Changes

m
Line 22: Line 22:  
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
 
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
   −
==Dark's Proposal (Taken from Bluecord)==
+
==Branch Rules TL Attempt by Memetails (Feel free to edit)==
 +
{{MapBranchingTable
 +
|title = E-3 Start Point
 +
|id = 54-3a
 +
|order = 0,1,2,3
 +
|0 -> 1 = Single Fleet / Striking Force Fleet
 +
|0 -> 2 = * If Start Point 3 is Locked
 +
** Combined Fleet
 +
* If Start Point 3 is Unlocked
 +
** Carrier Task Force
 +
|0 -> 3 = Surface Task Force / Transport Combined Fleet
 +
}}
 +
 
 +
{{MapBranchingTable
 +
|title = E-3 Branching Rules (Start Point 1 & 3)
 +
|id = 54-3b
 +
|order = 1,A,G,H,L,S,T,X
 +
|1 -> A = * Does not meet the requirements to go to C
 +
|1 -> C = * Meet '''ANY''' of the following requirements:
 +
** Fleet is Slow
 +
** Amount of CV(B) ≥ 1
 +
** Amount of (F)BB(V)+CVL ≥ 2
 +
** Amount of DD+DE ≤ 2
 +
|3 -> F = * Does not meet the requirements to go to G or H
 +
|3 -> G = * Meet '''ANY''' of the following requirements:
 +
** Fleet is Slow STF '''and''' CL ≥ 2
 +
** Fleet is Fast STF
 +
|3 -> H = * Meet '''ANY''' of the following requirements:
 +
** Transport Combined Fleet '''and''' CL ≥ 2
 +
** Fleet is Fast STF '''and''' (F)BB(V) ≤ 1 '''and''' CL ≥ 2
 +
|A -> B = * Meet '''ANY''' of the following requirements:
 +
** Amount of (F)BB(V)+CVL ≥ 1
 +
** Amount of CA(V) ≥ 3
 +
** Amount of CL+DD+DE ≤ 3
 +
|A -> D/empty = * Does not meet the requirements to go to B
 +
|G -> H/empty = * Path to H is Unlocked
 +
* For Single Fleet / Striking Force Fleet, meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 2
 +
*** If slow fleet, amount of (F)BB(V) ≤ 1
 +
** Amount of CV(B) = 0
 +
** Amount of CVL ≤ 1
 +
** Amount of DD ≥ 3
 +
** CL = 1 and pass the LoS check (Cn1 = 14(?) on Hard)
 +
* For Combined Fleet, amount of ships ≤ ???
 +
|G -> I = * Does not meet the requirements to go to H or J
 +
|G -> J = * For Single Fleet / Striking Force Fleet, meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 1
 +
** Amount of CV(B) = 0
 +
** Amount of CVL ≤ 1
 +
** Amount of DD ≥ 3
 +
** (AV + AO ≥ 2) or (CL ≥ 2) or (CL = 1 and fail the LoS check)
 +
* For Combined Fleet, meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 1
 +
*** if amount of AV + AO ≥ 2, amount of (F)BB(V) ≤ 2
 +
** Amount of (F)BB(V) + CVL ≤ 3
 +
** Amount of CV(B) = 0
 +
** Amount of CL ≥ 2
 +
** Amount of DD ≥ 3
 +
|H/empty -> J = * Meet '''ANY''' of the following requirements:
 +
** Route to R is Locked
 +
** Fleet is Slow
 +
|H/empty -> R = * Does not meet the requirements to go to J
 +
|L -> S = * Route to V/W is Locked
 +
* Single Fleet / Striking Force Fleet
 +
* For combined fleets, meet '''ANY''' of the following requirements:
 +
** If Fast, Amount of CVL ≥ 2
 +
** Amount of CV(B) ≥ 1
 +
** Amount of (F)BB(V)+CVL ≥ 5 (?)
 +
|L -> V = * Does not meet the requirements to go to S or W
 +
|L -> W = * Meet '''ALL''' of the following requirements:
 +
** Akitsushima + Akashi + AO + (?) ≥ 1
 +
** Amount of CL ≥ 2 and DD ≥ 3 '''or''' Fleet is Slow
 +
|S -> T = * Single Fleet / Striking Force Fleet
 +
|S -> V = * Combined Fleet
 +
|T -> U = Pass the LoS check (Cn4 = 66 on Hard)
 +
|T -> U'/empty = Does not meet the requirements to go to U
 +
}}
 +
 
