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| |style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''130%''' | | |style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''130%''' |
| |style="text-align: center; border-style: solid; border-width: 1px;" |100% | | |style="text-align: center; border-style: solid; border-width: 1px;" |100% |
− | |style="text-align: center; border-style: solid; border-width: 1px;" |80% | + | |style="text-align: center; border-style: solid; border-width: 1px;" |90% |
− | |style="text-align: center; border-style: solid; border-width: 1px;" |110% | + | |style="text-align: center; border-style: solid; border-width: 1px;" |130% |
| |style="text-align: center; border-style: solid; border-width: 1px;" |100% | | |style="text-align: center; border-style: solid; border-width: 1px;" |100% |
| |style="text-align: center; border-style: solid; border-width: 1px;" |60% | | |style="text-align: center; border-style: solid; border-width: 1px;" |60% |
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| {{clear}} | | {{clear}} |
| | | |
− | '''Important Notes:'''' | + | '''Important Notes:''' |
| * The values are datamined from KanColle Kai for the Vita. Testing on the browser version has corroborated these values. | | * The values are datamined from KanColle Kai for the Vita. Testing on the browser version has corroborated these values. |
| ** Values for vanguard are vague because it was never introduced into KanColle Kai. | | ** Values for vanguard are vague because it was never introduced into KanColle Kai. |
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| ** For ships at the top (slots 1-2 or 1-3): '''Non-destroyers''' get a '''5%''' bonus. '''Destroyers''' get a '''20%''' bonus. | | ** For ships at the top (slots 1-2 or 1-3): '''Non-destroyers''' get a '''5%''' bonus. '''Destroyers''' get a '''20%''' bonus. |
| ** For the rest of the ships at the bottom (slots 3-5 or 4-7): '''Non-destroyers''' get a '''20%''' bonus. '''Destroyers''' get a '''40%''' bonus. | | ** For the rest of the ships at the bottom (slots 3-5 or 4-7): '''Non-destroyers''' get a '''20%''' bonus. '''Destroyers''' get a '''40%''' bonus. |
− | ** See https://twitter.com/Xe_UCH/status/972244541783793664] for tested values. Valid as of 09/03/2018. | + | ** See [https://twitter.com/Xe_UCH/status/972244541783793664] for tested values. Valid as of 09/03/2018. |
| | | |
| ===Choosing a Formation=== | | ===Choosing a Formation=== |
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| : This formation boasts the highest anti-air modifier. It's primary use is for air raid and air battle nodes in order to mitigate airstrike damage. | | : This formation boasts the highest anti-air modifier. It's primary use is for air raid and air battle nodes in order to mitigate airstrike damage. |
| * '''Echelon''' | | * '''Echelon''' |
− | : This formation is similar to Double Line in effectiveness. You would not be picking this over double line. It's main purpose is to trigger the special attacks for [[Nagato]], [[Mutsu]] and [[Colorado]]. | + | : This formation is similar to Double Line in effectiveness. You would not be picking this over double line. Its main purpose is to trigger the special attacks for [[Nagato]], [[Mutsu]] and [[Colorado]] (in single fleets). |
− | ** Echelon was improved in the [[Game Updates/2019/Feburary 27th|February 27th 2019]] update.
| + | :* Echelon was improved in the [[Game Updates/2019/Feburary 27th|February 27th 2019]] update. |
| * '''Line Abreast''' | | * '''Line Abreast''' |
| : This formation has the best anti-submarine multiplier but has the worst surface damage modifiers. It is only to be used for submarine-only nodes. | | : This formation has the best anti-submarine multiplier but has the worst surface damage modifiers. It is only to be used for submarine-only nodes. |
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| | | |
| ==Detection== | | ==Detection== |
− | [[File:Successfull_Detection.png|thumb|right|Successfull Detection]] | + | [[File:Successfull_Detection.png|thumb|right|Successful Detection]] |
| The detection phase involves your fleet attempting to find the enemy fleet. Success is determined by the {{LOS}} of your fleet. If you fail detection your fleet will be '''unable to participate in the aerial combat phase'''. This will result in automatic Air Incapability. | | The detection phase involves your fleet attempting to find the enemy fleet. Success is determined by the {{LOS}} of your fleet. If you fail detection your fleet will be '''unable to participate in the aerial combat phase'''. This will result in automatic Air Incapability. |
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| * They can be depleted by raids on your air base. | | * They can be depleted by raids on your air base. |
| | | |
− | '''Jet Land Based Bombing''' | + | '''Jet Land Based Bombing:''' |
| + | |
| If you have jets in your land base, they will perform a [[Combat#Jet Assault|jet assault]] before the land based bombing. All the same rules for jet assault apply. | | If you have jets in your land base, they will perform a [[Combat#Jet Assault|jet assault]] before the land based bombing. All the same rules for jet assault apply. |
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| ==Support Fleet== | | ==Support Fleet== |
| [[File:Support_Expedition.png|thumb|right|Support Expedition appearing]] | | [[File:Support_Expedition.png|thumb|right|Support Expedition appearing]] |
− | In World 5 and events, you will be able to send fleets on support expeditions. If a fleet is on a support expedition, there is a chance they will arrive to assist you with an attack. The damage done and effectiveness depends on the type of support expedition used. Please see [[Expeditions#Support_Expeditions|Support Expeditions]] for more details. | + | In World 5 and events, you will be able to send fleets on support expeditions. If a fleet is on a support expedition, there is a chance they will arrive to assist you with an attack. The damage done and effectiveness depends on the type of support expedition used. Please see [[Support_Expedition|Support Expeditions]] for more details. |
| | | |
| * It is possible to lose planes from Airstrike Support if the enemy has opposing air power. | | * It is possible to lose planes from Airstrike Support if the enemy has opposing air power. |