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==Jiga's 1st take (feel free to edit it ^^)==
 
==Jiga's 1st take (feel free to edit it ^^)==
   −
==Overview ==  
+
==Overview==
 
Gibraltar Front Seas / Mediterranean / Malta Island Front Seas
 
Gibraltar Front Seas / Mediterranean / Malta Island Front Seas
    
'''Reinforcement Transport! Operation Pedestal'''
 
'''Reinforcement Transport! Operation Pedestal'''
   −
*This map uses 4 tags :  
+
* This map uses 4 tags :  
** [[File:Summer2021EventTag4.png]] H Force, '''from E2''', used on phase 2
+
** {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''H Force'''}}, used on Phase 2, '''(Previously on E-2)'''
** [[File:Summer2021EventTag7.png]] X Force, '''new''', used on phase 3
+
** {{Shiplock|Summer2021EventTag6}}{{ToolTip|[Silver Tag]|'''Z Force'''}}, used on Phase 1 & 4, '''NEW'''
** [[File:Summer2021EventTag6.png]] Z Force, '''new''', used on phase 1 and 4
+
** {{Shiplock|Summer2021EventTag7}}{{ToolTip|[Bright Yellow Tag]|'''X Force'''}}, used on Phase 3, '''NEW'''
** [[File:Summer2021EventTag5.png]] 10th submarine fleet, '''new''', used on phase 2.5 and for quests
+
** {{Shiplock|Summer2021EventTag5}}{{ToolTip|[Dark Blue Tag]|'''10th Submarine Fleet'''}}, used on Phase 2.5, '''NEW'''
      −
*There are 2 new "event quests" linked to this map.
+
* There are 2 new event quests linked to this map.
   −
*Node {{MapRoute|X|blue}} (3rd starting point) is an Anchorage Repair node, using the Akashi/Akitsushima repair mechanic.
+
* Node {{MapRoute|X1|blue}} (3rd starting point) is an Emergency Repair Node. See [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs ]] for more details on this mechanic.
   −
*All 3 LBAS are used on this map.
+
* All 3 LBAS are available on this map.
* Like for E2, the '''LBAS here will be moved''' for the final phase from Gibraltar to Malta for the final phase. This means that the Eastern/Final part of the map will become easier to reach, but also that the Western/Initial part will become way harder to reach, so keep this in mind before going farming in either part or the map, as well for cleaning the quests.
+
* Similar to E-2, the '''location of the LBAS here will be moved''' from Gibraltar to Malta for the final phase.
 +
** This means that the Eastern/Right side of the map will have lower range requirements while the Western/Left side will have drastically higher range requirements. Keep in mind this may make it much harder to farm drops or clear certain quests.
    +
===Tag & Lock Warnings!===
 +
The locking system on this map is a bit more complex than the previous maps; but here is what you must pay attention to:
   −
===Locking warnings!===
+
* Locking restrictions only apply on Hard mode
The locking system on this map is a bit "unconventional", here what you must pay attention to:
+
** Ships will be tagged '''regardless of the difficulty'''
 +
** {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''H Force'''}} {{color|red|will affect the Starting Point, regardless of difficulty}}
   −
* The locking restrictions only matter on Hard mode
+
* Starting Point 1 applies the {{Shiplock|Summer2021EventTag6}}{{ToolTip|[Silver Tag]|'''Z Force'''}}
** Your girls will still be tagged regardless of the difficulty
+
** Any fleet that meets '''all''' of the following requirements will start at Starting Point 1:
** {{color|red|Green tagged girls are affected by locking regardless on the difficulty}}
+
*** Single Fleet or Strike Force Fleet
 +
*** Fleet contains no tags OR contains ≥1 Z Force (Silver) tag
 +
*** If Phase 3 or 4: '''Fleet must not be 6 SS(V) and not contain ≥3 SS(V) ≥1 AS ''' (?)
    +
* Starting Point 2 applies the {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''H Force'''}}
 +
** Any fleet that meets '''all''' of the following requirements will start at Starting Point 2:
 +
*** Combined Fleet
 +
*** Phase 2: Fleet contains no tags OR contains ≥1 H Force (Green) tag
 +
*** Phase 3 & 4: Fleet contains ≥1 H Force (Green) tag
 +
*** {{color|red|'''Any fleet that contains even a single H Force tag will force Starting Point 2, regardless of the difficulty'''}}.
   −
* The 1st starting point is tagging with [[File:Summer2021EventTag6.png]]
+
* Starting Point 3 can apply any of the following tags:
** To start on the 1st point, you need to either:
+
** {{Shiplock|Summer2021EventTag5}}{{ToolTip|[Dark Blue Tag]|'''10th Submarine Fleet'''}}
*** be in phase 1, using clean or Z tagged girls
+
*** Starting Point 3 is unlocked, fleet has no tags or at least one 10th Submarine Fleet (Dark Blue) tag, and is '''6 SS(V) or ≥1 AS ≥3 SS(V)'''
*** be in phase 2, not using a combined fleet, and using clean or Z tagged girls
+
** {{Shiplock|Summer2021EventTag7}}{{ToolTip|[Bright Yellow Tag]|'''X Force'''}}
*** be in phase 3 or 4 and using a Strike Force or a single fleet with not to much AS or SS, and using clean or Z tagged girls
+
*** Phase 3: Starting Point 3 is unlocked & is a combined fleet that does '''NOT contain any H Force (Green) tag'''
 +
*** Phase 4: Any TCF that does '''NOT contain any H Force (Green) tag'''
 +
** {{Shiplock|Summer2021EventTag6}}{{ToolTip|[Silver Tag]|'''Z Force'''}}
 +
*** Phase 4: Any STF/CTF fleet with no tags or at least 1 Z Force (Silver) tag
      −
* The 2nd starting point is tagging with [[File:Summer2021EventTag4.png]]
+
'''Special note for submarines:'''
** To start on the 2nd point, you need to either:
+
* Before Starting Point {{MapRoute|3|}} is unlocked:
*** be in phase 2 using a combined fleet, and using clean or H tagged girls
+
** SS(V) in Single/Strike Force fleets start at Starting Point {{MapRoute|1|}} and are tagged with {{Shiplock|Summer2021EventTag6}}{{ToolTip|[Silver Tag]|'''Z Force'''}}
*** be in phase 3 or 4 and using a combined fleet containing '''green tagged girls'''
+
** Untagged or {{Shiplock|Summer2021EventTag6}}{{ToolTip|[Silver Tagged]|'''Z Force'''}} SS(V) can sortie alone to {{MapRoute|1|}}
*** {{color|red|Using a green tag girl will force you on this point regardless of the difficulty}}.
+
* After Starting Point {{MapRoute|3|}} is unlocked:
 +
** (?) SS(V) with the {{Shiplock|Summer2021EventTag6}}{{ToolTip|[Silver Tag]|'''Z Force'''}} are no longer able to sortie alone to {{MapRoute|1|}}, but can be sortied if they are accompanied by any additional Z Force (Silver) tagged ship
 +
** (?) Untagged or {{Shiplock|Summer2021EventTag5}}{{ToolTip|[Dark Blue Tagged]|'''10th Submarine Fleet'''}} SS(V) can sortie alone to {{MapRoute|3|}}
 +
** (?) Any fleet containing SS(V) with the {{Shiplock|Summer2021EventTag5}}{{ToolTip|[Dark Blue Tag]|'''10th Submarine Fleet'''}} can only sortie if they contain 6 SS(V) OR at least 3 SS(V) and 1 AS
    +
==Quests==
   −
*The 3rd starting point is tagging with:
+
* 2 new event quests are available for E-3
**[[File:Summer2021EventTag6.png]] if you use STF/CTF in phase 4
+
* The new event quests won't be available when playing E-3 on lower difficulties than required.
**[[File:Summer2021EventTag5.png]] if you use a submarine fleet
+
** {{color|red|The '''first quest''' requires E-3 to be played on '''Easy or harder''' difficulty}}.
**[[File:Summer2021EventTag7.png]] otherwise
+
** {{color|red|The '''second quest''' requires E-3 to be played on '''Normal or harder''' difficulty}}.
** To start on the 3rd point, you need to:
+
** {{color|red|Changing difficulties on E-3 will '''reset quest progress to 0%'''.}}
*** be in phase 3 or 4 and either :
  −
*** use a combined fleet containing no green tagged girl
  −
*** use a single fleet or SF containing 6 SS(V), using clean or blue tagged girls
  −
*** use a single fleet or SF containing 1 or more AS and 3 or more SS(V) using clean or blue tagged girls
     −
 
