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===Part 4: Chip Anzio Hime until LD Range===
 
===Part 4: Chip Anzio Hime until LD Range===
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With all the before mentioned phases complete, you will now need to deplete [[Anzio Princess]]'s HP bar down till the final phase of the battle, until then no additional steps are required.
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*Make use of CTF fleet after you finished with
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*Make use of CTF fleet as the path is much uses up less fuel and ammo.
*Route: D-F-G-M-L-K-R-U
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*Route: '''Start Point 2-B-F-G-M-L-K-R-U'''
 
**Recommended Fleet: 2 BB, 2 CV, 1-2 AV, 0-1 CL + 1 CL, 2-3 DD, 2 CA, 0-1 CLT  
 
**Recommended Fleet: 2 BB, 2 CV, 1-2 AV, 0-1 CL + 1 CL, 2-3 DD, 2 CA, 0-1 CLT  
 
*Set up your fleet so that you can use Nelson Touch with AV in 3rd slot and CL in 5th slot for touch
 
*Set up your fleet so that you can use Nelson Touch with AV in 3rd slot and CL in 5th slot for touch
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**Base 3: 4x Toukai or how much anti Sub planes you can use
 
**Base 3: 4x Toukai or how much anti Sub planes you can use
 
***You are sending this base to Node F to deal with New Submarine Hime
 
***You are sending this base to Node F to deal with New Submarine Hime
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Once you are able to deplete her to the final phase of battle you can then choose to continue on with the final debuff phase(which is recommended if you can complete all the requirements. Or attempt to try to defeat the boss without the debuff which is possible, but quite difficult.
    
===Part 5: Debuffing the Boss (once HP bar is within LD range ONLY)===
 
===Part 5: Debuffing the Boss (once HP bar is within LD range ONLY)===
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For the final debuff phase, several changes will occure across the map which will make the last part of the challenge difficult in some difficulties which will include:
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**Some enemy comps are locked into thier hardest compositions this mainly noted in Nodes F, G and K
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**Some Air Battles are locked in thier hardest compositions.
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** Hardest Air Raids locked in LD.
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Preparations will need to be made to make sure you can complete all of the requirements needed for this phase if you choose to do it. Below is a listing of all the requirements you will need to complete based on difficulty.
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{| class="wikitable"
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! style="font-size:18px;"|Requirements
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! style="font-size:18px;"|Node D
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! style="font-size:18px;"|Node E
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! style="font-size:18px;"|Node H
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! style="font-size:18px;"|Node J
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! style="font-size:18px;"|Node O
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! style="font-size:18px;"|Land Base Defense
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|-
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!scope="col" style="font-size:18px;"|Casual
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|style="text-align:center;"| '''AS Needed'''
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|style="text-align:center;"| '''Not Required'''
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|style="text-align:center;"| '''Not Required'''
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|style="text-align:center;"|'''Not Required'''
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|style="text-align:center;"|'''A+ rank'''<br>'''{Single or TCF only)'''
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|style="text-align:center;"|'''Not Required'''
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|-
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!scope="col" style="font-size:18px;"|Easy
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|style="text-align:center;"| '''AS Needed'''
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|style="text-align:center;"| '''Not Required'''
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|style="text-align:center;"| '''Not Required'''
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|style="text-align:center;"| '''A+ rank'''<br>'''{Single or TCF only)'''
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|style="text-align:center;"| '''A+ rank'''
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|style="text-align:center;"| '''Not Required'''
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|-
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!scope="col" style="font-size:18px;"|Normal
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|style="text-align:center;"| '''AS Needed'''
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|style="text-align:center;"| '''Not Required'''
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|style="text-align:center;"| '''Not Required'''
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|style="text-align:center;"| '''A+ rank'''<br>'''{Single or TCF only)'''
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|style="text-align:center;"| '''A+ rank'''
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|style="text-align:center;"| '''AS Needed'''
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|-
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!scope="col" style="font-size:18px;"|Hard
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|style="text-align:center;"| '''AS Needed'''
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|style="text-align:center;"| '''A+ rank'''
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|style="text-align:center;"| '''AS Needed'''
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|style="text-align:center;"| '''A+ rank'''<br>'''{Single or TCF only)'''
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|style="text-align:center;"| '''A+ rank'''
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|style="text-align:center;"| '''AS Needed'''
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|}
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It should be noted that because hard mode has such a high AS requirement, you will need to carefully check to see if you can successfully achive it. Do note that:
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*Train your Rocket Interceptors to '''Double Chevelon''' if you wish to have a chance to successfully get AS against the Land Base Bombing attack as it'll be almost impossible to achieve it otherwise.
 
