Changes

Line 35: Line 35:  
** Single / Striking Force Fleet
 
** Single / Striking Force Fleet
 
** STF: Amount of (F)BB(V) ≥ 4
 
** STF: Amount of (F)BB(V) ≥ 4
 +
* Tag requirements: ('''Hard''' only)
 +
** {{Shiplock|{{ROOTPAGENAME}} Tag 1}} 2nd Fleet
 +
** {{Shiplock|{{ROOTPAGENAME}} Tag 11}} American D-Day Landing Force
 
|0 -> 2 = * Meet '''ANY''' of the following requirements:
 
|0 -> 2 = * Meet '''ANY''' of the following requirements:
 
** CTF
 
** CTF
 
** STF: Amount of (F)BB(V) ≤ 3
 
** STF: Amount of (F)BB(V) ≤ 3
tag 9/tag 6
+
* Tag requirements: ('''Hard''' only)
 +
** {{Shiplock|{{ROOTPAGENAME}} Tag 6}} 1st Fleet
 +
** {{Shiplock|{{ROOTPAGENAME}} Tag 9}} British Fleet Main Force
 
|0 -> 3 = * TCF
 
|0 -> 3 = * TCF
tag 10
+
* {{Shiplock|{{ROOTPAGENAME}} Tag 10}} British D-Day Landing Force ('''Hard''' only)
 
}}
 
}}
   Line 56: Line 61:  
*** If Slow fleet, then amount of DD + DE ≥ 4
 
*** If Slow fleet, then amount of DD + DE ≥ 4
 
|A1/pink -> A2/empty = * Meet '''ALL''' of the following requirements:
 
|A1/pink -> A2/empty = * Meet '''ALL''' of the following requirements:
** Amount of CV(B) = 0
+
** Fleet contains either 2(F)BB(V) or 1CV(B)
** Amount of CL + DD ≥ 5?
+
** Amount of CL ≥ 1
 +
** Amount of DD + DE ≥ 3
 +
*** If fleet contains CV(B), then amount of DD + DE 4
 
|A1/pink -> B/battle = * Does not meet the requirements to go to A2
 
|A1/pink -> B/battle = * Does not meet the requirements to go to A2
 
|A2/empty -> A3/pink, B/battle = Active Branching
 
|A2/empty -> A3/pink, B/battle = Active Branching
Line 67: Line 74:  
|C/empty -> A3/pink, C1/battle = Active Branching
 
|C/empty -> A3/pink, C1/battle = Active Branching
 
|C2/battle -> C3/gray = * Route to D or L locked
 
|C2/battle -> C3/gray = * Route to D or L locked
|C2/battle -> D/pink = * Stage 2+: Fixed Routing
+
|C2/battle -> D/pink = * Route to L locked: Fixed Routing
* Stage 4+: Does not meet the requirements to go to L
+
* Route to L unlocked: Does not meet the requirements to go to L
 
|C2/battle -> L/pink = * Meet '''ALL''' of the following requirements:
 
|C2/battle -> L/pink = * Meet '''ALL''' of the following requirements:
** STF  
+
** STF
 
** Fast fleet
 
** Fast fleet
** Fleet contains AR?, AO or Akitsushima Kai
+
** Fleet contains AR, AO or Akitsushima Kai
 
* Note: See part 2 for further routing
 
* Note: See part 2 for further routing
 
|D/pink -> E/red/darkblue = * Does not meet the requirements to go to F
 
|D/pink -> E/red/darkblue = * Does not meet the requirements to go to F
Line 91: Line 98:  
|K/battle -> M/red/darkblue = * Does not meet the requirements to go to N
 
|K/battle -> M/red/darkblue = * Does not meet the requirements to go to N
 
|K/battle -> N/pink =  * Amount of (F)BB(V) ≤ 3
 
|K/battle -> N/pink =  * Amount of (F)BB(V) ≤ 3
|L/pink -> N/pink = ???
+
|L/pink -> N/pink = * Does not meet the requirements to go to T
 
|L/pink -> T/battle = * Route to U is locked
 
|L/pink -> T/battle = * Route to U is locked
* Does not meet the requirements to go to U
+
* Otherwise, meet '''ALL''' of the following requirements:
 +
** (F)BB(V) + CV(B/L) ≤ 5
 +
** Does not meet the requirements to go to U
 