 +
{{MapBranchingTable
 +
|title = E-3 Branching Rules (Start Point 2)
 +
|id = 54-3c
 +
|order = M,M1,P
 +
|M -> M1 = * Does not meet the requirements to go to N
 +
|M -> N = * Meet '''ALL''' of the following requirements:
 +
** Fleet is Fast
 +
** Amount of CV(B) ≤ 2
 +
** Amount of CL ≥ 3
 +
|M1 -> M2 = * Does not meet the requirements to go to N
 +
|M1 -> N = * Meet '''ALL''' of the folowing requirements:
 +
** Fleet is Fast
 +
** Amount of CV(B) ≤3
 +
** Amount of (F)BB(V) ≤ 2 (?)
 +
|P -> Q = Pass the LoS check (Cn4 = 170(?) on Hard)
 +
|P -> Q'/empty = Does not meet the requirements to go to Q
 +
}}
 +
 
 +
=Dark's Proposal (Taken from Bluecord)=
 
==Map Overview==
 
==Map Overview==
   Line 180: Line 276:       −
==Totaku's Proposal (Revising Dark's guide==
+
=Thanks Totaku, this part is nice ^^=
==Map Overview==
  −
 
  −
E3 is a three-phase map using [[Striking Force Fleet]]s (7 ship fleet) and Combined Fleets.
  −
*This map utilizes three locks:
  −
** [[File:Spring_2022_Event_Tag_4.png]] '''Carrier Task Force''' Tag is applied to Carrier Task Forces sortied to this map and will start at point 2.
  −
** [[File:Spring_2022_Event_Tag_5.png]] '''Area Escort Force''' Tag is applied to Striking Force Fleet or Surface Task Forces sortied to this map and will start at point 1 and point 3 respectively.
  −
** [[File:{{ROOTPAGENAME}} Tag 1.png]] '''R-Area Defense Unit''' is a recycled lock from E1.
  −
***R-Area Defense Unit ships can be mixed with the Area Escort Force Fleet Tag for E3 Phase 3
  −
* 2 [[LBAS]] are available for sortie, the third base is only to be used in defense
  −
** High Altitude Air Raids will occur on Medium and Hard difficulty.
  −
 
  −
==Phase 0.5: Scout the Enemy Mobile Task Force!==
  −
There are a total of 2 requirements needed to locate the fleet guarding Murcadha Bay. The requirements are the same across all difficulties.
  −
* {{MapRoute|L|pink}} AS x2 & {{MapRoute|E|pink}} AS x1
  −
* It is possible to reach both nodes using a fleet in a single sortie.
  −
<tabber>
  −
|-|Heavy Fleet=
  −
* [[File:Spring_2022_Event_Tag_5.png]]'''1CVL 2CA(V) 1CL 3DD (FAST)'''
  −
* '''Route:''' {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|J|red|K|blue|L|pink}}
  −
* '''LBAS:''' Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3)
  −
* '''Notes:'''
  −
** Fighter muling CVL a to reach AS for the required nodes is recommended
  −
** The heavier fleet takes longer route than the light one
  −
** AACI is highly recommended
  −
 
  −
|-|Light Fleet=
  −
* [[File:Spring_2022_Event_Tag_5.png]]'''3CA(V) 1CL 3DD (FAST)'''
  −
* '''Route:''' {{MapRoute |1|grey|A|red|D|blue|E|pink|H|blue|J|red|K|blue|L|pink}}
  −
* '''LBAS:''' Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3)
  −
* '''Notes:'''
  −
** {{MapRoute|J|red}} contains a light torpedo squadron
  −
** A lighter fleet which forgoes the use of CVL. CAV should be Seaplane Fighter muled
  −
** AACI is highly recommended
  −
</tabber>
  −
 
  −
 
  −
==Phase 1: Intercept the Fleet Guarding Murcadha Bay==
  −
* [[File:Spring_2022_Event_Tag_4.png]] CTF: '''0-2FBB, 2CV(B) 0-1CVL 0-2CA(V) 2CL + 0-2CA(V) 0-2CLT 2-4DD''' ('''FAST''')
  −
* '''Route:''' {{MapRoute|2|grey|M|red|N|red|O|pink|P|red|Q|red}}
  −
* '''LBAS:''' Range 5 to {{MapRoute|Q|red}}, 74/167 AP/AS
  −
* '''Notes:'''
  −
** There is an LOS check at {{MapRoute|P|red}}
  −
** Using one '''strong''' AACI ship such as the Akizuki class, Fletcher class DD is highly recommended
  −
** Having 1-2 OASW ships to increase the passing rate to the boss is recommended
  −
 
