Changes

Line 1: Line 1:  
{{:{{ROOTPAGENAME}}/Hub}}
 
{{:{{ROOTPAGENAME}}/Hub}}
 
{{EventInfoBox
 
{{EventInfoBox
|title_en= Asahi, Again
+
|title_en= The Sun Rises, Once Again
 
|title_jp= 朝日、再び
 
|title_jp= 朝日、再び
 
|tag= [[File:{{ROOTPAGENAME}} Tag 2.png]] 
 
|tag= [[File:{{ROOTPAGENAME}} Tag 2.png]] 
Line 18: Line 18:  
|map_5_text=LBAS
 
|map_5_text=LBAS
 
|boss_hard= 480 TP + 2400 HP
 
|boss_hard= 480 TP + 2400 HP
|boss_medium= ?
+
|boss_medium= 400 TP + 2100 HP
|boss_easy= ?
+
|boss_easy= 320 TP + 1850 HP
|boss_casual= ?
+
|boss_casual= 240 TP + 1800 HP
 
|phase_1_boss= {{EnemyLink|Heavy Cruiser Summer Princess}}
 
|phase_1_boss= {{EnemyLink|Heavy Cruiser Summer Princess}}
 
|phase_2_boss= {{EnemyLink|Battleship Summer Princess}}
 
|phase_2_boss= {{EnemyLink|Battleship Summer Princess}}
Line 35: Line 35:  
|title = E-2 Branching Rules (Start Points) ▼/▲
 
|title = E-2 Branching Rules (Start Points) ▼/▲
 
|id = 57-2a
 
|id = 57-2a
|0 -> 1 = * Phase 1+: Amount of CV(B) ≥ 1
+
|0 -> 1 = * Phase 1+: Meet '''ANY''' of the following requirements:
* ???
+
** Amount of CV(B) ≥ 1
 +
** Amount of (F)BB(V) ≥ 3
 +
** Amount of CA(V) ≥ 3
 
* Spratly Islands Patrol Unit {{Shiplock|{{ROOTPAGENAME}} Tag 2}} only ('''Normal / Hard''')
 
* Spratly Islands Patrol Unit {{Shiplock|{{ROOTPAGENAME}} Tag 2}} only ('''Normal / Hard''')
|0 -> 2 = * Amount of CV(B) = 0
+
|0 -> 2 = * Meet '''ALL''' of the following requirements:
* Transport Escort Fleet tag {{Shiplock|{{ROOTPAGENAME}} Tag 3}} only ('''Normal / Hard''')
+
** Amount of CV(B) = 0
 +
** Amount of (F)BB(V) ≤ 2
 +
** Amount of CA(V) ≤ 2
 +
* Transport Escort Fleet {{Shiplock|{{ROOTPAGENAME}} Tag 3}} only ('''Normal / Hard''')
 
}}
 
}}
   Line 57: Line 62:  
|F/pink -> F1/battle = * Does not meet the requirements to go to F2
 
|F/pink -> F1/battle = * Does not meet the requirements to go to F2
 
|F/pink -> F2/battle = * Meet '''ALL''' of the following requirements:
 
|F/pink -> F2/battle = * Meet '''ALL''' of the following requirements:
** If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 1?
+
** Amount of (F)BB(V) + CV(B) ≤ 3
 +
** Amount of CL + DD ≥ 2
 +
** Amount of DD ≥ 1?
 +
** If Slow fleet:
 +
*** Amount of (F)BB(V) + CV(B) ≤ 1
 +
*** Amount of CL + DD ≥ 3?
 +
*** Amount of DD ≥ 2?
 
