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All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
 
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
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 +
==Branch Rules TL Attempt by Memetails (Feel free to edit)==
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{{MapBranchingTable
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|title = E-3 Start Point
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|id = 54-3a
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|order = 0,1,2,3
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|0 -> 1 = Single Fleet / Striking Force Fleet
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|0 -> 2 = * If Start Point 3 is Locked
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** Combined Fleet
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* If Start Point 3 is Unlocked
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** Carrier Task Force
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|0 -> 3 = Surface Task Force / Transport Combined Fleet
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}}
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{{MapBranchingTable
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|title = E-3 Branching Rules (Start Point 1 & 3)
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|id = 54-3b
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|order = 1,A,G,H,L,S,T,X
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|1 -> A = * Does not meet the requirements to go to C
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|1 -> C = * Meet '''ANY''' of the following requirements:
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** Fleet is Slow
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** Amount of CV(B) ≥ 1
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** Amount of (F)BB(V)+CVL ≥ 2
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** Amount of DD+DE ≤ 2
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|3 -> F = * Does not meet the requirements to go to G or H
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|3 -> G = * Meet '''ANY''' of the following requirements:
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** Fleet is Slow STF '''and''' CL ≥ 2
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** Fleet is Fast STF
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|3 -> H = * Meet '''ANY''' of the following requirements:
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** Transport Combined Fleet '''and''' CL ≥ 2
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** Fleet is Fast STF '''and''' (F)BB(V) ≤ 1 '''and''' CL ≥ 2
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|A -> B = * Meet '''ANY''' of the following requirements:
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** Amount of (F)BB(V)+CVL ≥ 1
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** Amount of CA(V) ≥ 3
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** Amount of CL+DD+DE ≤ 3
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|A -> D/empty = * Does not meet the requirements to go to B
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|G -> H/empty = * Path to H is Unlocked
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* For Single Fleet / Striking Force Fleet, meet '''ALL''' of the following requirements:
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** Amount of (F)BB(V) ≤ 2
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*** If slow fleet, amount of (F)BB(V) ≤ 1
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** Amount of CV(B) = 0
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** Amount of CVL ≤ 1
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** Amount of DD ≥ 3
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** CL = 1 and pass the LoS check (Cn1 = 14(?) on Hard)
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* For Combined Fleet, amount of ships ≤ ???
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|G -> I = * Does not meet the requirements to go to H or J
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|G -> J = * For Single Fleet / Striking Force Fleet, meet '''ALL''' of the following requirements:
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** Amount of (F)BB(V) ≤ 1
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** Amount of CV(B) = 0
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** Amount of CVL ≤ 1
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** Amount of DD ≥ 3
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** (AV + AO ≥ 2) or (CL ≥ 2) or (CL = 1 and fail the LoS check)
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* For Combined Fleet, meet '''ALL''' of the following requirements:
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** Amount of (F)BB(V) ≤ 1
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*** if amount of AV + AO ≥ 2, amount of (F)BB(V) ≤ 2
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** Amount of (F)BB(V) + CVL ≤ 3
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** Amount of CV(B) = 0
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** Amount of CL ≥ 2
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** Amount of DD ≥ 3
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|H/empty -> J = * Meet '''ANY''' of the following requirements:
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** Route to R is Locked
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** Fleet is Slow
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|H/empty -> R = * Does not meet the requirements to go to J
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|L -> S = * Route to V/W is Locked
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* Single Fleet / Striking Force Fleet
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* For combined fleets, meet '''ANY''' of the following requirements:
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** If Fast, Amount of CVL ≥ 2
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** Amount of CV(B) ≥ 1
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** Amount of (F)BB(V)+CVL ≥ 5 (?)
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|L -> V = * Does not meet the requirements to go to S or W
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|L -> W = * Meet '''ALL''' of the following requirements:
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** Akitsushima + Akashi + AO + (?) ≥ 1
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** Amount of CL ≥ 2 and DD ≥ 3 '''or''' Fleet is Slow
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|S -> T = * Single Fleet / Striking Force Fleet
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|S -> V = * Combined Fleet
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|T -> U = Pass the LoS check (Cn4 = 66 on Hard)
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|T -> U'/empty = Does not meet the requirements to go to U
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}}
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{{MapBranchingTable
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|title = E-3 Branching Rules (Start Point 2)
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|id = 54-3c
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|order = M,M1,P
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|M -> M1 = * Does not meet the requirements to go to N
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|M -> N = * Meet '''ALL''' of the following requirements:
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** Fleet is Fast
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** Amount of CV(B) ≤ 2
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** Amount of CL ≥ 3
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|M1 -> M2 = * Does not meet the requirements to go to N
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|M1 -> N = * Meet '''ALL''' of the folowing requirements:
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** Fleet is Fast
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** Amount of CV(B) ≤3
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** Amount of (F)BB(V) ≤ 2 (?)
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|P -> Q = Pass the LoS check (Cn4 = 170(?) on Hard)
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|P -> Q'/empty = Does not meet the requirements to go to Q
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}}
    
=Dark's Proposal (Taken from Bluecord)=
 
=Dark's Proposal (Taken from Bluecord)=
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|-|Light Fleet=
 
|-|Light Fleet=
* SF: '''3CA(V), 1CL, 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
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* SF: '''1AV, 2CA(V), 1CL, 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
 
* Route: {{MapRoute |1|grey|A|red|D|blue|E|pink|H|blue|J|red|K|blue|L|pink}}
 
* Route: {{MapRoute |1|grey|A|red|D|blue|E|pink|H|blue|J|red|K|blue|L|pink}}
 
* LBAS: Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3)
 
* LBAS: Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3)
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<tabber>
 
<tabber>
|-|Node Q =
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|-|AS Land Base=
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* '''LBAS:''' Air Defense
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* This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
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|-|Node Q=
 
The process is the same as it was during phase 1:
 
The process is the same as it was during phase 1:
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** Having 1-2 [[OASW]] ships to increase the passing rate to the boss is recommended.
 
** Having 1-2 [[OASW]] ships to increase the passing rate to the boss is recommended.
   −
|-| Node E,L,R =
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|-|Nodes E-R-L=
 
A similar approach to phase 0.5, however, this will go through Node {{MapRoute|R|red}} in this step.
 
A similar approach to phase 0.5, however, this will go through Node {{MapRoute|R|red}} in this step.
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** Make sure ships are set up with Anti-PT set up (see [[PT Imp Pack#EnWiki_Notes|here]]) to eliminate all the PT Imp Pack on node {{MapRoute|R|red}}.
 
** Make sure ships are set up with Anti-PT set up (see [[PT Imp Pack#EnWiki_Notes|here]]) to eliminate all the PT Imp Pack on node {{MapRoute|R|red}}.
   −
|-| Node U =  
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|-|Node U=  
 
Similar to phase 2, this is regarded as the hardest step to clear in the debuff.
 
Similar to phase 2, this is regarded as the hardest step to clear in the debuff.
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***Eliminate the smaller enemy ships and wither down the boss to a decent degree during day battle.
 
***Eliminate the smaller enemy ships and wither down the boss to a decent degree during day battle.
 
***Use mainly TCI / GTRL units to maximize your chances of defeating the boss in night battle.
 
***Use mainly TCI / GTRL units to maximize your chances of defeating the boss in night battle.
  −
|-|AS Land Base =
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* '''LBAS:''' Air Defense
  −
* This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
   
</tabber>
 
</tabber>
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