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*'''Composition: 1CVE, 1 CAV, 4DD + 1 CL, 0-2 CA, 3-4 DD'''
 
*'''Composition: 1CVE, 1 CAV, 4DD + 1 CL, 0-2 CA, 3-4 DD'''
 
*'''Path: C-B-N-A-O-Q-R'''
 
*'''Path: C-B-N-A-O-Q-R'''
*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required); all to R node'''
+
*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 2 Required); all to R node'''
 
* Node B and N are submarine nodes; ~2 OASW ships should suffice for pass rate
 
* Node B and N are submarine nodes; ~2 OASW ships should suffice for pass rate
 
* A is an Air Battle Node, 1 AACI ship & 216 FP should suffice (boss AS requirement is ~198)
 
* A is an Air Battle Node, 1 AACI ship & 216 FP should suffice (boss AS requirement is ~198)
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*'''Composition: 3 CV(L), 3DD + 1 CL, 0-2 CA, 3-4 DD'''
 
*'''Composition: 3 CV(L), 3DD + 1 CL, 0-2 CA, 3-4 DD'''
 
*'''Path: C-B-N-A-D-O-Q-R'''
 
*'''Path: C-B-N-A-D-O-Q-R'''
*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target R node'''
+
*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 2 Required); all to R node'''
 
* Node B and N are submarine nodes; ~2 OASW ships should suffice for pass rate
 
* Node B and N are submarine nodes; ~2 OASW ships should suffice for pass rate
 
* A is an Air Battle Node, 1 AACI ship & 216 FP should suffice (boss AS requirement is ~198)
 
* A is an Air Battle Node, 1 AACI ship & 216 FP should suffice (boss AS requirement is ~198)
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'''Carrier Task Force Fleet'''
 
'''Carrier Task Force Fleet'''
 
*'''Composition: 2 CV, 2CVL, 1 BBV, 1 CAV + 1 CL, 2 CA, 0-1 CLT,2-3 DD'''
 
*'''Composition: 2 CV, 2CVL, 1 BBV, 1 CAV + 1 CL, 2 CA, 0-1 CLT,2-3 DD'''
 +
**Note that whatever your preferred comp, you '''cannot''' bring >2 CV(B), and you '''cannot''' bring >5 (F)BB(V)+CV(L/B)+[[Akitsu Maru]] for the route described below.
 +
***[[Shinshuu Maru]] does not count for the >5 large ships types listed above.
 
*'''Path: C-E-H-S-V-X-Z3'''
 
*'''Path: C-E-H-S-V-X-Z3'''
 
*''' Land base #1-2: 1 Fighter, 2 Bombers, 1 Recon/Range Extender (Distance of 8 Required) All target Z3 node'''
 
*''' Land base #1-2: 1 Fighter, 2 Bombers, 1 Recon/Range Extender (Distance of 8 Required) All target Z3 node'''
 +
**You may be able to run 1 more bomber on the second LBAS depending on quality of LBAS bombers (and proficiency); use an FP calculator to check if this is possible.
 
* At least 1 OASW ship is recommended for pass rate at Nodes E & X.
 
* At least 1 OASW ship is recommended for pass rate at Nodes E & X.
 
**Running Zuihou in escort and moving a CA to main fleet is another possibility, assuming FP requirements can still be met; if not, a CAV or [[Shinshuu Maru]] may be necessary.
 
**Running Zuihou in escort and moving a CA to main fleet is another possibility, assuming FP requirements can still be met; if not, a CAV or [[Shinshuu Maru]] may be necessary.
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Once you get the princess down to the final kill, you will then need to achieve the following to debuff the boss:
 
Once you get the princess down to the final kill, you will then need to achieve the following to debuff the boss:
   −
# '''Get S Rank on Node M'''
+
# '''S Rank Node M'''
# '''Get S Rank on Node R'''
+
# '''S Rank Node R'''
# '''Get A Rank on Node X'''
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# '''A Rank Node X'''
 
# '''Get AS on Land Base Air Raid (Twice on Hard, Once on Medium)'''
 
# '''Get AS on Land Base Air Raid (Twice on Hard, Once on Medium)'''
   −
Below are the steps needed clear the following requirement:
+
Below are the steps needed clear the requirements:
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*'''Path: C-E-H-I-L-M'''
 
*'''Path: C-E-H-I-L-M'''
 
*'''LBAS Suggestion 1: Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node'''
 
*'''LBAS Suggestion 1: Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node'''
*'''LBAS Suggestion 2: Land base #1: ASW Bombers (All on Node C)'''
+
*'''LBAS Suggestion 2:'''
 +
**'''Land base #1: ASW Bombers (All on Node C)'''
 
**'''Land base #2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node
 
**'''Land base #2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node
   −
Same process as before, the boss can defeat the old TCF fleet like before.
+
Same process as with the initial unlocking for the final boss. After completion, you'll hear a ding upon returning to base.
 