+
* The requirements for unlocking these new quests are as follows:
* Special note for submarines :
+
** Unlock the 3rd starting point on E-3
** before unlocking the 3rd starting point :
+
** Clear the 2 previous event quests (2108 LB1 & 2108 LB2)
*** SS(V) in single/SF fleets start on the 1st point and are tagged with the Z tag
  −
*** Clear or Z tagged SS(V) can e sorty alone from the 1st starting point
  −
** after unlocking the 3rd starting point :
  −
*** SS(V) being Z tagged are no longer able to be sortie alone on the 1st point, but can be sorty on this point if they are followed by any Z tagged ship.
  −
*** Clear or blue tagged SS(V) can e sorty alone from the 3rd starting point
  −
*** fleets containing blue tagged SS can only sorty if they contain at least 3 SS(V) and 1 AS or 6 SS(V)
  −
 
  −
==Quests ==
  −
 
  −
*2 new "event quests" are available for E3, and {{color|red|both require you to play the map on '''Easy''' to '''Hard''' difficulty}}.
  −
*If you play in lower difficulties, the quest won't be available.
  −
*If you change your difficulty in E3, the '''Quest will reset to 0% progress''' as well.
  −
 
  −
*To unlock those quests, you 1st need to :
  −
** unlock E3
  −
** clear the 2 previous event quests
  −
** ??
        Line 113: Line 111:  
{{ProtoQuests
 
{{ProtoQuests
 
| type = Sortie
 
| type = Sortie
| listnum = ??
+
| listnum = 2108 LB3
| reqQuest = ??
+
| reqQuest = 2108 LB2
| namejp = ??
+
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦
 
| nameen = {{color|black|10th Submarine Squadron Operation}}
 
| nameen = {{color|black|10th Submarine Squadron Operation}}
| req =  S? rank nodes T1 and T4 on E3 twice each.
+
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.
    
| fuel = 0
 
| fuel = 0
Line 124: Line 122:  
| bauxite = 700
 
| bauxite = 700
 
| other =  '''Choose between:'''<br/>{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} <br> '''Then choose between:'''<br/>{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}
 
| other =  '''Choose between:'''<br/>{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} <br> '''Then choose between:'''<br/>{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}
| notes = You need to be playing E3 on either Easy, Normal or Hard difficulty.
+
| notes = Requires E-3 on either Easy, Normal or Hard difficulty. <br> Requires release for 3rd starting point of E-3.
 
}}
 
}}
 
{{ProtoQuests
 
{{ProtoQuests
 
| type = Sortie
 
| type = Sortie
| listnum = ??
+
| listnum = 2108 LB4
| reqQuest = ??
+
| reqQuest = 2108 LB3
| namejp = ??
+
| namejp = 【地中海拡張作戦】北アフリカ作戦
 
| nameen = {{color|black|North Africa Operation}}
 
| nameen = {{color|black|North Africa Operation}}
| req =  S? rank nodes F and W on E3 twice each.
+
| req =  S(?) Rank nodes F and W on E-3 twice each.
    
| fuel = 1000
 
| fuel = 1000
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| bauxite = 0
 
| bauxite = 0
 
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} <br> '''Then choose between:'''<br/>{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}}  
 
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} <br> '''Then choose between:'''<br/>{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}}  
| notes = You need to be playing E3 on either Normal or Hard difficulty.
+
| notes = Requires E-3 on either Normal or Hard difficulty.
 
}}
 
}}
 
|}
 
|}
   −
=== Quest 1 ===
+
===Quest 1===
 
'''10th Submarine Squadron Operation'''
 
'''10th Submarine Squadron Operation'''
   −
{{color|red|※ Requires you to play the map on '''Easy''', '''Normal''', or '''Hard''' difficulty}}.
+
{{color|red|※ Requires E-3 to be played on '''Easy''', '''Normal''', or '''Hard''' difficulty.}}
 +
 
 +
{{color|red|※ '''Requires E-3 Starting Point 3 to be unlocked'''. Sortieing with other tags or sortieing before unlocking Starting Point 3 can cause an incorrect start position and result in the wrong tag being applied.}}
 +
 
 +
S(?) Rank nodes {{MapRoute|T1|red}} & {{MapRoute|T4|red}} twice each
   −
* Node {{MapRoute|T1|red}}
+
<tabber>
* 6 SS
+
|-|Node T1=
** Route: {{MapRoute|3||Q|blue|S|red|T2|red|T1|red}}
+
{{Shiplock|Summer2021EventTag5}}{{ToolTip|[Dark Blue Tag]|'''10th Submarine Fleet'''}}<br>
** 1st LBAS range = 9
+
6 SS(V)
** 2nd LBAS range = 5
+
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}
 +
** Routing at {{MapRoute|S|pink}} & {{MapRoute|T2|red}} is random(?).
 +
LBAS
 +
* Range = 9 (Phase 1-3)
 +
* Range = 5 (Phase 4)
 +
* No enemy air present
   −
* Node {{MapRoute|T4|red}}
+
|-|Node T4=
* 6 SS
+
{{Shiplock|Summer2021EventTag5}}{{ToolTip|[Dark Blue Tag]|'''10th Submarine Fleet'''}}<br>
** Route: {{MapRoute|3||Q|blue|S|red|T3|red|T4|red}}
+
6 SS(V)
** 1st LBAS range = 10
+
* Route: {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}
** 2nd LBAS range = 2
+
** Routing at {{MapRoute|S|pink}} is random(?).
 +
LBAS
 +
* Range = 10 (Phase 1-3)
 +
* Range = 2 (Phase 4)
 +
* AD/AP/AS = 44/88/198 (Hard)
 +
</tabber>
   −
=== Quest 2 ===
+
===Quest 2===
 
