Changes

no edit summary
Line 44: Line 44:  
==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-6 Branching Rules
+
|title = E-6 Start Point
|id = ???
+
|id = 55-6a
|order = ???
+
|order = 0,1,2
|?? -> ?? =
+
|0 -> 1 = * Single Fleet
 +
|0 -> 2 = * Combined Fleet
 +
}}
 +
 
 +
{{MapBranchingTable
 +
|title = E-6 Branching Rules (Start Point 1)
 +
|id = 55-6b
 +
|order = B,B1,D,D2
 +
|B -> B1 = * Does not meet the requirements to go to C
 +
|B -> C = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 2 (?)
 +
*** If Slow, amount of (F)BB(V) ≤ 1
 +
** Amount of CV(B) = 0
 +
** Amount of CVL ≤ 2 (?)
 +
** Amount of CL ≥ 1
 +
** Amount of DD + DE ≥ 3
 +
** Amount of SS(V) = 0
 +
|B1 -> B2 = * Does not meet the requirements to go to C
 +
|B1 -> C = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 2 (?)
 +
** Amount of CV(B) ≤ 1
 +
** If Slow, amount of CL ≥ 1 (?)
 +
** Amount of DD + DE ≥ 2 (?)
 +
|D/empty -> D1,D2 = Choose your own adventure!
 +
|D2 -> E = * Does not meet the requirements to go to F
 +
|D2 -> F/resource = * ???
 +
}}
    +
{{MapBranchingTable
 +
|title = E-6 Branching Rules (Start Point 2)
 +
|id = 55-6c
 +
|order = I,J,L,M,O,P,T,Y,X,Q
 +
|I -> J = * Does not meet the requirements to go to N or L
 +
|I -> L/empty = * Meet '''ALL''' of the following requirements:
 +
** Does not meet the requirements to go to N
 +
** Fleet is STF or TCF
 +
** Amount of (F)BB(V) ≤ 3 '''or''' amount of CL ≥ 2
 +
** Fleet does not contain any ship with Tag 6 (Op. Torch Dispatch Fleet)
 +
|I -> N = * Meet '''ALL''' of the following requirements:
 +
** Path to N is Unlocked
 +
** Fleet is Fast CTF
 +
** Amount of CL ≥ 2
 +
** Amount of DD ≥ 3
 +
|J -> K = * Does not meet the requirements to go to N
 +
|J -> N = * Meet '''ALL''' of the following requirements:
 +
** Amount of Yamato + Musashi ≤ 1
 +
** Amount of (F)BB(V) + CV(B) ≤ 4
 +
** If Phase 4, fleet does not contain any ship with Tag 6 (Op. Torch Dispatch Fleet)
 +
** Fleet is TCF, CTF, '''or''' amount of CL ≥ 2
 +
|L/empty -> M,N = Choose your own adventure!
 +
|M -> N = * Does not meet the requirements to go to N or X
 +
|M -> O = * Meet '''ALL''' of the following requirements:
 +
** Path to O is Unlocked
 +
** Does not meet the requirements to go to X
 +
** Amount of (F)BB(V) ≤ 4
 +
** Amount of DD ≥ 3
 +
** If fleet contains Yamato or Musashi, amount of DD ≥ 4
 +
|M -> X = * Meet '''ALL''' of the following requirements:
 +
** Path to X is Unlocked
 +
** Amount of CL ≥ 2
 +
** Amount of DD ≥ 3
 +
** Amount of Yamato + Musashi ≤ 1
 +
** If fleet contains Yamato or Musashi, amount of DD ≥ 4
 +
** Amount of (F)BB(V) ≤ 3 '''or''' fleet is Fast (?)
 +
|O -> P = * Meet '''ALL''' of the following requirements:
 +
** If P2 or P3, meet '''ANY''' of the following requirements:
 +
*** Fleet contains any ship with Tag 6 (Op. Torch Dispatch Fleet)
 +
*** Amount of AV ≥ 2
 +
*** Amount of DD ≤ 2
 +
*** If P3, amount of CL ≥ 2
 +
** If P4, meet '''ALL''' of the following requirements:
 +
*** Fleet contains any ship with Tag 6 (Op. Torch Dispatch Fleet)
 +
*** Amount of CL ≥ 2
 +
|O -> T = * Meet '''ALL''' of the following requirements:
 +
** Does not meet the requirements to go to P
 +
** Fleet contains any ship with Tag 6 (Op. Torch Dispatch Fleet)
 +
|O -> Y = * Meet '''ALL''' of the following requirements:
 +
** Path to Y is Unlocked
 +
** Fleet contains any ship with Tag 10 (West. Mission Decisive Battle Fleet)
 +
|O -> X = * Meet '''ALL''' of the following requirements:
 +
** Does not meet the requirements to go to Y
 +
** Path to X is Unlocked
 +
** Fleet contains any ship with Tag 10 (West. Mission Decisive Battle Fleet)
 +
** Fleet passed node M
 +
|O -> Q/resource = * Meet '''ALL''' of the following requirements:
 +
** Does not meet the requirements to go to X or Y
 +
** Fleet contains any ship with Tag 10 (West. Mission Decisive Battle Fleet)
 +
|P -> U = * Does not meet the requirements to go to V
 +
|P -> V/empty = * Fleet contains Akashi, Akitsushima, or [[AO|AO Kai]]
 +
|Q/resource -> R/empty = * Fail the LoS Check
 +
|Q/resource -> S = * Pass the LoS Check (Cn2 = 60 on Hard)
 +
|Y -> R/empty = * Fail the LoS Check
 +
|Y -> Z = * Pass the LoS Check (Cn2 = 85 on Hard)
 
