Changes

Line 57: Line 57:  
|order = A,B,C,D
 
|order = A,B,C,D
 
|A/battle -> A1/red/darkblue = Does not meet the requirements to go to A2 or B
 
|A/battle -> A1/red/darkblue = Does not meet the requirements to go to A2 or B
|A/battle -> A2/pink = * SF: Amount of DD ≥ 4 ???
+
|A/battle -> A2/pink = * Amount of DD + DE ≥ 3  
* Single: Amount of DD ≥ 3  
   
|A/battle -> B/battle = * Meet '''ALL''' of the following requirements:
 
|A/battle -> B/battle = * Meet '''ALL''' of the following requirements:
 
* Single fleet
 
* Single fleet
Line 65: Line 64:  
|B/battle -> C1/pink = * Fast+ fleet
 
|B/battle -> C1/pink = * Fast+ fleet
 
* Otherwise, meet '''ALL''' of the following requirements:
 
* Otherwise, meet '''ALL''' of the following requirements:
** Amount of (F)BB(V) + CVL + CA(V) + AV ≤ 2?
   
** Amount of CL + DD ≥ 4 (1CL 3DD or 4DD only?)
 
** Amount of CL + DD ≥ 4 (1CL 3DD or 4DD only?)
 
** If slow fleet:
 
** If slow fleet:
 
*** Amount of (F)BB(V) = 0
 
*** Amount of (F)BB(V) = 0
*** Amount of CVL + CA(V) + AV ≤ 1
   
*** Amount of CL ≥ 1
 
*** Amount of CL ≥ 1
*** Amount of DD ≥ 3
+
*** Amount of DD + DE 4
 
|C/red/darkblue -> C1/pink = Fixed routing
 
|C/red/darkblue -> C1/pink = Fixed routing
 
|D/gray -> E/empty = * Fail the LoS check
 
|D/gray -> E/empty = * Fail the LoS check
Line 83: Line 80:  
|C/red/darkblue -> K/pink = Fixed routing
 
|C/red/darkblue -> K/pink = Fixed routing
 
|G/empty -> H/battle, I/battle = Active Branching
 
|G/empty -> H/battle, I/battle = Active Branching
|H/battle -> C/red/darkblue = * Does not meet the requirements to go to J
+
|H/battle -> C/red/darkblue = * Meet '''ALL''' of the following requirements:
|H/battle -> J/battle = * Meet '''ANY''' of the following requirements:
+
** CTF or STF
** CTF: Fast fleet
+
** Slow fleet
** TCF
+
** If Fast or Fast+ fleet:
 +
*** Amount of (F)BB(V) ≥ 2
 +
*** Amount of CV(B) ≥ 2
 +
*** Amount of CA(V) ≥ 3
 +
** ???
 +
|H/battle -> J/battle = * Does not meet the requirements to go to C
 
|J/battle -> L/battle = * Does not meet the requirements to go to M
 
|J/battle -> L/battle = * Does not meet the requirements to go to M
 
|J/battle -> M/battle = * Meet '''ALL''' of the following requirements:
 
|J/battle -> M/battle = * Meet '''ALL''' of the following requirements:
** CTF: Amount of CV(B/L) ≤ 4
+
** Amount of (F)BB(V) ≤ 3
** CTF: Amount of CA(V) + AV 3 ???
+
** Amount of CV(B/L) ≤ 4
** STF: ???
+
** If Slow fleet, then amount of CL ≥ 2
** CTF/STF: If Slow fleet, then amount of CL ≥ 2
+
** ???
|K/pink -> L/battle = * CTF: Slow fleet
+
|K/pink -> L/battle = * Does not meet the requirements to go to M
|K/pink -> M/battle = * ???
+
|K/pink -> M/battle = * Meet '''ALL''' of the following requirements:
 +
** CTF: Fast fleet
 +
** CTF: Amount of CV(B) ≤ 2
 
|K/pink -> M1/empty = * CTF: Fast+ fleet
 
|K/pink -> M1/empty = * CTF: Fast+ fleet
 
|M2/empty -> M3/battle, P/battle = Active Branching
 
|M2/empty -> M3/battle, P/battle = Active Branching
|N/pink -> O = * Fail the LoS check?
+
|N/pink -> O/empty = * Fail the LoS check?
 
|N/pink -> P/battle = * Does not meet the requirements to go to Q
 
|N/pink -> P/battle = * Does not meet the requirements to go to Q
 
* Pass the LoS check?
 