*'''Note''' For Hard Mode, make sure your land base value to be at least 1365 for defense.
 
*'''Note''' For Hard Mode, make sure your land base value to be at least 1365 for defense.
**Also take into account that your FP will be penalised against the new bombers if you have any fewer than 2 jet interceptors in your LBAS.
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**Also take into account that your FP will be penalized against the new bombers if you have any fewer than 2 jet interceptors in your LBAS.
 
**With 2 jet interceptors, there is a slight bonus 1.1x multiplier instead.
 
**With 2 jet interceptors, there is a slight bonus 1.1x multiplier instead.
** If your land base total Fighter Power for defense is below this value, ignore this debuff
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** If your land base total Fighter Power for defense is below this value, ignore this debuff and disregard this part entirely.
** Hardest Air Raids locked in LD
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** If your playing on Medium there will be a much easier restriction which should make AS achievable with far less effort.
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From here on, we will cover the steps required for each step needed to complete each phase this part.
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*S rank Node E once:
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**It's the same fleet you use in Part 2 to Unlock node U
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*A rank Node J once:
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<tabber>
**Sortie a Single Fleet of 3BB, 3CV to Node J
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|-|AS Node D=
**If use Nelson Touch, use the Touch skill at Node I to make passing that node easier due to CV Hime
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* Fleet: '''Single''' 2-3(F)BB(V), 3 CV
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* Route: '''A-B-D'''
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* Same Process as it was in Step 4.
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|-|AS Node E=
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* Fleet: 2-3(F)BB(V), 3 CV
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*Route: A-B-D-E
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*LBAS: - 2 Land bases consisting of 1 fighters/land base fighters and 3 Land Base Bombers and send to node E.
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* Same Process as it was done in Part 2 of the steps.
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|-|Node J=
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* Fleet: '''Single Fleet''' 3(F)BB(V), 3CV
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**Route: A-B-F-I-J
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*LBAS: 2 Land bases consisting of 4 Land Base Bombers with a range of 8 and send to node J. 4 ASW Bombers on 1 base to Node F if possible. 
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*For this requirement to be considered complete you will need to A+ rank it with a Single Fleet or a Transport Combined Fleet.
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**If use Nelson Touch, use the Touch skill at Node I to make passing that node easier due to Summer Carrier Princess.
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**Otherwise, if you can pass to Node J, then use Nelson Touch there to make it easier to get an A rank.
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|-|Node H=
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* Fleet: '''Surface Task Force''' 4 (F)BB(V), 1-2 CV/CVL, 0-1 CAV/AV + 1 CL, 1-2 CA, 1-2 CLT, 2-3 DD
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**Route: A-C-F-G-H
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* LBAS: 2 Land bases consisting of 4 fighter with a range of 7 to Node H, 1 Land base consisting of Toukai or ASW bombers to Node F if possible.
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|-|Node O=
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*Fleet: '''Surface Task Force''' 3 (F)BB(V), 1 CV, 2 CA(V)/DD/AV + 1 CL, 1-2 CA, 1-2 CLT, 2-3 DD '''(
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*Route: A-F-G-M-N-O
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*LBAS: Option 2: 1 Fighter, 3 bombers on 2 bases to Node O. 4 ASW Bombers on 1 base to Node F if possible.
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*Same process as was done during Part 2. Reepat steps to succeed.
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|-|Land Base Defense=
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*If you are playing hard mode, all the below mentioned are required are the same as before hand.
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**Set-Up All 3 of your land base with Interceptors, Land Base Fighters, and any good fighter to get AS, this include the rocket interceptors that you may have obtained from ranking or from this event.
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**Sortie an all submarine fleet to the map to save resources until the air raids trigger
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**Be aware that you need Rocket Interceptors against High-Altitude Air Raids
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*** Without any interceptors you will only get 50% of your air power against high altitude bombers.
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*** With one interceptor you have a 80% air power vs. high altitude bombers
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*** With two interceptor you have a 110% air power vs. high altitude bombers
