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{{PortMechanicsPortal}}
 
'''Stats''' are the numeric values that represent a ship girl's capabilities, and by extension, equipment and [[Abyssal]]s too.  
 
'''Stats''' are the numeric values that represent a ship girl's capabilities, and by extension, equipment and [[Abyssal]]s too.  
 
*Some stats can be '''permanently''' increased through [[Modernization]] and/or [[Leveling]]/[[Remodeling]].
 
*Some stats can be '''permanently''' increased through [[Modernization]] and/or [[Leveling]]/[[Remodeling]].
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<tabber>
 
<tabber>
 
|-|HP=
 
|-|HP=
HP {{HP}} denotes the maximum health of a ship girl.  
+
'''HP''' {{HP}} denotes the maximum health of a ship girl.  
 
* As she takes damage, [[#Status Conditions|damage states will display over her banner]].  
 
* As she takes damage, [[#Status Conditions|damage states will display over her banner]].  
 
* It can be increased through [[Modernization#HP_Modernisation|special Modernization]] and [[Marriage]].
 
* It can be increased through [[Modernization#HP_Modernisation|special Modernization]] and [[Marriage]].
    
|-|Firepower=
 
|-|Firepower=
Firepower {{Firepower}} determines the ship girl's effectiveness during [[Combat#Shelling|shelling]] and contributes to her effectiveness in [[Combat#Night_Battle|night battle]].
+
'''Firepower''' {{Firepower}} determines the ship girl's effectiveness during [[Combat#Shelling|shelling]] and contributes to her effectiveness in [[Combat#Night_Battle|night battle]].
    
* See [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how firepower plays into damage.
 
* See [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how firepower plays into damage.
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|-|Armor=
 
|-|Armor=
Armor {{Armor}} determines how resilient a ship girl is to attacks.
+
'''Armor''' {{Armor}} determines how resilient a ship girl is to attacks.
    
* See [[Damage_Calculations#Defense_Power|Defense Power]] on how armor plays into reducing damage.
 
* See [[Damage_Calculations#Defense_Power|Defense Power]] on how armor plays into reducing damage.
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|-|Torpedo=
 
|-|Torpedo=
Torpedo {{Torpedo}} determines the strength of a ship girl's torpedo attacks and contributes to her effectiveness in [[Combat#Night_Battle|night battle]].
+
'''Torpedo''' {{Torpedo}} determines the strength of a ship girl's torpedo attacks and contributes to her effectiveness in [[Combat#Night_Battle|night battle]].
    
* See [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] on how torpedo plays into damage.
 
* See [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] on how torpedo plays into damage.
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|-|Evasion=
 
|-|Evasion=
Evasion {{Evasion}} determines how likely a ship girl is to evade an attack.
+
'''Evasion''' {{Evasion}} determines how likely a ship girl is to evade an attack.
   −
* See [[Accuracy,_Evasion_and_Criticals#Evasion_Formulas|Evasion]] on how evasion is calculated.
+
* See [[Evasion]] for details on how evasion is calculated.
 
* It can only be increased through leveling.
 
* It can only be increased through leveling.
 
** Evasion has no fixed cap, a ship girl will keep gaining evasion as she levels according to her specific evasion growth rate.
 
** Evasion has no fixed cap, a ship girl will keep gaining evasion as she levels according to her specific evasion growth rate.
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|-|Anti-Air=
 
|-|Anti-Air=
Anti-Air (AA) {{AA}} contributes to how effective a ship girl will be at shooting down planes during the [[Aerial_Combat#Fleet_Air_Defense|air defense phase]].  
+
'''Anti-Air''' (AA) {{AA}} contributes to how effective a ship girl will be at shooting down planes during the [[Aerial_Combat#Fleet_Air_Defense|air defense phase]].  
    
* See [[Anti-Air Fire]] on how AA plays into plane shootdown.
 