'''North Africa Operation'''
 
'''North Africa Operation'''
   −
{{color|red|※ Requires you to play the map on '''Normal''' or '''Hard''' difficulty}}.
+
{{color|red|※ Requires E-3 to be played on '''Normal''' or '''Hard''' difficulty.}}
   −
* Node {{MapRoute|F|red}}
+
S(?) Rank nodes {{MapRoute|F|red}} & {{MapRoute|W|red}} twice each
* This is an installation node, so bring '''nukes'''
  −
* SF: 1-2 (F)BB, 0-2 CV, 0-1 CA(V), 1 CL, 2-3 DD
  −
** Route: {{MapRoute|1||A|blue|B|red|B1|red|C1|red|C2|blue|F|red}}
  −
* SF: 0-1 CVL, 0-1 CAV, 1 CL, 5 DD
  −
** Route: {{MapRoute|1||A|blue|B|red|B2|red|C2|blue|F|red}}
  −
** LBAS range = 5
     −
* Node {{MapRoute|W|red}}
+
<tabber>
* TCF: 1 CAV, 5 DD + 1 CA, 1CL, 4 DD
+
|-|Node F=
* This is an installation node, so bring '''nukes'''
+
{{Shiplock|Summer2021EventTag6}}{{ToolTip|[Silver Tag]|'''Z Force'''}}<br>
** Route: {{MapRoute|3||P|red|R|red|U|purple|V|blue|W|red}}
+
Method #1: Single/Strike Force Fleet (Medium): '''2-3 (F)BB(V)/CV(L/B), 0-3 CL, 2-4 DD, 0-2 XX'''
** 1st LBAS range = 7
+
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}
** 2nd LBAS range = 3
+
** Allows for a heavier fleet at the cost of an extra battle at {{MapRoute|C1|red}}
 +
* If '''Slow: ≥1 CL'''
 +
* Fleet must contain '''≤2 CV(B)''' (CVL don't count)
 +
* Fleet must contain '''≤2 (F)BB(V)'''
 +
Method #2: Single/Strike Force Fleet (Light): '''1-2 CL, 5-6 DD, 0-1 XX (Fast)'''
 +
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}
 +
LBAS
 +
* Range = 5
 +
* AD/AP/AS = 49/98/219 (Hard)
 +
Strategic Notes:
 +
* This node contains installations and PT-Imps
   −
== E3 ==
  −
=== Phase 1: {{MapRoute|I|red}} Boss ===
     −
New Abyssal Mediterranean Princess Vacation Mode
+
|-|Node W=
 +
{{color|red|※ '''Requires E-3 Starting Point 3 to be unlocked'''. Sortieing with other tags or sortieing before unlocking Starting Point 3 can cause an incorrect start position and result in the wrong tag being applied.}}<br>
 +
{{Shiplock|Summer2021EventTag7}}{{ToolTip|[Bright Yellow Tag]|'''X Force'''}} TCF: '''Any TCF'''
 +
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}
 +
* It is possible to use STF or CTF, however:
 +
** STF/CTF after unlocking Starting Point 3 & during P3 will apply the '''X Force''' tag
 +
** STF/CTF during P4 will apply the '''Z Force''' tag but route through {{MapRoute|S|pink}} and/or {{MapRoute|T|pink}}
 +
LBAS
 +
* Range = 7 (Phase 1-3)
 +
* Range = 3 (Phase 4)
 +
* AD/AP/AS = 49/98/219 (Hard)
 +
Strategic Notes:
 +
* This node contains installations and PT-Imps
 +
</tabber>
   −
Stike Forces :
+
==E-3==
 +
===Phase 1: {{MapRoute|I|red}} Boss===
   −
* SF: 1-2 (F)BB, 1-2 CV, 1-2 CVL, 1 CL, 1 DD
+
New Abyssal Mediterranean Princess Vacation Mode
** Route: {{MapRoute|1||A|blue|B|red|B1|red|C1|red|E|red|I|red}}
     −
* SF: 0-1 CV, 0-1 CA(V), 1 CL, 5 DDs
+
Single/Strike Force Fleets {{Shiplock|Summer2021EventTag6}}{{ToolTip|[Silver Tag]|'''Z Force'''}}:
** Route: {{MapRoute|1||A|blue|B|red|B2|red|C2|blue|E|red|I|red}}
     −
* SF: 0-1 (F)BB, 2 CV, 0-1 CVL, 1 CL, 0-1 CLT, 0-1 CA(V), 2-3 DD
+
<tabber>
** Route: {{MapRoute|1||A|blue|B|red|B1|red|C1|red|C2|blue|E|red|I|red}}
+
|-|Strike Force Fleet (Heavy)=
 +
Composition: '''1-2 (F)BB(V), 1-2 CV(B), 1-2 CVL, 2-3 DD, 0-1 CL'''
 +
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}
 +
* If '''Slow: ≥1 CL'''
 +
* Fleet must contain '''≥3 CL+DD'''
 +
* Fleet must contain '''≤3 (F)BB(V)+CV(B)''' (CVL don't count)
 +
|-|Single/Strike Force Fleet (Medium)=
 +
Composition: '''2-3 (F)BB(V)/CV(L/B), 0-3 CL, 2-4 DD, 0-2 XX'''
 +
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|I|red}}
 +
* If '''Slow: ≥1 CL'''
 +
* Fleet must contain '''≥3 CL+DD'''
 +
* Fleet must contain '''≤2 CV(B)''' (CVL don't count)
 +
* Fleet must contain '''≤2 (F)BB(V)'''
 +
|-|Single/Strike Force Fleet (Light)=
 +
Composition: '''1-2 CL, 5-6 DD, 0-1 XX (Fast)'''
 +
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}
 +
|-|Fast+ Single/Strike Froce Fleet (NOT Recommended)=
 +
Composition: '''0-2 CV(B), 0-2 (F)BB(V), 2-7 DD, 1-5 XX (FAST+)'''
 +
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C|blue|D|red|G|red|I|red}}
 +
* This route faces 2 surface nodes, 2 submarine nodes (including a SS Princess), and an Air-Raid
 +
* Requires sacrificing several slots for speed instead of combat equipment
 +
* Not recommended
 +
</tabber>
 +
LBAS
 +
* Range = 6
 +
* No enemy air present
   −
* LBAS range = 6
+
===Phase 2: {{MapRoute|O|red}} Boss===
 
