Changes

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All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
 
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
 +
 +
==Branching Table==
 +
{{MapBranchingTable
 +
|title = E-5 Start Point
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|id = 54-5a
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|order = 0,1,2,3
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|0 -> 1 = * Single Fleet / Striking Force Fleet
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|0 -> 2 = * Meet '''ALL''' of the following:
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** Start Point 2 is Unlocked
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** Combined Fleet
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** If Start Point 3 is Unlocked, fleet is '''not''' STF
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|0 -> 3 = * Meet '''ALL''' of the following requirements:
 +
** Surface Task Force
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** Start Point 3 is Unlocked
 +
}}
 +
 +
{{MapBranchingTable
 +
|title = E-5 Branching Rules (Start Point 1)
 +
|id = 54-5b
 +
|order = A,A2,A3,B,B3,C,C2,D,E,Y2,Z1
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|A/empty -> A1/empty,B = Choose your own adventure!
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|A2 -> A3 = * Does not meet the requirements to go to C1
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|A2 -> C1 = * Meet '''ALL''' of the following requirements:
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** Amount of CL ≥ 1
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** Amount of DD ≥ 3
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** If Slow:
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*** Only CL+DD+DE (?)
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*** Amount of DD+DE ≥ 4
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|A3 -> C = Fixed Routing
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|B -> B1 = * Does not meet the requirements to go to B2
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|B -> B2 = * Meet '''ALL''' of the following requirements:
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** Amount of CV(B) ≤ 2
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** Amount of CL ≥ 1
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** Amount of DD ≥ 2
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|B3 -> Y2 = Fixed Routing
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|C -> C1 = * Meet '''ANY''' of the following requirements:
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** Amount of CV(B) ≥ 2
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** Fleet is only SS(V)
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|C -> C2/empty = * Does not meet the requirements to go to C1
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|C2/empty -> D,D1 = Choose your own adventure!
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|D -> D2/empty = Fixed Routing
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|E -> F/empty = * Fail the LoS check
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|E -> G = * Pass the LoS check (Cn2 ≥ 36(?) on Hard)
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|Y2 -> V2/empty = * Fail the LoS check
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|Y2 -> Z1 = * Pass the LoS check (Cn? ≥ (?) on Hard)
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|Z1 -> Z2/empty = * Fleet contains [[Akashi Kai]]/[[Akitsushima Kai]]/[[AO|AO Kai]]
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|Z1 -> Z = * Does not meet the requirements to go to Z2
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}}
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 +
{{MapBranchingTable
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|title = E-5 Branching Rules (Start Point 2)
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|id = 54-5c
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|order = 2,D,H,H2,I,J,L,L2
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|2 -> D = * Meet '''ALL''' of the following requirements:
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** Path to D is unlocked
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** Does not meet the requirements to go to H
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** Amount of (F)BB(V) ≥ 1
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** If STF, fleet is Slow
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|2 -> H = * Meet '''ANY''' of the following requirements:
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** Carrier Task Force
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** Paths to L & D are Locked
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|2 -> L = * Meet '''ALL''' of the following requirements:
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** Path to L is unlocked
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** Does not meet the requirements to go to D or H
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|D -> D2/empty = Came from Start Point 1
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|D -> L = * Meet '''ALL''' of the following requirements:
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** Amount of DD = 5 (?)
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** '''Speculative''': Fleet only contains (F)BB(V), CV(L/B), CA(V), CL, and DD
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|D -> L1 = * Does not meet the requirements to go to L
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|H -> H1 = * Does not meet the requirements to go to H2 or I1
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|H -> H2 = * Meet '''ANY''' of the following requirements:
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** Fleet is at least Fast+
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** Fleet is a Fast CTF '''and''' amount of CL+DD ≤ 3
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|H -> I1 = * Meet '''ALL''' of the following requirements:
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** Does not meet the requirements to go to H2
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** Fleet is Fast
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** If STF, amount of (F)BB(V) ≤ 2
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** If CTF, amount of CL+DD ≥ 4
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|H2 -> H3 = * Fleet is at least Fast+
