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| ==Mechanics== | | ==Mechanics== |
− | ===Participation requirements===
| + | {{Template:Event Mechanics}} |
− | *Must have a 75% sortie win ratio.
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− | *Must have 5 empty ship slots for new ships.
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− | *Must have 20 free equipment slots.
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− | ===Special Mechanics===
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− | <tabber>
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− | |-|Difficulties=
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− | *The difficulty system returns: it is possible to choose between Operation A (甲, Hard), Operation B (乙, Medium), Operation C (丙, Easy) or Operation D (丁, Casual).
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− | **Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
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− | **When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
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− | **When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
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− | *Beginning with the second map, '''difficulty progression rules''' apply.
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− | ** In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
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− | ** e.g., to do E-2 on hard, E-1 must be completed on normal or hard.
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− | *To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed.
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− | ** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
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− | ** One map can use multiple tags, usually separated by phases or fleets.
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− | ** Several maps can share one or more tags.
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− | ** On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
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− | *** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
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− | |-|Fleets=
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− | *The '''[[Combined Fleet]]''' (CF), a fleet assembling both the 1st and 2nd fleets, may come back.
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− | ** The CF is only available for the two 1st fleets, where the 2nd fleet can be merged with the 1st one in the "Fleet menu".
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− | ** The CF '''cannot''' be used in anything outside of event sorties.
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− | ** 3 different types of CF are available, depending on the map requirements and the current fleet setup.
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− | ** CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic.
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− | *** The evacuation requires an escort destroyer.
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− | *** The evacuation consumes the ships' entire fuel & ammo reserves.
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− | *** Only one ship can be evacuated per battle.
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− | *The '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships, may come back.
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− | ** The SF is only available for the 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
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− | ** The SF '''cannot''' be used in anything outside of event sorties.
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− | ** A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic.
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− | *** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]].
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− | **** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility.
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− | **** The evacuation does not require an escort destroyer.
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− | **** The evacuation consumes the ship's entire fuel & ammo reserves.
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− | **** Only one ship can be evacuated per battle.
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− | **** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
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− | *Returning this event, the '''[[Vanguard Formation]]''' can be used.
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− | ** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 first ships of the Fleet.
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− | ** This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
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− | *** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
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− | *** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
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− | |-|Friendly Fleets=
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− | *'''NPC Friendly Fleets''' (FF) may be introduced to the event.
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− | ** FFs act as another unit that appears in particular battles to help aid the fleet when attacking the enemy.
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− | **It is possible to choose between using "normal only" or "normal and powerful" FF in the main menu.
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− | ***Powerful FF have an additional cost of '''6 Instant Constructions''' [[File:Instant_construction-0.jpg]] for each time they are deployed in a battle (
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− | ****The blowtorches won't be consumed unless a powerful FF appears.
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− | *** If activated, one FF is randomly selected from a preset list of fleets to help the fleet.
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− | *** Which ships are in the fleet will influence which FF can help, excluding the FFs containing ships also in the main fleet.
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− | *** The FF will appear at the start of either day or night battle, depending on the node.
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− | ** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
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− | |-|Gimmicks=
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− | *'''Completion Gimmicks''' are returning, requiring certain requirements to be accomplished on a given map to unlock several things :
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− | ** Boss debuff, where once the "Last Dance" of the final boss of a given map is reached, its debuffed form can be unlocked.
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− | ** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
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− | *** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
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− | *'''Enemy Radar Ambush Nodes''' have been introduced into the game.
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− | ** Entering this node will result in the fleet facing off against an enemy fleet that will ambush and attack it.
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− | *** The fleet will not be able to fight against the enemy fleet.
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− | *** By meeting certain conditions, these nodes can be evaded.
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− | *[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】
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− | ** Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
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− | ** See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
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− | *[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} or {{EquipmentLink|Type 2 Two-seat Fighter Toryuu Model C|Ki-96|text=Land-based high-altitude interceptors}} may also return this event.
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− | *{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps.
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− | |-|Usefull links=
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− | *[[Combined Fleet]]
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− | *[[Armor Reduction]]
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− | *[[Land-Based Air Squadron]]
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− | *[[Transport Operation]]
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− | *[[AACI|Anti-Air Cut-In]]
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− | *[[Line of Sight]]
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− | *[[Improving Ship Speed]]
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− | *[[Vanguard Formation]]
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− | *[[Striking Force Fleet]]
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− | *[[Repairs#Emergency_Anchorage_Repair|Emergency Anchorage Repair]]
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− | *[[Ship Locking|Fleet Tags]]
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− | *[[Help:Event Preparation]]
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− | </tabber>
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| =Fleet Preparation= | | =Fleet Preparation= |
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| [[Events]] | | [[Events]] |
| {{Help}} | | {{Help}} |
| + | {{EventsPortal}} |