Changes

Line 8: Line 8:  
|map_1=[[File:{{ROOTPAGENAME}} E-1 Map.png|450px]]
 
|map_1=[[File:{{ROOTPAGENAME}} E-1 Map.png|450px]]
 
|map_1_text=Map
 
|map_1_text=Map
|map_2=[[File:{{ROOTPAGENAME}} E-1 Phase 1 Map.png|450px]]
+
|map_2=[[File:{{ROOTPAGENAME}} E-1 Map Phase 1.png|450px]]
 
|map_2_text=Phase 1
 
|map_2_text=Phase 1
|map_3=[[File:{{ROOTPAGENAME}} E-1 Phase 2 Map.png|450px]]
+
|map_3=[[File:{{ROOTPAGENAME}} E-1 Map Phase 2.png|450px]]
 
|map_3_text=Phase 2
 
|map_3_text=Phase 2
|map_4=[[File:{{ROOTPAGENAME}} E-1 Phase 3 Map.png|450px]]
+
|map_4=[[File:{{ROOTPAGENAME}} E-1 Map.png|450px]]
 
|map_4_text=Phase 3
 
|map_4_text=Phase 3
 
|boss_hard= 1950 HP
 
|boss_hard= 1950 HP
|boss_medium= ?? HP
+
|boss_medium= 1850 HP
|boss_easy= ?? HP
+
|boss_easy= 1750 HP
|boss_casual= ?? HP
+
|boss_casual= 1750 HP
 
|reward_all=
 
|reward_all=
 
|phase_1_boss= {{EnemyLink|Heavy Cruiser Princess}}
 
|phase_1_boss= {{EnemyLink|Heavy Cruiser Princess}}
Line 24: Line 24:  
|phase_4_boss=
 
|phase_4_boss=
 
|phase_5_boss=
 
|phase_5_boss=
|reward_1={{QuestRewardItem|Food Supply Ship Mamiya}}
+
|rewards = E-1
|reward_1_casual=
  −
|reward_1_easy=1
  −
|reward_1_medium=2
  −
|reward_1_hard=2
  −
|reward_2={{QuestRewardItem|Food Supply Ship Irako}}
  −
|reward_2_casual=1
  −
|reward_2_easy=1
  −
|reward_2_medium=1
  −
|reward_2_hard=2
  −
|reward_3={{QuestRewardEquip|Emergency Repair Goddess}}
  −
|reward_3_casual=1
  −
|reward_3_easy=1
  −
|reward_3_medium=1
  −
|reward_3_hard=1
  −
|reward_4={{QuestRewardItem|New Model Gun Mount Improvement Material}}
  −
|reward_4_casual=
  −
|reward_4_easy=1
  −
|reward_4_medium=1
  −
|reward_4_hard=1
  −
|reward_5={{QuestRewardItem|Reinforcement Expansion}}
  −
|reward_5_casual=
  −
|reward_5_easy=
  −
|reward_5_medium=
  −
|reward_5_hard=1
  −
|reward_6={{QuestRewardEquip|Type 2 Depth Charge}}
  −
|reward_6_casual=1 (★1)
  −
|reward_6_easy=1 (★2)
  −
|reward_6_medium=1 (★3)
  −
|reward_6_hard=1 (★4)
  −
|reward_7={{QuestRewardEquip|Late Model Bow Torpedo Mount (4 tubes)}}
  −
|reward_7_casual=
  −
|reward_7_easy=
  −
|reward_7_medium=
  −
|reward_7_hard=1
   
}}
 
}}
   Line 66: Line 32:  
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = E-1 Branching Rules
 
|title = E-1 Branching Rules
|id = ???
+
|id = 54-1
|order = ???
+
|order = 1,A,B,D,E,F,G,H,I,J,L,N,O
|?? -> ?? =  
+
|1 -> A/empty = * Does not meet the requirements to go to F
 