  −
==Phase 1.5: Push Towards the Vitiaz Strait==
  −
There is 1 requirement to unlock the Phase 2 boss which is the same across all difficulties: AS {{MapRoute|L|pink}}
  −
* Refer to Node L in Phase 0.5 of the guide.
  −
 
  −
==Phase 2: Carry out the Lae Transport Operation==
  −
This is a TP Phase utilizing the Striking Force Fleet
  −
<tabber>
  −
|-|CA(V)/AV Fleet method=
  −
* [[File:Spring_2022_Event_Tag_5.png]] SF: '''0-1AV 1-2CA(V) 1-2CL 3-4DD''' ('''Fast Fleet''')
  −
* '''Route:''' {{MapRoute |1|grey|A|red|D|blue|E|pink|H|blue|R|red|L|pink|S|red|T|green|U|red}}
  −
* '''LBAS:''' {{MapRoute|U|red}} (Range 8, 44/88 AD/AP on 甲), {{MapRoute|L|pink}} (Range 6)
  −
* '''Notes:'''
  −
** There is an LOS Check at {{MapRoute|T|green}}
  −
*** Cn3 = 丁 = 26.0, 丙 = ???, 乙 = 40.0, 甲 = 48.0
  −
** Using Vanguard Formation for all nodes except for Air raid and Boss Node is recommended
  −
** Having at least 1 stong AACI for the Air Raids on route is highly recommended
  −
** 1 OASW capable ship is recommended in the first three slots of the Fleet is recommended due to Node {{MapRoute|S|red}}s Submarine
  −
** Aiming for A rank on the boss is recommended
  −
** Sending LBAS to the boss to assist acquiring the A rank to deplete the TP Gauge is recommended.
  −
** 1 LBAS can be sent to {{MapRoute|L|red}} to help with passing through the node.
  −
* Boss support is recommended if only 1 LBAS gets sent to the boss node.
  −
* It is possible to use the [[Striking Force Fleet Command Facility]] here
  −
** Be warned about the drop in LOS which could prevent routing to the boss.
  −
|-|CVL/AV Method=
  −
* [[File:Spring_2022_Event_Tag_5.png]] SF: '''0-1AV 1-2CA(V) 1-2CL 3-4DD''' ('''Fast Fleet''')
  −
* '''Route:''' {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink|S|red|T|green|U|red}}
  −
* '''LBAS:''' {{MapRoute|U|red}} (Range 8, 44/88 AD/AP on 甲), {{MapRoute|L|pink}} (Range 6)
  −
* '''Notes:'''
  −
** There is an LOS Check at {{MapRoute|T|green}}
  −
*** Cn3 = 丁 = 26.0, 丙 = ???, 乙 = 40.0, 甲 = 48.0
  −
** Will go through one extra node (Node B) but in exchange will bring more air power to the boss allowing for easy AS
  −
** Using Vanguard Formation for all nodes except for Air raid and Boss Node is recommended
  −
** Make the CVL into a fighter mule to pass by most of the air nodes more easily
  −
** Having at least 1 stong AACI for the Air Raids on route is highly recommended
  −
** 1 OASW capable ship is recommended in the first three slots of the Fleet is recommended due to Node {{MapRoute|S|red}}s Submarine
  −
** Aiming for A rank on the boss is recommended
  −
