Special Attacks

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"Special Attacks", or "Touch", are special combats mechanics involving specific ships combinations in a fleet, in order to trigger a powerful attack, involving a unique animation and sometimes a unique "Touch CG" for the involved ships.

There are 4 main types of Touch currently in the game, the "Big Seven Touch", the "Yamato Touch", the "Kongou Touch", and the "Submarine Touch".

  • In a Combined Fleet, it is possible to both:
    • Trigger a Big Seven or Yamato Touch in the main fleet during day battle,
    • Then trigger a Kongou Touch in the escort fleet during night battle.

No special attack can be triggered in PVP.

Big Seven Touch

"Big Seven" refers to the first 7 battleships built to carry the biggest naval guns (> 40 cm) allowed by the Washington Naval Treaty, namely, the Nagato-class, Nelson-class, and Colorado-class.

Nagato-class Special Attack

At Kai Ni, Nagato and Mutsu are able to perform a special attack:

  • A Nagato-class Kai Ni must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • The 2nd ship in the fleet must be FBB/BB/BBV.
    • She must not be heavily damaged (大破).
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via   FCF 
       
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.

If triggered:

  • The flagship will do a 1st & 2nd attack,
  • The 2nd battleship will do a 3rd attack.
  • Each attack targets a ship at random.
Attack Multipliers
Equipment Ship in 2nd position
 
 
Nagato-class Kai Ni
(Nagato Flagship only) Other BB
 
Mutsu Kai
 
Nelson Kai
Attacks 1, 2, & 3 Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3
No Bonus Equipment 1.68 1.61 1.62 1.54 1.50 1.40 1.20
  Surface Radar Only 1.93 1.85 1.86 1.77 1.73 1.61 1.38
  AP Shells 
 
 
Only
2.27 2.17 2.18 2.08 2.02 1.89 1.62
  AP 
 
 
+   Radar
2.61 2.50 2.52 2.39 2.33 2.17 1.86

The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.

  • Only ships equipped with those equipment will get a bonus for their attack(s).

  • Both ships involved consume additional ammunition when triggered:
Fleet type Triggering type Additional ammo consumption
Single Day battle (no night battle) 10%
Day battle (with night battle) 15%
Night battle (after day battle) 15%
Night battle Node 5%
Combined Day battle (no night battle) 0%
Day battle (with night battle) 10%
Night battle (after day battle) 10%

  • Trigger rate is affected by the Level and luck   stat of the participating ships.
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time the flagship takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Ship Japanese/English Notes
Nagato Special Attack
Play
Let's do this! Main guns, full broadside! FIRE!!!!!!! Special Attack Line
行くぞ!主砲、一斉射!うってぇ!!!!!!
Nagato Special Attack
Play
Mutsu, leave it all to me! FIRE! Special Attack Line with Mutsu
陸奥よ、この長門に任せておけ!うってぇ!
Nagato Special Attack
Play
Mutsu, follow me! First fleet, attack! Main guns, full broadside! FIRE! Special Attack Line with Mutsu
陸奥よ、この長門に続け!第一戦隊、突撃!主砲、一斉射!うってぇ!
Nagato Special Attack
Play
Nelson? Interesting. Let's do this! FIRE! Special Attack Line with Nelson
Nelsonか?面白い。行くぞ。うってぇ!
Ship Japanese/English Notes
Mutsu Special Attack 1
Play
Battleship Mutsu, beginning the attack! Full broadside, FIRE! Special Attack Line
戦艦陸奥、突撃するわ。一斉射、うてぇ!
Mutsu Special Attack 2
Play
Nagato, leave it to me! FIRE! Special Attack Line with Nagato
長門、任せて!うてぇ!
Mutsu Special Attack 3
Play
Nagato, ready? Here we go! First Fleet, full broadside, FIRE! Special Attack Line with Nagato
長門、いい?いくはよ!第一戦隊、一斉射、うてぇ!

Nelson-class Special Attack

Nelson and Rodney are able to perform a special attack:

  • A Nelson-class must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • The 3rd and 5th ships must not be any CV/CVB/CVL/SS/SSV.
    • They can be heavily damaged (大破).
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via   FCF 
       
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.

