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No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.  
 
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.  
   −
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[Spring 2022 Event]], being reviewed and updated once more before it can be released.
+
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the [[{{ROOTPAGENAME}}]], being reviewed and updated once more before it can be released.
    
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
 
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
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All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
 
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
   −
=Map Overview=
+
==Branch Rules TL Attempt by Memetails (Feel free to edit)==
 +
{{MapBranchingTable
 +
|title = E-1 Branching Rules
 +
|id = 54-1
 +
|order = 1,A,B,D,E,F,G,H,I,J,L,N,O
 +
|1 -> A/empty = * Does not meet the requirements to go to F
 +
|1 -> F = * Meet '''ANY''' of the following requirements:
 +
** Amount of CV(B) ≥ 1
 +
** Amount of (F)BB(V) ≥ 4
 +
|A/empty -> B,F = Choose your own adventure!
 +
|B -> C = * Meet '''ANY''' of the following requirements:
 +
** Fleet only contains SS(V)
 +
** Amount of CVL ≥ 1
 +
** Amount of (F)BB(V) ≥ 2 & DD+DE ≤ 2
 +
** Amount of DD+DE ≤ 1
 +
|B -> D = * Does not meet the requirements to go to C
 +
|D -> E/empty = Fixed routing
 +
|F -> G = * Meet '''ANY''' of the following requirements:
 +
** Amount of SS(V) ≥ 1
 +
** Amount of CV(B) ≥ 1
 +
** Amount of (F)BB(V) ≥ 3
 +
** Amount of DD+DE ≤ 1
 +
** If fleet is slow, Amount of DD+DE ≤ 2
 +
|F -> H = * Does not meet the requirements to go to G
 +
|G -> H = * Meet '''ANY''' of the following requirements:
 +
** Amount of SS(V) ≥ 1
 +
** Amount of CV(B) ≥ 2
 +
** Amount of CV(L/B) ≥ 3
 +
** Amount of (F)BB(V) ≥ 3
 +
** Amount of DD+DE ≤ 1
 +
** If fleet is slow, Amount of DD+DE ≤ 2
 +
|G -> I = * Does not meet the requirements to go to H
 +
|H -> I = * Meet '''ANY''' of the following requirements:
 +
** Fleet only contains SS(V)
 +
** Amount of CV(B) ≥ 1
 +
** Amount of CVL ≥ 2
 +
** Amount of (F)BB(V) ≥ 3
 +
** Amount of DD+DE ≤ 1
 +
|H -> J = * Does not meet the requirements to go to I
 +
|I -> K/empty = Fixed routing
 +
|J -> L = * Meet '''ANY''' of the following requirements:
 +
** Nodes N and O are locked
 +
** Amount of (F)BB(V) ≥ 2
 +
** Amount of DD+DE ≤ 3
 +
** Fleet is Slow
 +
|J -> N = * Meet '''ALL''' of the following requirements:
 +
** Node N is unlocked
 +
** Does not meet the requirements to go to L
 +
** Fleet contains (F)BB(V) or CVL
 +
|J -> O = * Meet '''ALL''' of the following requirements:
 +
** Node O is unlocked
 +
** Does not meet the requirements to go to N
 +
** Amount of CL(T) ≥ 1
 +
|L -> M/resource = * Node N is locked
 +
|L -> N = * Node N is unlocked
 +
|N -> O = Fixed routing
 +
|O -> P/empty = Does not meet the requirements to go to Q
 +
|O -> Q/empty = Pass the LoS check (Cn2 = 32 on Hard)
 +
}}
    
=Guide Proposal from Totaku=
 
=Guide Proposal from Totaku=
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This map will use no land base but most enemy fleets will be easy to pass. As the notes recommend, ASW gear will be vital for the entire map, but it is also important to have a mix of combat ships ready to deploy alongside since you'll be facing a mixture of combat, air nodes and submarines along the trip.
 
This map will use no land base but most enemy fleets will be easy to pass. As the notes recommend, ASW gear will be vital for the entire map, but it is also important to have a mix of combat ships ready to deploy alongside since you'll be facing a mixture of combat, air nodes and submarines along the trip.
   −
The following guide below will cover the steps needed to clear this operation.
+
The guide below will cover the steps needed to clear this operation.
    