  −
=== Phase 2: {{MapRoute|O|red}} Boss ===
   
European Princess
 
European Princess
   −
CTF or STF
+
Combined Fleets {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|'''H Force'''}}:
* CTF: 4 CV, 1 BB, 1 CA(V) - 2 CA, 1 CL, 3 DD
  −
* STF: 1-3 BB, 0-1 CV, [0-2 CVL or CA], 1-2 CL - 1-2 CA, 1 CL, 3-4 DD
  −
** Route: {{MapRoute|2||J2|red|L|red|M|red|O|red}}
  −
** 1st LBAS range = 5
  −
** 2nd LBAS range = 16
      +
<tabber>
 +
|-|Carrier Task Force=
 +
Composition: '''2-4 CV(B), 0-2 (F)BB(V), 0-4 XX + 1 CL, 2-5 DD, 0-3 XX'''
 +
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 +
* Fleet must '''pass LoS'''
 +
* If '''Slow: ≤4 (F)BB(V)+CV(L/B)'''
 +
* Fleet must contain '''≤6 (F)BB(V)+CV(L/B)'''
 +
|-|Surface Task Force=
 +
Composition: '''2-6 XX + 1 CL, 2-5 DD, 0-3 XX'''
 +
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 +
* Fleet must '''pass LoS'''
 +
* If '''Slow: ≤4 (F)BB(V)+CV(L/B)'''
 +
* Fleet must contain '''≤6 (F)BB(V)+CV(L/B)'''
 +
* Fleet must contain '''≤4 (F)BB(V)'''
 +
</tabber>
 +
LBAS
 +
* Range = 5 (Phase 1-3)
 +
* Range = 16 (Phase 4)
 +
* Pre-LD: AD/AP/AS = 86/172/386 (Hard)
 +
* LD: AD/AP/AS = 138/275/618 (Hard)
   −
=== Phase 2.3: Unlock the 3rd starting point===
+
===Phase 2.3: Unlock the 3rd starting point===
    
Requirements to unlock the 3rd starting point  
 
Requirements to unlock the 3rd starting point  
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|}
 
|}
    +
Strike Forces {{Shiplock|Summer2021EventTag6}}{{ToolTip|[Silver Tag]|'''Z Force'''}}:
   −
* Node {{MapRoute|F|red}}
+
<tabber>
* This is an installation node, so bring '''nukes'''
+
|-|Node F=
* SF: 1-2 (F)BB, 0-2 CV, 0-1 CA(V), 1 CL, 2-3 DD
+
This is the same as a requirement for '''E-3 Event Quest 2 (2108 LB4)'''.
** Route: {{MapRoute|1||A|blue|B|red|B1|red|C1|red|C2|blue|F|red}}
+
|-|Node G=
* SF: 0-1 CVL, 0-1 CAV, 1 CL, 5 DD
+
Any fleet used for Phase 1 can be use here, however:
** Route: {{MapRoute|1||A|blue|B|red|B2|red|C2|blue|F|red}}
+
* Fleet must '''FAIL the LoS check''' OR have '''exactly 2 DD & 0 CL'''
** LBAS range = 5
+
* Alternatively, use the Fast+ fleet composition from Phase 1
 +
</tabber>
   −
* Node {{MapRoute|S|red}}
+
===Phase 2.7: Unlock {{MapRoute|Z2|red}}===
* SF or less : 0-1 CV, 0-1 CAV, 1 CL, 3-6 DD
  −
** Route: {{MapRoute|1||A|blue|B|red|B2|red|C2|blue|E|red|G|red}}
  −
* SF : 0-1 FBB, 1-2 CV, 0-1 CVL, 0-1 CA(V), 1 CL, 2-4 DD
  −
** Route: {{MapRoute|1||A|blue|B|red|B1|red|C1|red|E|red|G|red}}
  −
** 1st LBAS range = 6
  −
** 2nd LBAS range = 5
  −
 
  −
=== Phase 2.7: Unlock {{MapRoute|Z2|red}} ===
   
Requirements to unlock Node {{MapRoute|Z2|red}}  
 
Requirements to unlock Node {{MapRoute|Z2|red}}  
 
{| class="wikitable"  
 
{| class="wikitable"  
Line 265: Line 323:  
! Node
 
! Node
 
! T1
 
! T1
 +
! T2 ??
 
! T4
 
! T4
! T2 ??
   
! T3 ??
 
! T3 ??
 +
! U
 
! X
 
! X
 
! W
 
! W
! U
+
! P
 
! B2
 
! B2
! P
   
|-
 
|-
 
| Hard
 
| Hard
 
| S
 
| S
 +
| A+
 
| S
 
| S
 
| A+
 
| A+
 
| A+
 
| A+
 
| S
 
| S
| A+
   
| A+
 
| A+
 
| AS
 
| AS
Line 286: Line 344:  
|-
 
|-
 
| Medium
 
| Medium
 +
| ??
 
| ??
 
| ??
 
| ??
 
| ??
Line 294: Line 353:  
| ??
 
| ??
 
| ??
 
| ??
|??
   
|-
 
|-
 
| Easy
 
| Easy
 +
| ??
 
| ??
 
| ??
 
| ??
 
| ??
Line 303: Line 362:  
| S
 
| S
 
| A+
 
| A+
| ??
   
| ??
 
| ??
 
| ??
 
| ??
 
