Changes

Line 68: Line 68:  
** Amount of CV(L/B) ≤ 3
 
** Amount of CV(L/B) ≤ 3
 
** Amount of (F)BB(V) ≤ 3
 
** Amount of (F)BB(V) ≤ 3
** Amount of (F)BB(V) + CV(B) ≤ 4
+
** <s>Amount of (F)BB(V) + CV(B) ≤ 4</s> (redundant)
 
** Amount of (F)BB(V) + CV(L/B) ≤ 5
 
** Amount of (F)BB(V) + CV(L/B) ≤ 5
 +
** Fleet does '''not''' contain SS(V)
 
|H1 -> H/empty = * Meet '''ALL''' of the following requirements:
 
|H1 -> H/empty = * Meet '''ALL''' of the following requirements:
 
** Amount of CV(B) ≤ 2
 
** Amount of CV(B) ≤ 2
 
** Amount of (F)BB(V) ≤ 2(?)
 
** Amount of (F)BB(V) ≤ 2(?)
** Amount of (F)BB(V) + CV(L/B) ≤ 4
+
** Amount of (F)BB(V) + CV(L/B) ≤ 5(?)
 
|H1 -> H2 = * Does not meet the requirements to go to H
 
|H1 -> H2 = * Does not meet the requirements to go to H
 
|H/empty -> I/empty,J/empty = Choose your own adventure!
 
|H/empty -> I/empty,J/empty = Choose your own adventure!
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* Route: {{MapRoute|2||F|red|F2|red|G|green}}
 
* Route: {{MapRoute|2||F|red|F2|red|G|green}}
 
** Proceeding from {{MapRoute|F2|red}} with Taiha is safe as {{MapRoute|G|green}} is a non-combat node
 
** Proceeding from {{MapRoute|F2|red}} with Taiha is safe as {{MapRoute|G|green}} is a non-combat node
* An minimum fleet can be used to save on locks
+
* Lock Notes: 4 DD + 1 CL, 3 DD combined fleet can be used to save ships from locking in this phase and map.
** Minimum fleet: 4DD + 1CL, 3DD
      
==Phase 1.66 - Clear a Path to the Boss==
 
==Phase 1.66 - Clear a Path to the Boss==
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| Hard  || S    || S    || S  || AS || S
 
| Hard  || S    || S    || S  || AS || S
 
|-
 
|-
| Medium|| ?   || ?   || ?  || ?      || ?
+
| Medium|| S   || S   || ?  || ?      || ?
 
|-
 
|-
| Easy  || ?   || ?   || ?  || ?      || ?
+
| Easy  || S   || S   || ?  || ?      || ?
 
|-
 
|-
 
| Casual|| ?    || ?    || ?  || ?      || ?
 
| Casual|| ?    || ?    || ?  || ?      || ?
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</tabber>
 
</tabber>
      
=YY's Guide=
 
=YY's Guide=
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