  −
Once this step is done, a ding sound will play upon returning to home port.
   
|-|Node R =
 
|-|Node R =
 
'''Single Fleet'''
 
'''Single Fleet'''
*'''Composition: 2 CV, 2 CVL, 1 FBB, 1 CAV '''
+
*'''Composition: 2 CV, 2 CVL, 1 BBV, 1 CAV '''
 
*'''Path: C-E-G-F-D-O-Q-R'''
 
*'''Path: C-E-G-F-D-O-Q-R'''
*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target R node'''
+
*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 2 Required) All target R node'''
 
  −
Using this set up you used on the boss on Z3 should make short work of the boss. Easy enough to score an S rank
     −
Once this step is done, a ding sound will play upon returning to home port.
+
After completion, you'll hear a ding upon returning to base.
 
|-|Node X =
 
|-|Node X =
   
'''Carrier Task Force Fleet'''
 
'''Carrier Task Force Fleet'''
 
*'''Composition: 2 CV, 2CVL, 1 BBV, 1 CAV + 1 CL, 2 CA, 0-1 CLT,2-3 DD'''
 
*'''Composition: 2 CV, 2CVL, 1 BBV, 1 CAV + 1 CL, 2 CA, 0-1 CLT,2-3 DD'''
 
*'''Path: C-E-H-S-V-X-Z3'''
 
*'''Path: C-E-H-S-V-X-Z3'''
 
*''' Land base #1-2: 1 Fighter, 2 Bombers, 1 Recon/Range Extender (Distance of 8 Required) All target Z3 node'''
 
*''' Land base #1-2: 1 Fighter, 2 Bombers, 1 Recon/Range Extender (Distance of 8 Required) All target Z3 node'''
 +
**You may be able to run 1 more bomber on the second LBAS depending on quality of LBAS bombers (and proficiency); use an FP calculator to check if this is possible.
   −
This can be done in conjunction to deliver the final blow assuming all other requirements on the list are met first before this one. Process to defeat this node is the same as it was previously, just now with more stronger DDs and subs. Should be easy to score an A rank from however.
+
This can be done in conjunction to deliver the final blow assuming all other requirements on the list are met first before this one.
   −
Once this step is done, a ding sound will play upon returning to home port.
+
After completion, you'll hear a ding upon returning to base.
 
|-|AS on Land Base Air Raid  =
 
|-|AS on Land Base Air Raid  =
    
'''Single Fleet'''
 
'''Single Fleet'''
 
*'''Composition: 1 SS '''
 
*'''Composition: 1 SS '''
*'''LBAS : Land base #1: Rest or 4 Fighters'''
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*'''LBAS : Land base #1 & #2: Rest or 4 Fighters'''
   −
Depending on how strong your 3rd Land Base is, you may or may not need additional air power for this segment, run a sub and get the sequence to occur, you should get AS easily. Rinse and repeat until conditions are met.
+
Depending on how strong your 3rd Land Base is, you may be able to clear this while fulfilling the other requirements (as your 3rd base will be defending against attacks throughout this time). If not, you may need to set additional bases to defense and sortie a single submarine to trigger the air attacks on LBAS. After completion, you'll hear a ding upon returning to base.
 
  −
Once this step is done, a ding sound will play upon returning to home port.
   
|-|
 
|-|
 
</tabber>
 
</tabber>
   −
Once all conditions are met the princess will be debuffed on the final kill.
+
Once all conditions are met the princess will be debuffed on LD. All ships will get a 1.2x bonus modifier for the final kill segment against [[Destroyer Forest Princess]] '''ONLY'''.
 
  −
All ships will get a 1.2x bonus modifier for the final kill segment against [[Destroyer Forest Princess]].
  −
 
  −
===Deliver the Final Blow to the [[Destroyer Forest Princess]]===
     −
The process to doing this will be the same if you set up your formation during the initial phase of the battle. The main thing to look out for assuming you play hard mode will be Node X which will be harder to pass and that the Princess will still be strong, but will be more vulnerable to attacks. She now also is accompanied by an additional battleship princess Kai and a Ne-class Kai to spice things up.
+
===Defeat the [[Destroyer Forest Princess]] on Last Dance===
   −
It is recommended to fully train your land base planes and your carriers planes to double chevlon before attempting to do the clear run. Also may be worth sparkling all your fleets including support expeditions which will be the key to success on this segment.
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Both support expeditions and sparkling for Last Dance are recommended.
   −
If all goes well, your carriers should one shot most if not almost all the enemies, and if lucky enough, you may successfully take out the Princess while at it.
+
The fleet used should be similar to pre-LD, with the following caveats:
   −
Otherwise a well place TCI from a historical ships like [[Abukuma]] or [[Kasumi]] can work if all else fails (pending if they are needed for EOs)
+
*527 FP is now required to achieve AS at Node S. Adjust FP accordingly.
 +
*It may be necessary to remove the AACI DD (if any) from the escort fleet in order to slot in more damage-dealers (e.g. TCIs and/or CAs).
 +
**This will hurt pass rate at Nodes S & X, but help with the night battle phase at the boss node.
 +
*The BBV has much less utility in the main fleet compared to pre-LD, as even if it is a bonus ship (i.e. [[Yamashiro]]), she cannot  damage or disable the boss' main fleet as reliably compared to CV(L/B)s, as the LD fleet has 2 additional ships with high armor and HP (1 more BB Hime Kai and the Ne Kai).
 +
**A BBV will also interfere with shelling order as the CV(L/B)s need to get their attacks off as quickly as possible, as they are likely to be disabled if hit.
 +
*Taking into account the above, Zuihou may be better off in the main fleet compared to the escort, or alternatively another CVL can be slotted into the main fleet.
 +
**However, again, '''one should ideally wait for EOs to be released before committing an additional CVL here.
 +
*Preboss Node X has a stronger Yo-class variant (Flagship), stronger DDs, and is locked to Line Ahead.
 +
*At Boss Node Z3, there are now two Na-class ships with opening torpedoes as compared to one pre-LD; as above, the main fleet is also much stronger/tankier compared to pre-LD.
janitor, prechecked
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