Changes

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All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
 
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
   −
=Branch Rules=
   
==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-4 Branching Rules
+
|title = E-4 Branching Rules (Start Points) ▼/▲
|id = ???
+
|id = 57-4a
|order = ???
+
|0 -> 1 = * Phase 1 & 2: Single / Striking Force Fleet
|?? -> ?? =  
+
* Phase 2.3+: Single fleet
 +
* 1st Torpedo Squadron {{Shiplock|{{ROOTPAGENAME}} Tag 4}} only ('''Normal / Hard''')
 +
|0 -> 2 = * Phase 2: Combined Fleet
 +
* Phase 2.7+: CTF / TCF
 +
* 1st Fleet {{Shiplock|{{ROOTPAGENAME}} Tag 6}} only ('''Normal / Hard''')
 +
|0 -> 3 = * Phase 2.3+: Striking Force Fleet
 +
* Phase 2.7+: STF
 +
* 5th Fleet Main Force {{Shiplock|{{ROOTPAGENAME}} Tag 5}} only ('''Normal / Hard''')
 +
}}
 +
 
 +
{{MapBranchingTable
 +
|title = E-4 Branching Rules (Start Point 1) ▼/▲
 +
|id = 57-4b
 +
|order = A,B,C,D
 +
|A/battle -> A1/red/darkblue = Does not meet the requirements to go to A2 or B
 +
|A/battle -> A2/pink = * SF: Amount of DD ≥ 4 ???
 +
* Single: Amount of DD ≥ 3
 +
|A/battle -> B/battle = * Meet '''ALL''' of the following requirements:
 +
* Single fleet
 +
* Amount of DD + DE ≥ 4
 +
|B/battle -> C/red/darkblue = * Does not meet the requirements to go to C1
 +
|B/battle -> C1/pink = * Fast+ fleet
 +
* Otherwise, meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CVL + CA(V) + AV ≤ 2?
 +
** Amount of CL + DD ≥ 4 (1CL 3DD or 4DD only?)
 +
** If slow fleet:
 +
*** Amount of (F)BB(V) = 0
 +
*** Amount of CVL + CA(V) + AV ≤ 1
 +
*** Amount of CL ≥ 1
 +
*** Amount of DD ≥ 3
 +
|C/red/darkblue -> C1/pink = Fixed routing
 +
|D/gray -> E/empty = * Fail the LoS check
 +
|D/gray -> F/battle = * Pass the LoS check (Cn4 = 73~78 '''Hard''')
 +
}}
 +
 
 +
{{MapBranchingTable
 +
|title = E-4 Branching Rules (Start Point 2) ▼/▲
 +
|id = 57-4c
 +
|order = C,H,J,K,M2,N
 +
|C/red/darkblue -> K/pink = Fixed routing
 +
|G/empty -> H/battle, I/battle = Active Branching
 +
|H/battle -> C/red/darkblue = * Does not meet the requirements to go to J
 +
|H/battle -> J/battle = * Meet '''ANY''' of the following requirements:
 +
** CTF: Fast fleet
 +
** TCF
 +
|J/battle -> L/battle = * Does not meet the requirements to go to M
 +
|J/battle -> M/battle = * Meet '''ALL''' of the following requirements:
 +
** CTF: Amount of CV(B/L) ≤ 4
 +
** CTF: Amount of CA(V) + AV ≤ 3 ???
 +
** STF: ???
 +
** CTF/STF: If Slow fleet, then amount of CL ≥ 2
 +
|K/pink -> L/battle = * CTF: Slow fleet
 +
|K/pink -> M/battle = * ???
 +
|K/pink -> M1/empty = * CTF: Fast+ fleet
 +
|M2/empty -> M3/battle, P/battle = Active Branching
 +
|N/pink -> O = * Fail the LoS check?
 +
|N/pink -> P/battle = * Does not meet the requirements to go to Q
 +
* Pass the LoS check?
 +
|N/pink -> Q/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(B) ≤ 5
 +
** Pass the LoS check?
 +
}}
    +
{{MapBranchingTable
 +
|title = E-4 Branching Rules (Start Point 3) ▼/▲
 +
|id = 57-4d
 +
|order = R,S,T,V
 +
|R/empty -> R1/red/darkblue = * Does not meet the requirements to go to R2 or S
 +
|R/empty -> R2/battle = * Meet '''ALL''' of the following requirements:
 +
** Slow fleet
 +
** SF/STF: Amount of SS(V) = 0
 +
** STF: Amount of (F)BB(V) + CV(B) ≤ 2
 +
|R/empty -> S/pink = * Meet '''ALL''' of the following requirements:
 +
** Fast fleet
 +
** SF/STF: Amount of SS(V) = 0
 +
** STF: Amount of (F)BB(V) + CV(B) ≤ 3
 +
** STF: Amount of DD ≥ 3
 +
|S/pink -> T/battle = * Route to U locked
 +
* Does not meet the requirements to go to U
 +
|S/pink -> U/battle = * Meet '''ALL''' of the following requirements:
 +
** Route to U unlocked
 +
** SF: Amount of DD ≥ 3
 +
** STF: Amount of (F)BB(V) + CV(B) ≤ 2
 +
** ???
 +
|T/battle -> U/battle = * Route to V locked
 +
* Does not meet the requirements to go to V
 +
|T/battle -> V/battle = * Meet '''ALL''' of the following requirements:
 +
** Route to V unlocked
 +
** SF: Amount of DD ≥ 3
 +
** STF: Fast fleet
 +
** STF: Amount of (F)BB(V) + CV(B) ≤ 3
 +
** ???
 +
|V/battle -> W/empty = * Fail the LoS check
 +
|V/battle -> X/battle = * Pass the LoS check
 
