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| + | {{CombatPortal}} |
| Combat is a major component of the game in Kantai Collection. Combat is accessed through the [[Sortie]] menu by selecting a map to send a fleet. Multiple mechanics weave together to create an intricate combat dynamic. For more detailed explanations on the various combat mechanics, please see the individual pages below. [[Exercises]] also consist of one surface combat. | | Combat is a major component of the game in Kantai Collection. Combat is accessed through the [[Sortie]] menu by selecting a map to send a fleet. Multiple mechanics weave together to create an intricate combat dynamic. For more detailed explanations on the various combat mechanics, please see the individual pages below. [[Exercises]] also consist of one surface combat. |
| | | |
| =Combat Phases= | | =Combat Phases= |
− | In each node, combat will consist of at least one, up to several Combat Phases. The number of combat phases depends on the node type, with each node type using a different set of combat phases and order.
| + | On each node, combat will consist of several "Combat Phases". The number of combat phases depends on the node type, with each node type using a different set of combat phases and order. |
− | More information on ''[[Combat/Map Mechanics and Nodes#Nodes|Nodes]]''.
| + | *''See [[Node]]s for more details. |
| + | *Using a [[Combined Fleet]] will also affect the phases, especially during the shelling. |
| | | |
− | In no particular order, the combat phases are made out of '''[[Aerial Combat]]''', '''[[Battle Opening]]''', '''[[Day Battle]]''', '''[[Night Battle]]''', '''[[LBAS|Land-based Aerial Support]]''', and '''[[Support Expedition]]'''.
| + | The combat phases are made out of: |
| + | {|class="wikitable" |
| + | !colspan=3|[[Day Battle]] |
| + | !rowspan=2|[[Night Battle]] |
| + | |- |
| + | !rowspan=2|[[Detection]] |
| + | ![[Aerial Combat]] |
| + | !Surface Combat |
| + | |- |
| + | | |
| + | #LBAS's [[Jet Assault]] |
| + | #Fleet's [[Jet Assault]] |
| + | #[[LBAS|Land-Based Aerial Support]] |
| + | #[[Air Power|Stage 1 - Battle for Air Superiority]] |
| + | #[[Anti-Air|Stage 2 - Fleet Anti-Air Defense]] |
| + | #[[Airstrike|Stage 3 - Airstrike]] |
| + | | |
| + | #[[Engagement]] |
| + | #[[Support Expedition]] |
| + | #[[Battle Opening]]s |
| + | #[[Shelling|Shelling Phase]] |
| + | #[[Day Battle#Second Shelling Phase|Second Shelling Phase]] |
| + | #[[Closing Torpedo Salvo]] |
| + | | |
| + | #[[Friendly Fleet]] (event only) |
| + | #[[Support Expedition]]* |
| + | #[[Night Battle#Night Contact and Spotting|Night Contact and Spotting]] |
| + | #[[Night Battle#Night Shelling Phase|Night Shelling Phase]] |
| + | |} |
| | | |
| ==Formation Selection== | | ==Formation Selection== |
| If the fleet currently deployed has 4 or more ships, the player will be prompted to pick a fleet formation before every battle. Fleets with 3 or less ships will not have a fleet formation prompt and will default to '''Line Ahead'''. | | If the fleet currently deployed has 4 or more ships, the player will be prompted to pick a fleet formation before every battle. Fleets with 3 or less ships will not have a fleet formation prompt and will default to '''Line Ahead'''. |
− | * Sunk ships and ships retreated with {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility}} are not counted. | + | * Sunk ships and ships [[Evacuation|evacuated]] with a {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facility|link=Evacuation}} are not counted. |
| * Diamond Formation requires 5 or more ships present in the fleet to be selected. | | * Diamond Formation requires 5 or more ships present in the fleet to be selected. |
| * Enemy fleets do not have these restrictions. Enemy fleets in Diamond formation with fewer than 4 ships lack formation graphics on the battle screen. | | * Enemy fleets do not have these restrictions. Enemy fleets in Diamond formation with fewer than 4 ships lack formation graphics on the battle screen. |
| + | Combined Fleets have special [[Combined Formation|formations]] that differ from the standard single fleet ones. |
| | | |
| {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
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| |110% | | |110% |
| |rowspan=2 style="color:red"|'''120%''' | | |rowspan=2 style="color:red"|'''120%''' |
− | |rowspan=2 style="color:red"|'''130%''' | + | |rowspan=2 style="color:red"|'''140%<ref>https://twitter.com/Divinity_123/status/1453371977020985353</ref>''' |
| |rowspan=2|100% | | |rowspan=2|100% |