If triggered:

  • The flagship will do a 1st attack,
  • The 3rd ship will do a 2nd attack,
  • The 5th ship will do a 3rd attack.
  • Each attack targets a ship at random.
    • (post-cap modifier).
Multiplier No other
Nelson-class present
Other Nelson-class present[1]
Flagship Other Nelson-class
Base 2.0 2.3 2.4
Red T 2.5 2.875 3.0
  • There is an additional small   Accuracy bonus of 1.05 [2].
  • Even if the other two ships can attack submarines, they will never target them during the touch.

  • It does not cost any extra resources if triggered.

  • Trigger rate is affected by the Level and luck   stat of the participating ships.[1]
    • If all three ships are lv.99 the trigger rate is around 60%~65%.
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time the flagship takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Ship Japanese/English Notes
Nelson Special Attack
Play
Nelson Touch. Main guns 1 and 2, one more shot! Nelson Touch Line
Nelson Touch。主砲、一番、二番、もう一撃だ!
Ship Japanese/English Notes
Rodney Special Attack
Play
Rodney Squadron, charge. We'll divide those enemies.

All ships, fire all your main guns! Commence bombardment!

Special Attack Line
Rodney戦隊、突入。敵を分断する。各艦、全主砲斉射!始め!

Colorado-class Special Attack

Colorado and Maryland are able to perform a special attack:

  • A Colorado-class must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • The 2nd and 3rd ships in the fleet must be FBB/BB/BBV.
    • They must not be heavily damaged (大破).
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via   FCF 
       
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.

If triggered:

  • The flagship will do a 1st attack,
  • The 2nd ship will do a 2nd attack,
  • The 3rd ship will do a 3rd attack.
  • Each attack targets a ship at random.
"Big 7" refers here to Nagato Kai/Ni 
 
, Mutsu Kai/Ni 
 
, Nelson Kai , Rodney Kai [citation needed], Colorado/Kai 
 
, and Maryland/Kai 
 
.
Attack Multipliers
Equipment Any
Flagship
2nd ship 3rd ship 2nd ship 3rd ship
is Big 7 not Big 7
Attack 1 Attack 2 Attack 3 Attack 2 Attack 3
No Bonus Equipment 1.50 1.50 1.52 1.30
  Surface Radar Only 1.73 1.72 1.75 1.50
  SG Radar (Late Model)  Only 1.98 1.98 2.01 1.72
  AP Shells 
 
 
Only
2.03 2.02 2.05 1.76
  AP 
 
 
+   Radar
2.33 2.32 2.36 2.02
  AP 
 
 
+   SG LM 
2.68 2.67 2.72 2.32

The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.

  • Only ships equipped with those equipment will get a bonus for their attack(s).

  • All three ships involved consume additional ammunition when triggered:
Fleet type Triggering type Additional ammo consumption
Single Day battle (no night battle) 10%
Day battle (with night battle) 15%
Night battle (after day battle) 15%
Night battle Node 5%
Combined Day battle (no night battle) 0%
Day battle (with night battle) 10%
Night battle (after day battle) 10%

  • Trigger rate is affected by the Level and luck   stat of the participating ships.[1]
    • If all three ships are lv.99 the trigger rate is around 52%~60%.
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time the flagship takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Ship Japanese/English Notes
Colorado Special Attack
Play
Colorado Squadron, full broadside! Open fire when you've confirmed your targets! We'll destroy them in one broadside. Fire! Special Attack Line
Colorado戦隊全力斉射!各個目標に砲撃開始!一気に殲滅する。Fire!
Ship Japanese/English Notes
Maryland Special Attack
Play
Ready to begin directed fire. All ships, use the following targeting data. OK? ...Open fire! Special Attack Line
統制射撃を開始する。各艦、目標諸元入力。OK?……Open fire!

Yamato Special Attacks

Yamato gains two different special attacks on Kai Ni/Juu.

They're distinguished by how many ships participate, there's a 2-ship touch and a 3-ship touch:

Devs also have stated that the touch helpers will be updated with relevant ship implementation [7].

