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{{:{{ROOTPAGENAME}}/Hub}}
 
{{:{{ROOTPAGENAME}}/Hub}}
 
{{EventInfoBox
 
{{EventInfoBox
|title_en= Mainland Coastal Patrol Encounter Battle
+
|title_en= Mainland Coastal Patrol Engagement
 
|title_jp= 本土近海哨戒遭遇戦
 
|title_jp= 本土近海哨戒遭遇戦
 
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]
 
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]
Line 8: Line 8:  
|map_1=[[File:{{ROOTPAGENAME}} E-1 Map.png|450px]]
 
|map_1=[[File:{{ROOTPAGENAME}} E-1 Map.png|450px]]
 
|map_1_text=Map
 
|map_1_text=Map
|map_2=[[File:{{ROOTPAGENAME}} E-1 Map Phase 1.png|450px]]
+
|map_2=[[File:{{ROOTPAGENAME}} E-1 Map Phase 0.5.png|450px]]
|map_2_text=Phase 1
+
|map_2_text=Phase 0.5
|map_3=[[File:{{ROOTPAGENAME}} E-1 Map Phase 2.png|450px]]
+
|map_3=[[File:{{ROOTPAGENAME}} E-1 Map Phase 1.png|450px]]
|map_3_text=Phase 2
+
|map_3_text=Phase 1
|map_4=[[File:{{ROOTPAGENAME}} E-1 Map LBAS Range.png|450px]]
+
|map_4=[[File:{{ROOTPAGENAME}} E-1 Map.png|450px]]
|map_4_text=LBAS
+
|map_4_text=Phase 2
|boss_hard= 480HP + 1880HP
+
|boss_hard= 480 HP + 1880 HP
|boss_medium= ?
+
|boss_medium= 240 HP + 1365 HP
|boss_easy= ?
+
|boss_easy= 240 HP + 1260 HP
|boss_casual= ?
+
|boss_casual= 220 HP + 1155 HP
 
|phase_1_boss= {{EnemyLink|Standard Carrier Wo-Class}}
 
|phase_1_boss= {{EnemyLink|Standard Carrier Wo-Class}}
 
|phase_2_boss= {{EnemyLink|Heavy Cruiser Ne-Class Kai Summer Mode}}
 
|phase_2_boss= {{EnemyLink|Heavy Cruiser Ne-Class Kai Summer Mode}}
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==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
 +
|title = E-1 Branching Rules ▼/▲
 +
|id = 57-1
 +
|order = A,B,C,F,K,L,O,Q
 +
|A/pink -> B/empty = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B) = 0
 +
** Amount of (F)BB(V) ≤ 1
 +
** If Slow fleet, then amount of CVL ≤ 2
 +
** Amount of CA(V) ≤ 2
 +
|A/pink -> D/battle = * Does not meet the requirements to go to B or E
 +
|A/pink -> E/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B/L) ≤ 3?
 +
** If Slow fleet:
 +
*** Amount of CV(B/L) ≤ 2
 +
*** Amount of (F)BB(V) ≤ 2
 +
** Does not meet the requirements to go to B
 +
|B/empty -> C/battle, C1/pink = Active Branching
 +
|C/battle -> O/battle = * Does not meet the requirements to go to Q
 +
|C/battle -> Q/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of CL ≥ 1
 +
** Amount of DD ≥ 3
 +
*** If Slow fleet, then amount of DD ≥ 4
 +
|F/empty -> G/battle, I/empty = Active Branching
 +
|K/battle -> L/pink = * Does not meet the requirements to go to N
 +
|K/battle -> N/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B) ≤ 1
 +
** Amount of DD ≥ 1
 +
*** If Slow fleet, then amount of DD ≥ 2
 +
** Pass the LoS check
 +
|L/pink -> M/empty = * Fail the LoS check
 +
|L/pink -> N/battle = * Pass the LoS check
 +
|O/battle -> P/red/darkblue = * Does not meet the requirements to go to Q
 +
|O/battle -> Q/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of CL + DD ≥ 2
 +
*** If Slow fleet, then amount of CL + DD ≥ 3
 +
** Note: Only 1CL will count towards the CL + DD rule
 +
|Q/battle -> R/empty = * Fail the LoS check
 +
|Q/battle -> S/battle = * Pass the LoS check (Cn3=49~55 '''Hard''')
 