** Sending LBAS to the boss to assist acquiring the A rank to deplete the TP Gauge is recommended.
  −
** 1 LBAS can be sent to {{MapRoute|L|red}} to help with passing through the node.
  −
* Boss support is recommended if only 1 LBAS gets sent to the boss node.
  −
* It is possible to use the [[Striking Force Fleet Command Facility]] here
  −
** Be warned about the drop in LOS which could prevent routing to the boss.
  −
</tabber>
  −
==Phase 3: Final Battle! Breach the Solomon Sea!==
  −
* Locking Note: It is possible to mix the [[File:{{ROOTPAGENAME}} Tag 1.png]] along with the [[File:Spring_2022_Event_Tag_5.png]] to do this Phase
  −
<tabber>
  −
|-|Light Fleet=
  −
* [[File:Spring_2022_Event_Tag_5.png]] STF: '''2(F)BB(V) 1CVL 0-1AV 1-2CL AO/[[Akashi Kai]]/[[Akitsushima Kai]] + 0-2CA(V) 0-2CLT 1CL 3DD'''
  −
* '''Route:''' {{MapRoute|3|grey|G|red|J|red|K|blue|L|pink|W|blue|X|red|Y|red}}
  −
* '''LBAS:''' {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
  −
* '''Notes:'''
  −
** BB in the fleet should be [[Colorado]], [[Nelson]], [[Nagato]], and/or [[Mutsu]] to utilize their special attacks mechanics.
  −
|-|Heavy Fleet=
  −
* [[File:Spring_2022_Event_Tag_5.png]] STF: '''2-3(F)BB(V), 1-2CVL, 1CL, 1AO/[[Akashi Kai]]/[[Akitsushima Kai]] + 1CL, 0-2CA(V), 0-2CLT, 2-3DD'''
  −
* Route: {{MapRoute |3|grey|G|red|I|pink|J|red|K|blue|L|pink|W|blue|X|red|Y|red}}
  −
* LBAS: {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
  −
* '''Notes:'''
  −
** The fleet will go through the extra air nodes {{MapRoute|I|pink}}.
  −
** BB in the fleet should be [[Colorado]], [[Nelson]], [[Nagato]], and/or [[Mutsu]] to utilize their special attacks mechanics.
  −
|-|Submarine Fleet=
  −
* [[File:Spring_2022_Event_Tag_5.png]] STF: '''1-2(F)BB(V) 2CVL 0-1SS(V), 1CL AO/[[Akashi Kai]]/[[Akitsushima Kai]] + 1-2CA(V), 1 SS(V) 0-1CLT 2-3DD'''
  −
* '''Route:''' {{MapRoute |3|grey|G|red|I|pink|J|red|K|blue|L|pink|W|blue|X|red|Y|red}}
  −
* '''LBAS:''' {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
  −
** Comp is recommended only to particular group of ships that are almost all historical and can forgo using Touch based attacks.
  −
** Recommended CVLs and FBB are recommended to be historical ships
  −
** Escorts should be composed of mostly historical ships
  −
** Using submarines in both main and escort can minimize the damage taken from boss fleet from almost all enemy ships as the majority of ships are destroyers and ASW attacking ships.
  −
** While beatable without debuff, debuffing the boss may yield faster results.
  −
</tabber>
  −
 