+
|1 -> F = * Meet '''ANY''' of the following requirements:
 +
** Amount of CV(B) ≥ 1
 +
** Amount of (F)BB(V) ≥ 4
 +
|A/empty -> B,F = Choose your own adventure!
 +
|B -> C = * Meet '''ANY''' of the following requirements:
 +
** Fleet only contains SS(V)
 +
** Amount of CVL ≥ 1
 +
** Amount of (F)BB(V) ≥ 2 & DD+DE ≤ 2
 +
** Amount of DD+DE ≤ 1
 +
|B -> D = * Does not meet the requirements to go to C
 +
|D -> E/empty = Fixed routing
 +
|F -> G = * Meet '''ANY''' of the following requirements:
 +
** Amount of SS(V) ≥ 1
 +
** Amount of CV(B) ≥ 1
 +
** Amount of (F)BB(V) ≥ 3
 +
** Amount of DD+DE ≤ 1
 +
** If fleet is slow, Amount of DD+DE ≤ 2
 +
|F -> H = * Does not meet the requirements to go to G
 +
|G -> H = * Meet '''ANY''' of the following requirements:
 +
** Amount of SS(V) ≥ 1
 +
** Amount of CV(B) ≥ 2
 +
** Amount of CV(L/B) ≥ 3
 +
** Amount of (F)BB(V) ≥ 3
 +
** Amount of DD+DE ≤ 1
 +
** If fleet is slow, Amount of DD+DE ≤ 2
 +
|G -> I = * Does not meet the requirements to go to H
 +
|H -> I = * Meet '''ANY''' of the following requirements:
 +
** Fleet only contains SS(V)
 +
** Amount of CV(B) ≥ 1
 +
** Amount of CVL ≥ 2
 +
** Amount of (F)BB(V) ≥ 3
 +
** Amount of DD+DE ≤ 1
 +
|H -> J = * Does not meet the requirements to go to I
 +
|I -> K/empty = Fixed routing
 +
|J -> L = * Meet '''ANY''' of the following requirements:
 +
** Nodes N and O are locked
 +
** Amount of (F)BB(V) ≥ 2
 +
** Amount of DD+DE ≤ 3
 +
** Fleet is Slow
 +
|J -> N = * Meet '''ALL''' of the following requirements:
 +
** Node N is unlocked
 +
** Does not meet the requirements to go to L
 +
** Fleet contains (F)BB(V) or CVL
 +
|J -> O = * Meet '''ALL''' of the following requirements:
 +
** Node O is unlocked
 +
** Does not meet the requirements to go to N
 +
** Amount of CL(T) ≥ 1
 +
|L -> M/resource = * Node N is locked
 +
|L -> N = * Node N is unlocked
 +
|N -> O = Fixed routing
 +
|O -> P/empty = Does not meet the requirements to go to Q
 +
|O -> Q/empty = Pass the LoS check (Cn2 = 32 on Hard)
 
}}
 
}}
   Line 87: Line 104:     
==Phase 1: Unlocking the Route to Rabaul==
 
==Phase 1: Unlocking the Route to Rabaul==
In this phase, there are three requirements to unlocking the path to Rabaul.
+
In this phase, there are three requirements to unlock the path to Rabaul :
 +
*Reach Node {{MapRoute|E|blue}}
 +
*Reach Node {{MapRoute|K|blue}}
 +
*S rank Node {{MapRoute|J|red}}
    
<tabber>
 
<tabber>
Line 93: Line 113:  
* '''1SS'''
 
* '''1SS'''
 
* Route: {{MapRoute|A|blue|B|red|C|pink|D|red|E|blue}}
 
* Route: {{MapRoute|A|blue|B|red|C|pink|D|red|E|blue}}
** Only {{MapRoute|D|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|D|red}} without consuming said item.
+
** Only {{MapRoute|D|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a {{EmergencyRepair}} {{Equipment/Link|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control|link_category=Repair Personnel}} and continue the sortie after {{MapRoute|D|red}} without consuming said item.
    
|-|Node K=
 
|-|Node K=
 
* '''1SS'''
 
* '''1SS'''
 
* Route: {{MapRoute|A|blue|F|red|G|pink|H|pink|I|red|K|blue}}
 
* Route: {{MapRoute|A|blue|F|red|G|pink|H|pink|I|red|K|blue}}
** Only {{MapRoute|I|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|I|red}} without consuming said item.
+
** Only {{MapRoute|I|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a {{EmergencyRepair}} {{Equipment/Link|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control|link_category=Repair Personnel}} and continue the sortie after {{MapRoute|I|red}} without consuming said item.
    
|-|Node J=
 
|-|Node J=
 
* '''1FBB, 1CVL, 0-1CL, 3-4DD'''
 
* '''1FBB, 1CVL, 0-1CL, 3-4DD'''
* Route: {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red}}
+
* Route: {{MapRoute|A|Blue|F|Red|H|pink|J|red}}
 
