Line 18: |
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| |map_5=[[File:{{ROOTPAGENAME}} E-4 Map Phase 2.7.png|450px]] | | |map_5=[[File:{{ROOTPAGENAME}} E-4 Map Phase 2.7.png|450px]] |
| |map_5_text=Phase 2.7 | | |map_5_text=Phase 2.7 |
− | |map_6=[[File:{{ROOTPAGENAME}} E-4 Map Phase 3.png|450px]] | + | |map_6=[[File:{{ROOTPAGENAME}} E-4 Map.png|450px]] |
| |map_6_text=Phase 3 | | |map_6_text=Phase 3 |
| |map_7=[[File:{{ROOTPAGENAME}} E-4 Map LBAS Range.png|450px]] | | |map_7=[[File:{{ROOTPAGENAME}} E-4 Map LBAS Range.png|450px]] |
| |map_7_text=LBAS | | |map_7_text=LBAS |
| |boss_hard= 500 TP + 4200 HP + 4100 HP | | |boss_hard= 500 TP + 4200 HP + 4100 HP |
− | |boss_medium= ? | + | |boss_medium= 420 TP + 3200 HP + 3000 HP |
− | |boss_easy= ? | + | |boss_easy= 340 TP + 2700 HP + 2400 HP |
− | |boss_casual= ? | + | |boss_casual= 260 TP + 2700 HP + 2300 HP |
| |phase_1_boss= {{EnemyLink|New Submarine Princess Vacation Mode Flagship}} | | |phase_1_boss= {{EnemyLink|New Submarine Princess Vacation Mode Flagship}} |
| |phase_2_boss= {{EnemyLink|Prototype Carrier Princess Vacation Mode}} | | |phase_2_boss= {{EnemyLink|Prototype Carrier Princess Vacation Mode}} |
Line 39: |
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| ==Branching Table== | | ==Branching Table== |
| {{MapBranchingTable | | {{MapBranchingTable |
| + | |title = E-4 Branching Rules (Start Points) ▼/▲ |
| + | |id = 57-4a |
| + | |0 -> 1 = * Phase 1 & 2: Single / Striking Force Fleet |
| + | * Phase 2.3+: Single fleet |
| + | * 1st Torpedo Squadron {{Shiplock|{{ROOTPAGENAME}} Tag 4}} only ('''Normal / Hard''') |
| + | |0 -> 2 = * Phase 2: Combined Fleet |
| + | * Phase 2.7+: CTF / TCF |
| + | * 1st Fleet {{Shiplock|{{ROOTPAGENAME}} Tag 6}} only ('''Normal / Hard''') |
| + | |0 -> 3 = * Phase 2.3+: Striking Force Fleet |
| + | * Phase 2.7+: STF |
| + | * 5th Fleet Main Force {{Shiplock|{{ROOTPAGENAME}} Tag 5}} only ('''Normal / Hard''') |
| }} | | }} |
| + | |
| + | {{MapBranchingTable |
| + | |title = E-4 Branching Rules (Start Point 1) ▼/▲ |
| + | |id = 57-4b |
| + | |order = A,B,C,D |
| + | |A/battle -> A1/red/darkblue = Does not meet the requirements to go to A2 or B |
| + | |A/battle -> A2/pink = * Amount of DD + DE ≥ 3 |
| + | |A/battle -> B/battle = * Meet '''ALL''' of the following requirements: |
| + | * Single fleet |
| + | * Amount of DD + DE ≥ 4 |
| + | |B/battle -> C/red/darkblue = * Does not meet the requirements to go to C1 |
| + | |B/battle -> C1/pink = * Fast+ fleet |
| + | * Otherwise, meet '''ALL''' of the following requirements: |
| + | ** Amount of CL + DD ≥ 4 (1CL 3DD or 4DD only?) |
| + | ** If slow fleet: |
| + | *** Amount of (F)BB(V) = 0 |
| + | *** Amount of CL ≥ 1 |
| + | *** Amount of DD + DE ≥ 4 |
| + | |C/red/darkblue -> C1/pink = Fixed routing |
| + | |D/gray -> E/empty = * Fail the LoS check |
| + | |D/gray -> F/battle = * Pass the LoS check (Cn4 = 73~78 '''Hard''') |
| + | }} |
| + | |
| + | {{MapBranchingTable |
| + | |title = E-4 Branching Rules (Start Point 2) ▼/▲ |
| + | |id = 57-4c |
| + | |order = C,H,J,K,M2,N |
| + | |C/red/darkblue -> K/pink = Fixed routing |
| + | |G/empty -> H/battle, I/battle = Active Branching |
| + | |H/battle -> C/red/darkblue = * Meet '''ALL''' of the following requirements: |