}}
 
}}
    
=Jiga's Guide=
 
=Jiga's Guide=
 
==Map overview==
 
==Map overview==
E4 is a single/Striking Force/Combined fleet three-phase map consisting of one transport phase and two boss phases.  
+
E4 is a single/Striking Force/Combined fleet three-phase map consisting of one transport and two boss phases.  
 
* 2 [[LBAS]] are available on this map:
 
* 2 [[LBAS]] are available on this map:
 
** Initially, only 1 can be set on '''Sortie''', the other being limited to '''Defense''',
 
** Initially, only 1 can be set on '''Sortie''', the other being limited to '''Defense''',
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** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''5th Fleet Main Force''' (from on E-3),
 
** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''5th Fleet Main Force''' (from on E-3),
 
** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''1st Fleet'''.
 
** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''1st Fleet'''.
      
* '''[[Node|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|A1|darkorange|C|darkorange|R1|darkorange}}
 
* '''[[Node|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|A1|darkorange|C|darkorange|R1|darkorange}}
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Phase 1 is a '''"[[Transport Operation]]"''':
 
Phase 1 is a '''"[[Transport Operation]]"''':
   −
* Single Fleet: '''???''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
+
* Single Fleet: '''0-1AV/CVL, 1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
* Route: {{MapRoute|1||???}}
+
* Route: {{MapRoute|1||A|red|B|red|C1|pink|C2|red|D|green|F|red}}
 +
*LBAS range: 5
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 +
** Bringing ASW power is required against the boss.
 +
***The CVL here should be a [[CVE]].
 +
***It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed.
    
==Phase 2 - Boss==
 
==Phase 2 - Boss==
* CTF/STF????: '''??? + ???''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
+
<tabber>
* Route: {{MapRoute|2||???}}
+
 
 +
|-|4CV=
 +
* CTF: '''4CV(B), 2CAV + 1-2CL, 0-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
**A fleet mainly focusing on air power.
 +
 
 +
|-|2BB & 3CV=
 +
* CTF: '''2(F)BB(V), 2-3CV(B), 1-2CAV/CL + 1-2CL, 0-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
**A fleet mixing CV for air power, and 2BB that should utilize a [[Special Attack]]
 +
 
 +
|-|Night FBB=
 +
* CTF: '''3CV(B), 1CVL, 1CAV, 1CL + 2FBB, 1CLT, 1CL, 2DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
**A fleet mixing CV for air power, and 2FBB in the escort that should utilize a [[Special Attack#Kongou-class Touch|''Kongou''-class Touch]]
 +
 
 +
|-|1BB & 4CV=
 +
* CTF: '''1(F)BB(V), 4CV(B), 1CL + 1-2CL, 0-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
**This fleet brings 4 CV, and the BB's second shelling
 +
</tabber>
 +
 
 +
* Route: {{MapRoute|2||G|blue|I|red|J|red|M|red|N|pink|Q|red}}
 +
* LBAS range: 8
 +
*LoS check: ?
 +
*AP/AS: 302/678 Hard
 +
**At least 2CL are required to route  {{MapRoute|J|red|M|red}}
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
   −
==Phase 2.5 - Unlock the Boss Node==
+
==Phase 2.3 - Unlock the Boss Node==
 
Once phase 2 cleared, the following steps have to be performed to unlock the {{MapRoute|Q|red}} Boss:
 
Once phase 2 cleared, the following steps have to be performed to unlock the {{MapRoute|Q|red}} Boss:
 
{|class="wikitable"  
 
{|class="wikitable"  
Line 64: Line 182:  
| Hard|| S x2|| S x3
 
| Hard|| S x2|| S x3
 
|-
 
|-
| Medium|| ?|| ?
+
| Medium|| S x2|| S x1
 
|-
 
|-
 
| Easy|| ?|| ?
 
| Easy|| ?|| ?
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|}
 
|}
    +
It is possible to clear both requirements in one run, using the long route.
 