* See [[Anti-Air Fire]] on how AA plays into plane shootdown.
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|-|Plane Capacity=
 
|-|Plane Capacity=
Plane Capacity {{Aircraft}} is how many planes a ship girl can hold. The importance of this stat varies for each ship girl. By itself, it also doesn't tell much about the effectiveness of the ship girl in aerial operations. Other factors like individual slot size and slot layout play a more important role.
+
'''Plane Capacity''' {{Aircraft}} is how many planes a ship girl can hold. The importance of this stat varies for each ship girl. By itself, it also does not tell much about the effectiveness of the ship girl in aerial operations. Other factors like individual slot size and slot layout play a more important role.
    
* It is most important for carriers because it determines how much damage they can do during airstrikes and how effective they are at contesting air control.
 
* It is most important for carriers because it determines how much damage they can do during airstrikes and how effective they are at contesting air control.
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* It is of minor importance to other seaplane-capable ships because slot size affects the trigger rate of daytime spotting attacks.
 
* It is of minor importance to other seaplane-capable ships because slot size affects the trigger rate of daytime spotting attacks.
 
** See [[Combat/Artillery_Spotting#Trigger_Rate|Artillery Spotting]] for more details on this.
 
** See [[Combat/Artillery_Spotting#Trigger_Rate|Artillery Spotting]] for more details on this.
   
*Plane Capacity is also important for [[Land-Based Air Squadron]] (LBAS), but follows different rules.
 
*Plane Capacity is also important for [[Land-Based Air Squadron]] (LBAS), but follows different rules.
 +
'''In all cases, if a plane is in a slot with {{color|red|"zero plane capacity"}}, the plane's stats will still be applied, but none of the related mechanics will work.
    
|-|Anti-Sub Warfare=
 
|-|Anti-Sub Warfare=
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|-|Speed=
 
|-|Speed=
Speed {{Speed}} just denotes the speed of the ship. It affects routing in some maps and eligibility for the escort fleet in [[Combined Fleet]]s.
+
'''Speed''' {{Speed}} just denotes the speed of the ship. It affects routing in some maps and eligibility for the escort fleet in [[Combined Fleet]]s.
    
* A ship's speed can only be one of: '''Slow''' < '''Fast''' < '''Fast+''' < '''Fastest''' (sometimes "Fast++").
 
* A ship's speed can only be one of: '''Slow''' < '''Fast''' < '''Fast+''' < '''Fastest''' (sometimes "Fast++").
 
* It can only be improved through certain equipment combinations.  
 
* It can only be improved through certain equipment combinations.  
** In addition to the speed stat, girls also have "speed categories", defining by how much their speed can be increased.
+
** In addition to the speed stat, girls also have "speed categories", defining how much their speed can be increased.
 
** See [[Improving Ship Speed]] for details.
 
** See [[Improving Ship Speed]] for details.
 
** Increasing speed is supposed to provide bonuses to evasion but said effect is either bugged or unnoticeable.
 
** Increasing speed is supposed to provide bonuses to evasion but said effect is either bugged or unnoticeable.
    
|-|Line of Sight=
 
|-|Line of Sight=
Line of Sight (LoS) {{LOS}} describe how well a ship girl can find targets. It plays a role in [[Combat#Detection|Detection]], [[Combat/Artillery_Spotting#Trigger_Rate|Artillery Spotting trigger rate]], and [[Line_of_Sight|routing requirements]].
+
'''[[Line of Sight]]''' (LoS) {{LOS}} describes how well a ship girl can find targets. It plays a role in [[Combat#Detection|Detection]], [[Combat/Artillery_Spotting#Trigger_Rate|Artillery Spotting trigger rate]], and [[Line of Sight|routing requirements]].
    
* It can only be increased through leveling.
 
* It can only be increased through leveling.
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|-|Range=
 
|-|Range=
Range {{Range}} determines a ship girl's attack order during the [[Range|first shelling phase]] and [[OASW]].
+
'''[[Range]]''' {{Range}} determines a ship girl's [[Shooting Order]] during the [[Combat/Day Battle#First Shelling Phase|first shelling phase]] and [[OASW]].
    