* Pass the LoS check?
Line 112: Line 116:  
|R/empty -> R2/battle = * Meet '''ALL''' of the following requirements:
 
|R/empty -> R2/battle = * Meet '''ALL''' of the following requirements:
 
** Slow fleet
 
** Slow fleet
** SF/STF: Amount of SS(V) = 0
+
** SF/STF: Amount of (F)BB(V) ≤ 2
** STF: Amount of (F)BB(V) + CV(B) ≤ 2
+
** SF/STF: Amount of (F)BB(V) + CV(B) ≤ 3
 +
** SF/STF: If fleet contains SS(V), then amount of AS ≤ 1?
 
|R/empty -> S/pink = * Meet '''ALL''' of the following requirements:
 
|R/empty -> S/pink = * Meet '''ALL''' of the following requirements:
 
** Fast fleet
 
** Fast fleet
 +
** SF: Amount of (F)BB(V) ≤ 2
 +
** SF/STF: Amount of (F)BB(V) + CV(B) ≤ 3
 
** SF/STF: Amount of SS(V) = 0
 
** SF/STF: Amount of SS(V) = 0
** STF: Amount of (F)BB(V) + CV(B) ≤ 3
   
** STF: Amount of DD ≥ 3
 
** STF: Amount of DD ≥ 3
 
|S/pink -> T/battle = * Route to U locked
 
|S/pink -> T/battle = * Route to U locked
Line 124: Line 130:  
** Route to U unlocked
 
** Route to U unlocked
 
** SF: Amount of DD ≥ 3
 
** SF: Amount of DD ≥ 3
** STF: Amount of (F)BB(V) + CV(B) 2
+
** STF: Amount of CV(B) = 0
 +
** STF: Amount of (F)BB(V) ≤ 2
 +
** STF: If amount of (F)BB(V) = 3, then meet '''ALL''' of the following additional requirements:
 +
*** Amount of CA ≥ 2
 +
*** Amount of CL + DD ≥ 5
 +
*** Amount of DD ≥ 3?
 
** ???
 
** ???
 
|T/battle -> U/battle = * Route to V locked
 
|T/battle -> U/battle = * Route to V locked
Line 130: Line 141:  
|T/battle -> V/battle = * Meet '''ALL''' of the following requirements:
 
|T/battle -> V/battle = * Meet '''ALL''' of the following requirements:
 
** Route to V unlocked
 
** Route to V unlocked
** SF: Amount of DD ≥ 3
+
** SF/STF: Amount of DD + DE ≥ 3
 
** STF: Fast fleet
 
** STF: Fast fleet
** STF: Amount of (F)BB(V) + CV(B) ≤ 3
+
** STF: Amount of (F)BB(V) ≤ 3
 +
** STF: Amount of CV(B) = 0
 
** ???
 
** ???
 
|V/battle -> W/empty = * Fail the LoS check
 
|V/battle -> W/empty = * Fail the LoS check
Line 162: Line 174:  
<tabber>
 
<tabber>
 
|-|Single =
 
|-|Single =
* Single Fleet: '''0-1AV/CVL, 1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
+
* Single Fleet: '''0-1(F)BB(V), 0-1AV/CVL, 0-1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
 
* Route: {{MapRoute|1||A|red|B|red|C1|pink|C2|red|D|green|F|red}}
 
* Route: {{MapRoute|1||A|red|B|red|C1|pink|C2|red|D|green|F|red}}
   
|-|SF=
 
|-|SF=
 
* [[Striking Force Fleet]]: '''0-1AV/CVL/CAV, 0-1BBV, 1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
 
* [[Striking Force Fleet]]: '''0-1AV/CVL/CAV, 0-1BBV, 1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
Line 173: Line 184:  
** Bringing ASW power is required against the boss.
 
** Bringing ASW power is required against the boss.
 
***The CVL here should be a [[CVE]].
 
***The CVL here should be a [[CVE]].
***It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed.
+
**It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed.
 +
*** Must be '''FAST''' if a (F)BB(V) is used.
    
==Phase 2 - Boss==
 
==Phase 2 - Boss==
Line 179: Line 191:     
|-|4CV=
 
|-|4CV=
* CTF: '''4CV(B), 2CAV + 1-2CL, 0-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
+
* CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
**A fleet mainly focusing on air power.
+
**Main: '''4CV(B), 2CAV
 +
**Escort: '''1CL, 0-2CA/CLT, 3-5DD
 +
*A fleet mainly focusing on air power.
    