}}
 
}}
   Line 37: Line 74:  
{{/Historical_Bonuses}}
 
{{/Historical_Bonuses}}
   −
==Map Overview==
+
==Map overview==
Soon™
+
E1 is a single-fleet two-phase map consisting of two boss phases.
 +
* No [[LBAS]] is available to sortie on this map.
 +
 
 +
*This map uses 1 lock:
 +
** [[File:{{ROOTPAGENAME}} Tag 1.png]] '''2nd Fleet''' (reused on E-3 & E-7).
 +
 
 +
* '''[[Node|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|P|darkorange}}
 +
 
 +
==Phase 0.5 - Unlock the Boss Node==
 +
The following steps have to be performed to unlock the boss:
 +
{|class="wikitable"
 +
! !! C!! C3!! H3!! J
 +
|-
 +
| Hard|| S|| S|| Reach|| AS
 +
|-
 +
| Medium|| S|| S|| Reach|| AS
 +
|-
 +
| Easy|| S|| S|| Reach|| AS
 +
|-
 +
| Casual|| ?|| ?|| ?|| ?
 +
|}
 +
 
 +
<tabber>
 +
|-|Node C=
 +
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 +
* Route: {{MapRoute|1||A|pink|B|blue|C|red}}
 +
** Submarine node, bringing ASW power is required to defeat the node.
 +
 
 +
|-|Node C3=
 +
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 +
* Route: {{MapRoute|1||A|pink|B|blue|C1|pink|C2|red|C3|red}}
 +
** Submarine node, bringing ASW power is required to defeat the node.
 +
 
 +
|-|Node H3=
 +
* Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
 +
* Route: {{MapRoute|1||A|pink|E|red|F|blue|G|red|H|blue|H1|green|H2|pink|H3|green}}
 +
** Because {{MapRoute|H3|green}} is the End Node, it is possible to advance with ''heavily damaged'' (taiha) ships from node {{MapRoute|H2|pink}} without risk of sinking any ship.
 +
 
 +
|-|Node J=
 +
* Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
 +
** Using a fighter-mulled CVL is enough to get AS.
 +
 
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 258-477
 +
|-
 +
|Medium|| 186-294
 +
|-
 +
|Easy  || 66-90
 +
|-
 +
|Casual|| 41-54
 +
|}
 +
 
 +
</tabber>
 +
 
 +
==Phase 1 - Boss==
 +
* Single Fleet: '''1-2(F)BB(V)//1CV(B), 1CVL/CAV, 1CL, 2-3DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|E|red|F|blue|I|blue|J|pink|K|red|N|red}}
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the air nodes and against the boss.
 +
** [[Boss Support]] can be utilized if the fleet has trouble killing the boss.
 +
 
 +
==Phase 2 - Boss==
 +
<tabber>
 +
|-|Light=
 +
* Single Fleet: '''0-1(F)BB(V)/CLT, 1CVL, 1CL, 3DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|B|blue|C|red|Q|red|S|red}}
 +
 
 +
|-|Heavy=
 +
* Single Fleet: '''0-1(F)BB(V), 1-2CVL, 1CL, 1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|B|blue|C|red|O|red|Q|red|S|red}}
 +
 
 +
</tabber>
 +
* LoS check: 49~55 (Cn3) Hard
 +
 
 +
* Bringing an [[AACI]] capable ship is optional to pass through the pre-boss nodes and against the boss.
 +
* Bringing any (F)BB(V) can pose some challenges, as it adds the "second shelling" during the day battle, which does not really help clear the boss, but increases the boss' chance to disable one girl before the night battle.
 +
* The use of several [[Night Cut-In]]s is advised to clear the boss, especially on LD and in higher difficulties.
 +
* Using [[Boss Support]] is highly recommended for Last Dance for higher difficulties.
    
==Enemy Compositions==
 
==Enemy Compositions==
 +
===Resource Nodes===
 +
{{MapRoute|H1|green|H3|green}} are "Normal Resource Nodes" rewarding respectively ammo {{Ammo}} and fuel {{Fuel}}.
 +
*''See [[Resource Node|here]] for more details.
 +
{{Gain Modifier}}
 
{{/Enemy comps}}
 
{{/Enemy comps}}
 +
 
==Ship Drops==
 
==Ship Drops==
 
{{/Ship drops}}
 
{{/Ship drops}}
 
{{clear}}
 
{{clear}}
 
{{:{{ROOTPAGENAME}}/Hub}}
 
{{:{{ROOTPAGENAME}}/Hub}}
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