* Range is fixed depending on ship girl and remodel.
 
* Range is fixed depending on ship girl and remodel.
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**"None" range is mostly reserved for Abyssal Aircraft Carriers and Transport Ships.
 
**"None" range is mostly reserved for Abyssal Aircraft Carriers and Transport Ships.
 
** See [[Range]] for more information.
 
** See [[Range]] for more information.
* It can only be increased using certain equipment. See [[Template:Range Extension|Range Extension]]
+
* It can only be increased using certain equipment. See [[Range#Range Extension|Range Extension]]
    
|-|Luck=
 
|-|Luck=
Luck {{Luck}} plays a role in many things. The most important role of luck is determining the trigger rate of special mechanics like:
+
'''Luck''' {{Luck}} plays a role in many things. The most important role of luck is determining the trigger rate of special mechanics like:
 
*[[Night Battle#Trigger_Rate|Night battle special attacks]],
 
*[[Night Battle#Trigger_Rate|Night battle special attacks]],
 
*[[Aerial_Combat#Rocket_Barrage|Anti-air barrages]],
 
*[[Aerial_Combat#Rocket_Barrage|Anti-air barrages]],
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|-|Accuracy=
 
|-|Accuracy=
Accuracy {{Hit}} is not displayed on the ship girl information menu but it is a stat that is displayed on some equipment. It determines how likely a ship girl is to land her attacks.
+
'''Accuracy''' {{Hit}} is not displayed on the ship girl information menu but it is a stat that is displayed on some equipment. It determines how likely a ship girl is to land her attacks.
   −
* See [[Accuracy,_Evasion_and_Criticals#Accuracy_Formulas|Accuracy Formulas]] for all the formulas used to calculate accuracy.
+
* See [[Accuracy]] for details on how accuracy is calculated.
 
* Accuracy plays a part in determining the critical hit rate.
 
* Accuracy plays a part in determining the critical hit rate.
 
** The higher the accuracy, the higher the critical rate '''up to a certain point'''. Once a ship girl can cap accuracy against an enemy, additional accuracy is worthless.
 
** The higher the accuracy, the higher the critical rate '''up to a certain point'''. Once a ship girl can cap accuracy against an enemy, additional accuracy is worthless.
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<tabber>
 
<tabber>
 
|-|Dive Bombing=
 
|-|Dive Bombing=
Dive Bombing {{Dive}} is used alongside the Torpedo stat for the [[Damage_Calculations#Airstrike|Damage Calculations]].
+
'''Dive Bombing''' {{Dive}} is used alongside the Torpedo stat for the [[Damage_Calculations#Airstrike|Damage Calculations]].
*This stat is only relevant when attacking surface ships.
+
*It is used for airstrike and carrier shelling.
 +
 
    
|-|Fighter Power=
 
|-|Fighter Power=
Fighter Power {{AA}} shares its icon with the AA stat, as well as some behaviors.
+
'''[[Fighter Power]]''' {{AA}} shares its icon with the AA stat, as well as some behaviors.
*It is the major component of air-air [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat]].
+
*It is the major component of [[Fighter Power|Air power]].
*It is also linked in part to the Interception stat in LBAS.
+
*{{LB Fighter 1}}/{{LB Fighter 2}} [[Land-based Fighter]]s also use Interception and Anti-bomber.
    
|-|Combat Radius=
 
|-|Combat Radius=
Combat Radius {{OpsRadius}} indicates the range a given aircraft can reach from the LBAS of a given map during a sortie.
+
'''[[Land-Based Air Squadron#Combat Radius|Combat radius]]''' {{OpsRadius}} indicates the range a given aircraft can reach from the LBAS of a given map during a sortie.
 
*It does not have a proper icon in the game.
 
*It does not have a proper icon in the game.
 
