Changes

Line 22: Line 22:  
|boss_casual= 1600 HP + 300 TP + 1650 HP
 
|boss_casual= 1600 HP + 300 TP + 1650 HP
 
|reward_all=
 
|reward_all=
|phase_1_boss=
+
|phase_1_boss= {{EnemyLink|Heavy Cruiser Summer Princess}}
|phase_2_boss=
+
|phase_2_boss= {{EnemyLink|Battleship Summer Princess}}
|phase_3_boss=
+
|phase_3_boss= {{EnemyLink|Heavy Cruiser Ne-Class Kai B Summer Mode}}
 
|phase_4_boss=
 
|phase_4_boss=
 
|phase_5_boss=
 
|phase_5_boss=
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|C -> C2/resource =
 
|C -> C2/resource =
 
* Meet '''ALL''' of the following requirements:
 
* Meet '''ALL''' of the following requirements:
** Fleet contains AO or AS
+
** Fleet contains AO, AS or AV
 
** Amount of DD+DE ≥ 3
 
** Amount of DD+DE ≥ 3
** If fleet contains anything other than AO/AS/DD/DE, amount of DD+DE ≥ 4
+
** If fleet contains anything other than AO/AS/AV/DD/DE, amount of DD+DE ≥ 4
 +
** If fleet contains AV, then amount of ships in the fleet must be 4.
 
** No CV(L/B)
 
** No CV(L/B)
 
|C -> D =  
 
|C -> D =  
Line 101: Line 102:  
* Meet '''ALL''' of the following requirements:
 
* Meet '''ALL''' of the following requirements:
 
** Node G is unlocked.
 
** Node G is unlocked.
** Pass the LoS check.
+
** Pass the LoS check (Cn1 > 0).
    
|2 -> H = * Do not meet the requirements to go to I.
 
|2 -> H = * Do not meet the requirements to go to I.
Line 132: Line 133:  
* Meet '''ALL''' of the following requirements:
 
* Meet '''ALL''' of the following requirements:
 
** Do not meet the requirements to go to K.
 
** Do not meet the requirements to go to K.
 +
** Amount of DD ≥ 2
 
** No (F)BB(V)
 
** No (F)BB(V)
   Line 161: Line 163:  
** The prerequisite for the quest is one of the event preparation quests that was released in the [[Game Updates/2021/August 4th|August 4th update]] prior to the event.
 
** The prerequisite for the quest is one of the event preparation quests that was released in the [[Game Updates/2021/August 4th|August 4th update]] prior to the event.
 
* For players who wish to clear E1 on Hard mode, the quests can be cleared on '''Casual''' first before switching to Hard mode and clearing the map.  
 
* For players who wish to clear E1 on Hard mode, the quests can be cleared on '''Casual''' first before switching to Hard mode and clearing the map.  
** Also be aware that you'll need to redo majority of the map once you switch to hard. So unless you really need to conserve resources, you can opt to do all the quests while clearing on hard if your are confident enough.
+
** Be aware that switching to a higher difficulty will reset all progress on the map. So, unless you really need to conserve resources and are confident enough, you can opt to do all the quests while clearing on Hard.
{{color|red|※ Once the 2nd starting point has been unlocked, having '''"3 historical European ships*"''' or '''"2+ DDs & 2+ CLs & 1- DE"''' or a '''"Strike Force"''' should guarantee starting from the 2nd point and giving the '''"grey lock"''' to the fleet.}}
+
{{color|red|※ Once the 2nd starting point has been unlocked, having '''"3+ historical European ships"''' or '''"2+ DDs & 1- DE & (2+ CL / Strike Force)"''' should guarantee Starting Point {{MapRoute|2|}} and giving {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} to the fleet.}}
 
+
* Failure to meet the above requirements will automatically force the fleet to Starting Point {{MapRoute|1|}} and be labeled with {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}}. Please review the fleet setup before launching them on sortie.
 
* Historical European Ships include all ships from the European nations with the exception of Russian ships (excluding '''[[Verniy]]''' who is allowed).
 
* Historical European Ships include all ships from the European nations with the exception of Russian ships (excluding '''[[Verniy]]''' who is allowed).
 