|L/pink -> U/battle = * Route to V is locked, then meet '''ALL''' of the following requirements:
 
|L/pink -> U/battle = * Route to V is locked, then meet '''ALL''' of the following requirements:
** Amount of CL + DD ≥ 5?
+
** (F)BB(V) + CV(B/L) ≤ 5
** Amount of SS(V) = 0
+
** Amount of CL ≥ 2
** If Slow fleet, then amount of CL 2
+
** Amount of DD 3
** If Slow fleet, then amount of DD + DE ≥ 4
+
*** If Slow fleet, then amount of DD + DE ≥ 4
 
* Route to V is unlocked, then meet '''ALL''' of the following requirements:
 
* Route to V is unlocked, then meet '''ALL''' of the following requirements:
** Amount of CL + DD ≥ 5?
+
** Fast fleet
** Amount of SS(V) = 0
+
** (F)BB(V) + CV(B/L) ≤ 5
 
** If Slow fleet, then amount of DD + DE ≥ 4
 
** If Slow fleet, then amount of DD + DE ≥ 4
 
** Does not meet the requirements to go to V
 
** Does not meet the requirements to go to V
Line 109: Line 118:  
** Amount of Yamato-class ships ≤ 1
 
** Amount of Yamato-class ships ≤ 1
 
** Amount of (F)BB(V) + CV(B) ≤ 4
 
** Amount of (F)BB(V) + CV(B) ≤ 4
** Amount of CL + DD 5?
+
** Amount of CL ≥ 2
** CTF: Amount of CV(B) ≤ 2/3?
+
** Amount of DD ≥ 3
 
|L/pink -> X/battle = * Meet '''ALL''' of the following requirements:
 
|L/pink -> X/battle = * Meet '''ALL''' of the following requirements:
 
** Fast+ fleet
 
** Fast+ fleet
 
** Amount of Yamato-class ships = 0
 
** Amount of Yamato-class ships = 0
|N/pink -> O/battle = ???
+
|N/pink -> O/battle = * Routed from K node
|N/pink -> T/battle = ???
+
|N/pink -> T/battle = * Routed from L node
 
|O/battle -> P/battle = * CTF
 
|O/battle -> P/battle = * CTF
 
* STF
 
* STF
 
|O/battle -> R/battle = * TCF
 
|O/battle -> R/battle = * TCF
 
|Q/battle -> N/pink = * Does not meet the requirements to go to O
 
|Q/battle -> N/pink = * Does not meet the requirements to go to O
|Q/battle -> O/battle = * If Slow fleet, then Amount of BBV + CA(V) ≤ 3
+
|Q/battle -> O/battle = * If Slow fleet, then amount of BBV + CA(V) ≤ 3
 
|U/battle -> V/battle = ???
 
|U/battle -> V/battle = ???
 
|U/battle -> X/battle = ???
 
|U/battle -> X/battle = ???
Line 147: Line 156:     
==Phase 0.5 - Unlock the Boss Node==
 
==Phase 0.5 - Unlock the Boss Node==
 +
''"The Channel Islands and Securing the flank for Operation Neptune"
 +
 +
To unlock the first phase, the following steps have to be performed:
 
{|class="wikitable"  
 
{|class="wikitable"  
 
! !! A4!! A5!! B3!! B4!! C3
 
! !! A4!! A5!! B3!! B4!! C3
 
|-
 
|-
| Hard|| S?|| S?|| S?|| S?|| reach
+
| Hard|| S? x2|| A+ x2|| S? || S? x2|| reach
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?|| ?
+
| Medium|| A+ x1|| A+ x2?||A+ x1 || A+ x1||reach
 
|-
 
|-
 
| Easy|| ?|| ?|| ?|| ?|| ?
 
| Easy|| ?|| ?|| ?|| ?|| ?
Line 161: Line 173:  
<tabber>
 
<tabber>
 
|-|Node A4=
 
|-|Node A4=
* Single Fleet/[[Striking Force Fleet]]: '''0-1(F)BB(V), 0-1CV(B/L) 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
+
* Single Fleet/[[Striking Force Fleet]]: '''0-1(F)BB(V), 0-1CVL, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
 