  −
* There is a LoS check at {{MapRoute|X|red}}.
  −
* {{MapRoute|W|blue}} is an [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] node.
  −
* Having at least 1 strong [[AACI]] is recommended.
  −
* Boss Support Expedition is recommended for LD.
  −
* DDs in the escort fleet should be setup for high night battle damage.
  −
 
  −
==Phase 4: Debuff Phase==
  −
Once '''Last Dance''' is reached, the following steps can be performed to debuff the boss.
  −
* The follow requirements are needed to complete the debuffing process.
  −
{| class="wikitable"
  −
|-
  −
!
  −
! LBAS
  −
! E
  −
! L
  −
! Q
  −
! R
  −
! U
  −
|-
  −
| Hard
  −
| AS x2
  −
| AS
  −
| AS
  −
| A
  −
| S
  −
| S
  −
|-
  −
| Medium
  −
| ?
  −
| ?
  −
| ?
  −
| ?
  −
| S
  −
| ?
  −
|-
  −
| Easy
  −
| ?
  −
| ?
  −
| ?
  −
| ?
  −
| S
  −
| ?
  −
|-
  −
| Casual
  −
| ?
  −
| ?
  −
| ?
  −
| ?
  −
| S
  −
| ?
  −
|}
  −
 
  −
<tabber>
  −
|-|Node Q =
  −
* [[File:Spring_2022_Event_Tag_4.png]] CTF: '''0-2FBB, 2CV(B) 0-1CVL 0-2CA(V) 2CL + 0-2CA(V) 0-2CLT 2-4DD''' ('''FAST''')
  −
* '''Route:''' {{MapRoute|2|grey|M|red|N|red|O|pink|P|red|Q|red}}
  −
* '''LBAS:''' Range 5 to {{MapRoute|Q|red}}, 74/167 AP/AS
  −
* '''Notes:'''
  −
** The process is the same is it was during phase 1, repeat the process
  −
|-| Node E,L,R =
  −
* [[File:Spring_2022_Event_Tag_5.png]]'''1CVL 2CA(V) 1CL 3DD (FAST)'''
  −
* '''Route:''' {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink}}
  −
* '''LBAS:''' Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3)
  −
* '''Notes:'''
  −
** Approach is similar to doing phase 0.5 however you will go through Node R in this step
  −
** Fighter muling CVL a to reach AS for the required nodes is recommended
  −
** AACI is highly recommended
  −
** Make sure ships are set up with Anti-Imp set up (AA gun/ Lookouts / Secondary Guns) to eliminate all the imps on node R
  −
|-| Node U =
  −
* [[File:Spring_2022_Event_Tag_5.png]]'''1CVL 2CA(V) 1CL 3DD (FAST)'''
  −
* '''Route:''' {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink|S|Red|T|Green|U|Red}}
  −
* '''LBAS:''' {{MapRoute|U|red}} (Range 8, 44/88 AD/AP on 甲), {{MapRoute|L|pink}} (Range 6)
  −
* '''Notes:'''
  −
* This is regarded as the hardest step to clear in the debuff
  −
** It's recommended to use historical ships to maximize damage output against the boss
  −
** Land base can either concentrate on the boss or be split to defend against air nodes like Node L.
  −
** CVL should be a fighter mule
  −
** The main objective at the boss should be to eliminate the smaller enemy ships and wither down the boss to a decent degree
  −
** In night battle use mainly TCI / GTRL units to maximize your chances of defeating the boss.
  −
|-|AS Land Base =
  −
* '''LBAS:''' Air Defense
  −
* This can be done passively since getting AS on the air raid requires a land base set on air defense with a strong enough air defense
  −
</tabber>
  −
 
  −
 
  −
=Please Totaku, edit this part instead=
   
==Map Overview==
 
==Map Overview==
   Line 406: Line 302:     
|-|Light Fleet=
 
|-|Light Fleet=
* SF: '''3CA(V), 1CL, 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
+
* SF: '''1AV, 2CA(V), 1CL, 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
 
* Route: {{MapRoute |1|grey|A|red|D|blue|E|pink|H|blue|J|red|K|blue|L|pink}}
 
* Route: {{MapRoute |1|grey|A|red|D|blue|E|pink|H|blue|J|red|K|blue|L|pink}}
 
* LBAS: Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3)
 
* LBAS: Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3)
Line 416: Line 312:     
==Phase 1: Intercept the Fleet Guarding Murcadha Bay==
 
==Phase 1: Intercept the Fleet Guarding Murcadha Bay==
* CTF: '''0-2FBB, 2CV(B), 0-1CVL, 0-2CA(V), 2CL + 1CL, 0-2CA(V), 0-2CLT, 2-4DD''' ('''FAST''') [[File:Spring_2022_Event_Tag_4.png]]
+
* CTF: '''0-2FBB, 2CV(B), 0-1CVL, 0-2CA(V), 2CL + 1CL, 0-2CA(V), 0-2CLT, 2-4DD (FAST)''' [[File:Spring_2022_Event_Tag_4.png]]
 
* Route: {{MapRoute|2|grey|M|red|N|red|O|pink|P|red|Q|red}}
 
* Route: {{MapRoute|2|grey|M|red|N|red|O|pink|P|red|Q|red}}
 
* LBAS: Range 5 to {{MapRoute|Q|red}}, 74/167 AP/AS
 
* LBAS: Range 5 to {{MapRoute|Q|red}}, 74/167 AP/AS
Line 429: Line 325:  
==Phase 2: Carry out the Lae Transport Operation==
 
==Phase 2: Carry out the Lae Transport Operation==
 
This is a TP Phase utilizing the Striking Force Fleet.
 
