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Line 27: Line 27:  
|phase_4_boss=
 
|phase_4_boss=
 
|phase_5_boss=
 
|phase_5_boss=
|reward_1={{QuestRewardItem|Medal}}
+
|rewards = E-2
|reward_1_casual=
  −
|reward_1_easy=
  −
|reward_1_medium=1
  −
|reward_1_hard=1
  −
|reward_2={{QuestRewardItem|New Model Gun Mount Improvement Material}}
  −
|reward_2_casual=
  −
|reward_2_easy=1
  −
|reward_2_medium=1
  −
|reward_2_hard=1
  −
|reward_3={{QuestRewardItem|Improvement Material}}
  −
|reward_3_casual=2
  −
|reward_3_easy=3
  −
|reward_3_medium=4
  −
|reward_3_hard=5
  −
|reward_4={{QuestRewardItem|Emergency Repair Material}}
  −
|reward_4_casual=1
  −
|reward_4_easy=2
  −
|reward_4_medium=3
  −
|reward_4_hard=3
  −
|reward_5={{QuestRewardEquip|Late Model Bow Torpedo Mount (4 tubes)}}
  −
|reward_5_casual=1
  −
|reward_5_easy=1
  −
|reward_5_medium=1
  −
|reward_5_hard=1 (★2)
  −
|reward_6={{QuestRewardEquip|Late Model Radar & Passive Radiolocator + Snorkel Equipment}}
  −
|reward_6_casual=
  −
|reward_6_easy=
  −
|reward_6_medium=1
  −
|reward_6_hard=1
  −
|reward_7={{QuestRewardEquip|B-25}}
  −
|reward_7_casual=
  −
|reward_7_easy=
  −
|reward_7_medium=
  −
|reward_7_hard=1
   
}}
 
}}
   Line 68: Line 34:  
==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-2 Branching Rules
+
|title = E-2 Branching Rules Phase 1
|id = ???
+
|id = 54-2a
|order = ???
+
|order = 0,1,2,A,C,D,G,H,J,M
|?? -> ?? =  
+
|0 -> 1 = Single Fleet
 +
|0 -> 2 = Striking Force Fleet
 +
|A/empty -> B = * Meet '''ANY''' of the following requirements:
 +
** Amount of ships in fleet ≤ 3
 +
** Fleet contains only SS(V) or AS Flaghip + SS(V)
 +
** Meet '''ALL''' of the following requirements:
 +
*** Amount of CA(V) ≤ 1
 +
*** Amount of DD+DE ≥ 2
 +
*** If AV ≥ 1 & CA(V) ≥ 1, amount of CL ≥ 1
 +
*** If Slow & CA(V) ≥ 1, amount of CL ≥ 1 & DD+DE ≥ 3
 +
|A/empty -> G = * '''Force G''' if fleet contains (F)BB(V)
 +
|C -> D = * Does not meet the requirements to go to F
 +
|C -> F = * Meet '''ANY''' of the following requirements:
 +
** Amount of DD = 6
 +
** Amount of LHA+AV = 1, DD = 5, & fleet is Fast
 +
|D -> E = * Does not meet the requirements to go to F
 +
|D -> F = * Meet '''ANY''' of the following requirements:
 +
** Fleet is Fast
 +
** Amount of SS(V) ≤ 5
 +
** Amount of DD = 5
 +
|G -> H = * Meet '''ANY''' of the following requirements:
 +
** Fleet is Slow
 +
** Amount of (F)BB(V) ≥ 2
 +
** Amount of DD ≤ 1
 +
** Amount of CL+DD ≤ 2
 +
|G -> J = * Does not meet the requirements to go to H
 +
|H -> I = * Meet '''ANY''' of the following requirements:
 +
** Amount of (F)BB(V) ≥ 3
 +
** Amount of CA(V) ≥ 3
 +
** Amount of DD = 0
 +
|H -> J = * Does not meet the requirements to go to I
 +
|J -> K = * Does not meet the requirements to go to L
 +
* '''Force K''' if fleet contains SS(V) (?)
 +
|J -> L = * Meet '''ANY''' of the following requirements:
 +
** Fleet is Fast
 +
** Amount of AS+CA(V)+AV+CL(T) ≥ 1 & DD+DE ≥ 3
 +
|M/resource -> N/empty = Fail the LoS check to go to O
 +
|M/resource -> O = Pass the LoS check (Cn4 = 64 on Hard)
 +
}}
    +
{{MapBranchingTable
 +
|title = E-2 Branching Rules Phase 3
 +
|id = 54-2b
 +
|order = 0,1,2,Q,S1,T,U,W
 +
|0 -> 1 = Single Fleet
 +
|0 -> 2 = Striking Force Fleet
 +
|Q/empty -> R,S = Choose your own adventure!
 +
|S1 -> S2 = * Meet '''ALL''' of the following requirements:
 +
** Fleet is Slow
 +
** Amount of (F)BB(V) ≥ 2
 +
|S1 -> S3 = * Meet '''ANY''' of the following requirements:
 +
** Does not meet the requirements to go to S2 or T
 +
** Fleet is Fast '''AND''' amount of (F)BB(V) ≥ 2
 +
|S1 -> T/resource = * Meet '''ANY''' of the following requirements:
 +
** Meet '''ALL''' of the following requirements:
 +
*** Fleet is Fast
 +
*** Amount of (F)BB(V) = 1
 +
*** Amount of AV ≥ 1, CL ≥ 1, DD ≥ 3
 +
** Meet '''ALL''' of the following requirements:
 +
*** Fleet is Fast
 +
*** Amount of (F)BB(V) = 0
 +
*** Amount of AV ≥ 1, CL ≥ 1 '''OR''' AV+CL ≥ 1, DD ≥ 5
 +
|T/resource -> T1/empty = Fail the LoS check to go to T2
 +
|T/resource -> T2 = Pass the LoS check (Cn4 = 68 on Hard)
 +
|U -> V = * Does not meet the requirements to go to W
 +
|U -> W = * Meet '''ALL''' of the following requirements:
 +
** Fleet is Fast
 +
** Amount of DD ≥ 3
 +
** Amount of CL ≥ 1
 +
|W -> W1/empty = Fail the LoS check to go to W2
 +
|W -> W2 = Pass the LoS check (Cn4 = 75 on Hard)
 
