Line 24: |
Line 24: |
| ==Branching Table== | | ==Branching Table== |
| {{MapBranchingTable | | {{MapBranchingTable |
− | |title = E-6 Branching Rules | + | |title = E-6 Branching Rules (Start Points) ▼/▲ |
− | |id = ??? | + | |id = 57-6a |
− | |order = ??? | + | |0 -> 1 = * Single / Striking Force Fleet |
− | |?? -> ?? = | + | * European Expedition Advance Force {{Shiplock|{{ROOTPAGENAME}} Tag 7}} only ('''Normal / Hard''') |
| + | |0 -> 2 = * Start Point 3 locked: Combined Fleet |
| + | * After Start Point 3 is unlocked, meet '''ANY''' of the following requirements: |
| + | ** STF |
| + | ** CTF: Amount of (F)BB(V) ≥ 3 |
| + | ** CTF: Amount of CV(B/L) ≥ 3 |
| + | * Tag requirements: ('''Normal / Hard''') |
| + | ** 1st Fleet {{Shiplock|{{ROOTPAGENAME}} Tag 6}} |
| + | ** British Navy Main Force {{Shiplock|{{ROOTPAGENAME}} Tag 9}} |
| + | |0 -> 3 = * Meet '''ALL''' of the following requirements: |
| + | * CTF: Amount of (F)BB(V) ≤ 2 |
| + | * CTF: Amount of CV(B/L) ≤ 2 |
| + | * TCF: All |
| + | * British D-Day Landing Force {{Shiplock|{{ROOTPAGENAME}} Tag 10}} only ('''Normal / Hard''') |
| + | }} |
| + | |
| + | {{MapBranchingTable |
| + | |title = E-6 Branching Rules (Start Point 1) ▼/▲ |
| + | |id = 57-6b |
| + | |order = 1,A,B,F |
| + | |1 -> A/empty = * Meet '''ALL''' of the following requirements: |
| + | ** If Slow fleet, then amount of CV(B) ≤ 1 |
| + | ** Amount of CL ≥ 1 |
| + | ** Amount of DD ≥ 2 |
| + | |1 -> A1/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of DD ≥ 3 |
| + | ** If Slow fleet, then amount of CL ≥ 1 |
| + | |1 -> A2/pink = * Does not meet the requirements to go to A or A1 |
| + | |A/empty -> B/battle, C/battle = Active Branching |
| + | |B/battle -> D/pink = * Does not meet the requirements to go to D or E |
| + | |B/battle -> E/battle = * Meet '''ALL''' of the following requirements: |
| + | ** If Slow fleet, then amount of CV(B) ≤ 1 |
| + | ** Amount of DD ≥ 2 |
| + | ** Does not meet the requirements to go to F |
| + | |B/battle -> F/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of CV(B/L) ≤ 1 |
| + | ** Amount of CL ≥ 1 |
| + | ** Amount of DD ≥ 3 |
| + | |F/battle -> G/empty = * Fail the LoS check |
| + | |F/battle -> H/battle = * Pass the LoS check |
| + | }} |
| | | |
| + | {{MapBranchingTable |
| + | |title = E-6 Branching Rules (Start Point 2) ▼/▲ |
| + | |id = 57-6c |
| + | |order = I,J1,J2,K,L,M,O |
| + | |I/battle -> J/battle = * Meet '''ALL''' of the following requirements: |
| + | ** If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 4 |
| + | ** If Slow fleet, then amount of CV(B) ≤ 2 |
| + | ** Amount of CL + DD ≥ 5 |
| + | ** Amount of DD ≥ 3 |
| + | |I/battle -> J1/red/darkblue = |
| + | |J1/red/darkblue -> J/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of SS(V) = 0 |
| + | ** Amount of CL ≥ 2 |
| + | ** Amount of DD ≥ 4 |
| + | |J1/red/darkblue -> J2/pink = * Does not meet the requirements to go to J |
| + | |J1/red/darkblue -> W/battle = * Routed from L node |
| + | |J2/pink -> J/battle = * Routed from J1 |
| + | |J2/pink -> W/battle = * Routed from L |
| + | |K/empty -> L/battle, M/pink = Active Branching |
| + | |L/battle -> J1/red/darkblue = * STF |
| + | |L/battle -> J2/pink = * CTF |
| + | |M/pink -> N/empty = * Fail the LoS check |
| + | |M/pink -> O/battle = * Pass the LoS check |
| + | |O/battle -> P/pink = * Does not meet the requirements to go to Q |
| + | |O/battle -> Q/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB(V) ≤ 3 |
| + | ** Amount of CV(B) ≤ 2 |
| + | ** If slow fleet, then amount of CL ≥ 2 |
| + | }} |
| + | |
| + | {{MapBranchingTable |
| + | |title = E-6 Branching Rules (Start Point 3) ▼/▲ |
| + | |id = 57-6d |
| + | |order = R,U,X |
| + | |R/battle -> S/red/darkblue = * Does not meet the requirements to go to T |
| + | |R/battle -> T/pink = * Meet '''ALL''' of the following requirements: |
| + | ** If slow fleet, then amount of CV(B) ≤ 1 |
| + | ** If slow fleet, then amount of (F)BB(V) + CV(B) ≤ 2 |