* In Addition to this, ships that are affiliated with ties to service with the European nations are acceptable:
 
* In Addition to this, ships that are affiliated with ties to service with the European nations are acceptable:
 
** '''ABDA Forces: [[Houston]], [[Perth]], [[De Ruyter]]
 
** '''ABDA Forces: [[Houston]], [[Perth]], [[De Ruyter]]
 
** '''Atlantic Fleet: [[Washington]]
 
** '''Atlantic Fleet: [[Washington]]
** Failure to meet the above requirements will automatically force your fleet to Starting Point One and be labeled under the '''Special First Squadron''' Tag. Please review before you launch them on sortie.
+
* Players who have the appropriate Anti-installation gear and a decent amount of European planes that are part of the bonus list, can possibly clear E1 without using European ships.
* If you have the appropriate Anti-installation gear and a decent amount of European planes that are part of the bonus list, it's possible to clear E1 without using European ships.
      
=Event Quest Guide=
 
=Event Quest Guide=
* All of the following can be done at any point, even during clearing.
+
* Both quests are available on '''all''' difficulties and can be done at any point on E1. {{color|red|The completion of the first quest requires the second phase of the map to be unlocked.}}
* Nodes L & P are very hard. So note that the quest can be completed on casual mode before raising to a higher difficulty and clearing the map.
+
 
 +
{{ProtoQuestsHeader}}
 +
{{ProtoQuests
 +
| type = Sortie
 +
| listnum = 2108 LB1
 +
| reqQuest = C2
 +
| namejp = 【地中海作戦】特務艦隊、遊撃部隊編成
 +
| nameen = {{color|black|[Mediterranean Special Fleet] Special Mission Fleet, Tactical Force Formation}}
 +
| req =  [Mediterranean Squadron Formation] Attack the Enemy frontline logistic Supply Depots in Point F and L in the first operation area! In addition, intercept the enemy battleship squadron aiming for the transport unit to Malta from the direction of Tarant and destroy it!
 +
 
 +
* Get an A rank on nodes F, L, and O in E1
 +
| fuel = 500
 +
| ammo = 500
 +
| steel = 0
 +
| bauxite = 0
 +
| other = [[File:Striking force fleet reward.png|Striking force fleet]]<br> '''[[Striking_Force_Fleet|Access to Striking Force Fleet]]''' <br> '''Choose between:'''<br/>{{QuestRewardEquip|Type 3 Shell}}{{QuestRewardEquip|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher}}{{QuestRewardItem|Instant Repair Material|qty=4}} <br>
 +
| notes = *For more info on how to clear F, L and O, check out Quest 1's guide
 +
}}
 +
{{ProtoQuests
 +
| type = Sortie
 +
| listnum = 2108 LB2
 +
| reqQuest = 2108 LB1
 +
| reqQuest2 = B171
 +
| namejp = 【地中海作戦】地中海配備の敵戦力を叩け!
 +
| nameen = {{color|black|[Mediterranean Mission] Strike the enemy forces deploy within the Mediterranean!}}
 +
| req = Defeat the enemy torpedo boats (at Point [H] and [S])deployed in the Mediterranean Sea in the first operation area! Furthermore, assault the Talent military port occupied by the enemy, and try to gradually destroy the enemy's abyssal forces deployed in the Eastern Mediterranean Sea!
 +
 
 +
* Get a A rank on nodes P, H and S in E1
 +
| fuel = 0
 +
| ammo = 600
 +
| steel = 0
 +
| bauxite = 600
 +
| other = '''Choose between:'''<br/>{{QuestRewardItem|Development Material|qty=6}}{{QuestRewardItem|Instant Repair Material|qty=5}}{{QuestRewardItem|Improvement Material|qty=3}} <br> '''Then choose between:'''<br/>{{QuestRewardEquip|Type 3 Depth Charge Projector}}{{QuestRewardItem|Furniture Fairy|}}{{QuestRewardItem|Medal|}}
 +
| notes = *For more info on how to clear P, H and S, check out Quest 2's guide
 +
}}
 +
|}
   −
=='''Quest Phase 1'''==
+
=='''Quest 1'''==
   −
'''[Mediterranean Special Fleet] Special Mission Fleet, Tactical Force Formation''' can be done after opening phase 2 of the map. This quest unlocks the use of [[Striking Force Fleet]] which can be vital for the rest of E1 as well as later maps.
+
'''[Mediterranean Special Fleet] Special Mission Fleet, Tactical Force Formation''' can be done after opening phase 2 of the map. Completing this quest unlocks the [[Striking Force Fleet]], which can be used in this event.
   −
Below are the recommended compositions for this quest:
+
*A+ Rank nodes {{MapRoute|F|red|L|red|O|red}}
   −
A+ Rank nodes {{MapRoute|F|red|L|red|O|red}}
   