}}
 
}}
 +
    
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])
 
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])
Line 56: Line 148:  
{{:{{ROOTPAGENAME}}/E-6/Historical_Ships}}
 
{{:{{ROOTPAGENAME}}/E-6/Historical_Ships}}
   −
==Map overview==
+
==Map Overview==
 +
E6 has a total of 4 main phases. 2 [[Transport Operation]]s & 2 Boss Killing phases.
 +
* This map uses three locks:
 +
** {{Shiplock|{{ROOTPAGENAME}} Tag 9}} '''Western Advance Fleet'''
 +
** {{Shiplock|{{ROOTPAGENAME}} Tag 10}} '''West. Mission Decisive Battle Fleet'''
 +
** {{Shiplock|{{ROOTPAGENAME}} Tag 6}} '''Op. Torch Dispatch Fleet'''. This is a reused lock from E4
 +
* There are 3 [[LBAS]] available to use throughout the map.
 +
 
 +
==Phase 0.5==
 +
* There's only 1 requirement to unlock the initial TP Phase
 +
{|class="wikitable"
 +
!      !! C
 +
|-
 +
| Hard  || S x2
 +
|-
 +
| Medium|| S x2
 +
|-
 +
| Easy  || A+ x2
 +
|-
 +
| Casual|| A+ x2?
 +
|}
 +
* '''Single Fleet:''' 0-1(F)BB(V), 0-1CVL, 0-1CA(V), 0-1AV, 1CL, 3-4DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
* '''Route:''' {{MapRoute|A|blue|B|red|C|red}}
 +
** '''LBAS Ranges:'''
 +
*** {{MapRoute|C|red}}: Range = 6, AD/AP: 57/113 on '''Hard'''
 +
*** {{MapRoute|B|red}}: Range = 9, Sub Node
 +
** 1 ASW LBAS may be sent to {{MapRoute|B|red}} to help deal with the submarines, while the other LBAS may be sent to {{MapRoute|C|red}}
 +
*** The third LBAS in this Phase may be kept on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources.
 +
 
 +
==Phase 1: Casablanca Transport Operation==
 +
This is a [[Transport Operation]]
 +
* '''Strike Force:''' 1CL, 3-4DD, 0-2CVL, 0-1BBV, 0-1AV, 0-1CA(V) [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
* '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D2|red|F|green|G|red}}
 +
** Boss node {{MapRoute|G|red}} contains multiple Supply Depots and Artillery Imps.
 +
** '''LBAS Ranges:'''
 +
*** {{MapRoute|G|red}}: Range = 5, AD/AP: 81/162
 +
*** {{MapRoute|B|red}}: Range = 9, Sub Node
 +
 