|-|2BB & 3CV=
 
|-|2BB & 3CV=
* CTF: '''2(F)BB(V), 2-3CV(B), 1-2CAV/CL + 1-2CL, 0-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
+
* CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
**A fleet mixing CV for air power, and 2BB that should utilize a [[Special Attack]]
+
**Main: '''2(F)BB(V), 2-3CV(B), 1-2CAV/CL
 +
**Escort: '''1CL, 0-2CA/CLT, 3-5DD
 +
*A fleet mixing CV for air power, and 2BB that should utilize a [[Special Attack]]
    
|-|Night FBB=
 
|-|Night FBB=
* CTF: '''3CV(B), 1CVL, 1CAV, 1CL + 2FBB, 1CLT, 1CL, 2DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
+
* CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
**A fleet mixing CV for air power, and 2FBB in the escort that should utilize a [[Special Attack#Kongou-class Touch|''Kongou''-class Touch]]
+
**Main: '''3CV(B), 1CVL, 1CAV, 1CL
 +
**Escort: '''2FBB, 1CLT, 1CL, 2DD
 +
*A fleet mixing CV for air power, and 2FBB in the escort that should utilize a [[Special Attack#Kongou-class Touch|''Kongou''-class Touch]]
    
|-|1BB & 4CV=
 
|-|1BB & 4CV=
* CTF: '''1(F)BB(V), 4CV(B), 1CL + 1-2CL, 0-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
+
* CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
**This fleet brings 4 CV, and the BB's second shelling
+
**Main: '''1(F)BB(V), 4CV(B), 1CL
 +
**Escort: '''1CL, 0-2CA/CLT, 3-5DD
 +
*This fleet brings 4 CV, and the BB's second shelling
 
</tabber>
 
</tabber>
   Line 199: Line 219:  
*LoS check: ?
 
*LoS check: ?
 
*AP/AS: 302/678 Hard
 
*AP/AS: 302/678 Hard
**At least 2CL are required to route {{MapRoute|J|red|M|red}}
+
**If the CTF is Slow, then a second CL is required to route {{MapRoute|J|red|M|red}}.  Fast CTFs need only the 1CL in the escort fleet.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
    
==Phase 2.3 - Unlock the Boss Node==
 
==Phase 2.3 - Unlock the Boss Node==
Once phase 2 cleared, the following steps have to be performed to unlock the {{MapRoute|Q|red}} Boss:
+
Once phase 2 is cleared, the following steps have to be performed to unlock the {{MapRoute|X|red}} Boss:
 
{|class="wikitable"  
 
{|class="wikitable"  
 
! !! T!! U
 
! !! T!! U
Line 211: Line 231:  
| Medium|| S x2|| A+ x2
 
| Medium|| S x2|| A+ x2
 
|-
 
|-
| Easy|| ?|| ?
+
| Easy|| S x2|| A+ x2
 
|-
 
|-
| Casual|| ?|| ?
+
| Casual|| S|| B+
 
|}
 
|}
   −
It is possible to clear both requirements in one run, using the long route.
+
It is possible to clear both requirements in one run.
 
<tabber>
 
<tabber>
 
|-|Node T=
 
|-|Node T=
Line 230: Line 250:     
==Phase 2.7 - Unlock the Shortcuts==
 
==Phase 2.7 - Unlock the Shortcuts==
Once the {{MapRoute|X|red}} Boss unlocked, the following steps have to be performed to unlock the shortcuts:
+
Once the {{MapRoute|X|red}} Boss is unlocked, the following steps have to be performed to unlock the shortcuts:
 
{|class="wikitable"  
 
{|class="wikitable"  
 
! !! F!! Q!! M3
 
! !! F!! Q!! M3
 
|-
 
|-
| Hard|| S|| S|| S
+
| Hard|| S|| A+|| S
 
|-
 
|-
| Medium|| S|| S|| A+
+
| Medium|| A+|| A+|| A+
 
|-
 
|-
| Easy|| S|| S|| A+
+
| Easy|| A+|| A+|| A+
 
|-
 
|-
| Casual|| ?|| ?|| ?
+
| Casual|| A+|| A+|| -
 
|}
 
|}
   Line 246: Line 266:  
|-|Node F=
 
|-|Node F=
 
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 +
* Fleet has to be Single and not Striking Force Fleet.
    
|-|Node Q=
 
|-|Node Q=
Line 251: Line 272:     
|-|Node M3=
 
|-|Node M3=
The following need to be completed to reach node {{MapRoute|M3|red}}:
+
There are two option to reach node {{MapRoute|M3|red}}:
 +
* CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+"''' with (F)BB(V) ≥ 2 '''AND''' CA(V) ≥ 3
 +
 
 +
-------------------------------
 +
OR
 +
-------------------------------
 +
 
 
#Assemble a CTF with 11 ships "FAST+" '''AND''' 1 ship "SLOW",
 
#Assemble a CTF with 11 ships "FAST+" '''AND''' 1 ship "SLOW",
 
#*Equip the flagship with the {{IconText|{{CommandFacility}}|FCF}} [[FCF]],
 
#*Equip the flagship with the {{IconText|{{CommandFacility}}|FCF}} [[FCF]],
Line 261: Line 288:  
A possible fleet can then be:
 
A possible fleet can then be:
 
* CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+" with 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 
* CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+" with 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
* Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}}
+
* Route: {{MapRoute|2||G|blue|H|red|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}}
 
**See [[Speed|here]] for more details on how to achieve FAST+.
 
**See [[Speed|here]] for more details on how to achieve FAST+.
    +
*This composition method is '''NOT''' recommended and should only be consider if you lack spare BB and CA for later maps
 
;Trivia
 
;Trivia
This special gimmick a a reference to a real event, where a slow ship was left alone to maintain the high-speed purchase of USS Tautog during this map's battle.
+
This special gimmick a a reference to a real event, where a slow ship was left alone to maintain the high-speed pursuit of USS Tautog during this map's battle.
 