|-
 
|-
 
| Casual
 
| Casual
 +
| -
 
| -
 
| -
 
| -
 
| -
Line 316: Line 375:  
| -
 
| -
 
| -
 
| -
 +
|-
 +
|}
 +
 +
<tabber>
 +
|-|Node T1=
 +
{{Shiplock|Summer2021EventTag5}}{{ToolTip|[Dark Blue Tag]|'''10th Submarine Fleet'''}}<br>
 +
Method #1: '''1-3 AS, 3-6 SS(V), 0-3 XX(?)'''
 +
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}
 +
* For guaranteed routing: 7 ships & Fleet contains ≥1 CL
 +
** Otherwise, random routing at {{MapRoute|S|pink}} and/or {{MapRoute|T2|red}}
 +
* If '''0 CL then 0 CV(L/B)'''
 +
Method #2: '''6 SS(V)'''
 +
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}
 +
* Random routing at {{MapRoute|S|pink}} & {{MapRoute|T2|red}}
 +
LBAS
 +
* Range = 9 (Phase 1-3)
 +
* Range = 5 (Phase 4)
 +
* No enemy air present
 +
|-|Node T2=
 +
* Same as node {{MapRoute|T1|red}}
 +
LBAS
 +
* Range = 9 (Phase 1-3)
 +
* Range = 4 (Phase 4)
 +
* No enemy air present
 +
|-|Node T4=
 +
{{Shiplock|Summer2021EventTag5}}{{ToolTip|[Dark Blue Tag]|'''10th Submarine Fleet'''}}<br>
 +
Method #1: '''1-3 AS, 3-5 SS(V), 0-2 XX(?)'''
 +
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}
 +
* Fleet must contain '''≤6 ships'''
 +
** Otherwise route {{MapRoute|S|pink|T2|red}}
 +
Method #2: '''6 SS(V)'''
 +
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}
 +
* Random routing at {{MapRoute|S|pink}}
 +
LBAS
 +
* Range = 10 (Phase 1-3)
 +
* Range = 2 (Phase 4)
 +
* AD/AP/AS = 44/88/198 (Hard)
 +
|-|Node T3=
 +
* Same as node {{MapRoute|T4|red}}
 +
LBAS
 +
* Range = 10 (Phase 1-3)
 +
* Range = 3 (Phase 4)
 +
* No enemy air present
 +
|-|Node U=
 +
{{Shiplock|Summer2021EventTag7}}{{ToolTip|[Bright Yellow Tag]|'''X Force'''}}<br>
 +
Surface Task Force: Any
 +
* Route: {{MapRoute|3||P|pink|R|red|U|purple}}
 +
* Fleet must contain '''≤5 (F)BB(V)+CV(L/B)'''
 +
* If '''Slow: ≤4 (F)BB(V)+CV(L/B)'''
 +
Carrier Task Force: Any
 +
* Route: {{MapRoute|3||P|pink|R|red|U|purple}}
 +
* Fleet must contain '''≤5 (F)BB(V)+CV(L/B)'''
 +
* If '''Slow: ≤4 (F)BB(V)+CV(L/B)'''
 +
Transport Combined Fleet: '''4-6 DD, 0-2 XX + 1-2 CL, 3-5 DD, 0-2 XX'''
 +
* Route: {{MapRoute|3||P|pink|R|red|U|purple}}
 +
Strategic Notes:
 +
* This is a Night Battle node
 +
|-|Node X=
 +
Any composition that can reach {{MapRoute|U|purple}} can reach this node.
 +
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}
 +
LBAS
 +
* Range = 9 (Phase 1-3)
 +
* Range = 1 (Phase 4)
 +
* AD/AP/AS = 116/231/519 (Hard)
 +
|-|Node W=
 +
Any composition that can reach {{MapRoute|U|purple}} can reach this node.
 +
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}
 +
LBAS
 +
* Range = 7 (Phase 1-3)
 +
* Range = 3 (Phase 4)
 +
* AD/AP/AS = 49/98/219 (Hard)
 +
Strategic Notes:
 +
* This node contains installations and PT-Imps.
 +
|-|Node P=
 +
Same as node {{MapRoute|U|purple}}, {{MapRoute|X|red}}, or {{MapRoute|W|red}}
 +
|-|Node B2=
 +
{{Shiplock|Summer2021EventTag6}}{{ToolTip|[Silver Tag]|'''Z Force'''}} Single/Strike Force Fleet: '''1-2 CL, 5-6 DD, 0-1 XX (Fast)'''
 +
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}
 +
LBAS
 +
* Range = 3 (Phase 1-3)
 +
* Range = 7 (Phase 4)
 +
* AD/AP/AS = 71/142/318
 +
</tabber>
 +
 +
===Phase 3: {{MapRoute|Z2|red}} TP===
 +
New Mediterranean Dreadnought Water Princess
 +
 +
{{Shiplock|Summer2021EventTag7}}{{ToolTip|[Bright Yellow Tag]|'''X Force'''}} Combined Fleets:
 +
 +
<tabber>
 +
|-|Surface Task Force=
 +
Composition: '''2-6 XX + 1 CL, 2-5 DD, 0-3 XX'''
 +
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}
 +
* Fleet must '''pass the LoS''' check
 +
* Fleet must contain '''≤5 (F)BB(V)+CV(L/B)'''
 +
* If '''Slow: ≤4 (F)BB(V)+CV(L/B)'''
 +
|-|Carrier Task Force=
 +
Composition: '''2-4 CV(L/B), 2-4 XX + 1 CL, 2-5 DD, 0-3 XX'''
 +
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}
 +
* Fleet must '''pass the LoS''' check
 +
* Fleet must contain '''≤5 (F)BB(V)+CV(L/B)'''
 +
* If '''Slow: ≤4 (F)BB(V)+CV(L/B)'''
 +
|-|Transport Combined Fleet=
 +
Composition: '''4-6 DD, 0-2 XX + 1-2 CL, 3-5 DD, 0-2 XX'''
 +
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}
 +
* Fleet must '''pass the LoS''' check
 +
</tabber>
 +
LBAS
 +
* Range = 11 (Phase 1-3)
 +
* Range = 1 (Phase 4)
 +
* Pre-LD: AD/AP/AS = 44/88/198 (Hard)
 +
* LD: AD/AP/AS = 88/176/396 (Hard)
 +
 +
===Phase 4: {{MapRoute|Z3|red}} Boss===
 +
 +
New European Armored Carrier Princess
 +
 +
{{Shiplock|Summer2021EventTag6}}{{ToolTip|[Silver Tag]|'''Z Force'''}} Combined Fleets:
 +
 +
<tabber>
 +
|-|STF A (?)=
 +
STF:
 +
* Route: {{MapRoute|3||P|red|R|red|U|purple|V|blue|X|red|Z3|red}}
 +
|-|STF B (?)=
 +
STF:
 +
* Route: {{MapRoute|3||Q|blue|S|red|U|purple|V|blue|X|red|Z3|red}}
 +
|-|STF + Anchorage A (?)=
 +
STF:
 +
* Route: {{MapRoute|3||P|red|R|red|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}
 +
* Routes through repair node {{MapRoute|X1|blue}}, if Akashi/Akitsushima are equipped with cranes they can repair certain ships in the fleet
 +
|-| STF + Anchorage B (?)=
 +
STF:
 +
* Route: {{MapRoute|3||Q|blue|S|red|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}
 +