 +
;Notes:
 +
* Equipping 3-5 ships with [[Anti-Installation]] setups is recommended.
 +
** As all variants of [[Landing Craft]] drain the same amount of TP, both the Damage and Transport requirement can be reached without much compromise.
 +
* 1 ASW LBAS may be sent to {{MapRoute|B|red}} to help deal with the submarines, while the other LBAS may be sent to the boss node {{MapRoute|G|red}}.
 +
** It is possible to keep the third LBAS in this Phase on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources.
 +
 
 +
==Phase 1.5: Unlock Path to {{MapRoute|S|red}}==
 +
There's only 1 requirement needed to unlock the 2nd TP Phase:
 +
{|class="wikitable"
 +
!      !! D3
 +
|-
 +
| Hard  || Reach
 +
|-
 +
| Medium|| Reach
 +
|-
 +
| Easy  || Reach
 +
|-
 +
| Casual|| ??
 +
|}
 +
* For the fleet used refer to Phase 1 as it is the same fleet but equipped for surface warfare.
 +
* '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D1|red|D3|blue}}
 +
** Proceeding from {{MapRoute|D1|red}} with Taiha is safe as {{MapRoute|D3|blue}} is a non-combat node.
 +
 
 +
==Phase 2: Second Transport Operation==
 +
<tabber>
 +
|-|STF=
 +
* STF: '''2-3(F)BB(V), (0-2CVL or 0-1CV(B)), 1-2CL, 0-3XX + 1CL, 2-5DD, 0-3XX'''  [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
** Lock is shared with the final phase so ships planned for the final boss can be used here
 +
** Very reliable fleet at the cost of lower TP per run.
 +
 
 +
|-|TCF=
 +
* TCF: '''0-2XX, 4-6DD + 1-2CL, 3-5DD, 0-2CA(V)''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
** Light fleet in exchange for higher TP per run
 +
** Aims for A ranks at the boss.
 +
** Node & Boss [[Support Expedition]]s are highly recommended
 +
</tabber>
 +
 
 +
* Route: {{MapRoute|H|blue|I|red|L|blue|N|pink|O|red|Q|green|S|red}}
 +
* '''LBAS Ranges''':
 +
** {{MapRoute|S|red}}: Range = 5, AD/AP: 75/149 on '''Hard'''
 +
** {{MapRoute|O|red}}: Range = 3, no air presence
 +
** {{MapRoute|I|red}}: Range = 8, Sub Node
 +
 
 +
==Phase 2.5: Unlock Path to {{MapRoute|W|red}}==
 +
There's only 1 requirement needed to unlock the first HP Gauge
 +
{|class="wikitable"
 +
!      !! P
 +
|-
 +
| Hard  || S
 +
|-
 +
| Medium|| S?
 +
|-
 +
| Easy  || A+
 +
|-
 +
| Casual|| ??
 +
|}
 +
* STF: '''2-3 (F)BB(V), (0-2 CVL or 0-1 CV(B)), 1 CL, Repair Ship/[[AO|AO Kai]], 0-1 XX + 1 CL, 2-3 XX, 2-4 DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|H|blue|I|red|J|red|N|pink|O|red|P|red}}
 +
** Repair Ships: [[Akitsushima Kai]], [[Akashi Kai]],
 +
** Max 1 of [[Yamato]] or [[Musashi]].
 +
* '''LBAS Ranges''':
 +
** {{MapRoute|P|red}}: Range = 2, no air presence
 +
** {{MapRoute|O|red}}: Range = 3, no air presence
 +
** {{MapRoute|J|red}}: Range = 7, Sub Node
 +
** {{MapRoute|I|red}}: Range = 8, Sub Node
 +
 
 +
==Phase 3: Permanently Destroy the Supply Depot Princess==
 +
* For the fleet used refer to Phase 2.5 as it is the same fleet
 +
* Route: {{MapRoute|H|blue|I|red|J|red|N|pink|O|red|P|red|V|blue|W|red}}
 +
** Node [[Support Expedition]] is recommended on higher difficulties to help pass through {{MapRoute|P|red}} and {{MapRoute|O|red}}
 +
** [[Anti-Installation]] equipment is required to kill the enemy escorts
 +
* '''LBAS Ranges''':
 +
** {{MapRoute|W|red}}: Range = 3, AD/AP: 71/142 (99/197 on LD)
 +
** {{MapRoute|P|red}}: Range = 2, no air presence
 +
** {{MapRoute|O|red}}: Range = 3, no air presence
 +
** {{MapRoute|J|red}}: Range = 7, Sub Node
 +
** {{MapRoute|I|red}}: Range = 8, Sub Node
 +
 