| + | ** CTF or STF |
| + | ** Slow fleet |
| + | ** If Fast or Fast+ fleet: |
| + | *** Amount of (F)BB(V) ≥ 2 |
| + | *** Amount of CV(B) ≥ 2 |
| + | *** Amount of CA(V) ≥ 3 |
| + | ** ??? |
| + | |H/battle -> J/battle = * Does not meet the requirements to go to C |
| + | |J/battle -> L/battle = * Does not meet the requirements to go to M |
| + | |J/battle -> M/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB(V) ≤ 3 |
| + | ** Amount of CV(B/L) ≤ 4 |
| + | ** If Slow fleet, then amount of CL ≥ 2 |
| + | ** ??? |
| + | |K/pink -> L/battle = * Does not meet the requirements to go to M |
| + | |K/pink -> M/battle = * Meet '''ALL''' of the following requirements: |
| + | ** CTF: Fast fleet |
| + | ** CTF: Amount of CV(B) ≤ 2 |
| + | |K/pink -> M1/empty = * CTF: Fast+ fleet |
| + | |M2/empty -> M3/battle, P/battle = Active Branching |
| + | |N/pink -> O/empty = * Fail the LoS check? |
| + | |N/pink -> P/battle = * Does not meet the requirements to go to Q |
| + | * Pass the LoS check? |
| + | |N/pink -> Q/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB(V) + CV(B) ≤ 5 |
| + | ** Pass the LoS check? |
| + | }} |
| + | |
| + | {{MapBranchingTable |
| + | |title = E-4 Branching Rules (Start Point 3) ▼/▲ |
| + | |id = 57-4d |
| + | |order = R,S,T,V |
| + | |R/empty -> R1/red/darkblue = * Does not meet the requirements to go to R2 or S |
| + | |R/empty -> R2/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Slow fleet |
| + | ** SF/STF: Amount of (F)BB(V) ≤ 2 |
| + | ** SF/STF: Amount of (F)BB(V) + CV(B) ≤ 3 |
| + | ** SF/STF: If fleet contains SS(V), then amount of AS ≤ 1? |
| + | |R/empty -> S/pink = * Meet '''ALL''' of the following requirements: |
| + | ** Fast fleet |
| + | ** SF: Amount of (F)BB(V) ≤ 2 |
| + | ** SF/STF: Amount of (F)BB(V) + CV(B) ≤ 3 |
| + | ** SF/STF: Amount of SS(V) = 0 |
| + | ** STF: Amount of DD ≥ 3 |
| + | |S/pink -> T/battle = * Route to U locked |
| + | * Does not meet the requirements to go to U |
| + | |S/pink -> U/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Route to U unlocked |
| + | ** SF: Amount of DD ≥ 3 |
| + | ** STF: Amount of CV(B) = 0 |
| + | ** STF: Amount of (F)BB(V) ≤ 2 |
| + | ** STF: If amount of (F)BB(V) = 3, then meet '''ALL''' of the following additional requirements: |
| + | *** Amount of CA ≥ 2 |
| + | *** Amount of CL + DD ≥ 5 |
| + | *** Amount of DD ≥ 3? |
| + | ** ??? |
| + | |T/battle -> U/battle = * Route to V locked |
| + | * Does not meet the requirements to go to V |
| + | |T/battle -> V/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Route to V unlocked |
| + | ** SF/STF: Amount of DD + DE ≥ 3 |
| + | ** STF: Fast fleet |
| + | ** STF: Amount of (F)BB(V) ≤ 3 |
| + | ** STF: Amount of CV(B) = 0 |
| + | ** ??? |
| + | |V/battle -> W/empty = * Fail the LoS check |
| + | |V/battle -> X/battle = * Pass the LoS check |
| + | }} |
| + | |
| | | |
| Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav]) | | Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav]) |
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| | | |
| ==Map Overview== | | ==Map Overview== |
− | Soon™
| + | E4 is a single/Striking Force/Combined fleet three-phase map consisting of one transport and two boss phases. |
| + | * 2 [[LBAS]] are available on this map: |