}}
 
}}
 +
    
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])
 
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])
Line 100: Line 136:  
* Route: {{MapRoute|1|grey|A|blue|B|pink|C|red|F|red|M|green|O|red}}
 
* Route: {{MapRoute|1|grey|A|blue|B|pink|C|red|F|red|M|green|O|red}}
 
* LBAS: Range 5 to {{MapRoute|O|red}}, 0 Airpower.
 
* LBAS: Range 5 to {{MapRoute|O|red}}, 0 Airpower.
** There is an LoS-Check at {{MapRoute|M|green}} (13.8 Cn1 for Hard Mode)
+
** There is an LoS-Check at {{MapRoute|M|green}} Cn3:
 +
*** Cas = 27 / Easy = 31 / Med = 38 / Hard = 47
 
** Going for S ranks on this Boss Node is not recommended as the Boss is very tanky, but the escorts are rather fragile and can be dispatched by two ships with Night Battle DA
 
** Going for S ranks on this Boss Node is not recommended as the Boss is very tanky, but the escorts are rather fragile and can be dispatched by two ships with Night Battle DA
 
** Sending LBAS to the preboss node or airstrike node and relying on Boss Support is an option
 
** Sending LBAS to the preboss node or airstrike node and relying on Boss Support is an option
Line 134: Line 171:     
Once '''Last Dance''' is reached, the following steps can be performed to debuff the boss on Hard mode:
 
Once '''Last Dance''' is reached, the following steps can be performed to debuff the boss on Hard mode:
 +
{| class="wikitable"
 +
|-
 +
!
 +
! LBAS
 +
! B
 +
! H
 +
! O
 +
! T2
 +
|-
 +
| Hard
 +
| AS
 +
| AS
 +
| AS
 +
| S
 +
| S
 +
|-
 +
| Medium
 +
| AS
 +
| AS
 +
| -
 +
| A?
 +
| S?
 +
|-
 +
| Easy
 +
| AS
 +
| AS
 +
| -
 +
| A?
 +
| S?
 +
|-
 +
| Casual
 +
| AS
 +
| ?
 +
| -
 +
| A?
 +
| S?
 +
|}
   −
* {{MapRoute|W2|red}} on LD (A rank) OR {{MapRoute|W|red}} (S rank)
+
* Note: {{MapRoute|W2|red}} on LD (A rank) OR {{MapRoute|W|red}} (S rank)
* {{MapRoute|B|pink}}, {{MapRoute|D|pink}}, {{MapRoute|H|pink}}, {{MapRoute|K|pink}} - AS
  −
* {{MapRoute|O|red}} - S rank
  −
* {{MapRoute|T2|red}} - A rank
  −
* LBAS - AS (?)
      
==Enemy Compositions==
 
==Enemy Compositions==
2,177

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