| |90%<ref name="echelon">https://twitter.com/Divinity__123/status/1228686473119064066</ref> | | |90%<ref name="echelon">https://twitter.com/Divinity__123/status/1228686473119064066</ref> |
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| |50% | | |50% |
| |80%<ref>https://twitter.com/Divinity_123/status/1452289616866947081</ref> | | |80%<ref>https://twitter.com/Divinity_123/status/1452289616866947081</ref> |
− | |?? | + | |rowspan=2|''See<br>[[#Vanguard Formation|below]]'' |
| |style="color:red"|'''100%''' | | |style="color:red"|'''100%''' |
| |70%<ref>https://twitter.com/Divinity_123/status/1457819658090844163</ref> | | |70%<ref>https://twitter.com/Divinity_123/status/1457819658090844163</ref> |
− | |?? | + | |rowspan=2|''See<br>[[#Vanguard Formation|below]]'' |
| |100% | | |100% |
| |?? | | |?? |
− | |?? | + | |rowspan=2|''See<br>[[#Vanguard Formation|below]]'' |
| |50% | | |50% |
| |?? | | |?? |
− | |?? | + | |rowspan=2|''See<br>[[#Vanguard Formation|below]]'' |
| |110% | | |110% |
| |Medium | | |Medium |
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| |100% | | |100% |
| |style="color:red"|'''120%''' | | |style="color:red"|'''120%''' |
− | |??
| |
| |style="color:red"|'''100%''' | | |style="color:red"|'''100%''' |
| |90% | | |90% |
− | |??
| |
| |60% | | |60% |
− | |??
| |
| |?? | | |?? |
| |100% | | |100% |
− | |??
| |
| |?? | | |?? |
| |110% | | |110% |
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| !Night Battles | | !Night Battles |
| |- | | |- |
− | |Vanguard (Both) vs DD||110%||120%||?||? | + | |Vanguard (Both) vs DD<ref>Has even greater bonuses against [[PT Imp]]s (see [[Template:Anti-PT Imp Setups|here]])</ref>||additional 110%||additional 120%||?||? |
| |- | | |- |
| |Double Line vs Line Abreast||rowspan=3|100%||rowspan=3|N/A||rowspan=3|100%||rowspan=3|N/A | | |Double Line vs Line Abreast||rowspan=3|100%||rowspan=3|N/A||rowspan=3|100%||rowspan=3|N/A |
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| ** Having more ships above Minor Damage does not increase the rate. | | ** Having more ships above Minor Damage does not increase the rate. |
| * It may activate on any type of attack, including shelling, torpedo, ASW, airstrike, and support. | | * It may activate on any type of attack, including shelling, torpedo, ASW, airstrike, and support. |
− | * Submarines do not protect surface ships. Surface ships do not protect submarines. | + | * Submarines do not protect surface ships and surface ships do not protect submarines. |
− | * Installations cannot perform protection, and cannot receive protection if they are flagship. | + | * [[Installation]]s cannot perform protection, and cannot receive protection if they are flagship. |
− | * In combined fleets, the escort flagship does not receive flagship protection. | + | * In [[Combined Fleet]]s, the escort flagship does not receive flagship protection. |
| | | |
| ===Vanguard Formation=== | | ===Vanguard Formation=== |
− | * Vanguard is only available when an Event World is active. It is usable in any map during such time, however. | + | * Vanguard is only available during [[Event]]s, and is usable on '''any map''' during this time. |
| * The modifiers on Vanguard Formation refer respectively to the '''"upper half"''' and '''"bottom half"''' of the fleet. | | * The modifiers on Vanguard Formation refer respectively to the '''"upper half"''' and '''"bottom half"''' of the fleet. |
− | ** For a fleet with 6 or 7 ships, the top row applies to ships 1, 2 and 3 and the bottom row applies to the remaining ships. | + | ** For a fleet with 6 or 7 ships, the top row applies to ships 1 to 3, and the bottom row applies to the remaining ships. |
| ** For a fleet with 4 or 5 ships, the top row applies to ships 1 and 2 and the bottom row applies to the remaining ships. | | ** For a fleet with 4 or 5 ships, the top row applies to ships 1 and 2 and the bottom row applies to the remaining ships. |
| * '''Attacks from support fleets are affected by the top row multipliers, meaning the 50% damage modifier is applied.''' | | * '''Attacks from support fleets are affected by the top row multipliers, meaning the 50% damage modifier is applied.''' |
− | * Vanguard has a further post-cap evasion modifier for all ships in the fleet.<ref>https://twitter.com/Xe_UCH/status/972244541783793664 (2018-03-09)</ref> | + | * Vanguard gives an accuracy malus to the opposite fleet. See ''[[Accuracy, Evasion and Criticals#Vanguard Formation|here]]'' for more details. |
− | ** For ships at the upper half: '''Non-destroyers''' get a '''5%''' bonus. '''Destroyers''' get a '''20%''' bonus.