| + | ** Amount of CL + DD ≥ 5 |
| + | ** Amount of DD ≥ 3? |
| + | |U/battle -> V/gray = * Meet '''ALL''' of the following requirements: |
| + | ** CTF/TCF: Fleet contains AR, AO or Akitsushima Kai |
| + | ** CTF: Amount of AO + AR + AS + AV+ LHA ≥ 4 |
| + | |U/battle -> X/battle = * Does not meet the requirements to go to V |
| + | |X/battle -> V/gray = * Fleet contains AR, AO or Akitsushima Kai |
| + | * Pass the LoS check |
| + | |X/battle -> Y/empty = * Fail the LoS check |
| + | |X/battle -> Z/battle = * Pass the LoS check |
| + | * Does not meet the requirements to go to V |
| }} | | }} |
| | | |
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| ==Map overview== | | ==Map overview== |
| E6 is a Combined fleet three-phase map consisting of two transport and three boss phases. | | E6 is a Combined fleet three-phase map consisting of two transport and three boss phases. |
− | * 3 [[LBAS]] are available on this map: | + | * 3 [[LBAS]] are available on this map, only 2 can be set on '''Sortie''', the other being limited to '''Defense'''. |
− | ** Initially, ???
| |
− | ** After Phase ???
| |
| | | |
| *This map uses 4 locks: | | *This map uses 4 locks: |
Line 46: |
Line 133: |
| * An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|V|lightblue}} | | * An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|V|lightblue}} |
| * '''[[Node|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|J1|darkorange|S|darkorange}} | | * '''[[Node|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|J1|darkorange|S|darkorange}} |
| + | * {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|C2|red|Q|red}} |
| | | |
| ==Phase 0.5 - Unlock the Boss Node== | | ==Phase 0.5 - Unlock the Boss Node== |
Line 51: |
Line 139: |
| ! !! B!! C2 | | ! !! B!! C2 |
| |- | | |- |
− | | Hard|| S|| A+ | + | | Hard|| S x2 || A+ x3 |
| |- | | |- |
− | | Medium|| ?|| ? | + | | Medium|| A+ x2|| A+ x2 |
| |- | | |- |
− | | Easy|| ?|| ? | + | | Easy|| A+ x2|| A+ x2 |
| |- | | |- |
− | | Casual|| ?|| ? | + | | Casual|| A+ x2|| A+ x2 |
| |} | | |} |
| | | |
| <tabber> | | <tabber> |
− | |-|Node ?= | + | |-|Node B= |
− | * Refer to [[#??]]'s fleet for composition and routing. | + | * Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing. |
− | | + | *ASW power is required. |
− | |-|Node ??=
| |
− | * Refer to [[#??]]'s fleet for composition and routing. | |
| | | |
| + | |-|Node C2= |
| + | * Refer to [[#Phase 1 - Boss]]'s fleet for composition. |
| + | * Route: {{MapRoute|1||A|blue|C|red|C1|red|C2|red}} |
| + | **The enemy includes hard skin [[Installation]]s ([[Pillbox]]es) and requires specialized equipment to defeat. |
| </tabber> | | </tabber> |
| | | |
| ==Phase 1 - Boss== | | ==Phase 1 - Boss== |
− | <tabber>
| + | * [[Striking Force Fleet]]: '''1(F)BB(V), 1CV(B/L), 0-1CA(V), 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] |
− | |-|?= | + | * Route: {{MapRoute|1||A|blue|B|red|F|red|H|red}} |
− | | + | * Can consider using 1 ASW LBAS to {{MapRoute|B|red}} to increase the passing rate. |
− | |-|??= | + | ** Only 1 LBAS is needed for {{MapRoute|H|red}} |
− | | + | * LBAS Range = 7 to boss AP/AS = 234/516 |
− | </tabber>
| |
− | | |
| | | |
| ==Phase 1.5 - Unlock the Boss Node== | | ==Phase 1.5 - Unlock the Boss Node== |
| {|class="wikitable" | | {|class="wikitable" |
− | ! !! ??!! ??!! ?? | + | ! !! L!! M |
| |- | | |- |
− | | Hard|| ?|| ?|| ? | + | | Hard|| S x2|| AS x2 |
| |- | | |- |
− | | Medium|| ?|| ?|| ? | + | | Medium|| A+ x2|| AS x2 |
| |- | | |- |
− | | Easy|| ?|| ?|| ? | + | | Easy|| ?|| ? |
| |- | | |- |
− | | Casual|| ?|| ?|| ? | + | | Casual|| ?|| ? |
| |} | | |} |
| | | |
| <tabber> | | <tabber> |
− | |-|Node ?= | + | |-|Node L= |
− | * Refer to [[#??]]'s fleet for composition and routing. | + | * Refer to [[#Phase 2 - Boss]]'s fleet for composition. |
− | | + | * Route: {{MapRoute|2||I|red|J|red|K|blue|L|red}} |
− | |-|Node ??= | + | **ASW power is required. |
− | * Refer to [[#??]]'s fleet for composition and routing.
