Changes

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All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
 
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
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 +
=Branch Rules (feel free to edit)=
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==Branching Table==
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{{MapBranchingTable
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|title = E-4 Start Point
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|id = 54-4a
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|order = 0,1,2,3
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|0 -> 1 = * Single Fleet / Striking Force Fleet
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* Surface Task Force
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* Transport Combined Fleet
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|0 -> 2 = * Carrier Task Force
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}}
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{{MapBranchingTable
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|title = E-4 Branching Rules (Start Point 1)
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|id = 54-4b
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|order = C,D,D2,H,I,J,X,Y
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|C -> D = * Does not meet the requirements to go to F
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|C -> F = * Route to F is Unlocked & Meet '''ANY''' of the following requirements:
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** Fleet is Fast '''and''' amount of DD+DE ≥ 5
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** Fleet is Slow '''and''' amount of CL ≤ 1 '''and''' DD+DE ≥ 6
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|D/empty -> D1 = * Does not meet the requirements to go to E
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|D/empty -> E = * Meet '''ALL''' of the following requirements:
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** Fleet does '''not''' contain Akitsu Maru
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** Amount of CV(L/B) = 0
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** Amount of DD+DE ≥ 4
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|D2 -> E = * Does not meet the requirements to go to F
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|D2 -> F = * Meet '''ALL''' of the following requirements:
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** Amount of (F)BB(V) + CV(L/B) ≤ 2
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** If fleet is Slow, amount of CV(L/B) ≤ 1
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** Amount of DD+DE ≥ 2
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|H/empty -> I/empty = * Fleet contains [[Akashi Kai]]/[[Akitsushima Kai]]/[[AO|AO Kai]]
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|H/empty -> J = * Meet '''ANY''' of the following requirements to Force(?) J
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** Single Fleet / Striking Force Fleet
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** Does not meet the requirements to go to I
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|I -> J = * Does not meet the requirements to go to X
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|I -> X = * Meet '''ALL''' of the following requirements:
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** Route to X is Unlocked
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** Fleet is Fast
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** Amount of (F)BB(V) ≤ 2
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** Does '''not''' contain CV(L/B)
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** Amount of CA(V) ≤ 2
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** Amount of DD ≥ 5
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|J -> K = * Meet '''ALL''' of the following requirements:
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** Single Fleet / Striking Force Fleet
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** Pass the LoS check (Cn2 ≥ 32 on Hard)
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** Does not meet the requirements to go to M
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|J -> L/empty = * Fail the LoS check
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|J -> M = * Meet '''ALL''' of the following requirements:
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** Single Fleet / Striking Force Fleet
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** Amount of (F)BB(V) ≤ 1
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** Amount of CV(L/B) ≤ 1
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** Does '''not''' contain SS(V)
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** Pass the LoS check (Cn2 ≥ 32 on Hard)
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|J -> X = * Combined Fleet
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|X -> Y = * Meet '''ALL''' of the following requirements:
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** Fleet is Fast
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** Amount of (F)BB(V) ≤ 2
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** Amount of CV(L/B) ≤ 1
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** Amount of DD ≥ 6
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|X -> Y1 = * Does not meet the requirements to go to Y
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|Y -> Y2 = * Meet '''ALL''' of the following requirements:
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** Pass the LoS check (Cn2 ≥ 76 on Hard)
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** Does not meet the requirements to go to Z
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|Y -> Y3/empty = * Fail the LoS check
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|Y -> Z = * Meet '''ALL''' of the following requirements:
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** Pass the LoS check (Cn2 ≥ 76 on Hard)
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** Amount of (F)BB(V) ≤ 2
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** Does '''not''' contain CV(B)
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** Amount of CVL ≤ 1
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** Amount of CA(V) ≤ 2
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}}
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{{MapBranchingTable
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|title = E-4 Branching Rules (Start Point 2)
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|id = 54-4c
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|order = M,M1,P
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|N -> O = * Does not meet the requirements to go to P
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|N -> P = * Meet '''ALL''' of the following requirements:
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** Fast fleet
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** Amount of CV(B) ≤ 2
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|R -> S = * Does not meet the requirements to go to T
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|R -> T = * Meet '''ALL''' of the following requirements:
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** Amount of (F)BB(V) + CV(B) ≤ 4
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** Amount of DD+DE ≥ 4
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|T -> U = * Meet '''ALL''' of the following requirements:
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** Does not meet the requirements to go to W
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** Pass the LoS check (Cn2 ≥ 82 on Hard)
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|T -> V/empty = * Fail the LoS check
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|T -> W = * Meet '''ALL''' of the following requirements:
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** Amount of CV(L/B) ≤ 3
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** Amount of SS(V) = 0
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** Pass the LoS check (Cn2 ≥ 82 on Hard)
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}}
    