** {{MapRoute|J|red}} contains a light torpedo squadron.
 
** {{MapRoute|J|red}} contains a light torpedo squadron.
 
** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}} and {{MapRoute|J|pink}} is recommended.
 
** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}} and {{MapRoute|J|pink}} is recommended.
Line 108: Line 128:     
==Phase 2: Making contact with Rabaul Base==
 
==Phase 2: Making contact with Rabaul Base==
This phase requires the fleet attempting to reach Rabaul base on Node {{MapRoute|M|grey|}}. On higher difficulties, up to '''3 visits''' are required to complete this phase.
+
This phase requires the fleet to attempt to reach Rabaul base on Node {{MapRoute|M|grey}}. '''3 visits''' are required to complete this phase on all difficulties.
    
* '''1FBB, 1CVL, 0-1CL, 3-4DD'''
 
* '''1FBB, 1CVL, 0-1CL, 3-4DD'''
* Route: {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red|L|red|M|grey}}
+
* Route: {{MapRoute|A|Blue|F|Red|H|pink|J|red|L|red|M|grey}}
 
** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}}, {{MapRoute|J|pink}} and {{MapRoute|L|red}} is recommended.
 
** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}}, {{MapRoute|J|pink}} and {{MapRoute|L|red}} is recommended.
   Line 121: Line 141:  
* '''1FBB, 1CVL, 1CL, 3DD'''
 
* '''1FBB, 1CVL, 1CL, 3DD'''
 
* Route: {{MapRoute|F|red|H|pink|J|red|L|red|N|pink|O|red|Q|blue|R|red}}
 
* Route: {{MapRoute|F|red|H|pink|J|red|L|red|N|pink|O|red|Q|blue|R|red}}
** There is an LoS check at {{MapRoute|O|red}}.
   
** Using a fast fleet with 4DD skips {{MapRoute|L|red}}.
 
** Using a fast fleet with 4DD skips {{MapRoute|L|red}}.
 
** Since the enemy fleet also contains submarines, it is recommended to set up the fleet for Vanguard Formation with ASW Elements in the upper half of the fleet and utilize that formation at the boss (for example: CL/DD, DD, CVL, FBB, DD, DD).
 
** Since the enemy fleet also contains submarines, it is recommended to set up the fleet for Vanguard Formation with ASW Elements in the upper half of the fleet and utilize that formation at the boss (for example: CL/DD, DD, CVL, FBB, DD, DD).
** [[AACI]] for the 2 air nodes on Route is highly recommended
   
** Boss Support is not recommended due to Vanguard Formation nerfing its damage.
 
** Boss Support is not recommended due to Vanguard Formation nerfing its damage.
 
** It is recommended to set up one ship with TCI and/or other high damage Yasen Attacks
 
** It is recommended to set up one ship with TCI and/or other high damage Yasen Attacks
|-|
+
 
Echelon Formation Fleet=
+
|-|Echelon Formation Fleet=
 
* '''2BB, 1CVL, 3DD'''
 
* '''2BB, 1CVL, 3DD'''
 
* Route: {{MapRoute|F|red|H|pink|J|red|L|red|N|pink|O|red|Q|blue|R|red}}
 
* Route: {{MapRoute|F|red|H|pink|J|red|L|red|N|pink|O|red|Q|blue|R|red}}
** There is an LoS check at {{MapRoute|O|red}}.
+
** 2+ [[OASW]] ships are highly recommended
** 2+ OASW ships are highly recommended
+
** It is possible to use Nagato/Mutsu [[Special Attack]] here
** [[AACI]] for the 2 air nodes on Route is highly recommended
  −
** It is possible to use Nagato/Mutsu Special Attacks here
   
*** The E1 Tag can be sortied to E3P3, therefore it is possible to use the ships planned for that phase here already
 
*** The E1 Tag can be sortied to E3P3, therefore it is possible to use the ships planned for that phase here already
** Boss support is recommended, but not mandatory (especially when using Nagato/Mutsu special attacks)
+
** Boss support is recommended, but not mandatory (especially when using Nagato/Mutsu Touch)
 
</tabber>
 
</tabber>
 +
* There is an LoS check at {{MapRoute|O|red}} Cn3:.
 +
** Cas = 31, Easy = 31, Med = 38, Hard = 48.
 +
* [[AACI]] for the 2 air nodes on Route is highly recommended.
    
==Enemy Compositions==
 
==Enemy Compositions==
953

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