| |
− | | |
− | |-|Node ???= | |
− | * Refer to [[#??]]'s fleet for composition and routing. | |
| | | |
| + | |-|Node M= |
| + | * Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. |
| + | {|class="wikitable" |
| + | ! !! AS |
| + | |- |
| + | |Hard || 336 |
| + | |- |
| + | |Medium|| 219 |
| + | |- |
| + | |Easy || 150 |
| + | |- |
| + | |Casual|| 99 |
| + | |} |
| </tabber> | | </tabber> |
| | | |
| ==Phase 2 - Boss== | | ==Phase 2 - Boss== |
| <tabber> | | <tabber> |
− | |-|?= | + | |-|STF= |
| + | * STF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| + | **Main: '''3(F)BB(V), 1CV(B), 1CAV/CL/AV, 1CL |
| + | **Escort: '''1CA(V)/AV/LHA, 1CL, 0-1CLT, 4-5DD |
| + | * Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|Q|red}} |
| + | **The use of a [[Special Attack]] is recommended. |
| + | **If no CL is used in the main fleet, will pass through an air node at {{MapRoute|P|pink}}. |
| | | |
− | |-|??= | + | |-|Mixed CTF= |
| + | * CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| + | **Main: '''2(F)BB(V) 2CV(B), 1CVL/CA(V)/AV/DD, 1CL |
| + | **Escort: '''0-1CA(V), 1CL, 0-1CLT, 3-4DD |
| + | * Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|Q|red}} |
| + | **The use of a [[Special Attack]] is recommended. |
| + | **If no CL is used in the main fleet, will pass through an air raid at {{MapRoute|P|pink}}. |
| + | |
| + | |-|Carrier CTF= |
| + | * CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| + | **Main: '''4CV(B), 1CAV, 1CL |
| + | **Escort: '''1CA(V), 1CL, 0-1CLT, 3-4DD |
| + | * Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|P|pink|Q|red}} |
| + | **If Slow or <5 CL+DD, will pass through extra battles at {{MapRoute|J1|darkorange|J2|pink}} |
| | | |
| </tabber> | | </tabber> |
− | | + | *The boss is a hard skin [[Installation]] ([[Pillbox]]) and requires specialized equipment to defeat. |
| | | |
| ==Phase 2.5 - Unlock the Boss Node== | | ==Phase 2.5 - Unlock the Boss Node== |
| {|class="wikitable" | | {|class="wikitable" |
− | ! !! ??!! ??!! ?? | + | ! !! V |
| |- | | |- |
− | | Hard|| ?|| ?|| ? | + | | Hard|| Reach |
| |- | | |- |
− | | Medium|| ?|| ?|| ? | + | | Medium|| Reach |
| |- | | |- |
− | | Easy|| ?|| ?|| ? | + | | Easy|| Reach |
| |- | | |- |
− | | Casual|| ?|| ?|| ? | + | | Casual|| Reach |
| |} | | |} |
| + | |
| + | Node {{MapRoute|V|lightblue}}: |
| | | |
| <tabber> | | <tabber> |
− | |-|Node ?= | + | |-|Safe TCF= |
− | * Refer to [[#??]]'s fleet for composition and routing. | + | * TCF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| + | **Main: '''1AV/CAV/CL, 0-1 CL, 4DD |
| + | **Escort: '''1CA(V)/CL/CLT, 1CL, 2-4DD |
| + | * Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}} |
| + | **It is possible to only use 8 ships |
| + | **Here, the additional DD that will be locked should be [[Landing Equipment]] capable so as to reuse them on E-7 Phase 4 |
| | | |
− | |-|Node ??= | + | |-|Kuso TCF= |
− | * Refer to [[#??]]'s fleet for composition and routing. | + | * TCF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| + | **Main: '''4DD/DE |
| + | **Escort: '''1CL, 3DD/DE |
| + | * Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}} |
| + | **This is the lightest possible fleet and should utilize Lv1/worthless ships that can be sacrificed, |
| + | **It is recommended that 1 of these ships be intended for [[#Phase 3 - Boss]], to guarantee the [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] lock. |
