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=Please Totaku, edit this part instead=
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=Thanks Totaku, this part is nice ^^=
 
==Map Overview==
 
==Map Overview==
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** Using Vanguard Formation for all nodes except for Air raid and Boss Node is recommended
 
** Using Vanguard Formation for all nodes except for Air raid and Boss Node is recommended
 
** Make the CVL into a fighter mule to pass by most of the air nodes more easily
 
** Make the CVL into a fighter mule to pass by most of the air nodes more easily
** Having at least 1 stong AACI for the Air Raids on route is highly recommended
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** Having at least 1 strong AACI for the air nodes on route is highly recommended
** 1 OASW capable ship is recommended in the first three slots of the Fleet is recommended due to Node {{MapRoute|S|red}}s Submarine
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** 1 OASW ship is recommended in the first three slots of the fleet is recommended due to Node {{MapRoute|S|red}}s Submarine
 
** Aiming for A rank on the boss is recommended
 
** Aiming for A rank on the boss is recommended
** Sending LBAS to the boss to assist acquiring the A rank to deplete the TP Gauge is recommended.
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** Sending LBAS to the boss to assist in acquiring the A rank to deplete the TP Gauge is recommended.
 
** 1 LBAS can be sent to {{MapRoute|L|red}} to help with passing through the node.
 
** 1 LBAS can be sent to {{MapRoute|L|red}} to help with passing through the node.
 
* Boss support is recommended if only 1 LBAS gets sent to the boss node.
 
* Boss support is recommended if only 1 LBAS gets sent to the boss node.
 
* It is possible to use the [[Striking Force Fleet Command Facility]] here
 
* It is possible to use the [[Striking Force Fleet Command Facility]] here
** Be warned about the drop in LOS which could prevent routing to the boss.
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** Be warned about the drop in LoS which could prevent routing to the boss.
 
</tabber>
 
</tabber>
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* LBAS: {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
 
* LBAS: {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
 
** This is the heaviest fleet possible for the shortest route.
 
** This is the heaviest fleet possible for the shortest route.
* BB in the fleet should be [[Nagato]], and/or [[Mutsu]] to utilize their [[Special Attacks]] mechanics.  
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** BB in the fleet should be [[Nagato]], and/or [[Mutsu]] to utilize their [[Special Attacks]] mechanics.  
    
|-|Heavy Fleet=
 
|-|Heavy Fleet=
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* LBAS: {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
 
* LBAS: {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
 
** The fleet will go through the extra air nodes {{MapRoute|I|pink}}.
 
** The fleet will go through the extra air nodes {{MapRoute|I|pink}}.
* BB in the fleet should be [[Colorado]], [[Nelson]], [[Nagato]], and/or [[Mutsu]] to utilize their [[Special Attacks]] mechanics.  
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** BB in the fleet should be [[Colorado]], [[Nelson]], [[Nagato]], and/or [[Mutsu]] to utilize their [[Special Attacks]] mechanics.  
    
|-|Submarine Fleet=
 
|-|Submarine Fleet=
* [[File:Spring_2022_Event_Tag_5.png]] STF: '''1-2(F)BB(V) 2CVL 0-1SS(V), 1CL AO/[[Akashi Kai]]/[[Akitsushima Kai]] + 1-2CA(V), 1 SS(V) 0-1CLT 2-3DD'''
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* STF: '''1-2(F)BB(V) 2CVL 0-1SS(V), 1CL AO/[[Akashi Kai]]/[[Akitsushima Kai]] + 1-2CA(V), 1 SS(V) 0-1CLT 2-3DD''' [[File:Spring_2022_Event_Tag_5.png]]
* '''Route:''' {{MapRoute |3|grey|G|red|I|pink|J|red|K|blue|L|pink|W|blue|X|red|Y|red}}
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* Route: {{MapRoute |3|grey|G|red|I|pink|J|red|K|blue|L|pink|W|blue|X|red|Y|red}}
* '''LBAS:''' {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
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* LBAS: {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD)
** Comp is recommended only to particular group of ships that are almost all historical and can forgo using Touch based attacks.
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** Only recommended to a particular group of ships that are almost all historical and can forgo using Touch-based attacks.
** Recommended CVLs and FBB are recommended to be historical ships
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** CVLs and FBB are recommended to be historical ships.
** Escorts should be composed of mostly historical ships  
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** Escorts should be composed of mostly historical ships.
** Using submarines in both main and escort can minimize the damage taken from boss fleet from almost all enemy ships as the majority of ships are destroyers and ASW attacking ships.
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** Using SS(V) in both main and escort can minimize the damage taken from the boss fleet from almost all enemy ships as the majority of ships are destroyers and ASW attacking ships.
 
