Changes

→‎E-3: Put everything back in now that transport phase branching is sorted, with some tweaks.
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'''Transport Phase'''
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The advice below is written for Hard difficulty. Adjust your expectations accordingly.
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Fleet(s) will travel A -> C -> D -> E -> H / F -> I -> K -> L.
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'''Transport Fleet:''' 1 LHA / Taiyou, 1 CAV, 4 DD; '''Escort Fleet:''' 1 CL 3 DD 2 CA
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*[[Taiyou]] or [[Akitsu Maru]] is recommended due to how difficult it is to obtain even just Air Parity in this map en route to the boss node (the boss node itself has 0 FP).
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**While there is another Transport Phase in E6, that map also offers access to LBAS, and has no FP requirements other than at the boss node itself.
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**However, plan your shiplocks carefully - the Transport Phase in E6 requires anti-installation equipment and ships for its boss node, as well as ships that are capable of equipping Daihatsu or other transport equipment (E6 has a total TP bar of '''2000''' on Hard). Take this into account when deciding which ships to sortie to E3.
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*Using either of the above ships requires the use of an '''[[Improved Steam Turbine]]''' and a '''Boiler''' in order to increase their speed from Slow to Fast. Otherwise, the fleet will have to go through additional nodes on Hard. (Refer to the Branching Rules above for details.)
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**This Slow speed penalty does '''not''' apply to easier difficulties.
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**Taiyou has 4 slots from her Kai form onwards. This allows her to equip both pieces of equipment without requiring the use of a Reinforcement Expansion, while still contributing significantly to FP.
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**Akitsu Maru Kai only has 3 slots, all of which are smaller than Taiyou's largest slots. Depending on how much FP you can squeeze out of your CAV, you may or may not want to use a Reinforcement Expansion to reduce the number of slots taken up by engine equipment.
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**However, she does contribute as an LHA to depleting the TP bar, while Taiyou does not.
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**Finally, while you should '''not''' expect your Main Transport Fleet to contribute much during combat (if at all), note that Akitsu Maru is still capable of attacking even with only fighters equipped, while Taiyou is not.
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Alternatively, 2 CAVs may be used instead.
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(i.e. '''Transport Fleet:''' 2 CAV, 4 DD; '''Escort Fleet:''' 1 CL 3 DD 2 CA)
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*However, depending on how many Seaplane Fighters you have (as well as how high/low their Fighter Power is), you may find it more difficult to obtain Air Parity.
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**Use of Seaplane Bombers to contribute to FP should be '''avoided''', as they are highly likely to get wiped along the way due to the small slot sizes on most CAVs.
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*Nevertheless, CAVs are relatively more resilient than the above ships, and have better firepower (assuming they hit anything).
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Finally, AVs or BBVs may be used instead of Akitsu Maru / Taiyou / CAVs (if you really have no other options, for whatever reasons). Again, however, engine equipment will be necessary to increase their speed to Fast if they are Slow. Otherwise, the fleet will still have to go through additional nodes on Hard.
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*Once again, the speed penalty does '''not''' apply to easier difficulties.
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AACI is recommended. Depending on how many Akizuki-class DDs you have, you may wish to conserve them for later maps; if this is the case, a generic DD AACI set-up should suffice. If unsure, wait for more information to be released before committing to a decision.
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Both support expeditions are also recommended.
    
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'''Boss Phase'''
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Pending confirmation of H -> N / M branching details.
    
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