*It can be increased when pairing aircraft with "Range Extenders".
 
*It can be increased when pairing aircraft with "Range Extenders".
    
|-|Interception=
 
|-|Interception=
Interception {{Interception}} indicates the ability of a plane to intercept enemy aircraft during an "[[Land-Based_Air_Squadron#Deployment_Modes|Air-Raid]]".
+
'''Interception''' {{Interception}} indicates the ability of a [[Land-based Fighter]]s to intercept enemy aircraft in [[LBAS|Land Base]].
*The effectiveness of this stat will depend on the type of enemy intercepted, as well as the other [[:Category:Interceptors|interceptors]] present in the LBAS.
+
*It is used allong side '''Fighter Power''' {{AA}} to calculate [[Aerial Combat#Stage 1 - Battle for Air Superiority|Air power]] in [[LBAS|Land Base]].
 +
 
    
|-|Anti-Bomber=
 
|-|Anti-Bomber=
Anti-Bomber {{Anti-Bomber}} comes in complement to the Interception stat.
+
'''Anti-Bomber''' {{Anti-Bomber}} indicates the ability of a [[Land-based Fighter]]s to intercept enemy bombers during [[Land-Based_Air_Squadron#Land_Base_Air-Raid|LBAS Air Raids]].
 
*It shares its icon with the Accuracy stat.
 
*It shares its icon with the Accuracy stat.
 +
*'''Only during [[Land-Based_Air_Squadron#Land_Base_Air-Raid|LBAS Air Raids]]''', it is used allong side '''Fighter Power''' {{AA}} and '''Interception''' {{Interception}} to calculate [[Aerial Combat#Stage 1 - Battle for Air Superiority|Air power]].
 +
 +
|-|Anti-Air Resistance=
 +
'''[[AAR|Anti-Air Resistance]]''' (AAR), is a bomber-only mechanic/stat. It indicates how resistant a plane is to shut down, this feature being reserved for some of the most advanced/skilled planes in the game.
 +
*See ''[[AAR|here]]'' for more details.
 
