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*'''Composition: 3 CV(L), 3DD + 1 CL, 0-2 CA, 3-4 DD'''
 
*'''Composition: 3 CV(L), 3DD + 1 CL, 0-2 CA, 3-4 DD'''
 
*'''Path: C-B-N-A-D-O-Q-R'''
 
*'''Path: C-B-N-A-D-O-Q-R'''
*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 2 Required) All target R node'''
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*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 2 Required); all to R node'''
 
* Node B and N are submarine nodes; ~2 OASW ships should suffice for pass rate
 
* Node B and N are submarine nodes; ~2 OASW ships should suffice for pass rate
 
* A is an Air Battle Node, 1 AACI ship & 216 FP should suffice (boss AS requirement is ~198)
 
* A is an Air Battle Node, 1 AACI ship & 216 FP should suffice (boss AS requirement is ~198)
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'''Carrier Task Force Fleet'''
 
'''Carrier Task Force Fleet'''
 
*'''Composition: 2 CV, 2CVL, 1 BBV, 1 CAV + 1 CL, 2 CA, 0-1 CLT,2-3 DD'''
 
*'''Composition: 2 CV, 2CVL, 1 BBV, 1 CAV + 1 CL, 2 CA, 0-1 CLT,2-3 DD'''
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**Note that whatever your preferred comp, you '''cannot''' bring >2 CV(B), and you '''cannot''' bring >5 (F)BB(V)+CV(L/B)+[[Akitsu Maru]] for the route described below.
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***[[Shinshuu Maru]] does not count for the >5 large ships types listed above.
 
*'''Path: C-E-H-S-V-X-Z3'''
 
*'''Path: C-E-H-S-V-X-Z3'''
 
*''' Land base #1-2: 1 Fighter, 2 Bombers, 1 Recon/Range Extender (Distance of 8 Required) All target Z3 node'''
 
*''' Land base #1-2: 1 Fighter, 2 Bombers, 1 Recon/Range Extender (Distance of 8 Required) All target Z3 node'''
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Once all conditions are met the princess will be debuffed on LD. All ships will get a 1.2x bonus modifier for the final kill segment against [[Destroyer Forest Princess]] '''ONLY'''.
 
Once all conditions are met the princess will be debuffed on LD. All ships will get a 1.2x bonus modifier for the final kill segment against [[Destroyer Forest Princess]] '''ONLY'''.
   −
===Deliver the Final Blow to the [[Destroyer Forest Princess]]===
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===Defeat the [[Destroyer Forest Princess]] on Last Dance===
 
  −
The process to doing this will be the same if you set up your formation during the initial phase of the battle. The main thing to look out for assuming you play hard mode will be Node X which will be harder to pass and that the Princess will still be strong, but will be more vulnerable to attacks. She now also is accompanied by an additional battleship princess Kai and a Ne-class Kai to spice things up.
     −
It is recommended to fully train your land base planes and your carriers planes to double chevlon before attempting to do the clear run. Also may be worth sparkling all your fleets including support expeditions which will be the key to success on this segment.
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Both support expeditions and sparkling for Last Dance are recommended.
   −
If all goes well, your carriers should one shot most if not almost all the enemies, and if lucky enough, you may successfully take out the Princess while at it.
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The fleet used should be similar to pre-LD, with the following caveats:
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Otherwise a well place TCI from a historical ships like [[Abukuma]] or [[Kasumi]] can work if all else fails (pending if they are needed for EOs)
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*527 FP is now required to achieve AS at Node S. Adjust FP accordingly.
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*It may be necessary to remove the AACI DD (if any) from the escort fleet in order to slot in more damage-dealers (e.g. TCIs and/or CAs).
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**This will hurt pass rate at Nodes S & X, but help with the night battle phase at the boss node.
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*The BBV has much less utility in the main fleet compared to pre-LD, as even if it is a bonus ship (i.e. [[Yamashiro]]), she cannot  damage or disable the boss' main fleet as reliably compared to CV(L/B)s, as the LD fleet has 2 additional ships with high armor and HP (1 more BB Hime Kai and the Ne Kai).
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**A BBV will also interfere with shelling order as the CV(L/B)s need to get their attacks off as quickly as possible, as they are likely to be disabled if hit.
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*Taking into account the above, Zuihou may be better off in the main fleet compared to the escort, or alternatively another CVL can be slotted into the main fleet.
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**However, again, '''one should ideally wait for EOs to be released before committing an additional CVL here.
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*Preboss Node X has a stronger Yo-class variant (Flagship), stronger DDs, and is locked to Line Ahead.
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*At Boss Node Z3, there are now two Na-class ships with opening torpedoes as compared to one pre-LD; as above, the main fleet is also much stronger/tankier compared to pre-LD.
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