Changes

Line 18: Line 18:  
|map_5=[[File:{{ROOTPAGENAME}} E-4 Map Phase 2.7.png|450px]]
 
|map_5=[[File:{{ROOTPAGENAME}} E-4 Map Phase 2.7.png|450px]]
 
|map_5_text=Phase 2.7
 
|map_5_text=Phase 2.7
|map_6=[[File:{{ROOTPAGENAME}} E-4 Map Phase 3.png|450px]]
+
|map_6=[[File:{{ROOTPAGENAME}} E-4 Map.png|450px]]
 
|map_6_text=Phase 3
 
|map_6_text=Phase 3
 
|map_7=[[File:{{ROOTPAGENAME}} E-4 Map LBAS Range.png|450px]]
 
|map_7=[[File:{{ROOTPAGENAME}} E-4 Map LBAS Range.png|450px]]
 
|map_7_text=LBAS
 
|map_7_text=LBAS
 
|boss_hard= 500 TP + 4200 HP + 4100 HP
 
|boss_hard= 500 TP + 4200 HP + 4100 HP
|boss_medium= ?
+
|boss_medium= 420 TP + 3200 HP + 3000 HP
|boss_easy= ?
+
|boss_easy= 340 TP + 2700 HP + 2400 HP
|boss_casual= ?
+
|boss_casual= 260 TP + 2700 HP + 2300 HP
 
|phase_1_boss= {{EnemyLink|New Submarine Princess Vacation Mode Flagship}}
 
|phase_1_boss= {{EnemyLink|New Submarine Princess Vacation Mode Flagship}}
 
|phase_2_boss= {{EnemyLink|Prototype Carrier Princess Vacation Mode}}
 
|phase_2_boss= {{EnemyLink|Prototype Carrier Princess Vacation Mode}}
Line 39: Line 39:  
==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
 +
|title = E-4 Branching Rules (Start Points) ▼/▲
 +
|id = 57-4a
 +
|0 -> 1 = * Phase 1 & 2: Single / Striking Force Fleet
 +
* Phase 2.3+: Single fleet
 +
* 1st Torpedo Squadron {{Shiplock|{{ROOTPAGENAME}} Tag 4}} only ('''Normal / Hard''')
 +
|0 -> 2 = * Phase 2: Combined Fleet
 +
* Phase 2.7+: CTF / TCF
 +
* 1st Fleet {{Shiplock|{{ROOTPAGENAME}} Tag 6}} only ('''Normal / Hard''')
 +
|0 -> 3 = * Phase 2.3+: Striking Force Fleet
 +
* Phase 2.7+: STF
 +
* 5th Fleet Main Force {{Shiplock|{{ROOTPAGENAME}} Tag 5}} only ('''Normal / Hard''')
 