| | | |
− | |-|Node ???= | + | |-|CTF= |
− | * Refer to [[#??]]'s fleet for composition and routing. | + | * Refer to [[#Phase 3 - Boss]]'s fleet for composition. |
| + | * Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}} |
| + | * Route: {{MapRoute|3||R|red|S|darkOrange|T|pink|U|red|V|blue}} |
| + | Using a CTF is possible but: |
| + | *There is a '''max''' of 2CV(B), any more will begin at start point 2 and receive that lock |
| + | *To prevent accidentally applying the wrong tag, it is recommended to pre-tag some ships on the [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] lock, using the previously mentioned methods. |
| + | *Fleet sample: 2(F)BB(V), 2CV(B), 2LHA/AV + 1AR/AO/[[Akitsushima]], 1LHA/AV, 1CA/CLT, 1CL, 2DD |
| + | **AR/AO/AV must be Kai or better remodel. |
| | | |
| </tabber> | | </tabber> |
− |
| |
| | | |
| ==Phase 3 - Boss== | | ==Phase 3 - Boss== |
| <tabber> | | <tabber> |
− | |-|?= | + | |-|Aux Heavy= |
| + | * CTF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| + | **Main: '''2(F)BB(V), 2CV(B), 1AV/LHA, 1LHA |
| + | **Escort: '''1CL, 0-1CLT/1CA(V), 2-3DD, 2AV/AO/LHA |
| + | * Route: {{MapRoute|3||R|red|S|darkorange|T|pink|U|red|V|blue|Z|red}} |
| | | |
− | |-|??=
| + | *This is the most recommended fleet |
| | | |
− | </tabber>
| + | |-|Heavy= |
| + | * CTF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| + | **Main: '''2(F)BB(V), 2CV(B), 1CAV, 1CL |
| + | **Escort: '''1CA(V), 1CL, 1CLT, 3DD |
| + | * Route: {{MapRoute|3||R|red|S|darkorange|T|pink|U|red|X|red|Z|red}} |
| | | |
| + | |-|Aux Light= |
| + | * CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| + | **Main: '''1FBB, 2CV(B), 1DD, 2AV |
| + | **Escort: '''1CL, 3DD, 1AO, 1AV |
| + | * Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue|Z|red}} |
| | | |
| + | |-|Light= |
| + | * CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| + | **Main: '''2(F)BB(V), 2CV(B), 1CAV, 1CL |
| + | **Escort: '''1CL, 3DD, 1AO, 1AV |
| + | * Route: {{MapRoute|3||R|red|T|pink|U|red|X|red|V|blue|Z|red}} |
| | | |
| + | </tabber> |
| + | *LBAS range: 3 |
| + | *The use of a [[Special Attack]] is highly advised. |
| + | *It is possible to force the {{MapRoute|U|red|V|blue}} routing by using 4 "Aux" (AS/AV/AO/LHA/AR) at Kai+, with at least any 1 of [[Akitsushima Kai]]/AR/AO amongst them. |
| + | * {{MapRoute|V|lightblue}} is an '''[[Emergency Anchorage Repair]] node. |
| + | *[[PT boat]]s are present on the boss node, and require specific set-ups to be defeated: |
| + | {{Anti-PT Imp Setups}} |
| + | *Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|S|darkorange}} can help in surviving it. |
| | | |
| ==Phase 3.5 - Debuff== | | ==Phase 3.5 - Debuff== |
Line 153: |
Line 313: |
| | | |
| {|class="wikitable" | | {|class="wikitable" |
− | ! !! ?!! ?!! ?!! ?!! ?!! LBAS | + | ! !! H!! C2!! Q!! W!! P!! LBAS |
| |- | | |- |
− | | Hard|| ?|| ?|| ?|| ?|| ?|| ? | + | | Hard|| A+|| A+|| A+|| A+ x2|| AS|| AS x3 |
| |- | | |- |
− | | Medium|| ?|| ?|| ?|| ?|| ?|| ? | + | | Medium|| A+|| -|| A+||A+ x2|| AS|| AS x2 |
| |- | | |- |
− | | Easy|| ?|| ?|| ?|| ?|| ?|| ? | + | | Easy|| ?|| -|| ?|| ?|| ?|| ? |
| |- | | |- |
− | | Casual|| ?|| ?|| ?|| ?|| ?|| ? | + | | Casual|| ?|| -|| ?|| ?|| ?|| ? |
| |} | | |} |
| | | |
| <tabber> | | <tabber> |
− | |-|Node ?= | + | |-|Node H= |
