Changes

Line 1,660: Line 1,660:  
*''Ships tagged <span style="color:orange">'''orange'''</span>
 
*''Ships tagged <span style="color:orange">'''orange'''</span>
 
*Reward: [[Pola]], [[Type 1 Land Attacker]], 3rd Air Base Corps
 
*Reward: [[Pola]], [[Type 1 Land Attacker]], 3rd Air Base Corps
** Clearing on Hard (甲): Renovation Materials x7, [[Type 3 Fighter Hien (244th Air Combat Group)]], [[Raiden]]
+
** Clearing on Hard (甲): Improvement Materials x7, [[Type 3 Fighter Hien (244th Air Combat Group)]], [[Raiden]]
 
** Clearing on Medium (乙): [[Type 3 Fighter Hien]], [[Raiden]]
 
** Clearing on Medium (乙): [[Type 3 Fighter Hien]], [[Raiden]]
 
** Clearing on Easy (丙): [[Type 3 Fighter Hien]]
 
** Clearing on Easy (丙): [[Type 3 Fighter Hien]]
Line 1,677: Line 1,677:     
|tips = <br />
 
|tips = <br />
* Recommended Fleet Composition:  
+
* You can elect to do E-5 anytime after you complete E-4; E-6 (and E-7, if E-6 is completed) is accessible without completing this map.
** 1 CA + 1 CAV + 4DD (standard fleet that requires fleet support for in route and boss support)
+
*: As rewards for E-5 doesn't directly help with E-6 (cannot use [[Land-Based Air Squadrons]]), but E-6 can give you a land attacker (if cleared on hard), for people attempting E-6 Hard anyway, it might be useful to finish that map first. Note that '''Node I''' here is one of the debuff nodes for E-6.
** 2BB/BBV + 1 CAV + 3 DD (like to take you through one extra battle, but will give you the extra fire power strength needed at boss node)
+
* Recommended Fleet Compositions:  
** 1 AV/Akitsumaru + 1 CA/CAV + 1CL + 3 DD (Short path that can also help you with taking out enemy fleets with Midget-subs)
+
** 1 CA + 1 CAV + 4DD / 2CAV + 4DD: Fleet will take no ammo penalty when reaching boss, but will require fleet support, especially enroute support.
* In-route and boss support is highly recommended
+
** 1 AV + 1 CA/CAV + 1CL + 3 DD: This takes the route as the one above, trading stability at boss for better chance at keeping the fleet intact going into boss.
* This map will invovle Enemy Air Raids which you'll need to assign your interceptors and fighters to engage the enemy planes and try to eliminate as many as you can long the way, since they will try to do damage to your land bases, which will in turn cause your planes to become fatigued more quickly and cost a larger amount of resources to recover from the damage.
+
**: The AV shouldn't be [[Akitsushima]] (can't use [[Type A Ko-hyoteki]] and small plane slots).
* Assign one air squadron on air defense while having the Second Air Squadron lend a hand at fighting the boss node.
+
** 2BB/BBV + CAV/CA/[[Akitsu Maru]] + 3 DD: Will have to go through node E, but otherwise the threat of enemy torpedoes are much lower as you get a second round of shelling for all enroute nodes. Can bring Akitsu Maru, but she might be more useful in E-6.
*[[Lycoris Princess]] is an Installation Type, so using [[Type 3 Shell]]s, and [[WG42]]s will work be in aiding you with fighting her along with the aid Torpedo Bombers from your Air Squadron.
+
* Both in-route and boss support are highly recommended to increase the chance of getting into boss / increase the likelihood of successfully downing the boss, respectively.
*Gaining Air Superiority will be difficult to archive, especially on the final kill, need be, increase the number of fighters in your air squadron to help aid in removing as many of her planes as possibe.
+
* This map will involve Enemy Air Raids which you'll need to assign your interceptors and fighters to engage the enemy planes and try to eliminate as many as you can along the way, since they will try to do damage to your land bases, which will in turn cause your planes to become fatigued more quickly and cost a larger amount of resources to recover from the damage.
* You may also want to risk using both squadrons on the boss node in order to achieve a much easier victory against [[Lycoris Princess]] and leave your land base unprotected. While this may risk you taking heavy damage in your resource department, this in turn may lead to a high-risk, high reward outcome.
+
*[[Lycoris Princess]] is an Installation Type, so using [[Type 3 Shell]]s, and [[WG42]]s will help in downing her.
* Based on Dev Tweets, in order to debuff the [[Central Princess]] you will need to be able to successfully score an S rank at Node I to contribue to the debuff effect for E-6's boss.
+
*Unless you bring Akitsu Maru, it'll be difficult to gain air superiority at boss. Don't bring [[Type 98 Recon Seaplane (Night Scout)]] as it might not activate depending on result of the air strength.
 +
* [[Land-Based Air Squadron]] Usage:
 +
:* The problematic nodes here are I, L, and M (Boss).
 +
::* I node can be defended with a good AACI ship, but a fighter squadron sent to this node will help with lessening the damage taken.
 +
::* L node is problematic if too many enemy ships launch torpedoes, especially if using the CA+CAV+4DD or AV+CA/CAV+CL+3DD fleet.
 +
::* M node (boss) has good amount of air power, and depending on the results, the Ru-Class Battleships can inflict significant damage. Fighters sent here will help in reducing the air power required (on the main fleet) to achieve air stagnation.
 +
:* Generally, the recommendation is this: 1st Airfield with all fighters, and 2nd airfield with mixture of fighters/attackers, and your targets are between the 3 nodes above.
    
<tabber>Hard=
 
<tabber>Hard=
1,424

edits