<tabber>
 
<tabber>
 
|-|Node T=
 
|-|Node T=
 +
* Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing.
 +
*LBAS range: 7
 +
{{color|red|Using a combined fleet will off route to the 2nd starting point.}}
    
|-|Node U=
 
|-|Node U=
 
+
* Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing.
 +
*LBAS range: 6
 +
{{color|red|Using a combined fleet will off route to the 2nd starting point.}}
 
</tabber>
 
</tabber>
   −
==Phase 3 - Boss==
+
==Phase 2.7 - Unlock the Shortcuts==
* CTF/STF????: '''??? + ???''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
  −
* Route: {{MapRoute|3||???}}
  −
 
  −
==Phase 3.5 - Unlock the Shortcuts==
   
Once the {{MapRoute|Q|red}} Boss unlocked, the following steps have to be performed to unlock the shortcuts:
 
Once the {{MapRoute|Q|red}} Boss unlocked, the following steps have to be performed to unlock the shortcuts:
 
{|class="wikitable"  
 
{|class="wikitable"  
Line 89: Line 209:  
| Hard|| S|| S|| S
 
| Hard|| S|| S|| S
 
|-
 
|-
| Medium|| ?|| ?|| ?
+
| Medium|| S|| S|| S
 
|-
 
|-
| Easy|| ?|| ?|| ?
+
| Easy|| S|| S|| S
 
|-
 
|-
 
| Casual|| ?|| ?|| ?
 
| Casual|| ?|| ?|| ?
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<tabber>
 
<tabber>
 
|-|Node F=
 
|-|Node F=
 +
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
    
|-|Node Q=
 
|-|Node Q=
 +
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
    
|-|Node M3=
 
|-|Node M3=
 +
The following need to be completed to reach node {{MapRoute|M3|red}}:
 +
#Assemble a CTF with 11 ships "FAST+" '''AND''' 1 ship "SLOW",
 +
#*Equip the flagship with the {{IconText|{{CommandFacility}}|FCF}} [[FCF]],
 +
#*It is possible to not use any FCF, and just let the SLOW ship sink,
 +
#*The SLOW ship should be "heavily damaged" (taiha), with 1 {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}},
 +
#After reaching node {{MapRoute|C|darkorange}}, evacuate the SLOW ship on either {{MapRoute|C|darkorange}} or {{MapRoute|K|pink}},
 +
#*The fleet is the FAST+ and can route to {{MapRoute|M3|red}}
 +
 +
A possible fleet can then be:
 +
* CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+" with 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}}
 +
**See [[Speed|here]] for more details on how to achieve FAST+.
 +
 +
<!--
 +
* STF: '''1-2CA(V), 1-3CL, 1-4DD + 0-1CA, 1CL, 0-1CLT, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}}
 +
**(F)BB(V) or CV(B/L) or not allowed in this comp.
 +
**This fleet does not require all the maneuvers of the previous one, but is lighter and may struggle on this step.
 +
**This method only works before Phase 3 unlock.
 +
-->
 +
</tabber>
 +
 +
==Phase 3 - Boss==
 +
<tabber>
 +
|-|STF=
 +
* STF: '''3(F)BB(V), 2CVL, 1CA(V)/CL + 1CL, 1-2CA/CLT, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}}
    +
|-|SF=
 +
* [[Striking Force Fleet]]: '''0-2(F)BB(V), 1CVL, 1CAV/CL, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* [[Striking Force Fleet]]: '''0-1FBB, 1CVL, 1CAV/CLT, 1CL, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* [[Striking Force Fleet]]: '''1CL, 6DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|3||R|blue|S|pink|U|red|V|red|X|red}}
 +
**Those fleets are only advised for gimmicks clearing
 
</tabber>
 
</tabber>
   −
==Debuff==
+
*If the [[#Phase 2.7 - Unlock the Shortcuts]] is not cleared yet, the routing might be a bit longer.
 +
* LBAS range: 5
 +
*LoS check: ?
 +
*AP/AS: 101/225 Hard
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
 +
**Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|V|red}} can help surviving it.
 +
*Using any CTF or TCF will off route on starting point 2.
 +
 
 +
==Phase 3.5 - Debuff==
 
Once LD has been reached, the following steps have to be performed to debuff the boss
 
Once LD has been reached, the following steps have to be performed to debuff the boss
    +
{|class="wikitable"
 +
! !! F!! Q!! U!! V!! M3!! LBAS
 +
|-
 +
| Hard|| S|| A+|| S|| S|| S|| AS
 +
|-
 +
| Medium|| ?|| ?|| ?|| ?|| ?|| ?
 +
|-
 +
| Easy|| ?|| ?|| ?|| ?|| ?|| ?
 +
|-
 +
| Casual|| ?|| ?|| ?|| ?|| ?|| ?
 +
|}
 +
 +
<tabber>
 +
|-|Node F=
 +
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 +
 +
|-|Node Q=
 +
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 +
 +
|-|Node U=
 +
* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
 +
* Lighter fleets better route to U.
 +
*LBAS range: 6
 +
 +
|-|Node V=
 +
* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
 +
*LBAS range: 6
    +
|-|Node M3=
 +
* Refer to [[#Phase 2.7 - Unlock the Shortcuts]]'s fleet for composition and routing.
    +
|-|Node LBAS=
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 498
 +
|-
 +
|Medium|| ?
 +
|-
 +
|Easy  || 343
 +
|-
 +
|Casual|| 254
 +
|}
 +
</tabber>
    
Once Debuff is complete the CG will change to the following:
 
Once Debuff is complete the CG will change to the following:
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