− | * Refer to [[#??]]'s fleet for composition and routing. | + | * Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing. |
| + | |
| + | |-|Node C2= |
| + | * Refer to [[#Phase 0.5 - Unlock the Boss Node]]'s fleet for composition and routing. |
| | | |
− | |-|Node ??= | + | |-|Node Q= |
− | * Refer to [[#??]]'s fleet for composition and routing. | + | * Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. |
| | | |
− | |-|Node ???= | + | |-|Node W= |
− | * Refer to [[#??]]'s fleet for composition and routing. | + | *STF/CTF: Refer to [[#Phase 2 - Boss]]'s fleet for composition |
| + | * STF Route: {{MapRoute|2||I|red|J|red|K|blue|L|red|J1|darkOrange|W|red}} |
| + | * CTF Route: {{MapRoute|2||I|red|J|red|K|blue|L|red|J2|pink|W|red}} |
| + | **Fleets must pass through {{MapRoute|K|blue}} before they can route to {{MapRoute|W|red}} |
| + | |
| + | |-|Node P= |
| + | * Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. |
| + | *The fleet must be a Slow CTF/STF and contain a '''max''' of 1CL |
| + | **Alternatively, a fleet that contains at least 4(F)BB(V) or 3CV(B) can reach {{MapRoute|P|pink}} but may encounter extra battles |
| + | {|class="wikitable" |
| + | ! !! AS |
| + | |- |
| + | |Hard || 240 |
| + | |- |
| + | |Medium|| 219 |
| + | |- |
| + | |Easy || 150 |
| + | |- |
| + | |Casual|| ? |
| + | |} |
| | | |
| |-|Node LBAS= | | |-|Node LBAS= |
Line 178: |
Line 360: |
| ! !! AS | | ! !! AS |
| |- | | |- |
− | |Hard || ? | + | |Hard || 336 |
| |- | | |- |
− | |Medium|| ? | + | |Medium|| 219 |
| |- | | |- |
− | |Easy || ? | + | |Easy || 150 |
| |- | | |- |
− | |Casual|| ? | + | |Casual|| 99 |
| |} | | |} |
| </tabber> | | </tabber> |
Line 207: |
Line 389: |
| |} | | |} |
| | | |
− | =YY's Guide= | + | =Tachyoon's additions for normal mode to Jiga's Guide= |
| + | ==Map overview== |
| + | * Final Boss of E-5 did let you use LBAS planes with range lower 5, so: |
| + | * In order to be able to start a sortie to the map in phase 0.5 your attacking LBAS need to have a minimum range of 5 |
| + | * If you have no LBAS plane with range of 5 or higher you can set the LBAS to non-attacking modes like 'air defence' or 'rest' |
| | | |
− | =Historical Bonuses= | + | ==Phase 0.5 - Unlock the Boss Node== |
− | {{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}} | + | {|class="wikitable" |
| + | ! !! B!! C2 |
| + | |- |
| + | | Hard|| S x2<br>A+ x3|| A+ x3 |
| + | |- |
| + | | Medium|| S? x2|| A+ x2 |
| + | |- |
| + | | Easy|| ?|| ? |
| + | |- |
| + | | Casual|| ?|| ? |
| + | |} |
| | | |
− | ====Ship Bonuses==== | + | ==Phase 2 - Boss== |
− | ??
| + | *STF seems the better choice over CTF: CTF has one more pre-boss Node and the escort fleet can easily be damaged since it will be the first to enter the battle in pre-boss nodes. Also STF enables special attacks which are also recommended. |
| + | *Special gear should be landing tanks combined with guns - but Boss in Normal Mode already takes considerably enough damage from BBs with Type 1 AP-Shell and/or historical ships. |
| | | |
− | ====Equipment Bonuses==== | + | ==Phase 3 - Boss== |
− | ??
| + | *For Normal Mode: |
| + | *Light Auxilary fleet seems fine to chip the boss down with moderate use of ressources. |
| + | *But for last dance, a more heavy fleet should be used, since the boss gains a lot of companions with high deff and high dmg output. |
| | | |
− | ====[[Debuff]]==== | + | =YY's Guide= |
− | ??
| |