* Routes through repair node {{MapRoute|X1|blue}}, if Akashi/Akitsushima are equipped with cranes they can repair certain ships in the fleet
 +
</tabber>
 +
LBAS
 +
* Range = 1
 +
* AD/AP/AS = 46/92/207
 +
 +
===Phase 4.5: Debuff===
 +
 +
Requirements to debuff Node {{MapRoute|Z3|red}}
 +
 +
{| class="wikitable"
 +
|-
 +
! Node
 +
! LBAS
 +
! Z2
 +
! I
 +
! T
 +
! Y
 +
|-
 +
| Hard
 +
| AS
 +
| S
 +
| A+
 +
| AS
 +
| AS
 +
|-
 +
| Medium
 +
| ??
 +
| ??
 +
| ??
 +
| ??
 +
| ??
 +
|-
 +
| Easy
 +
| ??
 +
| ??
 +
| ??
 +
| ??
 +
| ??
 +
|-
 +
| Casual
 +
| ??
 +
| ??
 +
| ??
 +
| ??
 +
| ??
 +
|-
 +
|}
 +
 +
<tabber>
 +
|-|Node Z2=
 +
Same as Phase 3
 +
|-|Node I=
 +
Same as Phase 1
 +
|-|Node Y=
 +
Same as node {{MapRoute|Z2|red}}
 +
|-|Node T=
 +
STF: 4 (F)BB(V), 1 CV, 0-1 CA, 0-1 CL + 1 CL, 4-5 DD,0-1 CAV, 0-1 AV
 +
* Route: {{MapRoute|3||P|pink|R|red|T|pink}}
 +
LBAS
 +
* Range = 9 (Phase 1-3)
 +
* Range = 2 (Phase 4)
 +
* AD/AP/AS = 119/238/534
 +
</tabber>
 +
 +
 +
==Made by Tsuba (no touchie without permission)==
 +
==Overview==
 +
* This map contains 4 phases.
 +
* Three [[LBAS|Land-Based Air Squadrons]] are available for sortie.
 +
** The air base is relocated once you've reached Phase 4.
 +
* There are 2 event quests linked to this map.
 +
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.
 +
 +
 +
The following tags are used in this map:
 +
 +
{{ToolTip|{{Shiplock|Summer2021EventTag6}}|'''Force Z'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag4}}|'''Force H'''|line=false}}{{ToolTip|{{Shiplock|Summer2021EventTag5}}|'''10th Submarine Fleet'''|line=false}} {{ToolTip|{{Shiplock|Summer2021EventTag7}}|'''Force X'''|line=false}}
 +
 +
<span style="color:red";>'''Warning:'''</span> Ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will force a certain routing, effectively preventing their use in Phase 3 & 4. <span style="color:red">'''This applies for all difficulties.'''</span>
 +
 +
 +
==Phase 1: Defeat the Abyssal Mediterranean Princess==
 +
The boss is a combined fleet located at node {{MapRoute|I|red}}
 +
* This phase uses a '''Single Fleet/Strike Force'''.
 +
* There is air resistance en route to the boss, but the boss itself has no air power.
 +
* The LBAS range to the boss is 6.
 +
* ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.
 +
* Clearing this phase will automatically unlock the 2nd starting point.
 +
 +
This phase uses the following tag:
 +
 +
{{Shiplock|Summer2021EventTag6}}
 +
 +
Keep in mind that {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} is also featured in Phase 4, so plan accordingly.
 +
 +
<tabber>
 +
|-|Option 1=
 +
Composition: '''1CL 5DD 1XX (Fast)'''
 +
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}
 +
* Guarantees the shortest route, but may not be able to defeat the boss.
 +
* Consistent for chipping, but a heavier fleet is desired during Last Dance.
 +
 +
|-|Option 2=
 +
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''
 +
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}
 +
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}
 +
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.
 +
</tabber>
 +
 +
==Phase 2: Defeat the European Princess==
 +
The boss is a combined fleet located at node {{MapRoute|O|red}}
 +
* This phase uses a '''Combined Fleet'''.
 +
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.
 +
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.
 +
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.
 +
** The LBAS range for node {{MapRoute|J2|red}} is 1.
 +
 +
 +
This phase uses the following tag:
 +
 +
{{Shiplock|Summer2021EventTag4}}
 +
 +
<span style="color:red";>'''Warning:'''</span> Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, <span style="color:red";>'''regardless of difficulty'''</span>. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.
 +
 +
<tabber>
 +
|-|Carrier Task Force=
 +
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)'''
 +
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 +
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.
 +
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.
 +
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.
 +
 +
 +
|-|Surface Task Force=
 +
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)'''
 +
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 +
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.
 +
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.
 +
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.
 +
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.
 +
</tabber>
 +
 +
==Phase 2.5A: Unlock the 3rd starting point==
 +
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.
 +
* To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.
 +
 +
All unlock requirements during this phase uses the following tag:
 +
 +
{{Shiplock|Summer2021EventTag6}}
 +
 +
{| class="wikitable"
 +
|-
 +
! Node
 +
! LBAS
 +
! {{MapRoute|F|red}}
 +
! {{MapRoute|G|red}}
 +
|-
 +
| Hard
 +
| AS
 +
| A+
 +
| S
 +
|-
 +
| Medium
 +
| ??
 +
| ??
 +
| -
 +
|-
 +
| Easy
 +
| ??
 +
| ??
 +
| -
 +
|-
 +
| Casual
 +
| ??
 +
| ??
 