Yamato-class 2-Ship Special Attack

"Touch Helpers"
Yamato Flagship: Musashi Flagship:
 
 
 
 
 Kai Ni/Juu
  • A Yamato-class Kai Ni/Juu must be flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • Another "Touch Helper" must be in the 2nd position.
    • She must not be more than lightly damaged (小破).
    • When using Musashi Kai Ni as the helper in the 2nd position with Nagato Kai Ni or Mutsu Kai Ni in the 3rd one being lightly damaged (小破) or better, there is a random chance to trigger the "3-Ship Special Attack" instead.
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via   FCF 
       
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
  • In single fleet, Echelon  needs to be selected.
  • In a combined fleet, Cruising Formation 4  needs to be selected.
  • The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.

If triggered:

  • The flagship will do a 1st & 2nd attack,
  • The Helper will do a 3rd attack.
  • Each attack targets a ship at random.
Equipment Yamato Kai Ni Juu  2nd Yamato-class Kai Ni 
 
2nd
Other Helpers 
 
 
Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3
No Bonus Equipment 1.54 1.94 1.54 1.86 1.40 1.55
  Surface Radar Only 1.77 2.23 1.77 2.14 1.61 1.78
 Sp Very large radar 
 
Only
1.96 2.45 1.95 2.35 1.77 1.96
  AP Shells 
 
 
Only
2.08 2.62 2.08 2.51 1.89 2.09
  AP 
 
 
+   Radar
2.39 3.01 2.39 2.89 2.17 2.41
  AP 
 
 
+  Sp Very large radar 
 
2.63 3.31 2.63 3.18 2.39 2.65

The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.

  • Only ships equipped with those equipment will get a bonus for their attack(s).

The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.6 of the original ammo consumption of those ships when the attack is triggered.

Currently measured above 70%, it seems similar to Big 7 touches:

  • Trigger rate is affected by:
    • The Level and luck   stat of the participating ships.
    •   Surface Radars (5+ LoS?) on attacking ships (+8~10%)[1].
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time the flagship takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Yamato 3-Ship Special Attack

  • Yamato Kai Ni/Juu must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • A pair of ships from a same "Helper Pair" must be in the 2nd and 3rd positions.
    • They must not be more than lightly damaged (小破).
    • When using Musashi Kai Ni as the helper in the 2nd position with Nagato Kai Ni or Mutsu Kai Ni in the 3rd one:
      • If the 3rd ship is lightly damaged (小破) or better, there is a random chance to trigger the "2-Ship Special Attack" instead.
      • If the 3rd ship is moderately damaged (中破) or worse, the "2-Ship Special Attack" will trigger instead.
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via   FCF 
       
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
  • In single fleet, Echelon  needs to be selected.
  • In a combined fleet, Cruising Formation 4  needs to be selected.
  • The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
"Helper Pairs"
One of the following pairs:
Musashi Kai Ni 2nd ship: In any order:
 
 
 
 
 
 
 
 Kai Ni B/C
 
 
 
 
 
 
 
 
 
 
 
 
 
 

If triggered:

  • Yamato will do a 1st attack,
  • The 2nd ship will do a 2nd attack,
  • The 3rd ship will do a 3rd attack.
  • Each attack targets a ship at random.
Equipment Musashi Kai Ni  (& Helper 
 
)
Nagato-class 
 
Pair
Ise-class 
 
Pair
Other "Helper Pairs" Any "Helper Pairs"
Attacks 1 Attacks 2 Attack 1 & 2 Attacks 1 Attacks 2 Attack 1 & 2 Attacks 3
No Bonus Equipment 1.65 1.80 1.65 1.65 1.58 1.50 1.65
  Surface Radar Only 1.90 2.07 1.90 1.90 1.80 1.73 1.90
 Sp Very large radar 
 
Only
2.09 2.28 2.09 2.09 1.99 1.90
  AP Shells 
 
 
Only
2.23 2.43 2.23 2.23 2.13 2.03 2.23
  AP 
 
 
+   Radar
2.56 2.79 2.56 2.56 2.45 2.33 2.56
  AP 
 
 
+  Sp Very large radar 
 
2.82 3.07 2.82 2.82 2.69 2.56

The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.

  • Only ships equipped with those equipment will get a bonus for their attack(s).

The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.8 of the original ammo consumption of those ships when the attack is triggered.

