Changes

Line 27: Line 27:  
|id = 57-4a
 
|id = 57-4a
 
|0 -> 1 = * Phase 1 & 2: Single / Striking Force Fleet
 
|0 -> 1 = * Phase 1 & 2: Single / Striking Force Fleet
* Phase 3: Single fleet
+
* Phase 2.3+: Single fleet
 
* 1st Torpedo Squadron {{Shiplock|{{ROOTPAGENAME}} Tag 4}} only ('''Normal / Hard''')
 
* 1st Torpedo Squadron {{Shiplock|{{ROOTPAGENAME}} Tag 4}} only ('''Normal / Hard''')
 
|0 -> 2 = * Phase 2: Combined Fleet
 
|0 -> 2 = * Phase 2: Combined Fleet
* Phase 3: CTF / TCF
+
* Phase 2.7+: CTF / TCF
 
* 1st Fleet {{Shiplock|{{ROOTPAGENAME}} Tag 6}} only ('''Normal / Hard''')
 
* 1st Fleet {{Shiplock|{{ROOTPAGENAME}} Tag 6}} only ('''Normal / Hard''')
|0 -> 3 = * STF / Striking Force Fleet
+
|0 -> 3 = * Phase 2.3+: Striking Force Fleet
 +
* Phase 2.7+: STF
 
* 5th Fleet Main Force {{Shiplock|{{ROOTPAGENAME}} Tag 5}} only ('''Normal / Hard''')
 
* 5th Fleet Main Force {{Shiplock|{{ROOTPAGENAME}} Tag 5}} only ('''Normal / Hard''')
 
}}
 
}}
Line 41: Line 42:  
|order = A,B,C,D
 
|order = A,B,C,D
 
|A/battle -> A1/red/darkblue = Does not meet the requirements to go to A2 or B
 
|A/battle -> A1/red/darkblue = Does not meet the requirements to go to A2 or B
|A/battle -> A2/pink = * SFF: Amount of DD ≥ 4 ???
+
|A/battle -> A2/pink = * SF: Amount of DD ≥ 4 ???
 
* Single: Amount of DD ≥ 3  
 
* Single: Amount of DD ≥ 3  
 
|A/battle -> B/battle = * Meet '''ALL''' of the following requirements:
 
|A/battle -> B/battle = * Meet '''ALL''' of the following requirements:
Line 49: Line 50:  
|B/battle -> C1/pink = * Fast+ fleet
 
|B/battle -> C1/pink = * Fast+ fleet
 
* Otherwise, meet '''ALL''' of the following requirements:
 
* Otherwise, meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CVL + CA(V) + AV ≤ 2?
 
** Amount of CL + DD ≥ 4 (1CL 3DD or 4DD only?)
 
** Amount of CL + DD ≥ 4 (1CL 3DD or 4DD only?)
 
** If slow fleet:
 
** If slow fleet:
 
*** Amount of (F)BB(V) = 0
 
*** Amount of (F)BB(V) = 0
 +
*** Amount of CVL + CA(V) + AV ≤ 1
 
*** Amount of CL ≥ 1
 
*** Amount of CL ≥ 1
 
*** Amount of DD ≥ 3
 
*** Amount of DD ≥ 3
 
|C/red/darkblue -> C1/pink = Fixed routing
 
|C/red/darkblue -> C1/pink = Fixed routing
 
|D/gray -> E/empty = * Fail the LoS check
 
|D/gray -> E/empty = * Fail the LoS check
|D/gray -> F/battle = * Pass the LoS check (Cn2 = 33~40 '''Hard''')
+
|D/gray -> F/battle = * Pass the LoS check (Cn4 = 73~78 '''Hard''')
 
}}
 
}}
   Line 94: Line 97:  
|R/empty -> R2/battle = * Meet '''ALL''' of the following requirements:
 
|R/empty -> R2/battle = * Meet '''ALL''' of the following requirements:
 
** Slow fleet
 
** Slow fleet
** SFF: Amount of SS(V) = 0
+
** SF/STF: Amount of SS(V) = 0
 
** STF: Amount of (F)BB(V) + CV(B) ≤ 2
 
** STF: Amount of (F)BB(V) + CV(B) ≤ 2
 
|R/empty -> S/pink = * Meet '''ALL''' of the following requirements:
 
|R/empty -> S/pink = * Meet '''ALL''' of the following requirements:
 
** Fast fleet
 
** Fast fleet
** SFF: Amount of SS(V) = 0?
+
** SF/STF: Amount of SS(V) = 0
 
** STF: Amount of (F)BB(V) + CV(B) ≤ 3
 
** STF: Amount of (F)BB(V) + CV(B) ≤ 3
 
** STF: Amount of DD ≥ 3
 
** STF: Amount of DD ≥ 3
Line 105: Line 108:  
|S/pink -> U/battle = * Meet '''ALL''' of the following requirements:
 
|S/pink -> U/battle = * Meet '''ALL''' of the following requirements:
 