| + | ** Initially, only 1 can be set on '''Sortie''', the other being limited to '''Defense''', |
| + | ** After Phase 1, both can be set on '''Sortie'''. |
| + | |
| + | *This map uses 3 locks: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 4.png]] '''1st Torpedo Squadron''' (from on E-3), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''5th Fleet Main Force''' (from on E-3), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''1st Fleet''' (reused on E-7). |
| + | |
| + | * '''[[Node|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|A1|darkorange|C|darkorange|R1|darkorange}} |
| + | |
| + | ==Phase 1 - TP== |
| + | Phase 1 is a '''"[[Transport Operation]]"''': |
| + | |
| + | <tabber> |
| + | |-|Single = |
| + | * Single Fleet: '''0-1(F)BB(V), 0-1AV/CVL, 0-1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|B|red|C1|pink|C2|red|D|green|F|red}} |
| + | |-|SF= |
| + | * [[Striking Force Fleet]]: '''0-1AV/CVL/CAV, 0-1BBV, 1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|A2|pink|B|red|C1|pink|C2|red|D|green|F|red}} |
| + | </tabber> |
| + | *LBAS range: 5 |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| + | ** Bringing ASW power is required against the boss. |
| + | ***The CVL here should be a [[CVE]]. |
| + | **It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed. |
| + | *** Must be '''FAST''' if a (F)BB(V) is used. |
| + | |
| + | ==Phase 2 - Boss== |
| + | <tabber> |
| + | |
| + | |-|4CV= |
| + | * CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | **Main: '''4CV(B), 2CAV |
| + | **Escort: '''1CL, 0-2CA/CLT, 3-5DD |
| + | *A fleet mainly focusing on air power. |
| + | |
| + | |-|2BB & 3CV= |
| + | * CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | **Main: '''2(F)BB(V), 2-3CV(B), 1-2CAV/CL |
| + | **Escort: '''1CL, 0-2CA/CLT, 3-5DD |
| + | *A fleet mixing CV for air power, and 2BB that should utilize a [[Special Attack]] |
| + | |
| + | |-|Night FBB= |
| + | * CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | **Main: '''3CV(B), 1CVL, 1CAV, 1CL |
| + | **Escort: '''2FBB, 1CLT, 1CL, 2DD |
| + | *A fleet mixing CV for air power, and 2FBB in the escort that should utilize a [[Special Attack#Kongou-class Touch|''Kongou''-class Touch]] |
| + | |
| + | |-|1BB & 4CV= |
| + | * CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | **Main: '''1(F)BB(V), 4CV(B), 1CL |
| + | **Escort: '''1CL, 0-2CA/CLT, 3-5DD |
| + | *This fleet brings 4 CV, and the BB's second shelling |
| + | </tabber> |
| + | |
| + | * Route: {{MapRoute|2||G|blue|I|red|J|red|M|red|N|pink|Q|red}} |
| + | * LBAS range: 8 |
| + | *LoS check: ? |
| + | *AP/AS: 302/678 Hard |
| + | **If the CTF is Slow, then a second CL is required to route {{MapRoute|J|red|M|red}}. Fast CTFs need only the 1CL in the escort fleet. |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. |
| + | |
| + | ==Phase 2.3 - Unlock the Boss Node== |
| + | Once phase 2 is cleared, the following steps have to be performed to unlock the {{MapRoute|X|red}} Boss: |
| + | {|class="wikitable" |
| + | ! !! T!! U |
| + | |- |
| + | | Hard|| S x2|| A+ x3 |
| + | |- |
| + | | Medium|| S x2|| A+ x2 |
| + | |- |
| + | | Easy|| S x2|| A+ x2 |
| + | |- |
| + | | Casual|| S|| B+ |
| + | |} |
| + | |
