Changes

m
Line 3: Line 3:  
|title_en= Through the Bungo Channel
 
|title_en= Through the Bungo Channel
 
|title_jp= 豊後水道を抜けて
 
|title_jp= 豊後水道を抜けて
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]
+
|tag= [[File:{{ROOTPAGENAME}} Tag 6.png]]
 +
|tag2= [[File:{{ROOTPAGENAME}} Tag 8.png]]
 +
|tag3= [[File:{{ROOTPAGENAME}} Tag 7.png]]
 
|header_thumb=[[File:{{ROOTPAGENAME}} E-4 Boss Thumb.png]]
 
|header_thumb=[[File:{{ROOTPAGENAME}} E-4 Boss Thumb.png]]
|tag_text= <!--{{Shiplock|{{ROOTPAGENAME}} Tag 1}}--> ??
+
|tag_text= [[File:{{ROOTPAGENAME}} Tag 6.png]]'''Kure Guard Division'''<br>[[File:{{ROOTPAGENAME}} Tag 8.png]] '''Detached Carrier Task Force'''<br>[[File:{{ROOTPAGENAME}} Tag 7.png]]'''The 2nd Fleet'''
 
|map_1=[[File:{{ROOTPAGENAME}} E-4 Map.png|450px]]
 
|map_1=[[File:{{ROOTPAGENAME}} E-4 Map.png|450px]]
 
|map_1_text=Map
 
|map_1_text=Map
Line 14: Line 16:  
|map_4=[[File:{{ROOTPAGENAME}} E-4 Map Phase 3.png|450px]]
 
|map_4=[[File:{{ROOTPAGENAME}} E-4 Map Phase 3.png|450px]]
 
|map_4_text=Phase 3
 
|map_4_text=Phase 3
|map_5=[[File:{{ROOTPAGENAME}} E-4 Map LBAS Range.png|450px]]
+
|map_5=[[File:{{ROOTPAGENAME}} E-4 Map Initial LBAS Range.png|450px]]
|map_5_text= ???
+
|map_5_text= Initial LBAS Range
|boss_hard= ?? HP
+
|map_6=[[File:{{ROOTPAGENAME}} E-4 Map Relocated LBAS Range.png|450px]]
|boss_medium= ?? HP
+
|map_6_text= Relocated LBAS Range
|boss_easy= ?? HP
+
|boss_hard= 2000 HP + 3000 HP + 4740 HP
|boss_casual= ?? HP
+
|boss_medium= 1500 HP + 2750 HP + 4000 HP
 +
|boss_easy= 1500 HP + 2250 HP + 3000 HP
 +
|boss_casual= 1500 HP + 2250 HP + 3000 HP
 
|reward_all=
 
|reward_all=
|phase_1_boss=
+
|phase_1_boss={{EnemyLink|Battleship Princess}}
|phase_2_boss=  
+
|phase_2_boss={{EnemyLink|Aircraft Carrier Princess Kai}}
|phase_3_boss=
+
|phase_3_boss={{EnemyLink|Aircraft Carrier Princess B}}
 
|phase_4_boss=
 
|phase_4_boss=
 
|phase_5_boss=
 
|phase_5_boss=
|reward_1=?
+
|rewards = E-4
|reward_1_casual=?
  −
|reward_1_easy=?
  −
|reward_1_medium=?
  −
|reward_1_hard=?
  −
|reward_2=?
  −
|reward_2_casual=?
  −
|reward_2_easy=?
  −
|reward_2_medium=?
  −
|reward_2_hard=?
  −
|reward_3=?
  −
|reward_3_casual=?
  −
|reward_3_easy=?
  −
|reward_3_medium=?
  −
|reward_3_hard=?
  −
|reward_4=?
  −
|reward_4_casual=?
  −
|reward_4_easy=?
  −
|reward_4_medium=?
  −
|reward_4_hard=?
  −
|reward_5=?
  −
|reward_5_casual=?
  −
|reward_5_easy=?
  −
|reward_5_medium=?
  −
|reward_5_hard=?
  −
|reward_6=?
  −
|reward_6_casual=?
  −
|reward_6_easy=?
  −
|reward_6_medium=?
  −
|reward_6_hard=?
   
