Changes

m
→‎Map overview: Tag 8 name fixed.
Line 23: Line 23:  
|boss_easy= 3000 HP + 360 TP + 4150 HP
 
|boss_easy= 3000 HP + 360 TP + 4150 HP
 
|boss_casual= 3000 HP + 270 TP + 4150 HP
 
|boss_casual= 3000 HP + 270 TP + 4150 HP
|phase_1_boss= {{EnemyLink|Harbour Summer Princess/II}}
+
|phase_1_boss= {{EnemyLink|Harbour Summer Princess/B}}
 
|phase_2_boss= {{EnemyLink|Battleship Summer Princess}}
 
|phase_2_boss= {{EnemyLink|Battleship Summer Princess}}
 
|phase_3_boss= {{EnemyLink|Standard Type Battleship Princess}}
 
|phase_3_boss= {{EnemyLink|Standard Type Battleship Princess}}
Line 60: Line 60:  
** Amount of (F)BB(V) = 0
 
** Amount of (F)BB(V) = 0
 
** Amount of CL + DD + DE ≥ 4
 
** Amount of CL + DD + DE ≥ 4
 +
** Amount of DD + DE ≥ 3
 
|D/battle -> F/empty = Fixed Routing
 
|D/battle -> F/empty = Fixed Routing
 
|F/empty -> H/battle, I/battle = Active Branching
 
|F/empty -> H/battle, I/battle = Active Branching
Line 65: Line 66:  
|K/pink -> M/battle = * Does not meet the requirements to go to L
 
|K/pink -> M/battle = * Does not meet the requirements to go to L
 
|I/battle -> J/battle = * Does not meet the requirements to go to K
 
|I/battle -> J/battle = * Does not meet the requirements to go to K
|I/battle -> K/pink = * Fleet 3
+
|I/battle -> K/pink = * Meet '''ANY''' of the following requirements:
 +
** Fleet 3
 +
** Amount of (F)BB(V) ≥ 2
 
|L/empty -> L1/battle, L2/battle = Active Branching
 
|L/empty -> L1/battle, L2/battle = Active Branching
 
|M/battle -> O/battle = * Fixed Routing
 
|M/battle -> O/battle = * Fixed Routing
Line 81: Line 84:  
** If Slow fleet:
 
** If Slow fleet:
 
*** CTF: Amount of CV(B/L) ≤ 3
 
*** CTF: Amount of CV(B/L) ≤ 3
*** CTF: Amount of (F)BB(V) + CV(B/L) ≤ 4
+
*** CTF: Amount of CL + DD ≥ 6
*** CTF: Amount of (F)BB(V) + CV(B/L) + CA(V) + AV ≤ 6
+
*** CTF: Amount of DD ≥ 4
*** CTF: Amount of DD ≥ 4 ???
   
|D/battle -> I/battle = Fixed Routing
 
|D/battle -> I/battle = Fixed Routing
 
|I/battle -> K/pink = * Does not meet the requirements to go to M or P
 
|I/battle -> K/pink = * Does not meet the requirements to go to M or P
Line 101: Line 103:  
|K/pink -> M/battle = Fixed Routing
 
|K/pink -> M/battle = Fixed Routing
 
|M/battle -> N/red/darkblue = * Does not meet the requirements to go to O
 
|M/battle -> N/red/darkblue = * Does not meet the requirements to go to O
|M/battle -> O/battle = * Amount of CL + DD ≥ 5
+
|M/battle -> O/battle = * Amount of CL + DD + DE ≥ 5
 
* ???
 
* ???
 
|P/battle -> Q/red/darkblue = * Does not meet the requirements to go to R
 
|P/battle -> Q/red/darkblue = * Does not meet the requirements to go to R
Line 107: Line 109:  
** CTF: Fast fleet
 
** CTF: Fast fleet
 
** STF: Amount of DD ≥ 4
 
** STF: Amount of DD ≥ 4
*** If slow, then amount of DD ≥ 5
+
** CTF: If Slow fleet, then amount of CV(B) ≤ 2?
 +
** CTF/STF: If slow, then amount of DD + DE ≥ 5
 
** TCF
 
** TCF
 
|R/empty -> S/gray, V/pink = Active Branching
 
|R/empty -> S/gray, V/pink = Active Branching
Line 116: Line 119:  
* Pass the LoS check
 
* Pass the LoS check
 
|V/pink -> Y/battle = * Meet '''ALL''' of the following requirements:
 
|V/pink -> Y/battle = * Meet '''ALL''' of the following requirements:
** Fast fleet?
+
** Fast fleet
 
** Amount of CA(V) ≥ 2
 
** Amount of CA(V) ≥ 2
 
** Amount of CL ≥ 2
 
** Amount of CL ≥ 2
Line 128: Line 131:  
{{/Historical_Bonuses}}
 
{{/Historical_Bonuses}}
   −
==Map Overview==
+
==Map overview==
Soon™
+
E5 is a Combined fleet three-phase map consisting of one transport and two boss phases.
 +
* 3 [[LBAS]] are available on this map:
 +
** Initially, no LBAS is available,
 +
** After Phase 2, only 2 can be set on '''Sortie''', the other being limited to '''Defense'''.
 +
 