<tabber>
 
<tabber>
 
|-| Node F =
 
|-| Node F =
Method #1: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1 (F)BB(V), [[Shinshuumaru]], 1 CL, 3 DD'''
+
 
* Route: {{MapRoute|1||A|blue|B|blue|C|red|D|Red|E|red|F|red}}
+
Same as Phase 0.5
Method #2: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1-2 CA(V), 1 CL, 3-4 DD'''
+
 
* Route: {{MapRoute|1||A|blue|B|blue|C|red|E|red|F|red}}
  −
* Slow with <4 DD will route through {{MapRoute|D|red}}
  −
LBAS
  −
* Range = 2
  −
* AD/AP/AS = 17/33/74 (Hard)
  −
Strategic Notes:
  −
* Equip DDs with [[Combat/Anti-Installation#Equipment_Setups|nuke setups]].
  −
* 2 PT Imps present at {{MapRoute|F|red}} bring anti-imp setups.
  −
* This node is also required to unlock the path to the Phase 1 boss node {{MapRoute|G|red}}.
   
|-| Node L =
 
|-| Node L =
Method #1: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: '''1 CV(L/B)/[[Akitsumaru]], 1 (F)BB(V), 2 CL, 2 DD (FAST)'''
+
Method #1: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: '''1 CV(L/B)/[[Akitsu Maru]], 1 (F)BB(V), 2 CL, 2 DD (FAST)'''
 
* Route: {{MapRoute|2||I|red|J|red|L|red}}
 
* Route: {{MapRoute|2||I|red|J|red|L|red}}
 
* Slow will route through {{MapRoute|H|red}}
 
* Slow will route through {{MapRoute|H|red}}
Method #2: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: '''1 CV(L/B)/[[Akitsumaru]], 1 (F)BB(V), 1 CL, 1 CA, 2 DD (≥3 Historical) (FAST)'''
+
Method #2: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: '''1 CV(L/B)/[[Akitsu Maru]], 1 (F)BB(V), 1 CL, 1 CA, 2 DD (≥3 Historical) (FAST)'''
 
* Route: {{MapRoute|2||I|red|J|red|L|red}}
 
* Route: {{MapRoute|2||I|red|J|red|L|red}}
 
* <3 Historical ships will start at {{MapRoute|1|}}
 
* <3 Historical ships will start at {{MapRoute|1|}}
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* It is recommended to complete this during Phase 2.
 
* It is recommended to complete this during Phase 2.
 
|-| Node O =
 
|-| Node O =
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: '''0-1 FBB, 0-1 CA(V), 2 CL, 3 DD'''
+
 
* Route: {{MapRoute|2||I|red|N|blue|Q|green|O|red}}
+
Same as Phase 2
* Must pass LoS to enter {{MapRoute|O|red}}
  −
LBAS
  −
* Range = 4
  −
* No enemy air present
  −
Strategic Notes:
  −
* When not using a CAV, it's recommended to use a Zuiun with good AA Resistance (Zuiun 634 M12 or better) on an Agano-class CL or use an SPF capable CL
  −
* This is the same node as the TP Phase boss.
   
</tabber>
 
</tabber>
   −
=='''Quest Phase 2'''==
+
=='''Quest 2'''==
'''[Mediterranean Mission] Strike the enemy forces deploy within the Mediterranean!''' is the 2nd quest in the event. This quest can be done during phase 2 and phase 3 of E-1.  
+
'''[Mediterranean Mission] Strike the enemy forces deploy within the Mediterranean!''' is the 2nd quest of the event. This quest can be done during phase 2.5 and 3.  
 +
*A+ Rank nodes {{MapRoute|P|red|H|red|S|red}}
   −
Below are the recommended compositions for this quest:
  −
  −
A+ Rank nodes {{MapRoute|P|red|H|red|S|red}}
   
<tabber>
 
<tabber>
 
|-| Node P =
 
|-| Node P =
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2 CV(L/B), 5 XX'''
+
 