| + | It is possible to clear both requirements in one run. |
| + | <tabber> |
| + | |-|Node T= |
| + | * Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing. |
| + | *LBAS range: 7 |
| + | {{color|red|Using a combined fleet will off route to the 2nd starting point.}} |
| + | |
| + | |-|Node U= |
| + | * Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing. |
| + | *LBAS range: 6 |
| + | {{color|red|Using a combined fleet will off route to the 2nd starting point.}} |
| + | </tabber> |
| + | |
| + | ==Phase 2.7 - Unlock the Shortcuts== |
| + | Once the {{MapRoute|X|red}} Boss is unlocked, the following steps have to be performed to unlock the shortcuts: |
| + | {|class="wikitable" |
| + | ! !! F!! Q!! M3 |
| + | |- |
| + | | Hard|| S|| A+|| S |
| + | |- |
| + | | Medium|| A+|| A+|| A+ |
| + | |- |
| + | | Easy|| A+|| A+|| A+ |
| + | |- |
| + | | Casual|| A+|| A+|| - |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node F= |
| + | * Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. |
| + | * Fleet has to be Single and not Striking Force Fleet. |
| + | |
| + | |-|Node Q= |
| + | * Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. |
| + | |
| + | |-|Node M3= |
| + | There are two option to reach node {{MapRoute|M3|red}}: |
| + | * CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+"''' with (F)BB(V) ≥ 2 '''AND''' CA(V) ≥ 3 |
| + | |
| + | ------------------------------- |
| + | OR |
| + | ------------------------------- |
| + | |
| + | #Assemble a CTF with 11 ships "FAST+" '''AND''' 1 ship "SLOW", |
| + | #*Equip the flagship with the {{IconText|{{CommandFacility}}|FCF}} [[FCF]], |
| + | #*It is possible to not use any FCF, and just let the SLOW ship sink, |
| + | #*The SLOW ship should be "heavily damaged" (taiha), with 1 {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}}, |
| + | #After reaching node {{MapRoute|C|darkorange}}, evacuate the SLOW ship on either {{MapRoute|C|darkorange}} or {{MapRoute|K|pink}}, |
| + | #*The fleet is the FAST+ and can route to {{MapRoute|M3|red}} |
| + | |
| + | A possible fleet can then be: |
| + | * CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+" with 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|2||G|blue|H|red|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}} |
| + | **See [[Speed|here]] for more details on how to achieve FAST+. |
| + | |
| + | *This composition method is '''NOT''' recommended and should only be consider if you lack spare BB and CA for later maps |
| + | ;Trivia |
| + | This special gimmick a a reference to a real event, where a slow ship was left alone to maintain the high-speed pursuit of USS Tautog during this map's battle. |
| + | </tabber> |
| + | |
| + | ==Phase 3 - Boss== |
| + | <tabber> |
| + | |-|STF= |
| + | * STF: '''FAST [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | **Main: '''3(F)BB(V), 2CVL, 1CA(V)/CL |
| + | **Escort: '''1CL, 1-2CA/CLT, 3-4DD |
| + | * Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}} |
| + | |
| + | |-|SF= |
| + | * [[Striking Force Fleet]]: '''FAST [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | ** '''0-2(F)BB(V), 1CVL, 1CAV/CL, 3-5DD |
| + | ** '''0-1FBB, 1CVL, 1CAV/CLT, 1CL, 3-4DD |
| + | ** '''1CL, 6DD |
| + | * Route: {{MapRoute|3||R|blue|S|pink|T|red|U|red|V|red|X|red}} |