 +
*This map uses 2 locks:
 +
** [[File:{{ROOTPAGENAME}} Tag 7.png]] '''European Expedition Advance Force''' (reused on E-6),
 +
** [[File:{{ROOTPAGENAME}} Tag 8.png]] '''British Liaison Force'''.
 +
 
 +
* '''[[Node|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|B|darkorange|Q|darkorange}}
 +
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|L1|red|L2|red|O|red}}
 +
 
 +
==Phase 0.5 - Unlock the Boss Node==
 +
{|class="wikitable"
 +
! !! L1!! L2!! J!! H!! G
 +
|-
 +
| Hard|| A+ x2|| A+ x2|| A+|| A+|| A+
 +
|-
 +
| Medium|| A+|| A+|| A+|| A+|| A+
 +
|-
 +
| Easy|| A+|| A+|| -||A+|| A+
 +
|-
 +
| Casual|| A+|| A+|| -||A+|| -
 +
|}
 +
 
 +
All the following gimmicks use the [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] tag, which is only used in this phase, as well as on E-6.
 +
 
 +
<tabber>
 +
|-|Node L1 & L2=
 +
* [[Striking Force Fleet]]: '''1-2(F)BB(V), 1CV(B/L), 0-1CA(V), 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|C|pink|D|red|F|blue|I|red|K|pink|L|blue|L1|red}} / {{MapRoute|L2|red}}
 +
** {{MapRoute|L|blue}} is a choice node
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 +
** Nodes L1 & L2 are [[Installation]]s and requires specialized equipment to defeat.
 +
**The use of the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} is advised to reach those nodes.
 +
|-|Node J=
 +
* Single Fleet: '''1(F)BB(V), 0-1CV(B/L), 0-1CA(V)/CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|C|pink|D|red|F|blue|I|red|J|red}}
 +
** Bringing ASW power is required.
 +
**The fleet 3 must '''not''' be used.
 +
 
 +
|-|Node H=
 +
* Refer to Node J or Node L1 & L2 fleet for composition and routing.
 +
** Either composition can reach node H as they both pass through choice node {{MapRoute|F|blue}}
 +
* Route: {{MapRoute|1||A|blue|C|pink|D|red|F|blue|H|red}}
 +
** Bringing ASW power is required.
 +
 
 +
|-|Node G=
 +
* Single Fleet/[[Striking Force Fleet]]: '''0-1CV(B/L), 0-1CA(V), 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|C|pink|E|red|G|red}}
 +
** Bringing ASW power is required.
 +
* '''Fleet must not contain (F)BB(V) to route to''' {{MapRoute|G|red}}
 +
</tabber>
 +
* Single fleets must be in any of the 1st/2nd/4th Fleets, as any fleet in the 3rd Fleet will be still be counted as Striking Force fleets, even when having just 6 ships.
 +
 
 +
==Phase 1 - Boss==
 +
<tabber>
 +
|-|Fast CTF=
 +
* CTF: '''FAST [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
**Main: '''1-2FBB, 2-3CV(B), 0-2CA(V), 1CL, 0-1DD
 +
**Escort: '''0-1FBB, 0-2CA(V)/AV/CLT, 1CL, 3-4DD
 +
* Route: {{MapRoute|2||I|red|M|red|O|red}}
 +
* A Fast fleet that allows for a heavier fleet composition
 +
 
 +
|-|Slow CTF=
 +
* CTF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
**Main: '''1-2(F)BB(V), 2CV(B), 0-1CVL, 0-1CA(V), 1CL, 0-1DD
 +
**Escort: '''0-1(F)BB(V), 0-1CA(V), 1CL, 3-4DD
 +
* Route: {{MapRoute|2||I|red|M|red|O|red}}
 +
* A lighter fleet composition that doesn't care about speed
 +
** Maximum of 6 BB+CV(L)+CA(V)
 +
 
 +
|-|STF=
 +
* STF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
** Option A:
 +
*** Main: '''1-3(F)BB(V)/CA(V), 0-2CVL, 0-1AV, 1-2DD
 +
*** Escort: '''1CA(V), 1CL, 4DD
 +
** Option B:
 +
*** Main: '''2-4(F)BB(V)/CA(V), 0-1CV(B), 0-1AV, 1-2DD
 +
*** Escort: '''1CA(V), 1CL, 4DD
 +
* Route: {{MapRoute|2||D|red|I|red|M|red|O|red}}
 +
 
 +
</tabber>
 +
 
 +
*The boss is a hard skin [[Installation]] and requires specialized equipment to defeat.
 +
*All compositions require ≥5 CL+DD to avoid the extra [[Node|Airstrike Supported Battle]] node {{MapRoute|N|darkorange}}
 +
 