| -
 
| -
 
|-
 
|-
 
|}
 
|}
    +
<tabber>
 +
|-|Node F=
 +
Node {{MapRoute|F|red}} features enemy installations and PT-imps.
 +
* Regardless of difficulty, only an A-rank is required to meet this requirement.
 +
* The LBAS range to node {{MapRoute|F|red}} is 5.
 +
* Capitalize on the enemy weaknesses by bringing anti-installation and [[Accuracy,_Evasion_and_Criticals#PT_Imps|anti-PT Imps]] equipment.
 +
* The fleets used to clear node {{MapRoute|F|red}} can also be used to clear node {{MapRoute|G|red}}
   −
* Node {{MapRoute|T1|red}}
  −
* 6 SS
  −
** Route: {{MapRoute|3||Q|blue|S|red|T2|red|T1|red}}
  −
** 1st LBAS range = 9
  −
** 2nd LBAS range = 5
      +
===Option 1===
 +
Composition: '''1CV(B) 1CL 5DD (Fast)'''
 +
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|F|red}}
 +
* Guarantees the shortest route to the boss.
 +
* With the right equipment, this fleet should be sufficient for an A-rank.
   −
* Node {{MapRoute|T4|red}}
+
===Option 2===
* 6 SS
+
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''
** Route: {{MapRoute|3||Q|blue|S|red|T3|red|T4|red}}
+
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|F|red}}
** 1st LBAS range = 10
+
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}
** 2nd LBAS range = 2
      +
|-|Node G=
 +
Node {{MapRoute|G|red}} mainly consists of enemy destroyers, light cruisers and transport ships.
 +
* Getting an S-rank on node {{MapRoute|G|red}} should not be a problem for any decently equipped fleet.
 +
* The LBAS range to node {{MapRoute|G|red}} is 6
 +
** The enemies at node {{MapRoute|G|red}} are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.
   −
* Node {{MapRoute|T2|red}}
+
===Option 1===
** Same as for node {{MapRoute|T1|red}}
+
Composition: '''1CV(B) 1CL 5DD (Fast)'''
 +
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|G|red}}
 +
* LoS Cn2 ≤ 40.
 +
* Guarantees the shortest route to the boss, but it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.
    +
===Option 2===
 +
Composition: '''1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD'''
 +
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}
 +
* A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at {{MapRoute|C1|red}}
 +
* Similar to option 1, it is required to '''FAIL''' the LoS check at node {{MapRoute|E|red}}.
   −
* Node {{MapRoute|T3|red}}
+
===Option 3===
** Same as for node {{MapRoute|T4|red}}
+
Composition: '''1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)'''
** 1st LBAS range = 9
+
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|C2|blue|E|red|G|red}}
** 2nd LBAS range = 4
+
* A variant of option 2 that uses a Single Fleet instead.
 +
* With the absence of a CL, it is no longer necessary to resort to failing the LoS at node {{MapRoute|E|red}} in order to route to {{MapRoute|G|red}}
 +
</tabber>
   −
* Node {{MapRoute|X|red}}
+
==Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess==
* TCF: 1 CAV, 5 DD + 1 CA, 1CL, 4 DD
+
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node {{MapRoute|Z2|red}}.
** Route: {{MapRoute|3||P|red|R|red|U|purple|V|blue|X|red}}
+
* This step is lenghtier than the previous step and involves the use of multiple shiplock tags.
** 1st LBAS range = 10
+
* <span style="color:red";>'''Warning:'''</span> Do not use {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships in '''Combined Fleets''', as that will force the fleet to start at point 2.
** 2nd LBAS range = 3
+
** The results can be inconvenient due to more ships being tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}}.
    +
This phase uses the following tags:
   −
* Node {{MapRoute|W|red}}
+
{{Shiplock|Summer2021EventTag6}}{{Shiplock|Summer2021EventTag5}}{{Shiplock|Summer2021EventTag7}}
* TCF: 1 CAV, 5 DD + 1 CA, 1CL, 4 DD
  −
* This is an installation node, so bring '''nukes'''
  −
** Route: {{MapRoute|3||P|red|R|red|U|purple|V|blue|W|red}}
  −
** 1st LBAS range = 7
  −
** 2nd LBAS range = 3
      +
<span style="color:red";>'''Note'''</span>: Only ships tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} can be used for the final phase on '''Hard'''.
   −
* Node {{MapRoute|U|purple}}
+
{| class="wikitable"
** Same as for node {{MapRoute|X|red}} or node {{MapRoute|W|red}}
+
|-
 +
!
 +
! B2
 +
! T1
 +
! T4
 +
! P
 +
! U
 +
! W
 +
! X
 +
|-
 +
| Hard
 +
| AS
 +
| S
 +
| S
 +
| AS
 +
| A+
 +
| A+
 +
| S
 +
|-
 +
| Medium
 +
| ??
 +
| ??
 +
| ??
 +
| ??
 +
| ??
 +
| A+
 +
| S
 +
|-
 +
| Easy
 +
| ??
 +
| ??
 +
| ??
 +
| ??
 +
| ??
 +
| A+
 +
| S
 +
|-
 +
| Casual
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| A+
 +
| S
 +
|-
 +
|}
    +
<tabber>
 +
|-|Node B2=
 +
{{Shiplock|Summer2021EventTag6}}<br />
 +
Composition: '''1CV(L/B) 1CL 5DD (Fast)'''
 +
* Route: {{MapRoute|1||A|blue|B|red|B2|pink}}
 +
* All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.
 +
* The CV(L/B) should only be equipped with fighters.
 +
* The LBAS range to node {{MapRoute|B2|pink}} is 3.
 +
* Due to the strict requirements of the routing, it might be desirable to air sweep node {{MapRoute|B2|pink}} in order to further lower the required air power.
   −
* Node {{MapRoute|B2|red}}
+
|-|Node T1=
* SF or single fleet: 0-1 CV, 0-1 CA(V), 1 CL, 5 DD
+
{{Shiplock|Summer2021EventTag5}}<br />
** Route: {{MapRoute|1||A|blue|B|red|B2|red}}
+
Node {{MapRoute|T1|red}} features enemy destroyers, light cruisers and transport ships.
** 1st LBAS range = 9
+
* While node {{MapRoute|T1|red}} should be trivial for any decent fleet, getting there might be hard due to the strict requirements.
** 2nd LBAS range = 1
+
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T1|red}}
 +
* The LBAS range to node {{MapRoute|T1|red}} is 9.
    +
===Option 1===
 +
Composition: '''1AS 1CL 2CVL 3SS(V)'''
 +
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}
 +
* Guarantees routing to {{MapRoute|T1|red}}
   −
* Node {{MapRoute|T1|red}}
+
===Option 2===
** Sma as for node {{MapRoute|W|red}} or {{MapRoute|X|red}}
+
Composition: '''6SS(V)'''
 +
* Route: {{MapRoute|3||Q|blue|S|pink|T2|red|T1|red}}
 +
* <span style="color:red";>'''Random routing'''</span> at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}
 +
* This option is reserved for admirals without Submarine Tenders.
   −
=== Phase 3: {{MapRoute|Z2|red}} TP ===
+
|-|Node T4=
New Mediterranean Dreadnought Water Princess
+
{{Shiplock|Summer2021EventTag5}}<br />
 +
Node {{MapRoute|T4|red}} is a surface battle involving an enemy carrier.
 +
* Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach {{MapRoute|T4|red}}
 +
* The LBAS range to node {{MapRoute|T4|red}} is 10.
 +
 
 +
===Option 1===
 +
Composition: '''1AS 2CVL 3SS(V)'''
 +
* Routes:
 +
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}
 +
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}
 +
* Guarantees routing to {{MapRoute|T4|red}}, but the route it takes is random.
 +
 
 +
===Option 2===
 +
Composition: '''6SS(V)'''
 +
* Routes:
 +
** {{MapRoute|3||Q|blue|S|pink|T3|red|T4|red}}
 +
** {{MapRoute|3||Q|blue|S|pink|T2|red|T3|red|T4|red}}
 +
* <span style="color:red";>'''Random routing'''</span> at nodes {{MapRoute|S|red}} and {{MapRoute|T2|red}}
 +
* This option is reserved for admirals without Submarine Tenders.
 +
 
 +
|-|Nodes P,U,W and X=
 +
{{Shiplock|Summer2021EventTag7}}<br />
 +
Nodes {{MapRoute|P|pink|U|purple|W|red|X|red}} can all be reached using the same fleet.
 +
* Any ships used in this phase will be tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}
 +
** The '''Combined Fleet''' used for this phase will also be used to clear Phase 3.
 +
** Keep in mind that on '''Hard''', you cannot use any ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} for the final boss of this map.
 +
** Avoid bringing {{ShipLink|Akitsushima Kai}} on '''Hard''', as she will be useful for routing purposes during the final phase.
 +
* Node {{MapRoute|R|red}} features the highly dangerous '''New Submarine Princess'''.
 +
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.
 +
* Regardless of the chosen fleet, the fleet will always go through nodes {{MapRoute|P|pink}} and {{MapRoute|U|purple}}
 +
** A node support fleet is recommended in order to improve the passing rate of node {{MapRoute|U|purple}}
 +
* Node {{MapRoute|W|red}} features enemy installations and PT imps.
 +
** The LBAS range for this node is 7.
 +
** Only an A-rank is sufficient, regardless of difficulty.
 +
** Keep in mind of the combat flow in a '''Combined Fleet vs Combined Fleet'''. The escort fleet will never attack the enemy main fleet during daytime.
 +
* Node {{MapRoute|X|red}} is a straightforward surface battle featuring multiple Re-class battleships.
 +
** The LBAS range for this node is 9.
 +
 
 +
===Surface Task Force===
 +
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''
 +
* Routes:
 +
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}
 +
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}
 +
* XX should either be CA(V), CLT or up to 1 SS(V).
 +
* An all purpose STF that can be outfitted depending on what is required.
 +
 
 +
===Carrier Task Force===
 +
Composition: '''3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX'''
 +
* Routes:
 +
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|W|red}}
 +
** {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red}}
 +
* XX can't be a (F)BB(V) or CV(L/B).
 +
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.
 +
** Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node {{MapRoute|X|red}}
 +
</tabber>
 +
 