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|H2 -> I = * Does not meet the requirements to go to H3
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|I -> I1 = * Meet '''ANY''' of the following requirements:
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** Amount of SS(V) ≥ 1
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** ???
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|I -> I2 = * Does not meet the requirements to go to I1
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|J -> F/empty = * Fail the LoS check
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|J -> K = * Pass the LoS check (Cn2 ≥ 87 on Hard)
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|L -> L2 = * Does not meet the requirements to go to M
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|L -> M = * Meet '''ANY''' of the following requirements:
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** Fleet is at least Fast+
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** If TCF, fleet is Fast
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|L2 -> M = * Does not meet the requirements to go to N
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|L2 -> N = * Amount of (F)BB(V) ≤ 1
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|O/resource -> F = * Fail the LoS check
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|O/resource -> P = * Pass the LoS check (Cn2 ≥ 58 on Hard)
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}}
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 +
{{MapBranchingTable
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|title = E-5 Branching Rules (Start Point 3)
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|id = 54-5d
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|order = M,M1,P
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|A3 -> T/empty = Fixed Routing
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|B3 -> Y = Fixed Routing
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|Q/empty -> Q1,Q2/empty = Choose your own adventure!
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|Q1 -> S = * Meet '''ALL''' of the folowing requirements:
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** If fleet is Slow, Amount of (F)BB(V) ≤ 1
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** Amount of DD ≥ 4
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|Q1 -> R = * Does not meet the requirements to go to S
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|R1 -> S1/empty = * Meet '''ANY''' of the following requirements:
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** Amount of CV(B) ≥ 1
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** Amount of CA(V) ≥ 3
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** Fleet is Slow '''and''' amount of DD ≤ 3
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|R1 -> R2 = * Does not meet the requirements to go to S1
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|S -> A4/empty = * Meet '''ALL''' of the following requirements:
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** Fleet is Fast
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** Amount of (F)BB(V) ≤ 1
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** Amount of CV(L/B) = 0
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** Amont of DD ≥ 8
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|S -> S1/empty = * Does not meet the requirements to go to A4
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|S3 -> A3 = * Meet '''ALL''' of the following requirements:
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** If fleet is Slow, (amount of DD ≥ 5 '''or''' CVL = 1)
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** If fleet is Slow, amount of (F)BB(V)+CVL ≤ 3
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** Amount of CV(B) = 0
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** Amount of CVL ≤ 1
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|S3 -> R3 = * Meet '''ANY''' of the following requirements:
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** Amount of CV(B) ≥ 1
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** Amount of CVL ≥ 2
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** If Slow, amount of DD ≤ 3 (?)
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|S3 -> U = * Meet '''ALL''' of the following requirements:
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** Fleet is Slow
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** Amount of (F)BB(V) ≤ 1
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** Amount of CV(L/B) = 0
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** Amount of DD ≥ 8
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** If fleet contains LHA, amount of CA(V) ≥ 1 (?)
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|V1 -> V = * Pass the LoS check (Cn3 ≥ 99 on Hard)
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|V1 -> V2/empty = * Fail the LoS check
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|W -> X = * Meet '''ALL''' of the following requirements:
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** Amount of DD ≥ 4
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** Amount of (F)BB(V) ≤ 2
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** If amount of CV(L/B) ≥ 2, amount of DD ≥ 6
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|W -> Y1 = * Does not meet the requirements to go to X
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|Y1 -> B3 = * Meet '''ANY''' of the following requirements:
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** Amount of SS(V) ≥ 1
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** Amount of CV(B) ≥ 1
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** Amount of CVL ≥ 2
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** Amount of CL+DD ≤ 4
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** If amount of CL ≤ 1, amount of (F)BB(V)+CVL ≥ 4
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|Y1 -> Y = * Does not meet the requirements to go to B3
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|Y2 -> V2/empty = * Fail the LoS check
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|Y2 -> Z1 = * Pass the LoS check (Cn2 ≥ 87 on Hard)
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|Z1 -> Z = * Does not meet the requirements to go to Z2
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|Z1 -> Z2/empty = * Fleet contains [[Akashi Kai]] / [[Akitsushima Kai]] / [[AO|AO Kai]]
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}}
    