This is a TP Phase utilizing the Striking Force Fleet.
 +
 +
<tabber>
 +
|-|AV/CA(V) comp=
 
* SF: '''0-1AV, 1-2CA(V), 1-2CL, 3-4DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
 
* SF: '''0-1AV, 1-2CA(V), 1-2CL, 3-4DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
 
* Route: {{MapRoute |1|grey|A|red|D|blue|E|pink|H|blue|R|red|L|pink|S|red|T|green|U|red}}
 
* Route: {{MapRoute |1|grey|A|red|D|blue|E|pink|H|blue|R|red|L|pink|S|red|T|green|U|red}}
Line 434: Line 333:  
** There is an LoS Check at {{MapRoute|T|green}} (Cn3):
 
** There is an LoS Check at {{MapRoute|T|green}} (Cn3):
 
*** Casu = 26.0 / Easy = ?? / Med = 40.0 / Hard = 48.0
 
*** Casu = 26.0 / Easy = ?? / Med = 40.0 / Hard = 48.0
** Using Vanguard Formation for all nodes except for air nodes and Boss Node is recommended.
+
 
** Having at least 1 strong [[AACI]] for the air nodes on the route is highly recommended.
+
|-|CVL/AV Comp=
** 1 OASW capable ship in the first three slots of the fleet is recommended due to the submarine on Node {{MapRoute|S|red}}.
+
* SF: '''1CVL, 1-2CA(V), 1-2CL, 3-4DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
** Aiming for A rank on the boss is recommended.
+
* Route: {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink|S|red|T|green|U|red}}
** Sending LBAS to the boss to assist acquiring the A rank to deplete the TP Gauge is recommended.
+
* LBAS: {{MapRoute|U|red}} (Range 8, 44/88 AD/AP on 甲), {{MapRoute|L|pink}} (Range 6)
** 1 LBAS can be sent to {{MapRoute|L|red}} to help with passing through the node.
+
** There is an LoS Check at {{MapRoute|T|green}} (Cn3):
 +
*** Casu = 26.0 / Easy = ?? / Med = 40.0 / Hard = 48.0
 +
** Will go through one extra node ({{MapRoute|B|pink}}) but in exchange will bring more air power to the boss allowing for easy AS.
 +
** Make the CVL into a fighter mule to pass by most of the air nodes more easily.
 +
</tabber>
 +
 
 +
* Using Vanguard Formation for all nodes except for air nodes and Boss Node is recommended.
 +
* Having at least 1 strong [[AACI]] for the air nodes on the route is highly recommended.
 +
* 1 OASW capable ship in the first three slots of the fleet is recommended due to the submarine on Node {{MapRoute|S|red}}.
 +
* Aiming for A rank on the boss is recommended.
 +
* Sending LBAS to the boss to assist acquiring the A rank to deplete the TP Gauge is recommended.
 +
* 1 LBAS can be sent to {{MapRoute|L|red}} to help with passing through the node.
 
* Boss support is recommended if only 1 LBAS gets sent to the boss node.
 
* Boss support is recommended if only 1 LBAS gets sent to the boss node.
 
* It is possible to use the {{CommandFacility}} {{Equipment/Link|Striking Force Fleet Command Facility}}.
 
* It is possible to use the {{CommandFacility}} {{Equipment/Link|Striking Force Fleet Command Facility}}.
Line 453: Line 363:  
* LBAS: {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
 
* LBAS: {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
 
** This is the heaviest fleet possible for the shortest route.
 
** This is the heaviest fleet possible for the shortest route.
 +
** BB in the fleet should be [[Nagato]], and/or [[Mutsu]] to utilize their [[Special Attacks]] mechanics.
    
|-|Heavy Fleet=
 
|-|Heavy Fleet=
Line 459: Line 370:  
* LBAS: {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
 
* LBAS: {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
 
** The fleet will go through the extra air nodes {{MapRoute|I|pink}}.
 
** The fleet will go through the extra air nodes {{MapRoute|I|pink}}.
 +
** BB in the fleet should be [[Colorado]], [[Nelson]], [[Nagato]], and/or [[Mutsu]] to utilize their [[Special Attacks]] mechanics.
 +
 +
|-|Submarine Fleet=
 +
* STF: '''1-2(F)BB(V) 2CVL 0-1SS(V), 1CL AO/[[Akashi Kai]]/[[Akitsushima Kai]] + 1-2CA(V), 1 SS(V) 0-1CLT 2-3DD''' [[File:Spring_2022_Event_Tag_5.png]]
 +
* Route: {{MapRoute |3|grey|G|red|I|pink|J|red|K|blue|L|pink|W|blue|X|red|Y|red}}
 +
* LBAS: {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
 +
** Only recommended to a particular group of ships that are almost all historical and can forgo using Touch-based attacks.
 +
** CVLs and FBB are recommended to be historical ships.
 +
** Escorts should be composed of mostly historical ships.
 +
** Using SS(V) in both main and escort can minimize the damage taken from the boss fleet from almost all enemy ships as the majority of ships are destroyers and ASW attacking ships.
 +
** While beatable without debuff, debuffing the boss may yield faster results.
 