 +
==Phase 3: Clear the TP Phase==
 +
Now that node {{MapRoute|Z2|red}} is unlocked, it is time to clear the TP phase.
 +
* This phase uses a '''Combined Fleet'''. The same fleets used in Phase 2.5B can be used to clear this phase.
 +
* The LBAS range to node {{MapRoute|Z2|red}} is 11.
 +
* The trip to the boss is filled with dangers including a night battle at node {{MapRoute|U|purple}}, the '''New Submarine Princess''' at node {{MapRoute|R|red}} and Re-class battleships at node {{MapRoute|X|red}}
 +
** Due to all the dangers, using a Fleet Command Facility is highly recommended.
 +
** Using node support can improve the pass rate at {{MapRoute|U|purple}}
 +
* The boss is very difficult to defeat on '''Hard'''. Expect the majority of the runs to end with A-ranks.
 +
 
 +
This phase uses the following tag:
 +
 
 +
{{Shiplock|Summer2021EventTag7}}
   −
* STF: 0-2 AV, 2 (F)BB(V), 1-2 CVL, 1 CL, 0-1 DD + 0-1 CA, 1 CL, 4-5 DD
+
<tabber>
** Route: {{MapRoute|3||P|red|R|red|U|purple|V|blue|X|red|Y|red|Z|green|Z2|red}}
+
|-|Surface Task Force=
** 1st LBAS range = 11
+
Composition: '''2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX'''
** 2nd LBAS range = 1
+
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}
 +
* XX should either be CA(V), CLT or up to 1 SS(V).
 +
* An all purpose STF that can be outfitted depending on what is required.
    +
|-|Carrier Task Force=
 +
Composition: '''3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX'''
 +
* Route: {{MapRoute|3||P|pink|R|red|U|purple|V|blue|X|red|Y|pink|Z|green|Z2|red}}
 +
* XX can't be a (F)BB(V) or CV(L/B).
 +
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}
 +
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.
 +
</tabber>
   −
=== Phase 4: {{MapRoute|Z3|red}} Boss ===
+
==Phase 4: Defeat the European Armored Carrier Princess==
 +
Once the TP phase is cleared, the boss at node {{MapRoute|Z3|red}} will automatically be unlocked.
 +
* Once LD is reached, head over to Phase 4.5 to further debuff the boss.
 +
* Upon reaching Phase 4, the following shiplock tagging rules are in effect:
 +
** STF/CTF will now be tagged with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}}. This means that ships tagged with {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}} are now unusable in this phase.
 +
*** As shiplock tags are only enforced on '''Hard''', admirals on lower difficulties can disregard this.
 +
** <span style="color:red";>'''Warning'''</span>: As usual, '''Combined Fleets''' that contains {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} tagged ships will be forced to starting point 2, '''regardless of difficulty'''.
 +
* The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.
 +
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.
 +
* As the routing barely changes, the strategy largely remains the same as in Phase 3.
 +
** CTF is not recommended and will not be suggested in this phase.
 +
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}
 +
** Using Fleet Command Facility is encouraged for chipping the boss.
 +
** A repair node is now available at node {{MapRoute|X1|blue}}
 +
** Using {{ShipLink|Nelson}} is recommended for her touch attack.
   −
New European Armored Carrier Princess
+
This phase uses the following tag:
   −
Combined Fleet:
+
{{Shiplock|Summer2021EventTag6}}
   −
* STF:
+
<tabber>
** Route: {{MapRoute|3||P|red|R|red|U|purple|V|blue|X|red|Z3|red}}
+
|-|Surface Task Force=
* STF:
+
===Option 1===
** Route: {{MapRoute|3||Q|blue|S|red|U|purple|V|blue|X|red|Z3|red}}
+
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''
* STF:
+
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}
** Route: {{MapRoute|3||P|red|R|red|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}
+
* XX should either be CA(V), CLT or up to 1 SS(V).
** goes through repair node {{MapRoute|X1|blue}}
+
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.
* STF:
  −
** Route: {{MapRoute|3||Q|blue|S|red|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}  
  −
** goes through repair node {{MapRoute|X1|blue}}
     −
* LBAS range = 1
+
===Option 2===
 +
Composition: '''4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX'''
 +
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}
 +
* XX should either be CA(V), CLT or up to 1 SS(V).
 +
* This fleet does not rely on {{ShipLink|Akitsushima Kai}}.
 +
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.
   −
=== Phase 4.5: Debuff ===
+
</tabber>
   −
Requirements to debuff Node {{MapRoute|Z3|red}}  
+
==Phase 4.5: Debuff the boss and finish her off==
 +
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.
 +
* All steps can be done with {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} tagged ships.
    
{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
! Node
+
!
 
! LBAS
 
! LBAS
! Z2
   
! I
 
! I
 
! T
 
! T
 
! Y
 
! Y
 +
! Z2
 
|-
 
|-
 
| Hard
 
| Hard
 
| AS
 
| AS
| S
   
| A+
 
| A+
 
| AS
 
| AS
 
| AS
 
| AS
 +
| S
 
|-
 
|-
 
| Medium
 
| Medium
Line 445: Line 988:     
<tabber>
 
<tabber>
|-|Node Z2=
  −
* Same as for Phase 3
   
|-|Node I=
 
|-|Node I=
* Same as for Phase 1
+
===Option 1===
|-|Node Y=
+
Composition: '''1CL 5DD 1XX (Fast)'''
* Same as for node {{MapRoute|Z2|red}}
+
* Route: {{MapRoute|1||A|blue|B|red|B2|pink|C2|blue|E|red|I|red}}
 +
* Guarantees the shortest route and should be sufficient for an A-rank.
 +
 
 +
===Option 2===
 +
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''
 +
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}
 +
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}
 +
* Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.
 +
 
 +
 
 
|-|Node T=
 
|-|Node T=
* STF: 4 (F)BB(V), 1 CV, 0-1 CA, 0-1 CL + 1 CL, 4-5 DD,0-1 CAV, 0-1 AV
+
===Carrier Task Force===
** Route: {{MapRoute|3||P|red|R|red|T|red}}
+
Composition: '''4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX
** 1st LBAS range = 9
+
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}
** 2nd LBAS range = 2
+
* XX can be anything inside the rules of a '''Carrier Task Force''' formation.
 +
 
 +
===Surface Task Force===
 +
Composition: '''2CA(V) 2CVL 2XX + 1CL 2DD 3XX
 +
* Route: {{MapRoute|3||P|pink|R|red|S|pink|T|pink}}
 +
* XX should be anything that can contribute to the air power, like AV, CAV and BBV.
 +
* Albeit difficult without the use of LBAS, it is not impossible to clear node {{MapRoute|T|pink}} using a STF instead.
 +
 
 +
|-|Nodes Y and Z2=
 +
===Surface Task Force===
 +
Composition: '''4(F)BB(V) 1CVL 1CVL or {{ShipLink|Akitsushima Kai}} + 1CL 2-3DD 2-3XX'''
 +
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z|blue|Z2|red}}
 +
* XX should either be CA(V), CLT or up to 1 SS(V).
 +
* Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.
 +
* Equip enough fighters on the carriers to ensure AS is achieved on node Y.
 
</tabber>
 
</tabber>
  −
=== Bonus notes ===
  −
AS/SS touch fleets :
  −
* 1AS, 3-4 SS(V), 2-3 XX (6 or 7 ships)
  −
* 6 SS(V)
  −
** Start on the 3rd point
 
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