}}
 
}}
 +
 +
{{MapBranchingTable
 +
|title = E-4 Branching Rules (Start Point 1) ▼/▲
 +
|id = 57-4b
 +
|order = A,B,C,D
 +
|A/battle -> A1/red/darkblue = Does not meet the requirements to go to A2 or B
 +
|A/battle -> A2/pink = * Amount of DD + DE ≥ 3
 +
|A/battle -> B/battle = * Meet '''ALL''' of the following requirements:
 +
* Single fleet
 +
* Amount of DD + DE ≥ 4
 +
|B/battle -> C/red/darkblue = * Does not meet the requirements to go to C1
 +
|B/battle -> C1/pink = * Fast+ fleet
 +
* Otherwise, meet '''ALL''' of the following requirements:
 +
** Amount of CL + DD ≥ 4 (1CL 3DD or 4DD only?)
 +
** If slow fleet:
 +
*** Amount of (F)BB(V) = 0
 +
*** Amount of CL ≥ 1
 +
*** Amount of DD + DE ≥ 4
 +
|C/red/darkblue -> C1/pink = Fixed routing
 +
|D/gray -> E/empty = * Fail the LoS check
 +
|D/gray -> F/battle = * Pass the LoS check (Cn4 = 73~78 '''Hard''')
 +
}}
 +
 +
{{MapBranchingTable
 +
|title = E-4 Branching Rules (Start Point 2) ▼/▲
 +
|id = 57-4c
 +
|order = C,H,J,K,M2,N
 +
|C/red/darkblue -> K/pink = Fixed routing
 +
|G/empty -> H/battle, I/battle = Active Branching
 +
|H/battle -> C/red/darkblue = * Meet '''ALL''' of the following requirements:
 +
** CTF or STF
 +
** Slow fleet
 +
** If Fast or Fast+ fleet:
 +
*** Amount of (F)BB(V) ≥ 2
 +
*** Amount of CV(B) ≥ 2
 +
*** Amount of CA(V) ≥ 3
 +
** ???
 +
|H/battle -> J/battle = * Does not meet the requirements to go to C
 +
|J/battle -> L/battle = * Does not meet the requirements to go to M
 +
|J/battle -> M/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 3
 +
** Amount of CV(B/L) ≤ 4
 +
** If Slow fleet, then amount of CL ≥ 2
 +
** ???
 +
|K/pink -> L/battle = * Does not meet the requirements to go to M
 +
|K/pink -> M/battle = * Meet '''ALL''' of the following requirements:
 +
** CTF: Fast fleet
 +
** CTF: Amount of CV(B) ≤ 2
 +
|K/pink -> M1/empty = * CTF: Fast+ fleet
 +
|M2/empty -> M3/battle, P/battle = Active Branching
 +
|N/pink -> O/empty = * Fail the LoS check?
 +
|N/pink -> P/battle = * Does not meet the requirements to go to Q
 +
* Pass the LoS check?
 +
|N/pink -> Q/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(B) ≤ 5
 +
** Pass the LoS check?
 +
}}
 +
 +
{{MapBranchingTable
 +
|title = E-4 Branching Rules (Start Point 3) ▼/▲
 +
|id = 57-4d
 +
|order = R,S,T,V
 +
|R/empty -> R1/red/darkblue = * Does not meet the requirements to go to R2 or S
 +
|R/empty -> R2/battle = * Meet '''ALL''' of the following requirements:
 +
** Slow fleet
 +
** SF/STF: Amount of (F)BB(V) ≤ 2
 +
** SF/STF: Amount of (F)BB(V) + CV(B) ≤ 3
 +
** SF/STF: If fleet contains SS(V), then amount of AS ≤ 1?
 +
|R/empty -> S/pink = * Meet '''ALL''' of the following requirements:
 +
** Fast fleet
 +
** SF: Amount of (F)BB(V) ≤ 2
 +
** SF/STF: Amount of (F)BB(V) + CV(B) ≤ 3
 +
** SF/STF: Amount of SS(V) = 0
 +
** STF: Amount of DD ≥ 3
 +
|S/pink -> T/battle = * Route to U locked
 +
* Does not meet the requirements to go to U
 +
|S/pink -> U/battle = * Meet '''ALL''' of the following requirements:
 +
** Route to U unlocked
 +
** SF: Amount of DD ≥ 3
 +
** STF: Amount of CV(B) = 0
 +
** STF: Amount of (F)BB(V) ≤ 2
 +
** STF: If amount of (F)BB(V) = 3, then meet '''ALL''' of the following additional requirements:
 +
*** Amount of CA ≥ 2
 +
*** Amount of CL + DD ≥ 5
 +
*** Amount of DD ≥ 3?
 +
** ???
 +
|T/battle -> U/battle = * Route to V locked
 +
* Does not meet the requirements to go to V
 +
|T/battle -> V/battle = * Meet '''ALL''' of the following requirements:
 +
** Route to V unlocked
 +
** SF/STF: Amount of DD + DE ≥ 3
 +
** STF: Fast fleet
 +
** STF: Amount of (F)BB(V) ≤ 3
 +
** STF: Amount of CV(B) = 0
 +
** ???
 +
|V/battle -> W/empty = * Fail the LoS check
 +
|V/battle -> X/battle = * Pass the LoS check
 +
}}
 +
    
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])
 
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])
Line 47: Line 157:     
==Map Overview==
 
==Map Overview==
Soon™
+
E4 is a single/Striking Force/Combined fleet three-phase map consisting of one transport and two boss phases.
 +
* 2 [[LBAS]] are available on this map:
 +
** Initially, only 1 can be set on '''Sortie''', the other being limited to '''Defense''',
 +
** After Phase 1, both can be set on '''Sortie'''.
 +
 
 +
*This map uses 3 locks:
 +
** [[File:{{ROOTPAGENAME}} Tag 4.png]] '''1st Torpedo Squadron''' (from on E-3),
 +
** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''5th Fleet Main Force''' (from on E-3),
 +
** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''1st Fleet''' (reused on E-7).
 +
 
 +
* '''[[Node|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|A1|darkorange|C|darkorange|R1|darkorange}}
 +
 
 +
==Phase 1 - TP==
 +
Phase 1 is a '''"[[Transport Operation]]"''':
 +
 
 +
<tabber>
 +
|-|Single =
 +
* Single Fleet: '''0-1(F)BB(V), 0-1AV/CVL, 0-1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
 +
* Route: {{MapRoute|1||A|red|B|red|C1|pink|C2|red|D|green|F|red}}
 +
|-|SF=
 +
* [[Striking Force Fleet]]: '''0-1AV/CVL/CAV, 0-1BBV, 1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
 +
* Route: {{MapRoute|1||A|red|A2|pink|B|red|C1|pink|C2|red|D|green|F|red}}
 +
</tabber>
 +
*LBAS range: 5
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 +
** Bringing ASW power is required against the boss.
 +
***The CVL here should be a [[CVE]].
 +
**It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed.
 +
*** Must be '''FAST''' if a (F)BB(V) is used.
 +
 