* Route: {{MapRoute|1||A|red|A2|blue|A3|pink|A4|red}}
 
* Route: {{MapRoute|1||A|red|A2|blue|A3|pink|A4|red}}
 
*LBAS range: 3
 
*LBAS range: 3
** Bringing ASW power is required
+
** Bringing ASW setups is required, and/or use ASW Node Support or ASW LBAS as needed
    
|-|Node A5=
 
|-|Node A5=
* Single Fleet/[[Striking Force Fleet]]: '''0-1(F)BB(V), 0-1CV(B/L) 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
+
* STF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
 +
**Main: '''2-3(F)BB(V), 1CV(B/L), 0-1CL, 0-2DD
 +
**Escort: '''1CL, 3-5DD
 
* Route: {{MapRoute|1||C|blue|A3|pink|A5|red}}
 
* Route: {{MapRoute|1||C|blue|A3|pink|A5|red}}
 
*LBAS range: 6
 
*LBAS range: 6
**The enemy is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
+
**The enemy is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized anti-installation gear to be defeated.
    
|-|Node B3 & B4=
 
|-|Node B3 & B4=
* Single Fleet/[[Striking Force Fleet]]: '''0-1(F)BB(V), 0-1CV(B/L) 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
+
* Single Fleet/[[Striking Force Fleet]]: '''0-1(F)BB(V), 0-1CVL, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
 
* Route: {{MapRoute|1||A|red|A2|blue|B|red|B2|blue|B3|red}}
 
* Route: {{MapRoute|1||A|red|A2|blue|B|red|B2|blue|B3|red}}
 
*LBAS range: 6
 
*LBAS range: 6
* Route: {{MapRoute|1||A|red|A2|blue|B|red|B2|blueB4A4|red}}
+
* Route: {{MapRoute|1||A|red|A2|blue|B|red|B2|blue|B4|red}}
 
*LBAS range: 7
 
*LBAS range: 7
** Bringing ASW power is required
+
** Bringing ASW setups is required, and/or use ASW Node Support or ASW LBAS as needed
    
|-|Node C3=
 
|-|Node C3=
* STF: '''2(F)BB(V), 1CVL, 1DD + 1CL, 4DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
+
* STF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
* STF: '''2AV, 1CVL, 2CL, 1DD + 1CL, 5DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
+
**Main: '''2(F)BB(V), 1CVL, 1DD
* TCF: '''2AV, 4DD + 2CL, 5DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
+
**Escort: '''1CL, 4DD
 +
* STF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
 +
**Main: '''2AV, 1CVL, 2CL, 1DD
 +
**Escort: '''1CL, 5DD
 +
* TCF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
 +
**Main: '''2AV, 4DD
 +
**Escort: '''2CL, 5DD
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|C3|green}}
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|C3|green}}
 
+
*you just need to reach the Node C3
 
</tabber>
 
</tabber>
    
==Phase 1 - TP==
 
==Phase 1 - TP==
 +
''"Engineers Landing at Utah, Omaha & Pointe du Hoc"
 +
 
Phase 1 is a '''"[[Transport Operation]]"''':
 
Phase 1 is a '''"[[Transport Operation]]"''':
 
<tabber>
 
<tabber>
 
|-|Light STF=
 
|-|Light STF=
* STF: '''2(F)BB(V), 1-2CVL, 0-1CL, 1-3DD + 0-1CA(V), 1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
+
* STF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
 +
**Main: '''2(F)BB(V), 1-2CVL, 0-1CL, 1-3DD
 +
**Escort: '''0-1CA(V), 1CL, 4-5DD
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|G|green|H|red}}
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|G|green|H|red}}
    
|-|Heavy STF=
 
|-|Heavy STF=
* STF: '''3(F)BB(V), 1CV, 1DD 1AV + 1CA(V), 1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
+
* STF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
 +
**Main: '''3(F)BB(V), 1CV, 1DD 1AV
 +
**Escort: '''1CA(V), 1CL, 4-5DD
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|G|green|H|red}}
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|G|green|H|red}}
    
|-|TCF=
 
|-|TCF=
* STF/TCF: '''1BBV, 1CAV/CL, 4DD + 0-1CAV, 1-2CL, 4DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
+
* STF/TCF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
 +
**Main: '''1BBV, 1CAV/CL, 4DD
 +
**Escort: '''0-1CAV, 1-2CL, 4DD
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|G|green|H|red}}
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|G|green|H|red}}
 