* Route: {{MapRoute|2||I|red|J|red|P|red}}
+
Same as Phase 2.5 with only a A+ rank needed.
** '''≥3 Historical''' or '''≥2DD''' to start at {{MapRoute|2|}}
  −
** '''Must be FAST or ≥3 DD''' to skip node {{MapRoute|H|Red}}
  −
** Any (F)BB(V) will add extra battles or cause an offroute
  −
LBAS
  −
* Range = 4
  −
* AD/AP/AS = 60/120/269 (Hard)
  −
Strategic Notes:
  −
* Equip with [[Combat/Anti-Installation#Equipment_Setups|nuke setups]].
  −
* Bring several fighters as the air power at this node is unusually high for E-1.
   
|-| Node H =
 
|-| Node H =
 
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2DD 5XX (SLOW)'''
 
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2DD 5XX (SLOW)'''
 
* Route: {{MapRoute|2||H|red}}
 
* Route: {{MapRoute|2||H|red}}
** '''Max of 2 DD+DE'''
+
* If using '''≥3 Historical''', 6-7 XX (Slow) can also be used
** 7 XX (Slow) if ≥3 Historical
+
* '''Max of 2 DD+DE'''
 
LBAS
 
LBAS
 
* Range = 2
 
* Range = 2
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<tabber>
 
<tabber>
 
|-| Node F =
 
|-| Node F =
Method #1: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1 (F)BB(V), [[Shinshuumaru]], 1 CL, 3 DD'''
+
{{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1-2 CA(V), 1 CL, 3-4 DD'''
* Route: {{MapRoute|1||A|blue|B|blue|C|red|D|Red|E|red|F|red}}
  −
Method #2: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1-2 CA(V), 1 CL, 3-4 DD'''
   
* Route: {{MapRoute|1||A|blue|B|blue|C|red|E|red|F|red}}
 
* Route: {{MapRoute|1||A|blue|B|blue|C|red|E|red|F|red}}
 
* Slow with <4 DD will route through {{MapRoute|D|red}}
 
* Slow with <4 DD will route through {{MapRoute|D|red}}
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Method #2: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''AO, 3-5 DD/DE'''
 
Method #2: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''AO, 3-5 DD/DE'''
 
* Route: {{MapRoute|1||A|blue|B|blue|C|red|C2|blue}}
 
* Route: {{MapRoute|1||A|blue|B|blue|C|red|C2|blue}}
* LBAS: N/A
+
LBAS: N/A
** Either set LBAS on rest or send them to the battle node before {{MapRoute|C2|blue}}
+
* Set LBAS to standby/rest or send them to the battle node before {{MapRoute|C2|blue}}
*Comp can be used for ammo farming, please view [[Summer_2021_Event/E-1#Bonus:_Cyprus_Ammo_Farming|Cyprus Ammo Farming]] within the guide.
+
Strategic Notes:
 +
* Method #2 can be used for ammo farming, please view [[Summer_2021_Event/E-1#Bonus:_Cyprus_Ammo_Farming|Cyprus Ammo Farming]] within the guide.
 
</tabber>
 
</tabber>
   Line 317: Line 324:  
* No enemy air present
 
* No enemy air present
 
Strategic Notes:
 
Strategic Notes:
* Vanguard across all nodes until boss
+
* Vanguard formation across all nodes until the boss
 
* Can use the same composition as Node F from phase 0.5 but equipped for surface combat
 
* Can use the same composition as Node F from phase 0.5 but equipped for surface combat
 
* TCI can be helpful with clearing the boss out
 
* TCI can be helpful with clearing the boss out
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{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single/Strike Force Fleet: '''0-2 (F)BB(V), 0-1 AV, 0-2 CA(V), 0-2 CL, 3-7 DD'''
 
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single/Strike Force Fleet: '''0-2 (F)BB(V), 0-1 AV, 0-2 CA(V), 0-2 CL, 3-7 DD'''
 
* Route: {{MapRoute|2||I|red|N|blue|Q|green|O|red}}
 
* Route: {{MapRoute|2||I|red|N|blue|Q|green|O|red}}
* '''≥3 Historical''' or '''2CL + 2DD''' to start at {{MapRoute|2|}}
+
* Fleet must include '''≥3 Historical''' or '''2DD + (2CL / Strike Force Fleet)''' to start at {{MapRoute|2|}}
** 2 CL not necessary if using Strike Force Fleet
+
* Must pass LoS (Cn3 >= 45 on Hard) to enter {{MapRoute|O|red}}
* Must pass LoS to enter {{MapRoute|O|red}}
   
LBAS
 
LBAS
 
* Range = 4
 
* Range = 4
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Strategic Notes:
 
Strategic Notes:
 
* Equip as many [[Daihatsu-class Landing Craft|Daihatsu]] and/or [[Drum Canister|drum canisters]] as possible to deplete the bar quickly.
 