| + | **Those fleets are only advised for gimmicks clearing |
| + | **This is the routing '''before''' the shortcut is unlocked. |
| + | </tabber> |
| + | |
| + | *If the [[#Phase 2.7 - Unlock the Shortcuts]] is not cleared yet, the fleet will route through extra node {{MapRoute|U|Red}}. |
| + | * LBAS range: 5 |
| + | *LoS check: ? |
| + | *AP/AS: 101/225 Hard |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. |
| + | **Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|V|red}} can help in surviving it. |
| + | *Using any CTF or TCF will off route on starting point 2. |
| + | |
| + | ==Phase 3.5 - Debuff== |
| + | Once LD has been reached, the following steps have to be performed to debuff the boss |
| + | |
| + | {|class="wikitable" |
| + | ! !! F!! Q!! U!! V!! M3!! LBAS |
| + | |- |
| + | | Hard|| A+|| A+|| A+|| S|| S|| AS |
| + | |- |
| + | | Medium|| A+|| A+|| A+|| S|| S|| AS |
| + | |- |
| + | | Easy|| ?|| ?|| ?|| ?|| ?|| ? |
| + | |- |
| + | | Casual|| ?|| ?|| ?|| ?|| ?|| ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node F= |
| + | * Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. |
| + | * Fleet has to be Single and not Striking Force Fleet. |
| + | |
| + | |-|Node Q= |
| + | * Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. |
| + | |
| + | |-|Node U= |
| + | * Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing. |
| + | * Lighter fleets better route to U. |
| + | *LBAS range: 6 |
| + | |
| + | |-|Node V= |
| + | * Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing. |
| + | *LBAS range: 6 |
| + | |
| + | |-|Node M3= |
| + | * Refer to [[#Phase 2.7 - Unlock the Shortcuts]]'s fleet for composition and routing. |
| + | |
| + | |-|Node LBAS= |
| + | {|class="wikitable" |
| + | ! !! AS |
| + | |- |
| + | |Hard || 498 |
| + | |- |
| + | |Medium|| 446 |
| + | |- |
| + | |Easy || 343 |
| + | |- |
| + | |Casual|| 254 |
| + | |} |
| + | </tabber> |
| + | |
| + | Once Debuff is complete the CG will change to the following: |
| + | {|class="wikitable" |
| + | ![[Abyssal Kushiro Cloud Princess]] |
| + | |- |
| + | |<gallery> |
| + | Enemy Full Abyssal Kushiro Cloud Princess.png|Regular |
| + | Enemy Full Abyssal Kushiro Cloud Princess Damaged.png|Last Dance |
| + | Enemy Full Abyssal Kushiro Cloud Princess Debuffed.png|Debuffed |
| + | </gallery> |
| + | |} |
| + | |
| + | {{clear}} |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |
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| {{clear}} | | {{clear}} |
| {{:{{ROOTPAGENAME}}/Hub}} | | {{:{{ROOTPAGENAME}}/Hub}} |
| + | |
| + | |
| + | ==Trivia== |
| + | This map involves many references to the last battle of Shirakumo off the coast of Akesshi, Hokkaido: |
| + | <div class="mw-collapsible mw-collapsed"> |
| + | |
| + | ;Phase 3 |
| + | *Is based on the final engagement of Shirakumo. |
| + | |
| + | ;Node M3 |
| + | *The shortcut and debuff route and procedure which involves 11 Fast+ and 1 Slow Ship is based off a real event wherein a slow ship chose to be sacrificed to a submarine fleet to allow the other ships to maintain high speed and escape the area. |
| + | |
| + | ;Node X |
| + | *Is the final area and coordinates where Shirakumo was sunk off the coast of Akkeshi, Hokkaido |
| + | |
| + | </div> |