=Dark's Initial Proposal=
 
=Dark's Initial Proposal=
 
==Map Overview==
 
==Map Overview==
   −
E4 is a three-phase map utilizing Single fleets, [[Striking Force Fleet|Striking Force Fleets]], [[Combined_Fleet#Surface_Task_Force|Surface Task Forces]], [[Combined_Fleet#Carrier_Task_Force|Carrier Task Forces]], and [[Combined_Fleet#Transport_Escort_Force|Transport Combined Fleet]].
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E5 is a three-phase map utilizing Single fleets, [[Striking Force Fleet|Striking Force Fleets]], [[Combined_Fleet#Surface_Task_Force|Surface Task Forces]], [[Combined_Fleet#Carrier_Task_Force|Carrier Task Forces]], and [[Combined_Fleet#Transport_Escort_Force|Transport Combined Fleet]].
 
*This map contains 3 locks
 
*This map contains 3 locks
 
**The [[File:Spring_2022_Event_Tag_9.png]] '''Sasebo Deployment Fleet''' Tag is applied to Single/Striking Force fleets sortieing to this map, and will start at point 1.
 
**The [[File:Spring_2022_Event_Tag_9.png]] '''Sasebo Deployment Fleet''' Tag is applied to Single/Striking Force fleets sortieing to this map, and will start at point 1.
 
**The [[File:Spring_2022_Event_Tag_10.png]] '''Combined-Fleet Rescue Force''' Tag is applied to Carrier Task Force, Surface Task Force or Transport Task Force sortieing to this map only in Phase 2, and will start at point 2.
 
**The [[File:Spring_2022_Event_Tag_10.png]] '''Combined-Fleet Rescue Force''' Tag is applied to Carrier Task Force, Surface Task Force or Transport Task Force sortieing to this map only in Phase 2, and will start at point 2.
 
**The [[File:Spring_2022_Event_Tag_7.png]] '''The 2nd Fleet''' Tag is an E4 recycled tag and applied to Surface Task Forces sortieing to this map, and will start at point 3.
 
**The [[File:Spring_2022_Event_Tag_7.png]] '''The 2nd Fleet''' Tag is an E4 recycled tag and applied to Surface Task Forces sortieing to this map, and will start at point 3.
 +
* Locking Note: Ship Lock will only be enforced for '''Hard''' Mode.
    
* All 3 [[LBAS]] are available to sortie.
 
* All 3 [[LBAS]] are available to sortie.
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* Route: {{MapRoute |A|blue|A1|blue|A2|red|C1|red|C2|blue|D1|pink|E|red|G|red}}
 
* Route: {{MapRoute |A|blue|A1|blue|A2|red|C1|red|C2|blue|D1|pink|E|red|G|red}}
 
* LBAS: Range 9 to {{MapRoute|G|red}}, 33/65 AD/AP for chipping (53/105 AD/AP on Last Dance Hard)
 
* LBAS: Range 9 to {{MapRoute|G|red}}, 33/65 AD/AP for chipping (53/105 AD/AP on Last Dance Hard)
* Note: LBAS Range will automatically change once Phase 1 is completed.
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 +
''LBAS Range will automatically change once Phase 1 is completed.''
    
==Phase 1.5: Unlock the 2nd boss==
 
==Phase 1.5: Unlock the 2nd boss==
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</tabber>
 
</tabber>
   −
* There's a LOS Check at {{MapRoute|O|green}}
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* LBAS Range to Boss: 6. AD/AP: 121/242 on Hard
* 1-2 OASW ship is recommended on the fleet.
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* There's a LoS Check at {{MapRoute|O|green}}.
* Consider sending ASW LBAS to {{MapRoute|L|red}} for increase passing rate.
   
* Aim for an A rank only as an S rank is very tough to do and can't be achieved reliably.
 
* Aim for an A rank only as an S rank is very tough to do and can't be achieved reliably.
* LBAS will automatically relocate once Phase 2 is completed. They will revert back to the original LBAS Location from the beginning of Phase 1.
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 +
It is recommended to use:
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* An ASW LBAS on Node {{MapRoute|L|red}},
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* 1-2 [[OASW]] capable ships,
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 +
''LBAS will automatically relocate once Phase 2 is completed. They will revert back to the original LBAS Location from the beginning of Phase 1.''
    
==Phase 3: Vaporize Supply Depot Hime==
 
==Phase 3: Vaporize Supply Depot Hime==
* STF: 1BB, 1CL, 4DD + 1CA(V), 1CL, 4DD [[File:Spring_2022_Event_Tag_7.png]]
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* STF: '''1BB, 1CL, 4DD + 1CA(V), 1CL, 4DD (FAST)''' [[File:Spring_2022_Event_Tag_7.png]]
 
* Route: {{MapRoute|Q|blue|Q1|pink|S|red|A4|blue|A3|pink|T|blue|U|red|V1|red|V|red}}
 