 +
Both the {{EnemyLink|Supply Depot Princess C Vacation Mode}} (SDH-C-vac) boss and the {{EnemyLink|Anchorage Water Demon Vacation Mode}} are "Installation-like warships" (see ''[[Combat/Anti-Installation#Installation-like warships|here]]'').
 +
*They mostly behave like regular warships combat-wise, being notably not torpedo-immune anymore
 +
*They take additional damage from anti-installation equipment, see [[Installation|here]],
 +
*Unlike their regular counterparts they do not take any "pre-cap" damage from anti-installation equipment
 +
**Therefore they cannot be nuked the same way
 +
**Using TCI including a {{LandingCraft}}[[Landing Craft]] '''/''' {{Amphibious Tank}}[[Tank]] is recommended to take them down effectively, see below:
 +
 
 +
===How to defeat the "Supply Depot Princess C Vacation Mode"===
 +
The {{EnemyLink|Supply Depot Princess C Vacation Mode}} are classified as [[Combat/Anti-Installation#Installation-like warships|Installation-like warships]] and not regular [[Installation]]s
 +
*She can now be hit by any regular surface-type attacks, such as torpedo-based ones.
 +
*Using anti-installation equipment like Landing Craft will inflict additional post-cap damage.
 +
*During the day battle phase it is difficult to damage her with Landing Crafts only.
 +
*During the night battle phase using Landing Crafts on ships equipped with a TCI or a DA is very effective.
 +
**For these ships it is important to have high firepower {{Firepower}} and high torpedo-power {{Torpedo}} for better night attack effectiveness.
 +
 
 +
*Torpedo Cut-Ins {{TorpedoWeapon}}{{TorpedoWeapon}}{{LandingCraft}}/{{TorpedoWeapon}}{{TorpedoWeapon}}{{Amphibious Tank}} can deal 1000 to 1500 damage to her.
 +
*Double Attacks of a 4-slot ships can deal 1000 to 2000 damage to her.
 +
**[[Mogami Kai Ni Toku]] with {{RedGunMedium}}{{LandingCraft}}{{LandingCraft}}{{Amphibious Tank}}+{{GreenGunDP}} can deal 3000 to 4000 damage to her with her DA.
 +
 
 +
'''See ''[[Combat/Anti-Installation#Installation-like warships|here]]'' for the equipment bonus table.'''
 +
 
 +
On Hard the first step is to reduce the HP of SDH-C-vac to near 4000 until the day-closing torpedo phase. After that she can be sunk by those special night attacks.
 +
 
 +
==Phase 4: Final Battle against the Incomplete Battleship Princess==
 +
* STF: '''2-3(F)BB(V), (0-2CVL or 0-1CV(B)), 0-2XX, 1CL + 1CL, 3-4DD, 1-2XX''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
* Route: {{MapRoute|H|blue|I|red|L|blue|M|red|X|pink|Y|red|Z|red}}
 +
** Max 1 of [[Yamato]] or [[Musashi]],
 +
*** If included, DD ≥ 4
 +
** Both [[Support Expedition]]s are highly recommended to help reach the boss and secure the kill on Last Dance
 +
** 1-2 OASW or 1 ASW LBAS can help pass through {{MapRoute|I|red}}
 +
** Fightersweeping {{MapRoute|Y|red}} can help with the pass rate at that node
 +
* '''LBAS Ranges''':
 +
** {{MapRoute|Z|red}}: Range = 4, AD/AP: 83/165 (164/328 on LD) on '''Hard'''
 +
** {{MapRoute|Y|red}}: Range = 4, AD/AP: 172/343 (176/352 on LD) on '''Hard'''
 +
** {{MapRoute|I|red}}: Range = 8, Sub Node
 +
 