** While beatable without debuff, debuffing the boss may yield faster results.
 
** While beatable without debuff, debuffing the boss may yield faster results.
</tabber>
   
</tabber>
 
</tabber>
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* Having at least 1 strong [[AACI]] is recommended.  
 
* Having at least 1 strong [[AACI]] is recommended.  
 
* Boss Support Expedition is recommended for LD.
 
* Boss Support Expedition is recommended for LD.
* DDs in the escort fleet should be setup for high night battle damage.
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* DDs in the escort fleet should be set up for high night battle damage.
    
==Phase 4: Debuff Phase==
 
==Phase 4: Debuff Phase==
    
Once '''Last Dance''' is reached, the following steps can be performed to debuff the boss.
 
Once '''Last Dance''' is reached, the following steps can be performed to debuff the boss.
* The follow requirements are needed to complete the debuffing process.  
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* The following requirements are needed to complete the debuffing process.  
 
{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
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<tabber>
 
<tabber>
 
|-|Node Q =
 
|-|Node Q =
* [[File:Spring_2022_Event_Tag_4.png]] CTF: '''0-2FBB, 2CV(B) 0-1CVL 0-2CA(V) 2CL + 0-2CA(V) 0-2CLT 2-4DD''' ('''FAST''')
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* CTF: '''0-2FBB, 2CV(B) 0-1CVL 0-2CA(V) 2CL + 0-2CA(V) 0-2CLT 2-4DD (FAST''') [[File:Spring_2022_Event_Tag_4.png]]
* '''Route:''' {{MapRoute|2|grey|M|red|N|red|O|pink|P|red|Q|red}}
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* Route: {{MapRoute|2|grey|M|red|N|red|O|pink|P|red|Q|red}}
* '''LBAS:''' Range 5 to {{MapRoute|Q|red}}, 74/167 AP/AS
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* LBAS: Range 5 to {{MapRoute|Q|red}}, 74/167 AP/AS
* '''Notes:'''
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** The process is the same as it was during phase 1, repeat the process
** The process is the same is it was during phase 1, repeat the process
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|-| Node E,L,R =
 
|-| Node E,L,R =
* [[File:Spring_2022_Event_Tag_5.png]]'''1CVL 2CA(V) 1CL 3DD (FAST)'''
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* '''1CVL 2CA(V) 1CL 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
* '''Route:''' {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink}}
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* Route: {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink}}
* '''LBAS:''' Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3)
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* LBAS: Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3)
* '''Notes:'''
   
** Approach is similar to doing phase 0.5 however you will go through Node R in this step
 
** Approach is similar to doing phase 0.5 however you will go through Node R in this step
 
** Fighter muling CVL a to reach AS for the required nodes is recommended  
 
** Fighter muling CVL a to reach AS for the required nodes is recommended  
 
** AACI is highly recommended
 
** AACI is highly recommended
 
** Make sure ships are set up with Anti-Imp set up (AA gun/ Lookouts / Secondary Guns) to eliminate all the imps on node R
 
** Make sure ships are set up with Anti-Imp set up (AA gun/ Lookouts / Secondary Guns) to eliminate all the imps on node R
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|-| Node U =  
 
|-| Node U =  
* [[File:Spring_2022_Event_Tag_5.png]]'''1CVL 2CA(V) 1CL 3DD (FAST)'''
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* '''1CVL 2CA(V) 1CL 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
* '''Route:''' {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink|S|Red|T|Green|U|Red}}
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* Route: {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink|S|Red|T|Green|U|Red}}
* '''LBAS:''' {{MapRoute|U|red}} (Range 8, 44/88 AD/AP on 甲), {{MapRoute|L|pink}} (Range 6)
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* LBAS: {{MapRoute|U|red}} (Range 8, 44/88 AD/AP on 甲), {{MapRoute|L|pink}} (Range 6)
* '''Notes:'''
   
* This is regarded as the hardest step to clear in the debuff
 
* This is regarded as the hardest step to clear in the debuff
 
** It's recommended to use historical ships to maximize damage output against the boss
 
** It's recommended to use historical ships to maximize damage output against the boss
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** The main objective at the boss should be to eliminate the smaller enemy ships and wither down the boss to a decent degree
 
** The main objective at the boss should be to eliminate the smaller enemy ships and wither down the boss to a decent degree
 
** In night battle use mainly TCI / GTRL units to maximize your chances of defeating the boss.
 
** In night battle use mainly TCI / GTRL units to maximize your chances of defeating the boss.
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|-|AS Land Base =
 
|-|AS Land Base =
 
* '''LBAS:''' Air Defense
 
* '''LBAS:''' Air Defense
 
* This can be done passively since getting AS on the air raid requires a land base set on air defense with a strong enough air defense
 
* This can be done passively since getting AS on the air raid requires a land base set on air defense with a strong enough air defense
 
</tabber>
 
</tabber>
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