==Phase 1:Unlocking the path to Rabaul==
 
==Phase 1:Unlocking the path to Rabaul==
   −
In this phase there will be 3 objectives needed to do in order to successfully unlock the path to Rabaul:
+
In this phase there are 3 objectives needed to do in order to successfully unlock the path to Rabaul:
    
{| class="wikitable"  
 
{| class="wikitable"  
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==Phase 2: Making contact with Rabaul Base==
 
==Phase 2: Making contact with Rabaul Base==
On this phase, the fleet attempt to reach Rabaul base on Node  {{MapRoute|M|grey|}}, on higher difficulties up to 3 visits will be required to complete the conditions for this phase.
+
On this phase, the fleet must reach Rabaul base on Node  {{MapRoute|M|grey|}}. On higher difficulties, up to 3 visits will be required to complete the conditions for this phase.
    
* '''Recommended Fleet:''' 1 FBB, 1 CVL, 1CL, 3 DD
 
* '''Recommended Fleet:''' 1 FBB, 1 CVL, 1CL, 3 DD
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* Bring a ship with AACI for air node
 
* Bring a ship with AACI for air node
 
* Bring 2 OASW capable DD for submarine nodes
 
* Bring 2 OASW capable DD for submarine nodes
* For surface nodes,use vanguard or line ahead to pass these nodes
+
* For surface nodes, use vanguard or line ahead to pass these nodes
    
Once the conditions are met the path to the boss will be open.
 
Once the conditions are met the path to the boss will be open.
    
==Phase 3: Sinking the Heavy Cruiser Princess==
 
==Phase 3: Sinking the Heavy Cruiser Princess==
For this phase, there are multiple methods to being able to take out the boss, however the most effient method known is using the same comp used for the prior phase, even though it goes a longer route it will provide enough power to make fighting the boss significantly easier. Below is the most recommended comp:
+
For this phase, there are multiple methods to being able to take out the boss. However, the most efficient method known is using the same comp used for the prior phase; even though it takes a longer route, it will provide enough power to make fighting the boss significantly easier. Below is the recommended comp:
    
* '''Recommended Fleet:''' 1 FBB, 1 CVL, 1CL, 3 DD
 
* '''Recommended Fleet:''' 1 FBB, 1 CVL, 1CL, 3 DD
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* Bring a ship with AACI for air node
 
* Bring a ship with AACI for air node
 
* Bring 2 OASW capable ships are recommended to take out the submarines at boss
 
* Bring 2 OASW capable ships are recommended to take out the submarines at boss
* To help make the fleet more effective for the boss node and in router, put the ASW members on the top half and combat ships on the lower half of the fleet and use vangaurd to help pass through the majority of surface nodes
+
* To help make the fleet more effective for the boss node and in router, put the ASW members on the top half and combat ships on the lower half of the fleet and use vanguard to help pass through the majority of surface nodes
* For boss node use vanguard to maximize combat efficiency between ASW and combat ships
+
* For the boss node, use vanguard to maximize combat efficiency between ASW and combat ships
** No Boss Support because of vanguard.
   
** TCI is recommended for 1 ship to score the kill
 
** TCI is recommended for 1 ship to score the kill
** Because of the use of vanguard formation, Boss support isn't entirely recommended due to it's limited damage
+
** Because of the use of vanguard formation, Boss Support isn't recommended due to its limited damage (a result of using this formation)
   −
Once the boss's HP bar has been elimiated the map is considered complete.
+
Once the boss's HP bar has been reduced to zero, the map is complete.
    
=Gruns Proposal=
 
=Gruns Proposal=
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No LBAS is available to sortie.
 
No LBAS is available to sortie.
   −
This map uses the [[File:{{BASEPAGENAME}} Tag 1.png]] '''R-Area Defense Unit''' Tag.
+
This map uses the [[File:{{ROOTPAGENAME}} Tag 1.png]] '''R-Area Defense Unit''' Tag.
    
==Phase 1: Unlocking the Route to the Boss==
 
==Phase 1: Unlocking the Route to the Boss==
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** AACI for the 2 Air Raids on Route is highly recommended
 
** AACI for the 2 Air Raids on Route is highly recommended
   −
=Dark's Consolidated Guide from Tota and Grun=
+
=Dark's Consolidated Guide from Tota and Grun (Jiga's harmonization)=
 
