRoute|U|red}}.
 +
* Specifically for Chipping, there are installation enemies in addition to the Boss
 +
** It is highly recommended to have some ships fitted for anti-installation combat to take care of the secondary threats.
 
* {{MapRoute|Y|lightblue}} is an '''[[Emergency Anchorage Repair]] node.
 
* {{MapRoute|Y|lightblue}} is an '''[[Emergency Anchorage Repair]] node.
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Once LD has been reached, the following steps have to be performed to debuff the boss and additionally unlock the shortcuts to better reach it:
 
Once LD has been reached, the following steps have to be performed to debuff the boss and additionally unlock the shortcuts to better reach it:
    +
{|
 +
|- style="vertical-align:top"
 +
|
 
{|class="wikitable"  
 
{|class="wikitable"  
!      !! A5  !! B4  !! G    !! H    !! N !! P   !! L !! U    !! X?!! LBAS
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!colspan=2|Shortcut & Debuff
 +
|-
 +
!      !! P
 
|-
 
|-
| Hard  || S? x2|| S? x2|| Reach|| A+ x2|| AS|| A+ x2|| AS|| A+ x2|| S|| AS x3
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| Hard  || A+ x2
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
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| Medium|| ?
 
|-
 
|-
| Easy  || ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
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| Easy  || ?
 
|-
 
|-
| Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
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| Casual|| ?
 +
|}
 +
|
 +
{|class="wikitable"
 +
!colspan=6|Shortcut
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|-
 +
! B4 !! H !! L !! N
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|-
 +
| S x2 || A+ x2 || AS || AS
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|-
 +
| ? || ? || ? || ?
 +
|-
 +
| ? || ? || ? || ?
 +
|-
 +
| ? || ? || ? || ?
 +
|}
 +
|
 +
{|class="wikitable"
 +
!colspan=5|Debuff
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|-
 +
! A5 !! H !! S !! U !! LBAS
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|-
 +
| S x2 || A+ || Reach || A+ x2 || AS x3
 +
|-
 +
| ? || ? || ? || ? || ?
 +
|-
 +
| ? || ? || ? || ? || ?
 +
|-
 +
| ? || ? || ? || ? || ?
 +
|}
 
|}
 
|}
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**Escort: '''1CL, 2DD, 0-3XX
 
**Escort: '''1CL, 2DD, 0-3XX
 
* Route: {{MapRoute|1||C|blue|A3|pink|A5|red}}
 
* Route: {{MapRoute|1||C|blue|A3|pink|A5|red}}
* Similar to [[#Phase 0.5 - Unlock the Boss Node|Phase 0.5]], but now requires 4(F)BB(V) to start from start point {{MapRoute|1|}}.
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* Similar to [[#Phase 0.5 - Unlock the Boss Node]], but now requires 4(F)BB(V) to start from start point {{MapRoute|1|}}.
    
|-|Node B4=
 
|-|Node B4=
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|-|Node G=
 
|-|Node G=
 
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 +
*Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties|
 +
Compositions that have 4 Battleships are needed for assured routing to Node H and G:
 +
* 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD '''SLOW'''
    
|-|Node H=
 
|-|Node H=
 
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 +
*Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties|
 +
Compositions that have 4 Battleships are needed for assured routing to Node H and G:
 +
* 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD
   −
|-|Node N & P=
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|-|Node N, S, & P=
* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
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* Refer to [[#Phase 3 - Boss]] / [[#Phase 4 - TP]]'s fleet for composition and routing.
 +
* Node {{MapRoute|P|red}} needs to be done twice in total for debuff and/or shortcut unlocks.
 +
** Run a TCF Fleet for one of the A rank requirements as TCF is the only fleet that reaches node S.
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** Afterwards, use an STF to secure the other A rank needed for both Armor Debuff and Shortcut.  
    