** Pass the LoS check
 
** Pass the LoS check
** ???
   
|F1/battle -> F2/battle = * Pass the LoS check
 
|F1/battle -> F2/battle = * Pass the LoS check
 
|F1/battle -> J/empty = * Fail the LoS check
 
|F1/battle -> J/empty = * Fail the LoS check
Line 66: Line 76:  
* Pass the LoS check
 
* Pass the LoS check
 
|I/battle -> J2/battle = * Meet '''ALL''' of the following requirements:
 
|I/battle -> J2/battle = * Meet '''ALL''' of the following requirements:
** Amount of (F)BB(V) + CV(B) ≤ 3?
+
** If Slow fleet, then amount of (F)BB(V) + CV(B/L) ≤ 2
*** If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 2
+
** Amount of CL + DD ≥ 3
** Amount of CL ≥ 1
  −
** Amount of DD ≥ 2
   
** Pass the LoS check  
 
** Pass the LoS check  
 
|T/pink -> U/red/darkblue = * Does not meet the requirements to go to V
 
|T/pink -> U/red/darkblue = * Does not meet the requirements to go to V
 
|T/pink -> V/battle = * Meet '''ALL''' of the following requirements:
 
|T/pink -> V/battle = * Meet '''ALL''' of the following requirements:
 +
** If Slow fleet, then amount of (F)BB(V) ≤ 2
 +
** If Slow fleet, then amount of CV(B) ≤ 1
 
** Amount of CV(B/L) ≤ 2
 
** Amount of CV(B/L) ≤ 2
 
** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
Line 78: Line 88:  
|V/battle -> V1/battle = * Does not meet the requirements to go to W
 
|V/battle -> V1/battle = * Does not meet the requirements to go to W
 
|V/battle -> W/battle = * Meet '''ALL''' of the following requirements:
 
|V/battle -> W/battle = * Meet '''ALL''' of the following requirements:
** Amount of (F)BB(V) + CV(B) ≤ 3?
  −
*** If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 2
   
** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
 +
** Amount of DD ≥ 2
 +
*** If Slow fleet, then amount of DD ≥ 3
 
** Pass the LoS check
 
** Pass the LoS check
 
|V1/battle -> V2/empty = * Fail the LoS check
 
|V1/battle -> V2/empty = * Fail the LoS check
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|K/battle -> N/pink = * Does not meet the requirements to go to O
 
|K/battle -> N/pink = * Does not meet the requirements to go to O
 
|K/battle -> O/pink = * Meet '''ALL''' of the following requirements:
 
|K/battle -> O/pink = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CVL ≤ 2
 +
** If Slow fleet, then amount of (F)BB(V) ≤ 1
 +
** Amount of CVL ≤ 1
 
** Amount of LHA + AV + CL ≥ 1
 
** Amount of LHA + AV + CL ≥ 1
 
** Amount of DD ≥ 2
 
** Amount of DD ≥ 2
|N -> O/pink = ???
+
|N/pink -> O/pink = * Does not meet the requirements to go to P
|N -> P/battle = ???
+
|N/pink -> P/battle = * Meet '''ALL''' of the following requirements:
|Q -> R/empty = * Fail the LoS check
+
** Amount of (F)BB(V) + CVL ≤ 2?
|Q -> S/battle = * Pass the LoS check (Cn4 = 68~75 '''Hard''')
+
** Amount of (F)BB(V) ≤ 1
 +
** Amount of CVL ≤ 2
 +
** Amount of CL ≥ 1
 +
** Amount of DD + DE ≥ 2
 +
|Q/gray -> R/empty = * Fail the LoS check
 +
|Q/gray -> S/battle = * Pass the LoS check (Cn4 = 68~71 '''Hard''')
 
}}
 
}}
   Line 127: Line 145:  
| Hard|| S|| S x2|| S x2|| S
 
| Hard|| S|| S x2|| S x2|| S
 
|-
 
|-
| Medium|| A+|| S x2|| S x2|| A+
+
| Medium|| A+|| A+ x2|| S x2|| A+
 
|-
 
|-
 
| Easy|| A+|| A+|| S x2|| A+
 
| Easy|| A+|| A+|| S x2|| A+
Line 136: Line 154:  
<tabber>
 
<tabber>
 
|-|Node C2=
 
|-|Node C2=
* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
+
* Single Fleet: '''0-2(F)BB(V), 1CV(B), 0-1CA(V), 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Route: {{MapRoute|1||A|blue|B|pink|B2|blue|C|red|C2|red}}
 
* Route: {{MapRoute|1||A|blue|B|pink|B2|blue|C|red|C2|red}}
 
** Bringing ASW power is required
 
** Bringing ASW power is required
** Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss.
+
** Bringing an [[AACI]] capable ship is recommended to pass through the routing.  
    