}}
 
}}
   Line 62: Line 37:  
==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-4 Branching Rules
+
|title = E-4 Start Point
|id = ???
+
|id = 54-4a
|order = ???
+
|order = 0,1,2,3
|?? -> ?? =  
+
|0 -> 1 = * Single Fleet / Striking Force Fleet
 +
* Surface Task Force
 +
* Transport Combined Fleet
 +
|0 -> 2 = * Carrier Task Force
 +
}}
    +
{{MapBranchingTable
 +
|title = E-4 Branching Rules (Start Point 1)
 +
|id = 54-4b
 +
|order = C,D,D2,H,I,J,X,Y
 +
|C -> D = * Does not meet the requirements to go to F
 +
|C -> F = * Route to F is Unlocked & Meet '''ANY''' of the following requirements:
 +
** Fleet is Fast '''and''' amount of DD+DE ≥ 5
 +
** Fleet is Slow '''and''' amount of CL ≤ 1 '''and''' DD+DE ≥ 6
 +
|D/empty -> D1 = * Does not meet the requirements to go to E
 +
|D/empty -> E = * Meet '''ALL''' of the following requirements:
 +
** Fleet does '''not''' contain Akitsu Maru
 +
** Amount of CV(L/B) = 0
 +
** Amount of DD+DE ≥ 4
 +
|D2 -> E = * Does not meet the requirements to go to F
 +
|D2 -> F = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(L/B) ≤ 2
 +
** If fleet is Slow, amount of CV(L/B) ≤ 1
 +
** Amount of DD+DE ≥ 2
 +
|H/empty -> I/empty = * Fleet contains [[Akashi Kai]]/[[Akitsushima Kai]]/[[AO|AO Kai]]
 +
|H/empty -> J = * Meet '''ANY''' of the following requirements to Force(?) J
 +
** Single Fleet / Striking Force Fleet
 +
** Does not meet the requirements to go to I
 +
|I -> J = * Does not meet the requirements to go to X
 +
|I -> X = * Meet '''ALL''' of the following requirements:
 +
** Route to X is Unlocked
 +
** Amount of (F)BB(V) ≤ 2
 +
** Amount of CVL ≤ 1
 +
** Does '''not''' contain CV(B)
 +
** Amount of DD ≥ 5
 +
** If amount of DD ≤ 6, meet '''ALL''' of the following:
 +
*** Fleet is Fast
 +
*** If (F)BB(V)+CVL ≤ 2
 +
*** Amount of CA(V) ≤ 2
 +
|J -> K = * Meet '''ALL''' of the following requirements:
 +
** Single Fleet / Striking Force Fleet
 +
** Pass the LoS check (Cn2 ≥ 32 on Hard)
 +
** Does not meet the requirements to go to M
 +
|J -> L/empty = * Fail the LoS check
 +
|J -> M = * Meet '''ALL''' of the following requirements:
 +
** Single Fleet / Striking Force Fleet
 +
** Amount of (F)BB(V) ≤ 1
 +
** Amount of CV(L/B) ≤ 1
 +
** Does '''not''' contain SS(V)
 +
** Pass the LoS check (Cn2 ≥ 32 on Hard)
 +
|J -> X = * Combined Fleet
 +
|X -> Y = * Meet '''ALL''' of the following requirements:
 +
** If fleet is Slow, amount of (F)BB(V) ≤ 1
 +
** Amount of (F)BB(V) ≤ 2
 +
** Amount of CV(L/B) ≤ 1
 +
** Amount of DD ≥ 6
 +
|X -> Y1 = * Does not meet the requirements to go to Y
 +
|Y -> Y2 = * Meet '''ALL''' of the following requirements:
 +
** Pass the LoS check (Cn2 ≥ 76 on Hard)
 +
** Does not meet the requirements to go to Z
 +
|Y -> Y3/empty = * Fail the LoS check
 +
|Y -> Z = * Meet '''ALL''' of the following requirements:
 +
** Pass the LoS check (Cn2 ≥ 76 on Hard)
 +
** Amount of (F)BB(V) ≤ 2
 +
** Does '''not''' contain CV(B)
 +
** Amount of CVL ≤ 1
 +
** Amount of CA(V) ≤ 2
 +
}}
 +
 +
{{MapBranchingTable
 +
|title = E-4 Branching Rules (Start Point 2)
 +
|id = 54-4c
 +
|order = M,M1,P
 +
|N -> O = * Does not meet the requirements to go to P
 +
|N -> P = * Meet '''ALL''' of the following requirements:
 +
** Fast fleet
 +
** Amount of CV(B) ≤ 2
 +
|R -> S = * Does not meet the requirements to go to T
 +
|R -> T = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(B) ≤ 4
 +
** Amount of DD+DE ≥ 4
 +
|T -> U = * Meet '''ALL''' of the following requirements:
 +
** Does not meet the requirements to go to W
 +
** Pass the LoS check (Cn2 ≥ 87 on Hard)
 +
|T -> V/empty = * Fail the LoS check
 +
|T -> W = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(L/B) ≤ 3
 +
** Amount of SS(V) = 0
 +
** Pass the LoS check (Cn2 ≥ 87 on Hard)
 