* Route: {{MapRoute|Q|blue|Q1|pink|S|red|A4|blue|A3|pink|T|blue|U|red|V1|red|V|red}}
* Must have at least 1 CL and 8 DD to take the shortest route
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* LBAS Range is 6 to the boss. AD/AP: 45/89 on Hard
** Fleet must also be '''Fast'''
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* There's an LoS Check at {{MapRoute|V1|red}} Cn3 = 95? on Hard.
* 2 BB is possible but will take the longer route to get to {{MapRoute|V|red}}
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* There's an LOS Check at {{MapRoute|V1|red}}.
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* At least 1 CL and 8 DD are required to take the shortest route.
* Utilize Special Attack ship such as [[Nelson]], [[Nagato Kai Ni]], [[Mutsu Kai Ni]], [[Yamato Kai Ni]] is highly recommended.
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** Bringing 2 BB is possible but will take the longer route.
* Have DD can equip "Nuke" Setup
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* Use ASW LBAS to {{MapRoute|U|red}} to fight against New Submarine Hime , otherwise, have 2-3 OASW DD to counter the threat.
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It is recommended to use:
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* A "Nuke" Setup on a DD,
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* An ASW LBAS on Node {{MapRoute|U|red}}, otherwise, 1-2 [[OASW]] capable ships,
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* 1 [[AACI]] capable ship,
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* [[Special Attack]] ships such as {{Ship/Link|Yamato/Kai Ni Juu}}.
    
==Phase 4: Kill the Final Boss==
 
==Phase 4: Kill the Final Boss==
* STF: 3(F)BB(V), 1CL, 1CVL, 0-1AV, 0-1CAV, 0-1[[AO|AO Kai]]/[[Akashi Kai]]/[[Akitsushima Kai]] + 1CL, 1CLT, 1CA(V), 3DD [[File:Spring_2022_Event_Tag_7.png]]
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* STF: '''3(F)BB(V), 1CL, 1CVL, 0-1AV, 0-1CAV, 0-1[[AO|AO Kai]]/[[Akashi Kai]]/[[Akitsushima Kai]] + 1CL, 1CLT, 1CA(V), 3DD''' [[File:Spring_2022_Event_Tag_7.png]]
 
* Route: {{MapRoute|Q|blue|Q2|blue|W|red|Y1|pink|Y|red|Y2|pink|Z1|red|Z2|blue|Z|red}}
 
* Route: {{MapRoute|Q|blue|Q2|blue|W|red|Y1|pink|Y|red|Y2|pink|Z1|red|Z2|blue|Z|red}}
 +
* LBAS Range to boss is 7. AD/AP: 132/263 on Hard
 
* {{MapRoute|Z2|blue}} is an [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] node.
 
* {{MapRoute|Z2|blue}} is an [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] node.
 
** Using any [[AO|AO Kai]]/[[Akashi Kai]]/[[Akitsushima Kai]] will allow to route the {{MapRoute|Z2|blue}}, even if the repair mechanic is not used.
 
** Using any [[AO|AO Kai]]/[[Akashi Kai]]/[[Akitsushima Kai]] will allow to route the {{MapRoute|Z2|blue}}, even if the repair mechanic is not used.
* There's a LOS Check at {{MapRoute|Y2|pink}}
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* There's a LoS Check at {{MapRoute|Y2|pink}}
* Have 1-2 OASW is recommended
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* 1 AACI Capable ship is recommended to pass through the air node.
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It is recommanded to use:
* Utilize [[Special Attack]] ship such as [[Nelson]], [[Nagato Kai Ni]], [[Mutsu Kai Ni]], [[Yamato Kai Ni]] is highly recommended.
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* 1-2 [[OASW]] capable ships,
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* 1 [[AACI]] capable ship,
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* [[Special Attack]] ships such as {{Ship/Link|Yamato/Kai Ni Juu}}.
    
==Phase 5: Debuff==
 
==Phase 5: Debuff==
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* This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
 
* This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
   −
|-|Node A3=
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|-|Node B & B3=  
 
  −
 
  −
|-|Nodes B=
  −
 
  −
 
  −
|-|Node B3=  
   
For the fleet used, refer to Phase 0.5 as it is the same fleet.
 
For the fleet used, refer to Phase 0.5 as it is the same fleet.
 
|-|Node G=  
 
|-|Node G=  
 
For the fleet used, refer to Phase 1 as it is the same fleet.
 
For the fleet used, refer to Phase 1 as it is the same fleet.
|-|Node V=
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|-|Node A3 & V=
For the fleet used, refer to Phase 2 as it is the same fleet.  
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For the fleet used, refer to Phase 3 as it is the same fleet.  
 
</tabber>
 
</tabber>
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