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*** With three interceptor you have a 120% air power vs. high altitude bombers
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**For hard mode, it's '''highly recommended''' to max out your rocket interceptors to help make getting more easier.
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|-|
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</tabber>
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*A rank Node O and AS node H
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It should be noted that unlike previous event, this segment does not have any ding notification to tell you if you completed the objective. You will only get an indication where '''all requirements are completed.'''
**Sortie an STF with 4 BB 1 CV, 1 XX + 1 CL, 2 DD, 3 XX to Node O
  −
**You can recycle the same fleet you use for Node O when you were doing the unlocking for Node U
     −
*E-3 debuffs Mods
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When all conditions are met, you should get a voice line to play when the result screen come up. You should here the [[Anzio Princess]] shout, "Tch, What the hell?!" indicating you completed the entire debuff requirement.
**German - 1.1x
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**Italian - 1.15x
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Once you successfully completed this step the following debuff changes will be added:
**US - 1.25x
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*1.15x From all ships vs Anzio Princess and Anchorage Water Demon only)
**British - 1.3x
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**Shortcut Mod - 1.07x
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===Part 6: Delivering the final kill against Anzio Princess===
**1.15x (vs Anzio Princess and Anchorage Water Demon only)
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*Same Fleet composition are Part 4
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*Route: '''Start Point 2-B-F-G-M-L-K-R-U'''
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**Land Base Recommendation
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**Base 1: Range 7 Fighter, 3 LBAA Bombers
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**Base 2: Range 7 Fighter, 3 LBAA Bombers
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**Base 3: Range 7 Fighter, 3 LBAA Bombers '''or''' 4x Toukai or how much anti Sub planes you can use
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***For the final kill you can decide it you want to risk the final run be removing your ASW fleet in favor of bringing more potential damage to the final boss's fleet for LD, keep in mind however the New Submarine Princess will still pose a high threat to your fleet in general if you choose this path. If you feel confident, you can choose to keep your 3rd base on ASW focus to minimize the threat from Node F.
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*The most efficient way to handle the final battle is to have your main fleet be anti-installation focused while your escorts be combat and Torpedo Cut-in Focused.  
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*Using Americans and British ships are highly recommended if you have any. Italian and German ships will also provide decent results in battle.
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*As per usual, [[Nelson]] is a top recommendation along with anti-installation focused AVs/CL/DD in slots 3 and 5 are recommended so that it'll be possible for your fleet to deliver a highly effective damaging attack against the installation units in the main group with Nelson Touch.
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*Other Americans like Iowa can also be decent for battling some of the installations as well as the [[Anzio Princess]]
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*CVs like [[Saratoga]], [[Intrepid]] and [[Ark Royal]] can also deliver benifical damage against both installations and the [[Anzio Princess]]
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* Escort fleet should be composed of mostly if not all combat focused ships.  
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* American and British ships that can Torpedo Cut in such as [[Fletcher]], [[Johnston]] and [[Jervis]] make strong units in night battle for picking off both the [[Anchorage Water Demon (Vacation Mode)]] and [[Anzio Princess]]
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** [[Garibaldi]] or [[Duca degli Abruzzi]] can also work as efficent TCI ships, or back up anti-installation units.
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** Make sure to bring your night battle equipment such as the [[Night scout]], [[Star Shell]] and [[Searchlight]] to help turn the tied in night battle.
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**While the [[Artillery Imp]]s and [[Supply Depot Princess (Vacation Mode)]] are weak to various anti-installation gear, the [[Anchorage Water Demon (Vacation Mode)]] is also quite vunerable to torpedo cut-ins.
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*With enough historical ships set up in main and escort, it should be very possible to score an easy victory against the boss fleet.
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*If you choose to attempt this without completing the Step 5 Debuff, expect some effort to be needed along with the hope for a possible crit as it will be needed to successfully defeat Anzio Princess.
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**If worse comes to worse, you can also resort to Friend Fleets once they are released.
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