}}
 
}}
   Line 80: Line 142:     
==Map Overview==
 
==Map Overview==
Soon™
+
 
 +
E4 is a three-phase map utilizing Single fleets, [[Striking Force Fleet|Striking Force Fleets]], [[Combined_Fleet#Surface_Task_Force|Surface Task Forces]], and [[Combined_Fleet#Carrier_Task_Force|Carrier Task Forces]].
 +
*This map contains 3 locks
 +
**The [[File:Spring_2022_Event_Tag_6.png]] '''Kure Guard Division''' Tag is applied to Single/Striking Force fleets sortieing to this map, and will start at point 1.
 +
**The [[File:Spring_2022_Event_Tag_8.png]] '''Detached Carrier Task Force''' Tag is applied to Carrier Task Forces sortieing to this map, and will start at point 2.
 +
**The [[File:Spring_2022_Event_Tag_7.png]] '''The 2nd Fleet''' Tag is applied to Surface Task Forces sortieing to this map, and will start at point 1.
 +
 
 +
* 2 [[LBAS]] are available to sortie, 1 is available to defend.
 +
**LBAS location and range can be changed after completing Phase 1.
 +
 
 +
==Phase 0.5: Unlocking the First Boss==
 +
 
 +
To unlock the Path to the first Boss: [[File:Spring_2022_Event_Tag_6.png]]
 +
* SF: '''1 CA(V), 1(F)BB(V), 1CL, 4DD''' {{MapRoute|A|blue|B|blue|C|red|D|blue|E|pink}}'''
 +
* Obtain AS at {{MapRoute|E|pink}} 1 time
 +
* Reach {{MapRoute|H|blue}} 3 times
 +
 
 +
<tabber>
 +
|-|Node E=
 +
For the fleet used, refer to Phase 1 below as it is the same fleet.
 +
* 504 Airpower at {{MapRoute|E|pink}} are needed for guaranteed AS on Hard.
 +
* LBAS: Fightersweep {{MapRoute|E|pink}} (Range 3)
 +
** It is also possible to aim for AS by mixing bombers and fighters in the LBAS and aim to take out one of the enemy CVLs on E to cut down the airpower to 258
 +
* Fighter muling the CAV/BBV to reach AS is recommended.
 +
* If no BBV or [[SPF]]-Carrying FBB and/or not enough SPF are available, the following fleet can be used instead:
 +
** '''1CV, 1CVL, 1(F)BB(V), 1CL, 3DD''', routing {{MapRoute|A|blue|B|blue|C|red|D|blue|D1|pink|D2|red|E|pink}}
 +
 
 +
|-|Node H=
 +
For the fleet used, refer to Phase 1 below as it is the same fleet.
 +
</tabber>
 +
 
 +
==Phase 1: Defeat the First Boss==
 +
<tabber>
 +
|-|Striking Force Fleet=
 +
* SF: '''0-1(F)BB(V), 1CA(V), 1CL, 4-5DD (FAST)''' [[File:Spring_2022_Event_Tag_6.png]]
 +
* Route: {{MapRoute|1|grey|A|blue|B|blue|C|red|D|blue|E|pink|F|red|G|blue|H|blue|J|red|M|red}}
 +
* Lightest Fleet will take the shortest path to the boss.
 +
* Having a CV(L/B) in the fleet will take an additional {{MapRoute|D1|pink}} -> {{MapRoute|D2|pink}}.
 +
 
