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*This is a '''[[Transport Operation]] map.''' 310/420/550 (TP) are required on easy/medium/hard. Boss does not need to be sunk to finish this map.
 
*This is a '''[[Transport Operation]] map.''' 310/420/550 (TP) are required on easy/medium/hard. Boss does not need to be sunk to finish this map.
 
*''Ships tagged <span style="color:green">'''GREEN'''</span>
 
*''Ships tagged <span style="color:green">'''GREEN'''</span>
*Reward: [[Kamikaze]]
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*Reward: [[Kamikaze]], plus:
** Clearing on Hard (甲): Renovation Materials x6, [[Bofors 40mm Quad Twin Autocannon Mount]], Medal
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** Clearing on Hard (甲): Improvement Materials x6, [[Bofors 40mm Quad Twin Autocannon Mount]], Medal
** Clearing on Medium (乙): Renovation Materials x5, Medal
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** Clearing on Medium (乙): Improvement Materials x5, Medal
 
** Clearing on Easy (丙): Nothing
 
** Clearing on Easy (丙): Nothing
 
|branching =
 
|branching =
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|tips = <br />
 
|tips = <br />
* 2CAV4DD + 1CL3DD2CA to avoid getting sent to A.
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* If you're gunning for boss, do not bring a slow ship as you will run out of fuel before you reach boss.
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* Part of the calculation (specifically the equipment and ship components) for the eventual TP drain is done the moment you reach the drop-off point (in this case, node G), so having to use [[Fleet Command Facility]] before you reach node G will reduce the (potential) TP drain. On the flip side, you can pull ships out after node G and not affect the TP drain (of course, it'd make the boss fight a little bit more difficult).
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* Overloading equipment for TP isn't beneficial if you cannot score wins consistently. It's much better to score S-rank consistently with fewer TP equipment.
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* Enroute support fleet is '''highly recommended''' (borderline required) for higher difficulties due to the CLT Chi-Class Flagship (Torpedo value of 140)at node F capable of easily wrecking your second fleet if they get to launch closing torpedo salvo.
    
<tabber>Hard=
 
<tabber>Hard=
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