</tabber>
 
</tabber>
   Line 271: Line 299:  
<tabber>
 
<tabber>
 
|-|STF=
 
|-|STF=
* STF: '''3(F)BB(V), 2CVL, 1CA(V)/CL + 1CL, 1-2CA/CLT, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
+
* STF: '''FAST [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
**Main: '''3(F)BB(V), 2CVL, 1CA(V)/CL
 +
**Escort: '''1CL, 1-2CA/CLT, 3-4DD
 
* Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}}
 
* Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}}
    
|-|SF=
 
|-|SF=
* [[Striking Force Fleet]]: '''0-2(F)BB(V), 1CVL, 1CAV/CL, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
+
* [[Striking Force Fleet]]: '''FAST [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
* [[Striking Force Fleet]]: '''0-1FBB, 1CVL, 1CAV/CLT, 1CL, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
+
** '''0-2(F)BB(V), 1CVL, 1CAV/CL, 3-5DD  
* [[Striking Force Fleet]]: '''1CL, 6DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
+
** '''0-1FBB, 1CVL, 1CAV/CLT, 1CL, 3-4DD
* Route: {{MapRoute|3||R|blue|S|pink|U|red|V|red|X|red}}
+
** '''1CL, 6DD
 +
* Route: {{MapRoute|3||R|blue|S|pink|T|red|U|red|V|red|X|red}}
 
**Those fleets are only advised for gimmicks clearing
 
**Those fleets are only advised for gimmicks clearing
 +
**This is the routing '''before''' the shortcut is unlocked.
 
</tabber>
 
</tabber>
   −
*If the [[#Phase 2.7 - Unlock the Shortcuts]] is not cleared yet, the routing might be a bit longer.
+
*If the [[#Phase 2.7 - Unlock the Shortcuts]] is not cleared yet, the fleet will route through extra node {{MapRoute|U|Red}}.
 
* LBAS range: 5
 
* LBAS range: 5
 
*LoS check: ?
 
*LoS check: ?
 
*AP/AS: 101/225 Hard
 
*AP/AS: 101/225 Hard
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
**Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|V|red}} can help surviving it.
+
**Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|V|red}} can help in surviving it.
 
*Using any CTF or TCF will off route on starting point 2.
 
*Using any CTF or TCF will off route on starting point 2.
   Line 296: Line 328:  
! !! F!! Q!! U!! V!! M3!! LBAS
 
! !! F!! Q!! U!! V!! M3!! LBAS
 
|-
 
|-
| Hard|| S|| A+|| S|| S|| S|| AS
+
| Hard|| A+|| A+|| A+|| S|| S|| AS
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?|| ?|| ?
+
| Medium|| A+|| A+|| A+|| S|| S|| AS
 
|-
 
|-
 
| Easy|| ?|| ?|| ?|| ?|| ?|| ?
 
| Easy|| ?|| ?|| ?|| ?|| ?|| ?
Line 308: Line 340:  
|-|Node F=
 
|-|Node F=
 
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 +
* Fleet has to be Single and not Striking Force Fleet.
    
|-|Node Q=
 
|-|Node Q=
Line 330: Line 363:  
|Hard  || 498
 
|Hard  || 498
 
|-
 
|-
|Medium|| ?
+
|Medium|| 446
 
|-
 
|-
 
|Easy  || 343
 
|Easy  || 343
Line 357: Line 390:  
{{clear}}
 
{{clear}}
 
{{:{{ROOTPAGENAME}}/Hub}}
 
{{:{{ROOTPAGENAME}}/Hub}}
 +
 +
 +
==Trivia==
 +
This map involves many references to the last battle of Shirakumo off the coast of Akesshi, Hokkaido:
 +
<div class="mw-collapsible mw-collapsed">
 +
 +
;Phase 3
 +
*Is based on the final engagement of Shirakumo.
 +
 +
;Node M3
 +
*The shortcut and debuff route and procedure which involves 11 Fast+ and 1 Slow Ship is based off a real event wherein a slow ship chose to be sacrificed to a submarine fleet to allow the other ships to maintain high speed and escape the area.
 +
 +
;Node X
 +
*Is the final area and coordinates where Shirakumo was sunk off the coast of Akkeshi, Hokkaido
 +
 +
</div>
195

edits