=Memetails's Proposal=
 
=Memetails's Proposal=
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==Phase 1: Defeat the First Boss==
 
==Phase 1: Defeat the First Boss==
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<tabber>
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|-|Striking Force Fleet=
 
* SF: '''0-1(F)BB(V), 1CA(V), 1CL, 4-5DD''' [[File:Spring_2022_Event_Tag_6.png]]
 
* SF: '''0-1(F)BB(V), 1CA(V), 1CL, 4-5DD''' [[File:Spring_2022_Event_Tag_6.png]]
 
* Route: {{MapRoute|1|grey|A|blue|B|blue|C|red|D|blue|E|pink|F|red|G|blue|H|blue|J|red|M|red}}
 
* Route: {{MapRoute|1|grey|A|blue|B|blue|C|red|D|blue|E|pink|F|red|G|blue|H|blue|J|red|M|red}}
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* Lightest Fleet will take the shortest path to the boss.
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* Have a CV(L/B) in the fleet will take an additional {{MapRoute|D1|blue}} -> {{MapRoute|D2|pink}}.
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|-|Surface Task Force=
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* STF: '''1BB, 1CV, 2-3CA(V), 1DD + 1CL , 5DD [[File:Spring_2022_Event_Tag_7.png]]
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* Route: {{MapRoute|A|blue|B|blue|C|red|D|blue|D1|pink|D2|pink|F|red|G|blue|H|blue|J|red|M|red}}
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* The heaviest Fleet which utilizes the 2nd Fleet lock. These locked ship can be reuse for E4 Phase 3 in the later stage.
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</tabber>
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* LBAS: Range 7 to {{MapRoute|M|red}}, 0 Airpower (100/224 AD/AP on Last Dance Hard)
 
* LBAS: Range 7 to {{MapRoute|M|red}}, 0 Airpower (100/224 AD/AP on Last Dance Hard)
** There is an LoS-Check at {{MapRoute|J|red}} (14? Cn1 for Hard Mode)
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* There is an LoS-Check at {{MapRoute|J|red}} Cn3 = 50 on all difficulties
** AACI is recommended
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* AACI is recommended
** Going without a Battleship will make node J less difficult since there will be only one shelling phase
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* 1-2 OASW ships will make passing through the sub-nodes easier.
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* Going without a Battleship will make node J less difficult since there will be only one shelling phase.
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* If use the Striking Force Fleet, boss support is recommended for LD to help secure the victory
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** Boss Support is optional if use the Surface Task Force Fleet.
    