 +
==Phase 2 - Boss==
 +
<tabber>
 +
 
 +
|-|4CV=
 +
* CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
**Main: '''4CV(B), 2CAV
 +
**Escort: '''1CL, 0-2CA/CLT, 3-5DD
 +
*A fleet mainly focusing on air power.
 +
 
 +
|-|2BB & 3CV=
 +
* CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
**Main: '''2(F)BB(V), 2-3CV(B), 1-2CAV/CL
 +
**Escort: '''1CL, 0-2CA/CLT, 3-5DD
 +
*A fleet mixing CV for air power, and 2BB that should utilize a [[Special Attack]]
 +
 
 +
|-|Night FBB=
 +
* CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
**Main: '''3CV(B), 1CVL, 1CAV, 1CL
 +
**Escort: '''2FBB, 1CLT, 1CL, 2DD
 +
*A fleet mixing CV for air power, and 2FBB in the escort that should utilize a [[Special Attack#Kongou-class Touch|''Kongou''-class Touch]]
 +
 
 +
|-|1BB & 4CV=
 +
* CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
**Main: '''1(F)BB(V), 4CV(B), 1CL
 +
**Escort: '''1CL, 0-2CA/CLT, 3-5DD
 +
*This fleet brings 4 CV, and the BB's second shelling
 +
</tabber>
 +
 
 +
* Route: {{MapRoute|2||G|blue|I|red|J|red|M|red|N|pink|Q|red}}
 +
* LBAS range: 8
 +
*LoS check: ?
 +
*AP/AS: 302/678 Hard
 +
**If the CTF is Slow, then a second CL is required to route {{MapRoute|J|red|M|red}}.  Fast CTFs need only the 1CL in the escort fleet.
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
 +
 
 +
==Phase 2.3 - Unlock the Boss Node==
 +
Once phase 2 is cleared, the following steps have to be performed to unlock the {{MapRoute|X|red}} Boss:
 +
{|class="wikitable"
 +
! !! T!! U
 +
|-
 +
| Hard|| S x2|| A+ x3
 +
|-
 +
| Medium|| S x2|| A+ x2
 +
|-
 +
| Easy|| S x2|| A+ x2
 +
|-
 +
| Casual|| S|| B+
 +
|}
 +
 
 +
It is possible to clear both requirements in one run.
 +
<tabber>
 +
|-|Node T=
 +
* Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing.
 +
*LBAS range: 7
 +
{{color|red|Using a combined fleet will off route to the 2nd starting point.}}
 +
 
 +
|-|Node U=
 +
* Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing.
 +
*LBAS range: 6
 +
{{color|red|Using a combined fleet will off route to the 2nd starting point.}}
 +
</tabber>
 +
 
 +
==Phase 2.7 - Unlock the Shortcuts==
 +
Once the {{MapRoute|X|red}} Boss is unlocked, the following steps have to be performed to unlock the shortcuts:
 +
{|class="wikitable"
 +
! !! F!! Q!! M3
 +
|-
 +
| Hard|| S|| A+|| S
 +
|-
 +
| Medium|| A+|| A+|| A+
 +
|-
 +
| Easy|| A+|| A+|| A+
 +
|-
 +
| Casual|| A+|| A+|| -
 +
|}
 +
 
 +
<tabber>
 +
|-|Node F=
 +
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 +
* Fleet has to be Single and not Striking Force Fleet.
 +
 
 +
|-|Node Q=
 +
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 +
 
 +
|-|Node M3=
 +
There are two option to reach node {{MapRoute|M3|red}}:
 +
* CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+"''' with (F)BB(V) ≥ 2 '''AND''' CA(V) ≥ 3
 +
 
 +
-------------------------------
 +
OR
 +
-------------------------------
 +
 
 +
#Assemble a CTF with 11 ships "FAST+" '''AND''' 1 ship "SLOW",
 +
#*Equip the flagship with the {{IconText|{{CommandFacility}}|FCF}} [[FCF]],
 +
#*It is possible to not use any FCF, and just let the SLOW ship sink,
 +
#*The SLOW ship should be "heavily damaged" (taiha), with 1 {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}},
 +
#After reaching node {{MapRoute|C|darkorange}}, evacuate the SLOW ship on either {{MapRoute|C|darkorange}} or {{MapRoute|K|pink}},
 +
#*The fleet is the FAST+ and can route to {{MapRoute|M3|red}}
 +
 