**This fleet is weaker but faster to clear the TP.
 
**This fleet is weaker but faster to clear the TP.
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==Phase 2 - Boss==
 
==Phase 2 - Boss==
The same boss node as of [[#Phase 1 - TP]] is faced here, sharing most characteristics.
+
''"Saving Private Fairy at Utah, Omaha & Pointe du Hoc Landing Operation"
*This means that the precious phase's fleet can be reused.  
+
 
 +
The same boss node as of [[#Phase 1 - TP]] is faced here, sharing most characteristics, notably the locks [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]].
    
<tabber>
 
<tabber>
 
|-|CVL STF=
 
|-|CVL STF=
* STF: '''2FBB, 2CVL, 1CA, 1CL + 1CA(V), 1CL(T), 4DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
+
* STF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
 +
**Main: '''2FBB, 2CVL, 1CA, 1CL
 +
**Escort: '''1CA(V), 1CL(T), 4DD
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|H|red}}
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|H|red}}
    
|-|BB STF=
 
|-|BB STF=
* STF: '''4(F)BB(V), 2CVL, 1DD 1AV + 0-1CA(V), 1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
+
* STF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
 +
**Main: '''4(F)BB(V), 2CVL, 1DD, 1AV
 +
**Escort: '''0-1CA(V), 1CL, 4-5DD
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|H|red}}
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|H|red}}
    
|-|TCF=
 
|-|TCF=
* STF/TCF: '''1CVL, 1AV, 4DD + 1CA(V), 1CL, 4DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
+
* STF/TCF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
 +
**Main: '''1CVL, 1AV, 4DD
 +
**Escort: '''1CA(V), 1CL, 4DD
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|H|red}}
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|H|red}}
 
</tabber>
 
</tabber>
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==Phase 3 - Boss==
 
==Phase 3 - Boss==
 +
''"Boss Showdown against the Atlantic Wall at Gold, Sword, and Juno Beach"
 +
 
<tabber>
 
<tabber>
 
|-|CL CTF=
 
|-|CL CTF=
* CTF: '''2(F)BB(V), 2CV(B), 0-1CVL/CAV, 1-2CL + 1CA(V)/CLT, 1CL, 4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
* CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
* Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|Q|red}}
+
**Main: '''2(F)BB(V), 2CV(B), 0-1CVL/CAV, 1-2CL
 +
**Escort: '''1CA(V)/CLT, 1CL, 4DD
 +
* Route: {{MapRoute|2||I|red|J|blue|K|red|N|pink|O|red|P|red}}
    
|-|AV CTF=
 
|-|AV CTF=
* CTF: '''2(F)BB(V), 2CV(B), 1CAV/CL, 1AV + 1CA(V)/CLT, 1CL, 4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
* CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''2(F)BB(V), 2CV(B), 1CAV/CL, 1AV
 +
**Escort: '''1CA(V)/CLT, 1CL, 4DD
 
* Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|Q|red}}
 
* Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|Q|red}}
 
</tabber>
 
</tabber>
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==Phase 4 - TP==
 
==Phase 4 - TP==
 +
''"Reinforcing the Beachheads at Gold, Sword, and Juno Beach"
 +
 
Phase 4 is a '''"[[Transport Operation]]"''':
 
Phase 4 is a '''"[[Transport Operation]]"''':
 +
*this is a reference to the joint effort to secure and land more transports and armored units on the 3 beaches as they were secured much earlier compared to difficult fight at Omaha. Some armored divisions managed to reach close to Caen on the first day alone.
    
The same boss node as of [[#Phase 3 - Boss]] is faced here, sharing most characteristics, however, the precious phase's fleet cannot be reused.  
 
The same boss node as of [[#Phase 3 - Boss]] is faced here, sharing most characteristics, however, the precious phase's fleet cannot be reused.  
    