{|class="wikitable"  
 
{|class="wikitable"  
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|-|Node L=
 
|-|Node L=
* Refer to [[#Phase 5 - Boss Chippin]]'s fleet for composition and routing.
+
* Refer to [[#Phase 5 - Boss Chipping]]'s fleet for composition and routing.
    
{|class="wikitable"  
 
{|class="wikitable"  
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|}
 
|}
   −
|-|Node U & X=
+
|-|Node U=
 
* Refer to [[#Phase 5 - Boss Chipping]]'s fleet for composition and routing.
 
* Refer to [[#Phase 5 - Boss Chipping]]'s fleet for composition and routing.
   −
|-|Node LBAS=
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|-|LBAS=
 
{|class="wikitable"  
 
{|class="wikitable"  
 
!      !! AS
 
!      !! AS
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* Route: {{MapRoute|1||C|blue|C1|red|C2|red|L|pink|X|red|Y|blue|Z|red}}
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|L|pink|X|red|Y|blue|Z|red}}
 
**This fleet is not recommended.
 
**This fleet is not recommended.
 +
 +
|-|Slow Fleet without Shortcut=
 +
* STF: '''SLOW [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''3BB(V), 1CV(B), 0-1CL, 0-1CA(V), 0-1AV
 +
**Escort: '''1CA(V)/AO, 1CL, 4DD
 +
* Route: {{MapRoute|2||I|red|J|blue|L|pink|U|red|X|red|Y|blue|Z|red}}
 +
* Same fleet as Chipping if opted for the regular route without the shortcut.
 +
* It is highly recommended to deploy {{Smoke}} on {{MapRoute|U|red}} to increase the passing rate to the boss.
 +
* Route and Boss Support expedition is highly recommended for this Last Dance.
 +
* Unlike Chipping, Last Dance composition does not have installation enemies.
    
</tabber>
 
</tabber>
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*[[PT boat]]s are present on the boss node, and require specific set-ups to be defeated:
 
*[[PT boat]]s are present on the boss node, and require specific set-ups to be defeated:
 
{{Anti-PT Imp Setups}}
 
{{Anti-PT Imp Setups}}
 +
 +
==Trivia==
 +
This map involves many references to the real operation Neptune:
 +
 +
;Node A5
 +
*This is an anti-installation/landing operation on the island of Guernsey; a strategic location on the Channel Islands. This operation occurred simultaneously with the D-Day Invasion
 +
 +
;Nodes B3 & B4
 +
*This is ASW Sweep around Jersey Island and Saint Malo's Fort de la Conchée; both of which were occupied by Germans and then liberated during the Invasion of Normandy
 +
 +
;Node C3
 +
*Node C3 is in Poole located in Southern England. Poole is the 3rd Largest Embarkation Point during the D-Day Landings. Ships and munition ships came here to resupply and head to the Beaches
 +
 +
;Phase 1
 +
*The reason why a TP phase is the first phase is based on the fact that during the Omaha landings, the first wave were made up of mostly Combat Engineers tasked with clearing the beaches for the landing crafts, Sherman DD's, and LSTs. Sadly most of these units suffered heavy casualties but it is thanks to their sacrifice in clearing the beaches and barbed wires that the succeeding waves were able to land and push in.
 +
 +
;Phase 2
 +
*The 2nd phase being an HP phase might be a reference to the fact that it was via the Second Wave and succeeding waves of landings that the American Elements were able to damage and take over the installations and bunkers at Omaha and Pointe du Hoc
 +
 +
;Node U
 +
*Is in Dieppe which was the site of the first major Allied invasion attempt of Europe during WW2. Sadly it was a military disaster and the Canadian Landing Forces were all defeated.
 +
 +
;Phase 5
 +
*The Boss fight is located at Calais which is the shortest crossing from the UK to Mainland Europe as well as what the Germans suspected as the landing site for the Allied invasion of Europe. This is the location of the diversion and part of Operation Fortitude which was an Allied effort to confuse the Germans.
    
=YY's Guide=
 
=YY's Guide=
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