</tabber>
 
</tabber>
   −
=Stat Growth=
+
In addition, planes will gain ranks called "[[Proficiency]]", improving their behaviors.
===Linear Growth===
  −
Evasion, ASW, and LoS follow a linear growth formula based on the minimum and maximum stats of the remodel. The minimum and maximum values can be found on individual ship girl pages.
     −
<math>\text{Stat} = \text{minimum} + \text{level} \times \frac{\text{maximum} - \text{minimum}}{99}</math>
+
===Ship Slots===
 +
Some ships have a different number of equipment slots than the rest of their type:
   −
* <math>\text{minimum}</math> is the minimum value of the stat in question.
+
{|
* <math>\text{maximum} </math>is the maximum value of the stat in question.
+
|- style="vertical-align:top"
* <math>\text{level}</math> is the current level of the ship girl.
+
|
 +
{|class="wikitable mw-collapsible mw-collapsed""
 +
!colspan=3|Base Model
 +
|-
 +
!#Slots!!Type!!Exceptions
 +
|-
 +
!0
 +
| N/A||
 +
*SS: [[Maruyu]]
 +
|-
 +
!1
 +
| SS||
 +
*DE: {{Type|Type D Kaiboukan}}
 +
*SSV: {{Type|Sentoku Type (I-400 Class Submarine)}}
 +
|-
 +
!2
 +
| CL, DD, DE, SSV, AV, AO, AS, LHA||
 +
*CVL: [[Houshou]], {{Class|Kasuga Maru}}, {{Class|Casablanca}}
 +
*CT: [[Asahi]]
 +
|-
 +
!3
 +
| CVL, CA, CT, AR||
 +
*FBB: {{Class|Kongou}}
 +
*CV: [[Aquila]], [[Graf Zeppelin]]
 +
*CL: [[Yuubari]], [[Ooyodo]], {{Class|Agano}}, {{Class|St. Louis}}, {{Class|Brooklyn}}, {{Class|Atlanta}}, {{Class|Town}}, {{Class|Duca degli Abruzzi}}, [[Gotland]], [[Perth]], [[De Ruyter]]
 +
*DD: [[Amatsukaze]], {{Class|Akizuki}}, {{Class|Z1}}, [[Tashkent]]
 +
*AV: [[Nisshin]], [[Commandant Teste]]
 +
*AO: [[Kamoi]], [[Souya (AGS)]]
 +
*AS: [[Taigei]]
 +
*LHA: [[Shinshuu Maru]]
 +
|-
 +
!4
 +
| FBB, BB, BBV, CV, CVB||
 +
*CVL: {{Class|Hiyou}}
 +
|-
 +
!5
 +
| N/A|| N/A
 +
|}
 +
|
 +
{|class="wikitable mw-collapsible mw-collapsed""
 +
!colspan=3|Kai+ Remodels
 +
|-
 +
!#Slots!!Type!!Exceptions
 +
|-
 +
!0
 +
| N/A|| N/A
 +
|-
 +
!1
 +
| N/A||
 +
*SS: [[Maruyu Kai]]
 +
|-
 +
!2
 +
| SS, SSV||
 +
*CLT: {{Class|Kuma|Kai}}
 +
*DE: {{Type|Type D Kaiboukan|Kai}}
 +
*AO: [[Souya (AGL)]]
 +
|-
 +
!3
 +
| CL, CLT, DD, DE, AV, AO, AS, LHA||
 +
*CVL: [[Houshou Kai]], {{Class|Casablanca|Kai}}
 +
*SSV: {{Type|Junsen Type A Kai Ni|Kai}}
 +
*AR: [[Asahi Kai]]
 +
|-
 +
!4
 +
| FBB, BB, BBV, CV, CVB, CVL, CA, CAV, CT, AR||
 +
*CL: [[Yuubari Kai]], [[Ooyodo Kai]], {{Class|Agano|Kai Ni/B}}, {{Class|St. Louis|Kai}}, {{Class|Brooklyn|Kai}}, {{Class|Town|Kai}}, {{Class|Duca degli Abruzzi|Kai}}, [[Gotland|Gotland Kai/Andra]]
 +
*DD: [[Tashkent Kai]]
 +
*AV: [[Commandant Teste Kai]], [[Nisshin A]], [[Mikuma Kai Ni Toku]]
 +
*LHA: [[Shinshuu Maru Kai]]
 +
|-
 +
!5
 +
| N/A||
 +
*(F)BB(V): {{Class|Ise|Kai Ni}}, {{Class|Yamato|Kai Ni/Juu}}
 +
*CV: [[Akagi|Akagi Kai Ni/E]], [[Kaga|Kaga Kai Ni/E/Go]]
 +
*CL: [[Yuubari|Yuubari Kai Ni/Toku/D]]
 +
|}
 +
|}
   −
'''Notes:'''
+
=Stat Growth=
* This formula can be used to calculate the base stats of a remodel.
+
===Linear Growth===
* Stats will follow the same linear growth past level 99. This means the displayed maximum value isn't the actual maximum.
+
'''Evasion {{Evasion}}, ASW {{ASW}}, and LoS {{LOS}}''' follow a linear growth formula based on the minimum and maximum stats of the remodel. The minimum and maximum values can be found on individual ship girl pages.
 +
{{Formula
 +
|Title=Linear Growth Formula
 +
|Math=\text{Stat} = \text{minimum} + \text{level} \times \frac{\text{maximum} - \text{minimum} }{99}
 +
|Var=<math>\text{minimum}</math> the minimum value of the stat in question.
 +
* <math>\text{maximum}</math> the maximum value of the stat in question.
 +
* <math>\text{level}</math> the current level of the ship girl.
 +
|Notes=This formula can be used to calculate the base stats of a remodel.
 +
* Stats will follow the same linear growth past level 99. This means the displayed maximum value is not the actual maximum.
 +
}}
    
