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Depending on the difficulty you may need to complete additional steps, below are the steps that will summarize what is needed for each requirement.
 
Depending on the difficulty you may need to complete additional steps, below are the steps that will summarize what is needed for each requirement.
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<tabber>
*AS Land Base Defense
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|-|AS Node D=
**The same points as in Phase 2 apply here
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* Fleet: '''Single''' 2-3(F)BB(V), 3 CV
*AS at Node D
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* Route: '''A-B-D'''
**Route: A-B-D
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* Obtaining AS from node D if you have 3 CV should be easy enough with a standard setup.
**Sortie a single fleet with 320+ Fighter Power to the Node
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|-|AS Node N=
*A rank at node T twice, and AS node N
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* Fleet: Option 1: '''Surface Task Force''' 2-3 (F)BB(V), 1-2 CVL, 2 CA(V)/DD/AV + 1 CL, 1-2 CA, 1-2 CLT, 2-3 DD '''(Recommended)'''
**Route: A-F-G-N-T
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*Fleet: Options 2: '''Carrier Task Force'''(If going in route to T) 2 CV, 1 BB, 3 SS(V) + 1 CL, 2 DD, 3 SS or alternatively 1 AS, 1 CL, 2 DD, 0-2 CA, 0-2 CLT
**Fleet Recommendation: 2CV, 1 BB,3 SSV + 1 Cl, 2 DD, 1 CLT, 3 SS
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*Route: A-F-G-M-N-(T)
***Use of Taigei is also acceptable
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*LBAS: STF method - If needed, 1-2 Land bases consisting of 3-4 fighters/land base fighters with a range of 7 to node N. 4 ASW Bombers on 1 base to Node F if possible.
***Have your SSV in the main fleet carry SPF to help secure enough Fighter Power for AS
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* LBAS: CTF method to node T - 2 Land bases consisting of 1 fighter 3 Bomber with a range of 6 to Node G, 1 Land base consisting of Toukai or ASW bombers to Node F if possible.
***This composition will allow you to get to node T for an A-rank but also AS Node N along the way
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*This can be done in conjunction with completing Node T requirements if needed.
*A rank the boss node twice, and AS Node R
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**For additional info on Node T, please refer to Node T tab.
**Route: A-F-G-M-L-K-R-U
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*For Carrier Task Force, method, you may need an in route support fleet to help survive the trip to N.
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**If you use Surface Task Force are in need of air power, you can consider bringing 2 CVLs in place of a CV or a BBV like Ise Kai 2 and/or Hyuuga Kai 2 to bring additional air power. AV or CAVs as a seaplane fighter mule can also work as an alternative to BBVs or CVLs as long as you bring a CV along with them.
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|-|AS Node R=
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* Fleet: '''Surface Task Force''' 3(F)BB(V), 1-2AV, 1CV, 0-1 CL/CA(V) + 1 CL, 2 CA, 1 CLT, 2 DD
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**Route: A-F-G-M-L-K-R-(U)
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*LBAS: Option 1:  If needed, 1-2 Land bases consisting of 3-4 fighters/land base fighters with a range of 6 to node R. 4 ASW Bombers on 1 base to Node F if possible. 
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*LBAS: Option 2: 1 Fighter, 3 bombers on 2 bases to Node U. 4 ASW Bombers on 1 base to Node F if possible.
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*This can be done in conjunction with completing Node U requirements if needed.
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** For more details on node U please reffer to Node U tab.
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**Make sure your fighter power is about 380+ to AS R
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|-|Node T=
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* Fleet: '''Carrier Task Force'''(If going in route to T) 2 CV, 1 BB, 3 SS(V) + 1 CL, 2 DD, 3 SS or alternatively 1 AS, 1 CL, 2 DD, 0-2 CA, 0-2 CLT
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**Route: A-F-G-M-N-T
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* LBAS: 2 Land bases consisting of 1 fighter 3 Bomber with a range of 6 to Node G, 1 Land base consisting of Toukai or ASW bombers to Node F if possible.
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*This can be done in conjunction with completing Node N requirements if needed.
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**For additional info on Node T, please refer to Node T tab.
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*If you use [[Taigei]] she can stand in to represent all 3 subs in the one part in either your main or escort fleet allowing for other ship types to be used.
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**It's recommended to put [[Taigei]] in flagship position of the escort fleet. As it'll allow you to bring in a stronger escort fleet and minimize the threat your subs will face from nodes A and G.
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*If you do not have [[Taigei]] or converted her to Ryuuhou, you will need to bring a total of 6 subs which will present a great danger to your fleet along the trip, especially for nodes A and G.
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*In-route Support Fleet is highly recommended as well to improve your passing rate against these nodes till you can reach Node T.
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*Rocket Launcher Kai 2s are also recommended for your CV as node N will have a more concentrated attack against your surface ships. Thus this can reduce the likelihood of possible damage.
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|-|Node U=
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*Fleet: 2BB, 1-2AV, 2CV, 0-1 DD/CL/CA + 1 CL, 2 CA, 1 CLT, 2 DD
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*Route: A-F-G-M-L-K-R-U
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*LBAS: Option 2: 1 Fighter, 3 bombers on 2 bases to Node U. 4 ASW Bombers on 1 base to Node F if possible.
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*This can be done in conjunction with completing Node R requirements if needed.
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**For additional info on Node R, please refer to Node R tab.
 
**This route will force you to incurred some ammo penalty when you reached the boss
 
**This route will force you to incurred some ammo penalty when you reached the boss
**Fleet Recommendation: 2BB, 1-2AV, 2CV, 0-1 CL/CA + 1 CL, 2 CA, 1 CLT, 2 DD
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***The DD/CL/AV in the main fleet if the use should be set up to 'nuke' the installation such as Supply Depot Hime
***The CL in the main fleet if the use should be set up to'nuke' the installation such as Supply Depot Hime
   
***Make sure your fighter power is about 380+ to both AS the boss and node R
 
***Make sure your fighter power is about 380+ to both AS the boss and node R
*Once completed, all ships will get an additional 1.07x damage modifer against the boss fleet in Node U.
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|-|Land Base Defense=
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*If you are playing hard mode, all the below mentioned are required are the same as before hand.
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**Set-Up All 3 of your land base with Interceptors, Land Base Fighters, and any good fighter to get AS, this include the rocket interceptors that you may have obtained from ranking or from this event.
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**Sortie an all submarine fleet to the map to save resources until the air raids trigger
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**Be aware that you need Rocket Interceptors against High-Altitude Air Raids
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*** Without any interceptors you will only get 50% of your air power against high altitude bombers.
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*** With one interceptor you have a 80% air power vs. high altitude bombers
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*** With two interceptor you have a 110% air power vs. high altitude bombers
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*** With three interceptor you have a 120% air power vs. high altitude bombers
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**For hard mode, it's '''highly recommended''' to max out your rocket interceptors to help make getting more easier.
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|-|
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</tabber>
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Once completed, '''all ships will get an additional 1.07x damage modifer''' against the boss fleet in Node U and the 2nd starting point will be unlocked for your Carrier Task Force or Transport Combined Fleet to use.
    
===Part 4: Chip Anzio Hime until LD Range===
 
===Part 4: Chip Anzio Hime until LD Range===
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