| |
− | ** For ships at the bottom half: '''Non-destroyers''' get a '''20%''' bonus. '''Destroyers''' get a '''40%''' bonus.
| |
− | ** Exception: Ships in position '''4''' of a 6 or 7 ships fleet receive the '''upper half''' bonuses, despite being bottom half ships for all other purposes of vanguard.
| |
− | ** This bonus applies to shelling and torpedoes, but not airstrike.
| |
| * Bottom half ships have increased chance to be targeted. | | * Bottom half ships have increased chance to be targeted. |
− | ** The targeting is determined as follows: 1. Randomly select any ship from the fleet. 2. If the selected ship is an upper half ship, randomly select any ship from the fleet again.<ref>https://twitter.com/Xe_UCH/status/974571652229955584</ref> | + | ** The targeting is determined as follows: |
| + | ***1. Randomly select any ship from the fleet. |
| + | ***2. If the selected ship is an upper half ship, randomly select any ship from the fleet again.<ref>https://twitter.com/Xe_UCH/status/974571652229955584</ref> |
| ** Target rate per ship (without flagship protection) based on the above procedure: | | ** Target rate per ship (without flagship protection) based on the above procedure: |
| + | |
| {| class="wikitable" | | {| class="wikitable" |
| ! Number of Ships | | ! Number of Ships |
− | ! 4 | + | ! 4!! 5!! 6!! 7 |
− | ! 5 | |
− | ! 6 | |
− | ! 7 | |
| |- | | |- |
| ! Upper Half | | ! Upper Half |
− | | 12.5% | + | | 12.5%|| 8%|| 8.33%|| 6.13% |
− | | 8% | |
− | | 8.33% | |
− | | 6.13% | |
| |- | | |- |
| ! Bottom Half | | ! Bottom Half |
− | | 37.5% | + | | 37.5%|| 28%|| 25%|| 20.4% |
− | | 28% | |
− | | 25% | |
− | | 20.4% | |
| |} | | |} |
| <references/> | | <references/> |
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| * '''Diamond''': Anti-Air formation. | | * '''Diamond''': Anti-Air formation. |
| * '''Echelon''': Mixed surface-ASW combat formation. | | * '''Echelon''': Mixed surface-ASW combat formation. |
− | * '''Line Abreat''': ASW formation. | + | * '''Line Abreast''': ASW formation. |
− | * '''Vanguard''': Defensive/evasive formation (event only). | + | * '''Vanguard''': Defensive/evasive & anti DD/[[PT Imp]] formation (event only). |
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| =Victory Conditions= | | =Victory Conditions= |
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| ** This applies to submarine vs submarine battles and air battle nodes. | | ** This applies to submarine vs submarine battles and air battle nodes. |
| * Ships are sunk but not enough to meet the conditions for E. | | * Ships are sunk but not enough to meet the conditions for E. |
− | * In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take heavy damages. | + | * In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take heavy damage. |
| |- | | |- |
| |{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}} | | |{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}} |
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| =See Also= | | =See Also= |
| {{Mechanics}} | | {{Mechanics}} |
− | [[Category:Game Mechanics]]
| |