 +
==Phase 2 - TP==
 +
Phase 2 is a '''"[[Transport Operation]]"''':
 +
 
 +
<tabber>
 +
|-|Fast CTF=
 +
* CTF: '''FAST [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
**Main: '''3-4CV(B), 0-1CVL, 2CA(V)/AV/CL/DD
 +
**Escort: '''0-1CA(V)/AV, 1CL, 4-5DD
 +
* Route: {{MapRoute|2||I|red|P|red|R|blue|S|green|T|red}}
 +
 
 +
|-|TCF=
 +
* TCF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
**Main: '''0-2XX, 4-6DD
 +
**Escort: '''1-2CL, 3-5DD, 0-2CA(V)
 +
* Route: {{MapRoute|2||I|red|P|red|R|blue|S|green|T|red}}
 +
**Any TCF can take the shortest route to the boss, regardless of speed or composition
 +
 
 +
|-|STF=
 +
* STF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
**Main:'''2(F)BB(V), 1CV(B/L), 0-2CAV, 0-1CL, 0-3DD
 +
**Escort: '''0-1CA(V), 1CL, 4-5DD
 +
* Route: {{MapRoute|2||D|red|I|red|P|red|R|blue|S|green|T|red}}
 +
**A Slow fleet require ≥5 DD to avoid the extra [[Node|Airstrike Supported Battle]] node {{MapRoute|Q|darkorange}}
 +
 
 +
</tabber>
 +
*LoS check: Cn4=125(?) (Hard)
 +
*Alternatively, any [[#Phase 3 - Boss]] composition may be used
 +
 
 +
==Phase 3 - Boss==
 +
<tabber>
 +
|-|Light CTF=
 +
* CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
**Main: '''3-4CV(B), 0-1CVL, 0-2CA(V), 1CL, 0-1DD'''
 +
**Escort: '''0-1CVL, 0-2CA(V), 1CL, 3-4DD'''
 +
* Route: {{MapRoute|2||I|red|P|red|R|blue|V|pink|Y|red}}
 +
**The composition requirements are exact and must add up to these numbers:
 +
***4CV(L/B), 2CA(V), 2CL, 4DD
 +
***No other ships types are allowed
 +
 
 +
|-|Heavy CTF=
 +
* CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
**Main: '''0-2FBB, 3-4CV(B), 0-1CVL, 0-2CA(V), 0-1CL'''
 +
**Escort: '''1CA(V)/CLT, 1CL, 4DD'''
 +
* Route: {{MapRoute|2||I|red|P|red|R|blue|V|pink|X|red|Y|red}}
 +
**Must include ≥4 CV(L/B)
 +
 
 +
|-|STF=
 +
* STF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
**Main: '''2(F)BB(V), 1CV(B)/2CVL, 1-2CA(V), 1CL, 0-1DD'''
 +
**Escort: '''0-1CA(V), 1CL, 0-1CLT, 3-4DD
 +
* Route: {{MapRoute|2||D|red|I|red|P|red|R|blue|V|pink|Y|red}}
 +
**Must include ≥2CA(V) & ≥4DD
 +
 
 +
</tabber>
 +
*LBAS range: 2
 +
*LoS check: ?
 +
 
 +
==Phase 3.5 - Debuff==
 +
Once LD has been reached, the following steps have to be performed to debuff the boss
 +
 
 +
{|class="wikitable"
 +
! !! O!! W!! L2!! V!! LBAS
 +
|-
 +
| Hard|| A+ x2|| A+ x2|| A+|| AS|| AS
 +
|-
 +
| Medium|| A+|| A+ x2|| A+|| AS?|| AS?
 +
|-
 +
| Easy|| ?|| ?|| ?|| ?|| ?
 +
|-
 +
| Casual|| ?|| ?|| ?|| ?|| ?
 +
|}
 +
 
 +
<tabber>
 +
|-|Node O=
 +
* Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
 +
** Note: After Phase 1, there is a limit of 2 CV(L/B) to avoid an extra Air Raid at {{MapRoute|K|pink}}
 +
 
 +
|-|Node W=
 +
* Refer to [[#Phase 0.5 - Unlock the Boss Node]]'s node G fleet for composition and routing.
 +
 
 +
|-|Node L2=
 +
* Refer to [[#Phase 0.5 - Unlock the Boss Node]]'s fleet for composition and routing.
 +
 
 +
|-|Node V=
 +
* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 468
 +
|-
 +
|Medium|| 273
 +
|-
 +
|Easy  || 204
 +
|-
 +
|Casual|| 153
 +
|}
 +
 
 +
|-|Node LBAS=
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 468
 +
|-
 +
|Medium|| 273
 +
|-
 +
|Easy  || 204
 +
|-
 +
|Casual|| 153
 +
|}
 +
</tabber>
 +
 
 +
Once Debuff is complete the CG will change to the following:
 +
{|class="wikitable"
 +
![[Standard Type Battleship Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full Standard Type Battleship Princess.png|Regular
 +
Enemy Full Standard Type Battleship Princess Damaged.png|Last Dance
 +
Enemy Full Standard Type Battleship Princess Debuffed.png|Last Dance Debuffed
 +
</gallery>
 +
|}
    
==Enemy Compositions==
 
==Enemy Compositions==
1,628

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