==Map overview==
 
==Map overview==
   −
E1 is a single-fleet two phase map consisting of one unlocking Phase and one Boss Phase.  
+
E1 is a single-fleet three-phase map consisting of one unlocking Phase and one Boss Phase.
 +
* No [[LBAS]] is available to sortie.
 +
* This map utilizes [[File:{{ROOTPAGENAME}} Tag 1.png]] '''R-Area Defense Unit''' lock.
   −
No LBAS is available to sortie.
+
==Phase 1: Unlocking the Route to the Boss==
 +
In this phase, there will be 3 objectives needed to do in order to successfully unlock the path to Rabaul.
 +
*It is common to all difficulties.
   −
This map uses the [[File:{{BASEPAGENAME}} Tag 1.png]] '''R-Area Defense Unit''' Tag.
  −
==Phase 1: Unlocking the Route to the Boss==
  −
In this phase there will be 3 objectives needed to do in order to successfully unlock the path to Rabaul:
   
<tabber>
 
<tabber>
 
|-|Node E=
 
|-|Node E=
* '''Fleet:''' 1SS
+
* '''1SS'''
* '''Route:''' {{MapRoute|A|blue|B|red|C|pink|D|red|E|blue}}
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* Route: {{MapRoute|A|blue|B|red|C|pink|D|red|E|blue}}
* '''Notes:''' Only {{MapRoute|D|red}} is capable of damaging the submarine. But as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|D|red}} without consuming said item.
+
** Only {{MapRoute|D|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|D|red}} without consuming said item.
 +
 
 
|-|Node K=
 
|-|Node K=
* '''Fleet:''' 1SS
+
* '''1SS'''
* '''Route:''' {{MapRoute|A|blue|F|red|G|pink|H|pink|I|red|K|blue}}
+
* Route: {{MapRoute|A|blue|F|red|G|pink|H|pink|I|red|K|blue}}
* '''Notes:''' Only {{MapRoute|K|red}} is capable of damaging the submarine. But as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|K|red}} without consuming said item.
+
** Only {{MapRoute|K|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|K|red}} without consuming said item.
 +
 
 
|-|Node J=
 
|-|Node J=
* '''Fleet:''' FBB CVL 0-1CL 3-4DD
+
* '''1FBB, 1CVL, 0-1CL, 3-4DD'''
* '''Route:''' {{MapRoute|F|red|H|pink|J|red}}
+
* Route: {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red}}
* '''Notes:'''
+
** {{MapRoute|J|red}} contains a light torpedo squadron. Line ahead formation is good enough to wipe out the fleet.
** {{MapRoute|J|red}} contains a light torpedo squadron
   
** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}} and {{MapRoute|J|pink}} is recommended.
 
** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}} and {{MapRoute|J|pink}} is recommended.
*Combined from total and grun
+
*** 2 DD fitted with OASW is recommended to pass through {{MapRoute|F|red}}.
 
</tabber>
 
</tabber>
    
==Phase 2: Making contact with Rabaul Base==
 
==Phase 2: Making contact with Rabaul Base==
On this phase, the fleet attempt to reach Rabaul base on Node {{MapRoute|M|grey|}}, on higher difficulties up to 3 visits will be required to complete the conditions for this phase.
+
In this phase, the fleet attempt to reach the Rabaul base on Node {{MapRoute|M|grey|}}, on higher difficulties up to '''3 visits''' will be required to complete the conditions for this phase.
   −
* '''Recommended Fleet:''' 1 FBB, 1 CVL, 1CL, 3 DD
+
* '''1FBB, 1CVL, 1CL, 3DD'''
* '''Route:''' {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red|L|Red|M|Grey|}}
+
* Route: {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red|L|Red|M|Grey|}}
* Bring a ship with AACI for air node
+
** Bring a ship with [[AACI]] for air node
* Bring 2 OASW capable DD for submarine nodes
+
** Bring 2 [[OASW]] capable DD for submarine nodes
* For surface nodes,use vanguard or line ahead to pass these nodes
+
** For surface nodes, use vanguard or line ahead to pass these nodes
    
Once the conditions are met the path to the boss will be open.
 
Once the conditions are met the path to the boss will be open.
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The Boss Node {{MapRoute|R|red}} features a Heavy Cruiser Princess accompanied by up to two submarines.
 