 +
|-|Surface Task Force=
 +
* STF: '''1BB, 0-1CV(L/B), 2-3CA(V), 1 CL, 1-2DD + 1CL, 0-1CLT, 4-5DD (FAST)''' [[File:Spring_2022_Event_Tag_7.png]]
 +
* Route: {{MapRoute|1|grey|A|blue|B|blue|C|red|D|blue|E|pink|F|red|G|blue|H|blue|J|red|M|red}}
 +
* The heaviest Fleet which utilizes the 2nd Fleet lock. These locked ships can be reused for E4 Phase 3 in the later stage.
 +
</tabber>
 +
 
 +
* LBAS: Range 7 to {{MapRoute|M|red}}, 0 Airpower (100/224 AD/AP on Last Dance Hard)
 +
* If CV(L/B) is present in the fleet, fleet will go through {{MapRoute|D1|pink}} and {{MapRoute|D2|red}} as additional nodes
 +
* There is an LoS-Check at {{MapRoute|J|red}} Cn3 = 50 on all difficulties
 +
* AACI is recommended
 +
* 1-2 OASW ships will make passing through the sub-nodes easier.
 +
* Going without a Battleship will make node J less difficult since there will only be one shelling phase.
 +
* If using the Striking Force Fleet, boss support is recommended for LD to help secure the victory
 +
** Boss Support is optional if using the Surface Task Force Fleet.
 +
 
 +
==Optional: Relocate Land Base==
 +
The Land-Based Air Support can be moved to a new location after completing Phase 1 and performing the following:
 +
 
 +
{| class="wikitable"
 +
!
 +
! LBAS
 +
! J
 +
! E
 +
! Q
 +
! D1
 +
! O
 +
|-
 +
| Hard
 +
| AS x2|| S|| AS|| AS|| AS|| AS
 +
|-
 +
| Medium
 +
| AS  || S|| AS|| - || AS|| -
 +
|-
 +
| Easy
 +
| AS  || S|| - || - || AS|| -
 +
|-
 +
| Casual
 +
| ?    || ?|| - || - || AS|| -
 +
|}
 +
 
 +
<tabber>
 +
|-|Node D1, E, & J=
 +
For the fleet used, refer to '''Phase 1''' as it is the same fleet [[File:Spring_2022_Event_Tag_6.png]].
 +
 
 +
|-|Node O & Q=
 +
* CTF: '''3CV(B) + 1CL, 3DD''' [[File:Spring_2022_Event_Tag_8.png]]
 +
* Route: {{MapRoute|2|grey|N|red|O|pink|Q|pink}}
 +
* LBAS: Range 6 to {{MapRoute|Q|pink}}, 324/728 AP/AS
 +
 
 +
</tabber>
 +
 
 +
==Phase 2: Defeat the Second Boss==
 +
* CTF: '''2CV(B), 1CVL, 0-1FBB, 1-2CL, 0-2XX + 1CL, 0-2CLT, 0-2CA(V), 3-4DD, (FAST)''' [[File:Spring_2022_Event_Tag_8.png]]
 +
** Fleet must contain 2CL & 4DD, or there is a change to off-route to {{MapRoute|S|red}}.
 +
* Route: {{MapRoute|2|grey|N|red|P|pink|R|red|T|red|W|red}}
 +
* LBAS: Range 9 to {{MapRoute|W|red}}, 331/743 AP/AS on Hard (356/800 on Last Dance)
 +
** The range is changed to 6 if the LBAS has been relocated.
 +
** There is an LoS-Check at {{MapRoute|T|red}} (87 Cn2 for Hard Mode).
 +
 
 +
==Phase 2.5: Unlocking the Shortcut to the Final Boss==
 +
To unlock the shortcut to the final Boss:
 +
 
 +
{| class="wikitable"
 +
!
 +
! LBAS
 +
! O
 +
! W
 +
! M
 +
! C
 +
|-
 +
| Hard
 +
| AS x2|| AS|| A+|| A+ || S
 +
|-
 +
| Medium
 +
| AS|| -|| A+|| A+ || S
 +
|-
 +
| Easy
 +
| -|| -|| A|| A || ?
 +
|-
 +
| Casual
 +
| -|| -|| ?|| ? ||?
 +
|}
 +
 
 +
<tabber>
 +
|-|Node C & M=
 +
For the fleet used, refer to '''Phase 1''' Striking Force Fleet as it is the same fleet [[File:Spring_2022_Event_Tag_6.png]].
 +
 