 +
A possible fleet can then be:
 +
* CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+" with 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|2||G|blue|H|red|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}}
 +
**See [[Speed|here]] for more details on how to achieve FAST+.
 +
 
 +
*This composition method is '''NOT''' recommended and should only be consider if you lack spare BB and CA for later maps
 +
;Trivia
 +
This special gimmick a a reference to a real event, where a slow ship was left alone to maintain the high-speed pursuit of USS Tautog during this map's battle.
 +
</tabber>
 +
 
 +
==Phase 3 - Boss==
 +
<tabber>
 +
|-|STF=
 +
* STF: '''FAST [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
**Main: '''3(F)BB(V), 2CVL, 1CA(V)/CL
 +
**Escort: '''1CL, 1-2CA/CLT, 3-4DD
 +
* Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}}
 +
 
 +
|-|SF=
 +
* [[Striking Force Fleet]]: '''FAST [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
** '''0-2(F)BB(V), 1CVL, 1CAV/CL, 3-5DD
 +
** '''0-1FBB, 1CVL, 1CAV/CLT, 1CL, 3-4DD
 +
** '''1CL, 6DD
 +
* Route: {{MapRoute|3||R|blue|S|pink|T|red|U|red|V|red|X|red}}
 +
**Those fleets are only advised for gimmicks clearing
 +
**This is the routing '''before''' the shortcut is unlocked.
 +
</tabber>
 +
 
 +
*If the [[#Phase 2.7 - Unlock the Shortcuts]] is not cleared yet, the fleet will route through extra node {{MapRoute|U|Red}}.
 +
* LBAS range: 5
 +
*LoS check: ?
 +
*AP/AS: 101/225 Hard
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
 +
**Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|V|red}} can help in surviving it.
 +
*Using any CTF or TCF will off route on starting point 2.
 +
 
 +
==Phase 3.5 - Debuff==
 +
Once LD has been reached, the following steps have to be performed to debuff the boss
 +
 
 +
{|class="wikitable"
 +
! !! F!! Q!! U!! V!! M3!! LBAS
 +
|-
 +
| Hard|| A+|| A+|| A+|| S|| S|| AS
 +
|-
 +
| Medium|| A+|| A+|| A+|| S|| S|| AS
 +
|-
 +
| Easy|| ?|| ?|| ?|| ?|| ?|| ?
 +
|-
 +
| Casual|| ?|| ?|| ?|| ?|| ?|| ?
 +
|}
 +
 
 +
<tabber>
 +
|-|Node F=
 +
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 +
* Fleet has to be Single and not Striking Force Fleet.
 +
 
 +
|-|Node Q=
 +
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 +
 
 +
|-|Node U=
 +
* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
 +
* Lighter fleets better route to U.
 +
*LBAS range: 6
 +
 
 +
|-|Node V=
 +
* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
 +
*LBAS range: 6
 +
 
 +
|-|Node M3=
 +
* Refer to [[#Phase 2.7 - Unlock the Shortcuts]]'s fleet for composition and routing.
 +
 
 +
|-|Node LBAS=
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 498
 +
|-
 +
|Medium|| 446
 +
|-
 +
|Easy  || 343
 +
|-
 +
|Casual|| 254
 +
|}
 +
</tabber>
 +
 
 +
Once Debuff is complete the CG will change to the following:
 +
{|class="wikitable"
 +
![[Abyssal Kushiro Cloud Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full Abyssal Kushiro Cloud Princess.png|Regular
 +
Enemy Full Abyssal Kushiro Cloud Princess Damaged.png|Last Dance
 +
Enemy Full Abyssal Kushiro Cloud Princess Debuffed.png|Debuffed
 +
</gallery>
 +
|}
 +
 
 +
{{clear}}
    
==Enemy Compositions==
 
==Enemy Compositions==
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{{clear}}
 
{{clear}}
 
{{:{{ROOTPAGENAME}}/Hub}}
 
{{:{{ROOTPAGENAME}}/Hub}}
 +
 +
 +
==Trivia==
 +
This map involves many references to the last battle of Shirakumo off the coast of Akesshi, Hokkaido:
 +
<div class="mw-collapsible mw-collapsed">
 +
 +
;Phase 3
 +
*Is based on the final engagement of Shirakumo.
 +
 +
;Node M3
 +
*The shortcut and debuff route and procedure which involves 11 Fast+ and 1 Slow Ship is based off a real event wherein a slow ship chose to be sacrificed to a submarine fleet to allow the other ships to maintain high speed and escape the area.
 +
 +
;Node X
 +
*Is the final area and coordinates where Shirakumo was sunk off the coast of Akkeshi, Hokkaido
 +
 +
</div>
195

edits