** Route to U unlocked
 
** Route to U unlocked
** SFF: Amount of DD ≥ 3
+
** SF: Amount of DD ≥ 3
 
** STF: Amount of (F)BB(V) + CV(B) ≤ 2
 
** STF: Amount of (F)BB(V) + CV(B) ≤ 2
 
** ???
 
** ???
Line 112: Line 115:  
|T/battle -> V/battle = * Meet '''ALL''' of the following requirements:
 
|T/battle -> V/battle = * Meet '''ALL''' of the following requirements:
 
** Route to V unlocked
 
** Route to V unlocked
** SFF: Amount of DD ≥ 3
+
** SF: Amount of DD ≥ 3
 
** STF: Fast fleet
 
** STF: Fast fleet
 
** STF: Amount of (F)BB(V) + CV(B) ≤ 3
 
** STF: Amount of (F)BB(V) + CV(B) ≤ 3
Line 169: Line 172:  
*LoS check: ?
 
*LoS check: ?
 
*AP/AS: 302/678 Hard
 
*AP/AS: 302/678 Hard
 +
**At least 2CL are required to route  {{MapRoute|J|red|M|red}}
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
   Line 178: Line 182:  
| Hard|| S x2|| S x3
 
| Hard|| S x2|| S x3
 
|-
 
|-
| Medium|| ?|| ?
+
| Medium|| S x2|| S x1
 
|-
 
|-
 
| Easy|| ?|| ?
 
| Easy|| ?|| ?
Line 185: Line 189:  
|}
 
|}
    +
It is possible to clear both requirements in one run, using the long route.
 
<tabber>
 
<tabber>
 
|-|Node T=
 
|-|Node T=
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|-|Node U=
 
|-|Node U=
 
* Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing.
 
* Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing.
* Lighter fleets better route to U.
   
*LBAS range: 6
 
*LBAS range: 6
 
{{color|red|Using a combined fleet will off route to the 2nd starting point.}}
 
{{color|red|Using a combined fleet will off route to the 2nd starting point.}}
   
</tabber>
 
</tabber>
   Line 233: Line 236:  
* Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}}
 
* Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}}
 
**See [[Speed|here]] for more details on how to achieve FAST+.
 
**See [[Speed|here]] for more details on how to achieve FAST+.
 +
 +
<!--
 +
* STF: '''1-2CA(V), 1-3CL, 1-4DD + 0-1CA, 1CL, 0-1CLT, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}}
 +
**(F)BB(V) or CV(B/L) or not allowed in this comp.
 +
**This fleet does not require all the maneuvers of the previous one, but is lighter and may struggle on this step.
 +
**This method only works before Phase 3 unlock.
 +
-->
 
</tabber>
 
</tabber>
   Line 238: Line 249:  
<tabber>
 
<tabber>
 
|-|STF=
 
|-|STF=
* STF: '''3(F)BB(V), 2CVL, 1CA(V)/CL + 1CL, 1-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
+
* STF: '''3(F)BB(V), 2CVL, 1CA(V)/CL + 1CL, 1-2CA/CLT, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 
* Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}}
 
* Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}}
**Using any CTF or TCF will off route on starting point 2.
      
|-|SF=
 
|-|SF=
* [[Striking Force Fleet]]: '''???''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
+
* [[Striking Force Fleet]]: '''0-2(F)BB(V), 1CVL, 1CAV/CL, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
* Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}}
+
* [[Striking Force Fleet]]: '''0-1FBB, 1CVL, 1CAV/CLT, 1CL, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
* Route: {{MapRoute|3||R|blue|S|pink|T|red|U|red|V|red|X|red}}
+
* [[Striking Force Fleet]]: '''1CL, 6DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
**This fleet is unadvised
+
* Route: {{MapRoute|3||R|blue|S|pink|U|red|V|red|X|red}}
 
+
**Those fleets are only advised for gimmicks clearing
 
</tabber>
 
</tabber>
    +
*If the [[#Phase 2.7 - Unlock the Shortcuts]] is not cleared yet, the routing might be a bit longer.
 
* LBAS range: 5
 
* LBAS range: 5
 
*LoS check: ?
 
*LoS check: ?
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** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
 
**Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|V|red}} can help surviving it.
 
**Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|V|red}} can help surviving it.
 +
*Using any CTF or TCF will off route on starting point 2.
    
==Phase 3.5 - Debuff==
 
==Phase 3.5 - Debuff==
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|-|Node U=
 
|-|Node U=
* Refer to [[#Phase 2.3 - Unlock the Boss Node]]'s fleet for composition and routing.
+
* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
 +
* Lighter fleets better route to U.
 +
*LBAS range: 6
    
|-|Node V=
 
|-|Node V=
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