===Random Growth===
 
===Random Growth===
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===Stats summary===
 
===Stats summary===
   
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
 
!rowspan=2|Stat
 
!rowspan=2|Stat
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!{{HP}}
 
!{{HP}}
 
|[[Marriage|At Lv 100*]]
 
|[[Marriage|At Lv 100*]]
|[[Modernization#HP_Modernisation|Yes*]]
+
|[[Modernization#HP Modernization|Yes*]]
 
|Yes
 
|Yes
 
|No
 
|No
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!{{Luck}}
 
!{{Luck}}
 
|[[Marriage|At Lv 100*]]
 
|[[Marriage|At Lv 100*]]
|[[Modernization#Luck_Modernisation|Yes*]]
+
|[[Modernization#Luck Modernization|Yes*]]
 
|Yes
 
|Yes
 
|No
 
|No
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!{{ASW}}
 
!{{ASW}}
 
|Linear Growth
 
|Linear Growth
|[[Modernization#ASW_Modernisation|Yes*]]
+
|[[Modernization#ASW Modernization|Yes*]]
 
|Yes
 
|Yes
 
|Yes
 
|Yes
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|No
 
|No
 
|No
 
|No
|Yes
+
|[[Range#Base Range|Yes*]]
|[[Template:Range Extension|Yes]]
+
|[[Range#Range Extension|Yes]]
 
|-
 
|-
 
!{{Aircraft}}
 
!{{Aircraft}}
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|-
 
|-
 
!{{Hit}}
 
!{{Hit}}
|[[Accuracy,_Evasion_and_Criticals#Accuracy_Formulas|Square Rooted<br>Growth*]]
+
|[[Accuracy|Square Rooted<br>Growth*]]
 
|No
 
|No
 
|No
 
|No
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! Visual Indicator
 
! Visual Indicator
 
! width="185px"| Status
 
! width="185px"| Status
 +
!HP
 
! Effects
 
! Effects
 
|-
 
|-
 
|style="text-align:center"|{{Ship/Banner|Fubuki/Kai|small=true}}
 
|style="text-align:center"|{{Ship/Banner|Fubuki/Kai|small=true}}
 
|style="text-align:center"|{{TextGlow|'''Not Damaged'''|black|text-colour=lime|glow-size=2px}}
 
|style="text-align:center"|{{TextGlow|'''Not Damaged'''|black|text-colour=lime|glow-size=2px}}
| Normal state, when a ship girl has more than 75% HP. Combat ability is "normal".
+
|76~100 %
 +
|Normal state.
 +
Combat ability is "normal".
 
|-
 
|-
 
|style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|layers=smudge_light status_light_damage}}
 
|style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|layers=smudge_light status_light_damage}}
|style="text-align:center"|{{TextGlow|'''Lightly Damaged (小破)'''|black|text-colour=yellow|glow-size=2px}}
+
|style="text-align:center"|{{TextGlow|'''Lightly Damaged<br>''"Shouha"''<br>(小破)'''|black|text-colour=yellow|glow-size=2px}}
| Displays when a ship girl has lost 25% HP. She will say one of her minor damage lines. Combat ability is unaffected.
+
|51~75 %
 +
|The girl will say one of her minor damage lines.
 +
Combat ability is unaffected.
 
|-
 
|-
 
|style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|damaged=true|layers=smudge_medium status_medium_damage}}
 