 +
|-|Node O=
 +
For the fleet used, refer to the '''Optional Phase''' for node Q above as it is the same fleet [[File:Spring_2022_Event_Tag_8.png]].
 +
* LBAS: Range 5 to {{MapRoute|O|pink}}, 225/504 AP/AS
 +
 
 +
|-|Node W=
 +
For the fleet used, refer to '''Phase 2''' as it is the same fleet [[File:Spring_2022_Event_Tag_8.png]].
 +
 
 +
|-|LB Defense=
 +
Unlike previous Land Bases Defense phases, during this phase the [[Aircraft Carrier Princess B]] will be introduced in the line up boosting the air power requirement. Consider adjusting Land base air power if necessary.
 +
 
 +
</tabber>
 +
 
 +
==Phase 3: Fight against Carrier Princess==
 +
 
 +
* STF: '''2(F)BB(V), 1-2XX, 1-4DD, 1[[AO|AO Kai]]/[[Akitsushima Kai]]/[[Akashi Kai]] + 1CL, 0-3XX, 2-5DD (FAST)''' [[File:Spring_2022_Event_Tag_7.png]]
 +
** Fleet must contain at least 6DD
 +
** XX cannot be CV(L/B)
 +
* Route: {{MapRoute |1|grey|A|blue|B|blue|C|red|F|red|G|blue|H|blue|I|blue|X|pink|Y|red|Z|red}}
 +
* LBAS: Range 9 to {{MapRoute|Z|red}}, 76/151 AP/AS on Hard (123/251 on Last Dance)
 +
** The range is changed to 6 if the LBAS has been relocated
 +
** There is an LoS-Check at {{MapRoute|Y|red}} Cn1:
 +
*** Cas = ??? / Easy = 30 / Medium = 30 / Hard = 36
 +
**Using [[SPF]] on CAVs/[[Akitsushima Kai]] as mules, or even on the BBs if possible, is recommended.
 +
 
 +
Since she is the main protagonist of both E-4 & E-5, it is recommended to use the newly introduced '''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|text=Yamato Kai Ni/Juu}}'''.
 +
*She has great stats in addition to great bonuses on both E-4 & E-5.
 +
*She is '''fast''' on Kai Ni or can easily be [[Improving Ship Speed|speed moded]] on Kai Ni Juu.
 +
*She has a powerful [[Special Attack]].
 +
*She can perform some niche roles like [[AACI]] or [[OASW]] (not recommended here).
 +
 
 +
If '''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|text=Yamato Kai Ni/Juu}}''' is unavailable to be used or lack in enough historicals, consider debuff to help with clearing.
 +
 
 +
==Phase 4: Optional Debuff Phase==
 +
Once '''Last Dance''' is reached, the following steps can be performed to debuff the boss.
 +
* The following requirements are needed to complete the debuffing process.
 +
{| class="wikitable"
 +
!
 +
! LBAS
 +
! C
 +
! M
 +
! W
 +
! X
 +
|-
 +
| Hard
 +
| AS|| S|| A+|| S|| AS
 +
|-
 +
| Medium
 +
| ?|| ?|| ?|| ?|| ?
 +
|-
 +
| Easy
 +
| ?|| ?|| ?|| ?|| ?
 +
|-
 +
| Casual
 +
| ?|| ?|| ?|| ?|| ?
 +
|}
 +
 
 +
<tabber>
 +
|-| Node C=
 +
Same as '''Phase 3 or 1''', with a more ASW-focused setup, [[File:Spring_2022_Event_Tag_7.png]] ''or'' [[File:Spring_2022_Event_Tag_6.png]].
 +
*Using some [[OASW]] is recommended.
 +
*Can be done at the same time as nodes M or X.
 +
 
 +
|-| Node M=
 +
For the fleet used, refer to '''Phase 1''' as it is the same fleet [[File:Spring_2022_Event_Tag_6.png]].
 +
 
 +
|-| Node W=
 +
For the fleet used, refer to '''Phase 2''' as it is the same fleet [[File:Spring_2022_Event_Tag_8.png]].
 +
 
 +
 
 +
|-| Node X=
 +
For the fleet used, refer to '''Phase 3''' as it is the same fleet [[File:Spring_2022_Event_Tag_7.png]].
 +
 
 +
</tabber>
 +
 
 +
{{clear}}
    
==Enemy Compositions==
 
==Enemy Compositions==
953

edits