<tabber>
 
<tabber>
|-|oui=
+
|-|Heavy Fleet=
* TCF: '''1-2BBV, 0-1AV/LHA, 0-1DL, 4DD+ 0-1CA(V), 1-2CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
* TCF:
 +
**Main: '''1-2BBV, 0-1AV/LHA, 0-1DL, 4DD
 +
**Escort: '''0-1CA(V), 1-2CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 
* Route: {{MapRoute|3||Q|red|O|red|R|red|S|green|P|red}}
 
* Route: {{MapRoute|3||Q|red|O|red|R|red|S|green|P|red}}
   −
|-|????=
+
|-|No BBV Fleet=
* TCF: '''??''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
* TCF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
**Main: '''1-2LHA, 0-1AV, 4DD
 +
**Escort: '''1CL, 5DD''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 
* Route: {{MapRoute|3||Q|red|O|red|R|red|S|green|P|red}}
 
* Route: {{MapRoute|3||Q|red|O|red|R|red|S|green|P|red}}
 
</tabber>
 
</tabber>
Line 260: Line 308:  
*LBAS range: 5
 
*LBAS range: 5
 
*The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
 
*The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
 +
*ASW Node Support/ASW LBAS on Node Q
 +
*Send 1 LBAS which contains 4 [[Land Based Bomber]]s to {{MapRoute|O|red|}} and {{MapRoute|R|red|}} each.
 +
**Both O and R have 4 LBAS range.
 +
*Use 2-3 [[Smoke Generator]]s {{Smoke}} at {{MapRoute|R|red}}.
 +
*Node R and the boss have [[PT boat]]s and they will require specific set-ups to be defeated:
 +
{{Anti-PT Imp Setups}}
    
==Phase 4.5 - Unlock the Boss Node==
 
==Phase 4.5 - Unlock the Boss Node==
Once the {{MapRoute|??|red}} Boss unlocked, the following steps have to be performed to unlock the shortcuts:
   
{|class="wikitable"  
 
{|class="wikitable"  
 
! !! W!! U!! X
 
! !! W!! U!! X
 
|-
 
|-
| Hard|| reach x2|| A+ x2|| S
+
| Hard|| Reach x2|| A+ x2|| S
 
|-
 
|-
| Medium|| ?|| ?|| ?
+
| Medium|| Reach x1|| A+ x2|| S
 
|-
 
|-
 
| Easy|| ?|| ?|| ?
 
| Easy|| ?|| ?|| ?
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|}
 
|}
   −
<tabber>
  −
|-|Node W=
   
* STF: '''3(F)BB(V), 1CV, 1CAV/CL, 1AV/LHA + 1CAV, 1CL, 4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
* STF: '''3(F)BB(V), 1CV, 1CAV/CL, 1AV/LHA + 1CAV, 1CL, 4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
* Route: {{MapRoute|2||I|red|J|blue|L|pink|U|red|X|red|W|blue}}
+
** Same Fleet as [[#Phase 5 - Operation Fortitude South at Calais|Phase 5 - Boss Chipping]]
*Can be done at once with nodes U & X
+
* All the nodes can be reached with 1 sortie.
 +
* Route: {{MapRoute|2||I|red|J|blue|L|pink|T|red|U|red|X|red|W|blue}}
 +
* LBAS range: 6/5
 +
* On U, the enemy is a hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
 +
* Send 1 ASW LBAS to {{MapRoute|I|red}} & {{MapRoute|T|red}} to increase passing rate.
 +
** While also have 1-2 DD that can [[OASW]].
   −
|-|Node U & X=
+
==Phase 5 - Boss Chipping==
* Refer to [[#Phase 5 - Boss Chipping]]'s fleet for composition and routing.
+
"''Operation Fortitude South at Calais"
*Can be done at once with node W
  −
*LBAS range: 6/5
  −
*On U, the enemy is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
     −
</tabber>
+
See [[#Phase 6 - Boss LD]] for the improved comps to use in Last Dance.
   −
==Phase 5 - Boss Chipping==
  −
See [[#Phase 6 - Boss LD]] for the improved comps to use in Last Dance.
   