 +
As an [[Combat/Anti-Installation#Installation-like warships|Installation-like warship]], the {{Enemy/Link|Dock Princess}} take additional damage from anti-installation equipment:
 +
{|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center"
 +
!colspan=2|{{Enemy/Link|Dock Princess|Dock Princess/Damaged|text=Dock Princess}} special damage bonuses
 +
|-
 +
! Equipment
 +
! Bonus
 +
|-
 +
! {{GreenAmmo}}[[List of Shells by stats|AA Shells]]
 +
| 1.3x
 +
|-
 +
!colspan=2|See ''[[Combat/Anti-Installation#Installation-like warships|here]]'' for the complete list.
 +
|-
 +
! {{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}
 +
| 1.21x
 +
|}
 +
 
 +
Ships equipped with Panzer DLC enjoy a large bonus on this node, applied to all enemies present.
 +
* Therefore it is advisable to equip the intended main damage dealers of the fleet with those landing craft, either in TCI or as part of a special attack.
 +
* Only Bonuses originating from different types daihatsu stack
 +
{|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center"
 +
!colspan=2|Node Z special damage bonuses
 +
|-
 +
! Equipment
 +
! Bonus
 +
|-
 +
! {{LandingCraft}} {{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
| 1.45x
 +
|-
 +
! {{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}
 +
| 1.75x
 +
|}
 +
 
 +
==Phase 4.33: Optional Shortcut Unlock==
 +
Once LD has been reached, there is an option for everyone to unlock a shortcut to route from {{MapRoute|I|red}} to {{MapRoute|N|pink}} and from {{MapRoute|O|red}} to {{MapRoute|Y|red}}
 +
{|class="wikitable"
 +
!      !!  G  !!  N  !!  S  !! LBAS
 +
|-
 +
| Hard  || S || AS x2 || S x2 || AS?
 +
|-
 +
| Medium|| -|| AS x2|| S x2?|| ??
 +
|-
 +
| Easy  || -|| AS x2 || A x2?|| -
 +
|-
 +
| Casual|| -|| ??|| ??|| -
 +
|}
 +
 
 +
<tabber>
 +
|-|Node G=
 +
* For the fleet used, refer to Phase 1 as it is the same fleet.
 +
|-|Node N=
 +
* For the fleet used, refer to Phase 4 as it is the same fleet.
 +
|-|Node S=
 +
* For the fleet used, refer to Phase 2 as it is the same fleet.
 +
|-|LBAS=
 +
* LBAS: Air Defense
 +
* This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
 +
</tabber>
 +
 
 +
==Phase 4.66: Debuff==
 +
The following steps have to be performed to debuff the boss
 +
{|class="wikitable"
 +
!      !! D1 !! G !! S !! U !! Y !! LBAS
 +
|-
 +
| Hard  || S || S || S  || AS || S || ASx2
 +
|-
 +
| Medium|| - || A+ || S? || - || S? || AS?
 +
|-
 +
| Easy  || - || A+ || S? || - || S? || AS?
 +
|-
 +
| Casual|| - || ?? || ?? || - || ?? || ??
 +
|}
 +
 
 +
<tabber>
 +
|-|Node D1=
 +
* For the fleet used, refer to Phase 1 as it is the same fleet.
 +
* Select to go to {{MapRoute|D1|red}} at {{MapRoute|D|blue}}
 +
|-|Node G=
 +
* For the fleet used, refer to Phase 1 as it is the same fleet.
 +
|-|Node S=
 +
* For the fleet used, refer to Phase 2 as it is the same fleet.
 +
|-|Node U=
 +
* For the fleet used, refer to Phase 3 as it is the same fleet.
 +
* Fleet must not have any Repair ship or AO Kai in order to route to {{MapRoute|U|pink}}
 +
|-|Node Y=
 +
* For the fleet used, refer to Phase 4 as it is the same fleet.
 +
|-|LBAS=
 +
* LBAS: Air Defense
 +
* This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
 +
</tabber>
 +
 
 +
Once Debuff is complete the CG will change to the following.
 +
 
 +
{|class="wikitable"
 +
![[Incomplete Battleship Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full Incomplete Battleship Princess.png|Regular
 +
Enemy Full Incomplete Battleship Princess Damaged.png|Last Dance
 +
Enemy Full Incomplete Battleship Princess Debuffed.png|Debuffed
 +
</gallery>
 +
|}
   −
Soon™
      
==Enemy Compositions==
 
==Enemy Compositions==
2,177

edits