|style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|damaged=true|layers=smudge_medium status_medium_damage}}
|style="color:orange; text-align:center"|'''Moderately Damaged (中破)'''
+
|style="color:orange; text-align:center"|'''Moderately Damaged<br>''"Chuuha"''<br>(中破)
| Displayed when a ship girl has lost 50% HP. She will say her major damage line and her CG will change to the damaged version.  
+
|26~50 %
*She takes a minor hit to her combat ability as detailed in [[Damage_Calculations#Damage_State|damage calculations]].
+
|The girl will say her major damage line and her CG will change to the damaged version.  
*Non-armoured carriers lose the ability to perform carrier attacks and closing torpedoes are disabled.
+
*She takes a minor hit to her combat ability as detailed in [[Damage_Calculations#Damage_State|damage calculations]],
*She will gain a bonus to her [[Night Battle#Night_Battle_Special_Attacks|night battle special attack trigger rate]].
+
*She will gain a bonus to her [[Night Battle#Night_Battle_Special_Attacks|night battle special attack trigger rate]],
 +
*[[Closing Torpedo Salvo]] capable ships will no longer trigger this phase,
 +
*[[CV]] and [[CVL]] lose the ability to perform carrier attacks.
 
|-
 
|-
 
|style="text-align:center;"|{{ShipBattleCardKai|Fubuki/Kai|damaged=true|layers=smudge_heavy status_heavy_damage}}
 
|style="text-align:center;"|{{ShipBattleCardKai|Fubuki/Kai|damaged=true|layers=smudge_heavy status_heavy_damage}}
|style="color:red; text-align:center"|'''Heavily Damaged (大破)'''
+
|style="color:red; text-align:center"|'''Heavily Damaged<br>''"Taiha"''<br>(大破)
| Displayed when a ship girl has lost 75% HP. She will say her major damaged line and her CG will change to the damaged version (if it hasn't changed yet).  
+
|1~25 %
*She takes a major hit to her combat ability as detailed in [[Damage_Calculations#Damage_State|damage calculations]].
+
|The girl will say her major damaged line and her CG will change to the damaged version (if it has not changed yet).  
*She will be unable to attack during night battle.
+
*She takes a major hit to her combat ability as detailed in [[Damage_Calculations#Damage_State|damage calculations]],
*All carriers become unable to perform carrier attacks.
+
*She will be unable to attack during night battle,
*All attacks against her will be reduced to chip damage '''in the same battle that she was heavily damaged in'''.
+
*[[CV]], [[CVB]], and [[CVL]] lose the ability to perform carrier attacks,
**'''Be warned that proceeding to the next node while heavily damaged puts a ship girl at risk of sinking'''.
+
*All attacks against her will be reduced to chip damage, '''only in the same battle that she was heavily damaged in''',
***It is advised to retreat unless equipped with a [[Repair Team]] or [[Repair Goddess]].
+
**'''Be warned that proceeding to the next node while heavily damaged puts a ship girl at risk of sinking''',
 +
***It is advised to retreat or [[Evacuation|evacuate]] the ship, unless she is equipped with a [[Repair Team]] or [[Repair Goddess]].
 
|-
 
|-
 
|style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|damaged=true|grayscale=true|layers=status_sunk}}
 
|style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|damaged=true|grayscale=true|layers=status_sunk}}
|style="text-align:center"|{{TextGlow|'''Sunk (撃沈)'''|lightgray|text-colour=blue|glow-size=1px}}
+
|style="text-align:center"|{{TextGlow|'''Sunk<br>(撃沈)'''|lightgray|text-colour=blue|glow-size=1px}}
|Displayed when a ship girl loses all her HP. She will say her sinking line and be unable to continue to participate in sortie.  
+
|0 %
*{{colour|red|'''This copy of the ship and all equipment she has on her will be permanently lost.'''}} Other copies of the ship can still be obtained & are unaffected.  
+
|The girl will say her sinking line and be unable to continue to participate in sortie.  
 +
*{{colour|red|'''This copy of the ship and all equipment she has on her will be permanently lost!'''}}
 +
*Other copies of the ship can still be obtained & are unaffected.  
 
|}
 
|}
 +
*Some other mechanics like [[Special Attacks]] trigger requirements are also affected by the ships' health.
 
{{clear}}
 
{{clear}}
   Line 324: Line 426:  
===Misc Statuses===
 
===Misc Statuses===
 
Ship girl banners may display other status indications in certain situations.
 