<tabber>
 
<tabber>
 
|-|Slow?=
 
|-|Slow?=
* STF: '''3(F)BB(V), 1CV(B), 1CAV/AV, 1CL + 1CA(V)/AO, 1CL, 4DD (SLOW)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
* STF: '''SLOW [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''3(F)BB(V), 1CV(B), 1CAV/AV, 1CL
 +
**Escort: '''1CA(V)/AO, 1CL, 4DD
 
* Route: {{MapRoute|2||I|red|J|blue|L|pink|U|red|X|red|Y|blue|Z|red}}
 
* Route: {{MapRoute|2||I|red|J|blue|L|pink|U|red|X|red|Y|blue|Z|red}}
 
**Any AO must be Kai
 
**Any AO must be Kai
    
|-|Fast?=
 
|-|Fast?=
* STF: '''3(F)BB(V), 1CV(B), 1CAV/AV/LHA, 1CL + 1CA(V), 1CL, 4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
* STF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''3(F)BB(V), 1CV(B), 1CAV/AV/LHA, 1CL
 +
**Escort: '''1CA(V), 1CL, 4DD
 
* Route: {{MapRoute|2||I|red|J|blue|L|pink|U|red|X|red|Z|red}}
 
* Route: {{MapRoute|2||I|red|J|blue|L|pink|U|red|X|red|Z|red}}
   Line 304: Line 359:  
*LBAS range: 6
 
*LBAS range: 6
 
*The use of a [[Special Attack]] is highly advised.
 
*The use of a [[Special Attack]] is highly advised.
* {{MapRoute|Y|lightblue}} is an '''[[Emergency Anchorage Repair]] node'''
+
*It is highly recommended for Bringing and Using at least  '''3 Smoke Generators'''{{Smoke}} at {{MapRoute|U|red}}.
 +
* Specifically for Chipping, there are installation enemies in addition to the Boss
 +
** It is highly recommended to have some ships fitted for anti-installation combat to take care of the secondary threats.
 +
* {{MapRoute|Y|lightblue}} is an '''[[Emergency Anchorage Repair]] node.
    
==Phase 5.5 - Unlock the Shortcuts + Debuff==
 
==Phase 5.5 - Unlock the Shortcuts + Debuff==
 
Once LD has been reached, the following steps have to be performed to debuff the boss and additionally unlock the shortcuts to better reach it:
 
Once LD has been reached, the following steps have to be performed to debuff the boss and additionally unlock the shortcuts to better reach it:
    +
{|
 +
|- style="vertical-align:top"
 +
|
 
{|class="wikitable"  
 
{|class="wikitable"  
!       !! A5 !! B4 !! H !! L !! N !! P!! U /or/ X!! LBAS
+
!colspan=2|Shortcut & Debuff
 
|-
 
|-
| Hard  || S? x2|| S? x2|| A+ x2?|| AS|| AS|| A+ x2? if STF<br>A+ x1 if TCF|| A+ x2 /or/ S x2|| AS x3?
+
!      !! P
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
+
| Hard  || A+ x2
 
|-
 
|-
| Easy  || ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
+
| Medium|| ?
 
|-
 
|-
| Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
+
| Easy  || ?
 +
|-
 +
| Casual|| ?
 +
|}
 +
|
 +
{|class="wikitable"
 +
!colspan=6|Shortcut
 +
|-
 +
! B4 !! H !! L !! N
 +
|-
 +
| S x2 || A+ x2 || AS || AS
 +
|-
 +
| ? || ? || ? || ?
 +
|-
 +
| ? || ? || ? || ?
 +
|-
 +
| ? || ? || ? || ?
 +
|}
 +
|
 +
{|class="wikitable"
 +
!colspan=5|Debuff
 +
|-
 +
! A5 !! H !! S !! U !! LBAS
 +
|-
 +
| S x2 || A+ || Reach || A+ x2 || AS x3
 +
|-
 +
| ? || ? || ? || ? || ?
 +
|-
 +
| ? || ? || ? || ? || ?
 +
|-
 +
| ? || ? || ? || ? || ?
 +
|}
 
|}
 
|}
    
<tabber>
 
<tabber>
 
|-|Node A5=
 
|-|Node A5=
* Refer to [[#Phase 0.5 - Unlock the Boss Node]]'s fleet for composition and routing.
+
* STF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
 +
**Main: '''4(F)BB(V), 1CV(B/L), 0-1XX
 +
**Escort: '''1CL, 2DD, 0-3XX
 +
* Route: {{MapRoute|1||C|blue|A3|pink|A5|red}}
 +
* Similar to [[#Phase 0.5 - Unlock the Boss Node]], but now requires 4(F)BB(V) to start from start point {{MapRoute|1|}}.
    