|-|Node J2=
 
|-|Node J2=
* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
+
* Single Fleet: '''0-2(F)BB(V), 1CV(B), 0-1CA(V), 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Route: {{MapRoute|1||A|blue|D|blue|H|pink|I|red|J2|red}}
 
* Route: {{MapRoute|1||A|blue|D|blue|H|pink|I|red|J2|red}}
 
** Bringing ASW power is required
 
** Bringing ASW power is required
** Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss.
+
** Bringing an [[AACI]] capable ship is recommended to pass through the routing.  
    
|-|Node G=
 
|-|Node G=
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|-|Node F2=
 
|-|Node F2=
* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
+
* Single Fleet: '''0-2(F)BB(V), 1CV(B), 0-1CA(V), 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Route: {{MapRoute|1||A|blue|B|pink|B2|blue|E|red|F|pink|F2|red}}
 
* Route: {{MapRoute|1||A|blue|B|pink|B2|blue|E|red|F|pink|F2|red}}
** Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss.
+
** Bringing an [[AACI]] capable ship is recommended to pass through the routing.  
 
** Bringing some ASW power can be helpful,
 
** Bringing some ASW power can be helpful,
 
** The use of several [[Night Cut-In]]s is highly advised
 
** The use of several [[Night Cut-In]]s is highly advised
 +
** Using [[Node Support]] may be recommended to aid with clearing for higher difficulties.
    
</tabber>
 
</tabber>
* All Fleet must be '''FAST'''
+
* All fleets must be '''FAST'''.
 
* Need 1CL, 2DD at the minimum.  
 
* Need 1CL, 2DD at the minimum.  
 
** Can sortie up to 2FBB, 1CV '''OR''' 1FBB, 1CV, 1CVL for [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] tag
 
** Can sortie up to 2FBB, 1CV '''OR''' 1FBB, 1CV, 1CVL for [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] tag
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** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 
** Bringing some ASW power can be helpful against node {{MapRoute|K|red}}
 
** Bringing some ASW power can be helpful against node {{MapRoute|K|red}}
** Fleet must contain '''at least 1 CL, 3 DD'''.
+
** Fleet must contain '''at least 1LHA/AV/CL, 3DD''' if slow.
    
==Phase 2 - Boss==
 
==Phase 2 - Boss==
* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
+
* Single Fleet: '''0-2(F)BB(V), 1CV(B), 0-1CA(V), 1CL, 0-1CLT, 2DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Route: {{MapRoute|1||A|blue|D|blue|G|red|T|pink|V|red|W|red}}
 
* Route: {{MapRoute|1||A|blue|D|blue|G|red|T|pink|V|red|W|red}}
 +
* Slow fleet requires 3DD to avoid additional battle at {{MapRoute|V1|red}}
 
*Los check: Cn1 = 16+ on Hard
 
*Los check: Cn1 = 16+ on Hard
 
*LBAS range: 7
 
*LBAS range: 7
** Bringing any (F)BB(V) can pose some challenges, as it adds the "second shelling" during the day battle, which does not really help clear the boss, but increase the boss' chance the disable one girl before the night battle.
   
** The use of several [[Night Cut-In]]s is advised to clear the boss, especially on LD and in higher difficulties.
 
** The use of several [[Night Cut-In]]s is advised to clear the boss, especially on LD and in higher difficulties.
   Line 186: Line 205:  
{{clear}}
 
{{clear}}
 
{{:{{ROOTPAGENAME}}/Hub}}
 
{{:{{ROOTPAGENAME}}/Hub}}
 +
 +
==Trivia==
 +
This map involves many references to the engagements that happened in the area of Spratly Islands, Vietnam, Taiwan, and western Philipppines
 +
<div class="mw-collapsible mw-collapsed">
 +
;Node W
 +
*Is the last known coordinates of Asahi and where she sank in 1942.
 +
 +
;LBAS
 +
*The LBAS is located at the area of the old Clark Airfield which is now Clark International Airport in Pampanga, Philippines
 +
</div>
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edits