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*Once again, AACI is effectively mandatory, ideally equipped on [[Suzutsuki]].
 
*Once again, AACI is effectively mandatory, ideally equipped on [[Suzutsuki]].
 
*Both support expeditions are recommended.
 
*Both support expeditions are recommended.
*Line Ahead is more likely to help with clearing out the preboss node as quickly as possible. Vanguard may be viable, but your mileage may vary (especially since only 1 ship in the fleet is a DD).
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*Line Ahead is more likely to help with clearing out the preboss node as quickly as possible. Vanguard is not exactly viable, since only 1 ship in the fleet is a DD, and the reduction in firepower probably isn't worth it.
 
*Send both LBAS to the boss equipped for Air Parity (64th/54th/T1 M34 LBAA/T1 M34 LBAA + T21(Skilled)/T21(Skilled)/LBAA/LBAA), and have about 330 FP on your main fleet, if you want to achieve AS at the boss node.
 
*Send both LBAS to the boss equipped for Air Parity (64th/54th/T1 M34 LBAA/T1 M34 LBAA + T21(Skilled)/T21(Skilled)/LBAA/LBAA), and have about 330 FP on your main fleet, if you want to achieve AS at the boss node.
 
**Unlike the Ten-Gou comp, AS is much more helpful here as your BBs will be able to use artillery spotting to clear out the enemy fleet more quickly before the night battle phase.
 
**Unlike the Ten-Gou comp, AS is much more helpful here as your BBs will be able to use artillery spotting to clear out the enemy fleet more quickly before the night battle phase.
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*Will force you to lock away 3 other Battleships that may be relevant/useful to later operations (Normal and Hard Mode difficulty only)
 
*Will force you to lock away 3 other Battleships that may be relevant/useful to later operations (Normal and Hard Mode difficulty only)
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This come can indeed be probably one of the more easier ways to successfully clear the map, but it will present a possible issue in later event maps as [[Nagato]], [[Mutsu]], [[Ise]], [[Hyuuga]], [[Fusou]] and [[Yamashiro]] are all relevant to '''Pearl Harbor''' if possible, you can consider using foreign battleships if you have any. But keep in mind that some of them such as [[Gangut]] will have importance in later maps as well. Locking your BBs here can mean the difference between running a fleet for EO or being forced to possibly reduce the difficulty. Like the previous comp, in-route and boss support is recommended.
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This is one of the easier ways to successfully clear the map, but it will present a possible issue in later event maps as [[Nagato]], [[Mutsu]], [[Ise]], [[Hyuuga]], [[Fusou]] and [[Yamashiro]] are all relevant to '''Pearl Harbor'''. Use  foreign battleships if you have any. But keep in mind that some of them such as [[Gangut]] will have importance in later maps as well. Locking your BBs here can mean the difference between running a fleet for EO or being forced to possibly reduce the difficulty. Like the previous comp, in-route and boss support is recommended.
    
If you are uncertain, avoid using this composition until more information is updated regarding this comp once EO maps are released.  
 
If you are uncertain, avoid using this composition until more information is updated regarding this comp once EO maps are released.  
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'''2 Land Bases Fighters/ Carrier Fighters, 2 Land Base Bombers''' (Range 7 needed)
 
'''2 Land Bases Fighters/ Carrier Fighters, 2 Land Base Bombers''' (Range 7 needed)
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You will need considerable a means to protect your land base bombers to a degree, but due to the amount of air power + Tsu-class (especially flagship on hard) there will always be a chance your bombers will be shot down and loose rank. Because of this, you need to be ready to deal with this factor and accpet that you'll need to retrain your planes.
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You will need considerable a means to protect your land base bombers to a degree, but due to the amount of air power + Tsu-class (especially flagship on hard) there will always be a chance your bombers will be shot down and loose rank. Because of this, you need to be ready to deal with this factor and accept that you'll need to retrain your planes.  
 
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For final kill, it's especially recommended to have your bombers at top rank to ensure the best chances at taking out the boss fleet. Otherwise overall, can be effective at providing some air power and wiping out the boss's fleet to a degree.
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'''Air Coverage against the Air Strikes'''
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'''LBAS 1'''
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'''4 Fighters''' (Range  3-5 depending on where needed needed)
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This comp is mainly a defensive measure meant to protect your fleet along the way if you feel you need a defensive measure. It'll be useful only under certain comps so please carefully consider only if you really need to find a way to access a safe way through the air attack nodes.  
       
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