|-|Node B4=
 
|-|Node B4=
* Refer to [[#Phase 0.5 - Unlock the Boss Node]]'s fleet for composition and routing.
+
* Refer to [[#Phase 0.5 - Unlock the Boss Node]]'s fleets for compositions and routings.
 +
 
 +
|-|Node G=
 +
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 +
*Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties|
 +
Compositions that have 4 Battleships are needed for assured routing to Node H and G:
 +
* 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD '''SLOW'''
    
|-|Node H=
 
|-|Node H=
 
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 +
*Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties|
 +
Compositions that have 4 Battleships are needed for assured routing to Node H and G:
 +
* 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD
   −
|-|Node L=
+
|-|Node N, S, & P=
* Refer to [[#Phase 5 - Boss Chippin]]'s fleet for composition and routing.
+
* Refer to [[#Phase 3 - Boss]] / [[#Phase 4 - TP]]'s fleet for composition and routing.
 +
* Node {{MapRoute|P|red}} needs to be done twice in total for debuff and/or shortcut unlocks.
 +
** Run a TCF Fleet for one of the A rank requirements as TCF is the only fleet that reaches node S.
 +
** Afterwards, use an STF to secure the other A rank needed for both Armor Debuff and Shortcut.  
    
{|class="wikitable"  
 
{|class="wikitable"  
Line 346: Line 454:  
|}
 
|}
   −
|-|Node N & P=
+
|-|Node L=
* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
+
* Refer to [[#Phase 5 - Boss Chipping]]'s fleet for composition and routing.
    
{|class="wikitable"  
 
{|class="wikitable"  
Line 364: Line 472:  
* Refer to [[#Phase 5 - Boss Chipping]]'s fleet for composition and routing.
 
* Refer to [[#Phase 5 - Boss Chipping]]'s fleet for composition and routing.
   −
|-|Node LBAS=
+
|-|LBAS=
 
{|class="wikitable"  
 
{|class="wikitable"  
 
!      !! AS
 
!      !! AS
Line 402: Line 510:  
<tabber>
 
<tabber>
 
|-|Fast South STF=
 
|-|Fast South STF=
* STF: '''3(F)BB(V), 1CV(B), 1CAV, 1CL + 1CA(V), 1CL, 0-1CLT, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
* STF: '''FAST [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''3(F)BB(V), 1CV(B), 1CAV, 1CL
 +
**Escort: '''1CA(V), 1CL, 0-1CLT, 3-4DD
 
* Route: {{MapRoute|2||I|red|J|blue|L|pink|V|red|X|red|Z|red}}
 
* Route: {{MapRoute|2||I|red|J|blue|L|pink|V|red|X|red|Z|red}}
    
|-|Fast South CTF=
 
|-|Fast South CTF=
* CTF: '''2(F)BB(V), 2CV(B), 1CAV, 1CL + 1CA(V), 1CL, 1CLT, 3DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
* CTF: '''FAST [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''2(F)BB(V), 2CV(B), 1CAV, 1CL
 +
**Escort: '''1CA(V), 1CL, 1CLT, 3DD
 +
* Route: {{MapRoute|2||I|red|J|blue|L|pink|V|red|X|red|Z|red}}
 +
 
 +
 
 +
|-|Double Touch=
 +
* STF: '''FAST [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''2(F)BB(V), 2CVL, 2CL
 +
**Escort: '''2(F)BB, 1CL, 3DD
 
* Route: {{MapRoute|2||I|red|J|blue|L|pink|V|red|X|red|Z|red}}
 
* Route: {{MapRoute|2||I|red|J|blue|L|pink|V|red|X|red|Z|red}}
 +
 +
**The use of [[Special Attack]] in both fleets is highly advised.
    