==Optional: Relocate Land Base==
 
==Optional: Relocate Land Base==
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! E
 
! E
 
! Q
 
! Q
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! D1
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! O
 
|-
 
|-
 
| Hard
 
| Hard
| AS x2|| S|| AS|| AS
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| AS x2|| S|| AS|| AS || AS|| AS
 
|-
 
|-
 
| Medium
 
| Medium
| AS x2|| S|| AS|| -
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| AS|| S|| AS|| - ||AS || AS?
 
|-
 
|-
 
| Easy
 
| Easy
| ?|| ?|| ?|| -
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| AS|| S|| -|| - ||AS || AS?
 
|-
 
|-
 
| Casual
 
| Casual
| ?|| ?|| ?|| -
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| ?|| ?|| ?-| - ||AS || AS? ||AS?
 
|}
 
|}
    
<tabber>
 
<tabber>
|-|Node E & J=
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|-|Node D1, E, & J=
 
For the fleet used, refer to '''Phase 1''' as it is the same fleet [[File:Spring_2022_Event_Tag_6.png]].
 
For the fleet used, refer to '''Phase 1''' as it is the same fleet [[File:Spring_2022_Event_Tag_6.png]].
   −
|-|Node Q=
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|-|Node O & Q=
 
* CTF: '''3CV(B) + 1CL, 3DD''' [[File:Spring_2022_Event_Tag_8.png]]
 
* CTF: '''3CV(B) + 1CL, 3DD''' [[File:Spring_2022_Event_Tag_8.png]]
 
* Route: {{MapRoute|2|grey|N|red|O|pink|Q|pink}}
 
* Route: {{MapRoute|2|grey|N|red|O|pink|Q|pink}}
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! W
 
! W
 
! M
 
! M
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! C
 
|-
 
|-
 
| Hard
 
| Hard
| AS|| AS|| A+|| A+
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| AS x2|| AS|| A+|| A+ || S
 
|-
 
|-
 
| Medium
 
| Medium
| ?|| ?|| ?|| ?
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| ?|| ?|| ?|| ? || ?
 
|-
 
|-
 
| Easy
 
| Easy
| ?|| ?|| ?|| ?
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| ?|| ?|| ?|| ? || ?
 
|-
 
|-
 
| Casual
 
| Casual
| ?|| ?|| ?|| ?
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| ?|| ?|| ?|| ? ||?
 
|}
 
|}
    
<tabber>
 
<tabber>
|-|Node M=
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|-|Node C & M=
 
For the fleet used, refer to '''Phase 1''' as it is the same fleet [[File:Spring_2022_Event_Tag_6.png]].
 
For the fleet used, refer to '''Phase 1''' as it is the same fleet [[File:Spring_2022_Event_Tag_6.png]].
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|-|LB Defense=
 
|-|LB Defense=
 
Unlike previous Land Bases Defense phases, during this phase the [[Aircraft Carrier Princess B]] will be introduced in the line up boosting the air power requirement. Consider adjusting Land base air power if necessary.  
 
Unlike previous Land Bases Defense phases, during this phase the [[Aircraft Carrier Princess B]] will be introduced in the line up boosting the air power requirement. Consider adjusting Land base air power if necessary.  
 +
 
</tabber>
 
</tabber>
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* LBAS: Range 9 to {{MapRoute|Z|red}}, 76/151 AP/AS on Hard (123/251 on Last Dance)
 
* LBAS: Range 9 to {{MapRoute|Z|red}}, 76/151 AP/AS on Hard (123/251 on Last Dance)
 
** The range is changed to 6 if the LBAS has been relocated
 
** The range is changed to 6 if the LBAS has been relocated
** There is an LoS-Check at {{MapRoute|Y|red}} (?? Cn1 for Hard Mode)
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** There is an LoS-Check at {{MapRoute|Y|red}} Cn1:
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*** Cas = ??? / Easy = 30 / Medium = 30 / Hard = 36
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**Using [[SPF]] on CAVs/[[Akitsushima Kai]] as mules, or even on the BBs if possible, is recommended.
    
Since she is the main protagonist of both E-4 & E-5, it is recommended to use the newly introduced '''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|text=Yamato Kai Ni/Juu}}'''.
 
Since she is the main protagonist of both E-4 & E-5, it is recommended to use the newly introduced '''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|text=Yamato Kai Ni/Juu}}'''.
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