</tabber>
 
</tabber>
   Line 465: Line 387:  
* Having at least 1 strong [[AACI]] is recommended.  
 
* Having at least 1 strong [[AACI]] is recommended.  
 
* Boss Support Expedition is recommended for LD.
 
* Boss Support Expedition is recommended for LD.
* BB in the fleet should be [[Colorado]], [[Nelson]], [[Nagato]], and/or [[Mutsu]] to utilize their [[Special Attacks]] mechanics.
+
* DDs in the escort fleet should be set up for high night battle damage.
* DDs in the escort fleet should be setup for high night battle damage.
      
==Phase 4: Debuff Phase==
 
==Phase 4: Debuff Phase==
 +
 
Once '''Last Dance''' is reached, the following steps can be performed to debuff the boss.
 
Once '''Last Dance''' is reached, the following steps can be performed to debuff the boss.
* Refer to the previous steps on how to reach the nodes and complete the requirements.  
+
* The following requirements are needed to complete the debuffing process.  
 
{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
Line 495: Line 417:  
| ?
 
| ?
 
| S
 
| S
| S
+
| ?
 
|-
 
|-
 
| Easy
 
| Easy
Line 513: Line 435:  
| ?
 
| ?
 
|}
 
|}
 +
 +
<tabber>
 +
|-|AS Land Base=
 +
* '''LBAS:''' Air Defense
 +
* This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
 +
 +
|-|Node Q=
 +
The process is the same as it was during phase 1:
 +
 +
* CTF: '''0-2FBB, 2CV(B), 0-1CVL, 0-2CA(V), 2CL + 1CL, 0-2CA(V), 0-2CLT, 2-4DD (FAST)''' [[File:Spring_2022_Event_Tag_4.png]]
 +
* Route: {{MapRoute|2|grey|M|red|N|red|O|pink|P|red|Q|red}}
 +
* LBAS: Range 5 to {{MapRoute|Q|red}}, 74/167 AP/AS
 +
** There is an LoS check at {{MapRoute|P|red}}.
 +
** Using one '''strong''' [[AACI]] ship such as the [[:Category:Akizuki Class|''Akizuki''-class]], [[:Category:Fletcher Class|''Fletcher''-class]] DD is highly recommended.
 +
** Having 1-2 [[OASW]] ships to increase the passing rate to the boss is recommended.
 +
 +
|-|Nodes E-R-L=
 +
A similar approach to phase 0.5, however, this will go through Node {{MapRoute|R|red}} in this step.
 +
 +
* '''1CVL 2CA(V) 1CL 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
 +
* Route: {{MapRoute|1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink}}
 +
* LBAS: Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3)
 +
** Fighter muling CVL a to reach AS for the required nodes is recommended.
 +
** AACI is highly recommended.
 +
** Make sure ships are set up with Anti-PT set up (see [[PT Imp Pack#EnWiki_Notes|here]]) to eliminate all the PT Imp Pack on node {{MapRoute|R|red}}.
 +
 +
|-|Node U=
 +
Similar to phase 2, this is regarded as the hardest step to clear in the debuff.
 +
 +
* '''1CVL 2CA(V) 1CL 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
 +
* Route: {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink|S|Red|T|Green|U|Red}}
 +
* LBAS: {{MapRoute|U|red}} (Range 8, 44/88 AD/AP on 甲), {{MapRoute|L|pink}} (Range 6)
 +
** There is an LoS Check at {{MapRoute|T|green}} (Cn3):
 +
*** Casu = 26.0 / Easy = ?? / Med = 40.0 / Hard = 48.0
 +
 +
** It's recommended to use historical ships to maximize damage output against the boss
 +
** Land base can either concentrate on the boss or be split to defend against air nodes like Node L.
 +
** CVL should be a fighter mule.
 +
** The main objective at the boss should be to:
 +
***Eliminate the smaller enemy ships and wither down the boss to a decent degree during day battle.
 +
***Use mainly TCI / GTRL units to maximize your chances of defeating the boss in night battle.
 +
</tabber>
953

edits