* Equip as many [[Daihatsu-class Landing Craft|Daihatsu]] and/or [[Drum Canister|drum canisters]] as possible to deplete the bar quickly.
* Equip AP shells is maximize your damage output from your BBs against the Battleship Summer Princess.
+
* Equip AP shells to maximize your damage output from your BBs against the Battleship Summer Princess.
    
=='''Phase 2.5: Unlock the Last Boss Node'''==
 
=='''Phase 2.5: Unlock the Last Boss Node'''==
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{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2 CV(L/B), 5 XX'''
 
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2 CV(L/B), 5 XX'''
 
* Route: {{MapRoute|2||I|red|J|red|P|red}}
 
* Route: {{MapRoute|2||I|red|J|red|P|red}}
** '''≥3 Historical''' or '''≥2DD''' to start at {{MapRoute|2|}}
+
* Fleet must include '''≥3 Historical''' or '''≥2DD''' to start at {{MapRoute|2|}}
** '''Must be FAST or ≥3 DD''' to skip node {{MapRoute|H|Red}}
+
** If using '''≥3 historicals''', 2 CV(L/B), 4XX can also be used
** Any (F)BB(V) will add extra battles or cause an offroute
+
* '''Must be FAST or ≥3 DD''' to skip node {{MapRoute|H|Red}}
 +
* Any (F)BB(V) will add extra battles or cause an offroute
 
LBAS
 
LBAS
 
* Range = 4
 
* Range = 4
* AD/AP/AS = 60/120/269 (Hard)
+
* AD/AP/AS/AS+ = 17/33/72/144 (Hard)
 
Strategic Notes:
 
Strategic Notes:
* Node P will have your fleet fight up against 3 Installation Princesses all which have various weaknesses against various anti-installation equipment.
+
* After completing Phase 2, {{MapRoute|P|red}} is locked to the third composition
* Equip with [[Combat/Anti-Installation#Equipment_Setups|nuke setups]] however please note the princesses and thier weaknesses listed below.
+
* Node P is a fight against 3 Installation Princesses/Demons, all of which have various weaknesses against different anti-installation equipment.
** Bring several fighters as the air power at this node is unusually high for E-1.
+
* Equip with [[Combat/Anti-Installation#Equipment_Setups|nuke setups]]; however, please note the specific weaknesses listed below.
*Due to the weakness of each princess, various strategies should be performed especially on harder difficulties.
+
** Anchorage Water Demon
** Anchorage Princess - While she vulnerable to most anti installation equipment, she is also the most resilient, the most effective way to take her down if possible through using carriers with 2 DB , 1 TB set ups, mostly with European planes from Group A and B if you have them.
+
*** Vulnerable to most anti-installation equipment but is also the most resilient.
* TCI can be also considered since she is a water based installation, but as a last resort
+
*** Avoid using DBs that can target installations as carriers should be focusing this target
** Supply Depot Princess - Nuke Setups are the most effective way to take her down, however you may need multiple hits to take her down due to her high HP.
+
*** One effective method to take her down is by using carriers with 2DB + 1TB setups and using one European plane from Group A and one from Group B, if available.
** Airfield Princess - Type 3 shell attacks are the most effective means for defeating her
+
** Supply Depot Princess
 +
*** [[Combat/Anti-Installation#Equipment_Setups|Nuke setups]] are the most effective way to take her down.
 +
*** May require several hits to take down due to high HP.
 +
** Airfield Princess
 +
*** Type 3 Shells are the most effective means of defeating her.
    
=='''Phase 3: Destroy Enemy Ne Kai's Combined Fleet'''==
 
=='''Phase 3: Destroy Enemy Ne Kai's Combined Fleet'''==
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