The Boss Node {{MapRoute|R|red}} features a Heavy Cruiser Princess accompanied by up to two submarines.
   −
* '''Fleet:''' FBB CVL CL 3DD
+
* '''1FBB, 1CVL, 1CL, 3DD'''
* '''Route:''' {{MapRoute|F|red|H|pink|J|red|L|red|N|pink|O|red|Q|blue|R|red}}
+
* Route: {{MapRoute|F|red|H|pink|J|red|L|red|N|pink|O|red|Q|blue|R|red}}
* '''Notes:'''
+
** There is an LoS check at {{MapRoute|Q|red}}.
** There is an LoS check at {{MapRoute|Q|red}}
+
** Using a fast fleet with 4DD skips {{MapRoute|L|red}}.
** Using a fast fleet with 4DD skips {{MapRoute|L|red}}
+
** Since the enemy fleet also contains submarines, it is recommended to set up the fleet for Vanguard Formation with ASW Elements in the upper half of the fleet and utilize that formation at the boss (for example: CL/DD, DD, CVL, FBB, DD, DD).
** Since the enemy fleet also contains submarines, it is recommended to set up the fleet for Vanguard Formation with ASW Elements in the upper half of the fleet and to utilize that formation at the boss. (For Example CL/DD DD CVL FBB DD DD)
+
** [[AACI]] for the 2 air nodes on Route is highly recommended
** AACI for the 2 Air Raids on Route is highly recommended
   
** For boss node use vanguard to maximize combat efficiency between ASW and combat ships
 
** For boss node use vanguard to maximize combat efficiency between ASW and combat ships
*** Boss Support is not recommended because of the debuff applied with vanguard formation selected.  
+
*** Boss Support is not recommended because of the debuff applied with the vanguard formation selected.  
 
*** TCI is recommended for 1 ship to score the kill
 
*** TCI is recommended for 1 ship to score the kill
 +
 +
=Fixing stuff=
 +
 +
==Map overview==
 +
 +
E1 is a single-fleet three-phase map consisting of one two-part unlocking Phase and one Boss Phase.
 +
* No [[LBAS]] is available to sortie.
 +
* This map utilizes [[File:{{ROOTPAGENAME}} Tag 1.png]] '''R-Area Defense Unit''' lock.
 +
 +
==Phase 1: Unlocking the Route to Rabaul==
 +
In this phase, there are three requirements to unlocking the path to Rabaul.
 +
 +
<tabber>
 +
|-|Node E=
 +
* '''1SS'''
 +
* Route: {{MapRoute|A|blue|B|red|C|pink|D|red|E|blue}}
 +
** Only {{MapRoute|D|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|D|red}} without consuming said item.
 +
 +
|-|Node K=
 +
* '''1SS'''
 +
* Route: {{MapRoute|A|blue|F|red|G|pink|H|pink|I|red|K|blue}}
 +
** Only {{MapRoute|I|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|I|red}} without consuming said item.
 +
 +
|-|Node J=
 +
* '''1FBB, 1CVL, 0-1CL, 3-4DD'''
 +
* Route: {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red}}
 +
** {{MapRoute|J|red}} contains a light torpedo squadron.
 +
** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}} and {{MapRoute|J|pink}} is recommended.
 +
</tabber>
 +
 +
==Phase 2: Making contact with Rabaul Base==
 +
This phase requires the fleet attempting to reach Rabaul base on Node {{MapRoute|M|grey|}}. On higher difficulties, up to '''3 visits''' are required to complete this phase.
 +
 +
* '''1FBB, 1CVL, 0-1CL, 3-4DD'''
 +
* Route: {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red|L|red|M|grey}}
 +
** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}}, {{MapRoute|J|pink}} and {{MapRoute|L|red}} is recommended.
 +
 +
==Phase 3: Defeating the Heavy Cruiser Princess==
 +
The Boss Node {{MapRoute|R|red}} features a Heavy Cruiser Princess accompanied by up to two submarines.
 +
 +
* '''1FBB, 1CVL, 1CL, 3DD'''
 +
* Route: {{MapRoute|F|red|H|pink|J|red|L|red|N|pink|O|red|Q|blue|R|red}}
 +
** There is an LoS check at {{MapRoute|O|red}}.
 +
** Using a fast fleet with 4DD skips {{MapRoute|L|red}}.
 +
** Since the enemy fleet also contains submarines, it is recommended to set up the fleet for Vanguard Formation with ASW Elements in the upper half of the fleet and utilize that formation at the boss (for example: CL/DD, DD, CVL, FBB, DD, DD).
 +
** [[AACI]] for the 2 air nodes on Route is highly recommended
 +
** Boss Support is not recommended due to Vanguard Formation nerfing its damage.
 +
** It is recommended to set up one ship with TCI and/or other high damage Yasen Attacks
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