|-|Fast North=
 
|-|Fast North=
* STF: '''3(F)BB(V), 1CV(B), 1AR/AV, 1CL + 1CA(V), 1CL, 4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
* STF: '''FAST [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''3(F)BB(V), 1CV(B), 1AR/AV, 1CL
 +
**Escort: '''1CA(V), 1CL, 4DD
 
* Route: {{MapRoute|2||I|red|J|blue|L|pink|V|red|X|red|Y|blue|Z|red}}
 
* Route: {{MapRoute|2||I|red|J|blue|L|pink|V|red|X|red|Y|blue|Z|red}}
 
**AV/AR must be Kai
 
**AV/AR must be Kai
Line 416: Line 539:     
|-|Point 1=
 
|-|Point 1=
* STF: '''4FBB, 1AV, 1CL + 1CAV, 1CL, 4DD (FAST+)''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
+
* STF: '''FAST+ [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]
 +
**Main: '''4FBB, 1AV, 1CL
 +
**Escort: '''1CAV, 1CL, 4DD
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|L|pink|X|red|Y|blue|Z|red}}
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|L|pink|X|red|Y|blue|Z|red}}
 
**This fleet is not recommended.
 
**This fleet is not recommended.
 +
 +
|-|Slow Fleet without Shortcut=
 +
* STF: '''SLOW [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''3BB(V), 1CV(B), 0-1CL, 0-1CA(V), 0-1AV
 +
**Escort: '''1CA(V)/AO, 1CL, 4DD
 +
* Route: {{MapRoute|2||I|red|J|blue|L|pink|U|red|X|red|Y|blue|Z|red}}
 +
* Same fleet as Chipping if opted for the regular route without the shortcut.
 +
* It is highly recommended to deploy {{Smoke}} on {{MapRoute|U|red}} to increase the passing rate to the boss.
 +
* Route and Boss Support expedition is highly recommended for this Last Dance.
 +
* Unlike Chipping, Last Dance composition does not have installation enemies.
    
</tabber>
 
</tabber>
Line 427: Line 562:  
{{Anti-PT Imp Setups}}
 
{{Anti-PT Imp Setups}}
   −
=YY's Guide=
+
==Trivia==
 +
This map involves many references to the real operation Neptune:
 +
 
 +
;Node A5
 +
*This is an anti-installation/landing operation on the island of Guernsey; a strategic location on the Channel Islands. This operation occurred simultaneously with the D-Day Invasion
 +
 
 +
;Nodes B3 & B4
 +
*This is ASW Sweep around Jersey Island and Saint Malo's Fort de la Conchée; both of which were occupied by Germans and then liberated during the Invasion of Normandy
 +
 
 +
;Node C3
 +
*Node C3 is in Poole located in Southern England. Poole is the 3rd Largest Embarkation Point during the D-Day Landings. Ships and munition ships came here to resupply and head to the Beaches
 +
 
 +
;Phase 1
 +
*The reason why a TP phase is the first phase is based on the fact that during the Omaha landings, the first wave were made up of mostly Combat Engineers tasked with clearing the beaches for the landing crafts, Sherman DD's, and LSTs. Sadly most of these units suffered heavy casualties but it is thanks to their sacrifice in clearing the beaches and barbed wires that the succeeding waves were able to land and push in.
   −
=Historical Bonuses=
+
;Phase 2
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}
+
*The 2nd phase being an HP phase might be a reference to the fact that it was via the Second Wave and succeeding waves of landings that the American Elements were able to damage and take over the installations and bunkers at Omaha and Pointe du Hoc
   −
====Ship Bonuses====
+
;Node U
??
+
*Is in Dieppe which was the site of the first major Allied invasion attempt of Europe during WW2. Sadly it was a military disaster and the Canadian Landing Forces were all defeated.
   −
====Equipment Bonuses====
+
;Phase 5
??
+
*The Boss fight is located at Calais which is the shortest crossing from the UK to Mainland Europe as well as what the Germans suspected as the landing site for the Allied invasion of Europe. This is the location of the diversion and part of Operation Fortitude which was an Allied effort to confuse the Germans.
   −
====[[Debuff]]====
+
=YY's Guide=
??
 
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