Ship girl banners may display other status indications in certain situations.
{| class="wikitable"
+
{|class="wikitable"
 
! Visual Indicator
 
! Visual Indicator
 
! style="width: 185px"| Status
 
! style="width: 185px"| Status
 
! Effects
 
! Effects
 
|-
 
|-
|style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|grayscale=true|layers=status_retreat}}
+
|{{ShipBattleCardKai|Fubuki/Kai|grayscale=true|layers=status_retreat}}
 
|style="text-align:center"| '''[[Evacuation|Evacuated]]'''
 
|style="text-align:center"| '''[[Evacuation|Evacuated]]'''
 
| This is displayed when a ship girl has been evacuated by a {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facility}}.  
 
| This is displayed when a ship girl has been evacuated by a {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facility}}.  
 
*She will be unable to participate for the remainder of the sortie. See the linked pages for more details.
 
*She will be unable to participate for the remainder of the sortie. See the linked pages for more details.
 
|-
 
|-
|style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|layers=status_expedition}}
+
|{{ShipBattleCardKai|Fubuki/Kai|layers=status_expedition}}
 
|style="text-align:center"| '''[[Expeditions|On Expedition]]'''
 
|style="text-align:center"| '''[[Expeditions|On Expedition]]'''
 
| This is displayed when a ship girl has been sent on an expedition.  
 
| This is displayed when a ship girl has been sent on an expedition.  
 
*Ship girls on expeditions cannot be moved from the fleet or have their equipment adjusted until they return.  
 
*Ship girls on expeditions cannot be moved from the fleet or have their equipment adjusted until they return.  
 
|-
 
|-
|style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|layers=status_repair}}
+
|{{ShipBattleCardKai|Fubuki/Kai|layers=status_repair}}
 
|style="text-align:center"| '''[[Docking|Repair]]'''
 
|style="text-align:center"| '''[[Docking|Repair]]'''
 
|This is displayed when a ship girl is in the docks for repairs.  
 
|This is displayed when a ship girl is in the docks for repairs.  
 
*Ship girls cannot be sortied while being repaired.  
 
*Ship girls cannot be sortied while being repaired.  
*They can be assigned to fleets but equipment cannot be removed from the equipment menu.  
+
*They can be assigned to fleets but equipment cannot be removed from the equipment menu (but the ones in the [[RE]]).  
 
**Equipment '''can be removed''' by using the feature to transfer equipment to another ship girl.
 
**Equipment '''can be removed''' by using the feature to transfer equipment to another ship girl.
 
|-
 
|-
|style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|layers=ring ring_glow}}
+
|{{ShipBattleCardKai|Fubuki/Kai|layers=ring ring_glow}}
 
|style="text-align:center"| '''[[Marriage|Married]]'''
 
|style="text-align:center"| '''[[Marriage|Married]]'''
 
| This is displayed when a ship girl is married.
 
| This is displayed when a ship girl is married.
 
|-
 
|-
|style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|flagship=true}}
+
|{{ShipBattleCardKai|Fubuki/Kai|flagship=true}}
 
|style="text-align:center"| '''Flagship'''
 
|style="text-align:center"| '''Flagship'''
 
| This is displayed during [[Sortie]]s when a ship girl is flagship.
 
| This is displayed during [[Sortie]]s when a ship girl is flagship.
 +
|-
 +
|{{ShipBattleCardKai|Fubuki/Kai|layers=status_sea_colored_ribbon}}
 +
|style="text-align:center"| '''Sea-colored Ribbon'''
 +
|rowspan=2| This is displayed during [[Sortie]]s and [[PVP]] (both sides) for girls that have been given one.
 +
*''See [[Ribbons]] for more details.
 +
|-
 +
|{{ShipBattleCardKai|Fubuki/Kai|layers=status_white_tasuki}}
 +
|style="text-align:center"| '''White Tasuki'''
 
|}
 
|}
  
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