Currently measured above 70%, it seems similar to Big 7 touches:

  • Trigger rate is affected by:
    • The Level and luck   stat of the participating ships.
    •   Surface Radars (5+ LoS?) on attacking ships (+8~10%)[1].
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time Yamato takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Main source: [8]

Kongou-class Touch

On Kai Ni B/C, Kongou, Hiei, and Haruna gain a "Night Assault" special attack:

"Touch Helpers"
Kongou Flagship: Hiei Flagship: Haruna Flagship:
 
 Kai Ni/B/C
 Base/Kai
 
 B/C
 
 
 
  • A Kongou-class Kai Ni B/C must be flagship.
    • Flagship of the 2nd fleet in combined fleets.
  • Another "Touch Helper" must be in the 2nd position.
  • Both must not be more than lightly damaged (小破).
  • It must be a Night Battle.

If triggered:

  • The flagship will do a 1st attack,
  • The 2nd battleship will do a 2nd attack.
  • Each attack targets a ship at random.
Attack 1 & 2 [3]
Base Multiplier 2.4
Green T Engagement 32.4 x 1.25
Red T Engagement 1.922.4 x 0.8
There is an additional flat   Accuracy bonus of x1.25.

  • The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.2 of the original ammo consumption of those ships when the attack is triggered, hence:
    • If it is triggered in a night battle in a normal node, it costs 6% extra ammo.
    • If it is triggered in a night battle node, it costs 2% extra ammo.

The Night Assault can be:

  • Activated in the same battle as another separate special attack.
  • Activated twice per sortie, during night battle only:[1][2][3][4]
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 4 \times \big( \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} \big) + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{A} + \text{B} - 45 \Biggr\rfloor }[/math]
With
  • [math]\displaystyle{ \text{Lv}_\text{FS} }[/math] the flagship's Level,
  • [math]\displaystyle{ \text{Lv}_\text{2nd} }[/math] the 2nd ship's Level,
  • [math]\displaystyle{ \text{Luck}_\text{FS} }[/math] the flagship's   Luck,
  • [math]\displaystyle{ \text{Luck}_\text{2nd} }[/math] the 2nd ship's   Luck,
Bonus Condition Kongou Hiei Haruna
[math]\displaystyle{ \text{A} }[/math]  Surface Surface Radar with a base LoS   ≥ 8 equipped on the flagship,
  • 0 otherwise
32 10 30?
[math]\displaystyle{ \text{B} }[/math]  Large Type 96 150cm Searchlight  equipped on the flagship,
  • 0 otherwise
10 32 0?

Submarine Special Attack

Also called the "AS Touch", it is a Special Attack involving a Submarine Tender leading a fleet of at least two submarines.

  • The flagship must be a Submarine Tender (AS) at Lv 30+,
    • She must not be more than moderately damaged (中破).
  • The 2nd and 3rd ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV) and not evacuated via   SFFCF ,
    • The 4th ship may optionally be a SS(V), but does not affect the above requirement,
    • At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than lightly damaged (小破),
    • If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is moderately damaged (中破), the 3rd one will attack instead.[1]
  • The fleet must be a single fleet or a Striking Force Fleet,
  • The formation needs to be either Echelon  or Line Abreast ,
  • At least one Submarine Supply Material  must be available in the inventory.

  • Two SS(V) will launch a torpedo strike.
    • The number of attacks per Touch is random from 2 to 4.
  • The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
  • A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

With
  • [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
  • [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower   stat,
  • [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo   stat,
  • [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
    • [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.

One Submarine Supply Material  will be consumed for EACH battle the Touch triggers in.

  • If the Touch triggers twice in a battle, only a single   will be consumed for this battle.
  • If the Touch triggers in multiple nodes, one   will be consumed for each node it is triggered.
It does not consume any extra ammo. If the game is refreshed before the battle ends, then no material will be consumed even if the touch triggered.

Trigger rate is affected by the Level and luck   stat of the participating ships.[1]

It has a chance to trigger every time the AS takes a turn at shelling.
  • It can trigger in both day and night for the same battle.
  • It can only trigger once during day battle.
  • If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
It can be activated multiple times per sortie.

When attacking a fleet, the usual Targeting rules apply.

  • The torpedoes fired target ships independently,
  • When facing a Combined Fleet, if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.

Regular
Seasonal

See Also