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| ==Phase 1: Defeat Buff Wa class Transport== | | ==Phase 1: Defeat Buff Wa class Transport== |
− | The objective is to defeat the boss node {{MapRoute|J|red}} featuring Wa class transports | + | The objective is to defeat the boss node {{MapRoute|J|red}} featuring Wa class transports <br> |
| + | There are two different options for this part. |
| + | <tabber> |
| + | |-| 2nd Torpedo Squadron Method = |
| * Composition: Strike Force: 1 CL 5-6 DD (Orange Tag) | | * Composition: Strike Force: 1 CL 5-6 DD (Orange Tag) |
| * Route: {{MapRoute |A|red|D|red|E|blue|G|red|I|red|J1|blue|J|red}} for Strike Force (Orange Tag) | | * Route: {{MapRoute |A|red|D|red|E|blue|G|red|I|red|J1|blue|J|red}} for Strike Force (Orange Tag) |
− | * Alternatively, this is a much heavier fleet that can route to the boss:
| + | |-| 8th Fleet Method = |
| ** Composition: 2 BBV, 2 CA, 2 CAV, 1 CLT (Gray Tag) | | ** Composition: 2 BBV, 2 CA, 2 CAV, 1 CLT (Gray Tag) |
| * Grey Tag routing {{MapRoute |A|red|D|red|E|blue|F|red|G|red|I|red|J1|blue|J|red}} | | * Grey Tag routing {{MapRoute |A|red|D|red|E|blue|F|red|G|red|I|red|J1|blue|J|red}} |
| + | * This is a much heavier fleet that can route to the boss. |
| + | </tabber> |
| * LBAS Range = 10. There is no air power until last dance where a Nu class carrier will appear. AP/AS = 45/89 ('''HARD''') | | * LBAS Range = 10. There is no air power until last dance where a Nu class carrier will appear. AP/AS = 45/89 ('''HARD''') |
| * LOS: '''Casual/Easy/Medium/Hard''' is '''???/???/54.0/66.0''' | | * LOS: '''Casual/Easy/Medium/Hard''' is '''???/???/54.0/66.0''' |
− | * Note: Unlike in E4, you can only send 1 LBAS throughout the map. Have 1 LBAS with bombers and send them to the preboss to help you pass through the node easily if you're not bringing support expedition. | + | * Note: Unlike in E4, you can only send 1 LBAS throughout the map. Have 1 LBAS with bombers and send them to the preboss to help you pass through the node easily if you're not bringing node support. |
| | | |
| ==Phase 2: Defeat New Battleship Hime== | | ==Phase 2: Defeat New Battleship Hime== |
− | This phase will be available to you right after you cleared Phase 1. The boss is very tanky and the composition needed to reach the boss will need 3-4 Battleships. | + | This phase will be available to you right after you cleared Phase 1. The boss is very tanky and the composition needed to reach the boss will need 3-4 Battleships , but you can go up to 6 Battleships if your whole fleet is '''fast'''. |
| + | |
| + | <tabber> |
| + | |-|4 Battleship Method= |
| * Composition: 4(F)BB(V), 1 CA(V) or CL, {{Ship/Link|Akitsushima}}/{{Ship/Link|Akashi}} + 1 CL, 3 CA(V) or 3 CLT, 2 DD. (Green tag) | | * Composition: 4(F)BB(V), 1 CA(V) or CL, {{Ship/Link|Akitsushima}}/{{Ship/Link|Akashi}} + 1 CL, 3 CA(V) or 3 CLT, 2 DD. (Green tag) |
− | ** Alternatively you can bring 4(F)BB(V), 1 CA(V) or CL, {{Ship/Link|Akitsushima}}/{{Ship/Link|Akashi}} + 2 FBB, 1CL 1 (CA(V) or CLT), 2 DD for the Kongou-Class special attack in night battle | + | * In this fleet speed does not matter, slow ships are allowed. |
− | ** This composition starts you at {{MapRoute|K|red}} instead of {{MapRoute|L|red}}. Other than that, both compositions take the same route. | + | * It is recommended to use Nagato and Mutsu's broadside special attack. |
| + | * As Mutsu has a damage bonus here, it is recommended to use her as the Flagship so she gets two hits in. |
| + | |-|6 Battleship Method = |
| + | 4(F)BB(V), 1 CA(V) or CL, {{Ship/Link|Akitsushima}}/{{Ship/Link|Akashi}} + 2 FBB, 1CL 1 (CA(V) or CLT), 2 DD (All Fast) |
| + | * All ship must be fast, speeding modding your slow ships will work in this process |
| + | ** If fleet is not fast, you will go to Node K first |
| + | * Consider Nagato/Mutsu special attack for day battle or Kongou-Class special attack in night battle |
| + | ** Remember that only special attack can be proc in battle, you cannot proc both. |
| + | </tabber> |
| * Route: {{MapRoute |L|red|M|red|Q|blue|U1|red|V2|blue|V|red}} | | * Route: {{MapRoute |L|red|M|red|Q|blue|U1|red|V2|blue|V|red}} |
| * LBAS Range: 7. There is no air power at the boss | | * LBAS Range: 7. There is no air power at the boss |
− | * Note: Node {{MapRoute |V2|blue}} is a repair node. Boss node has very high Anti-Air. Both compositions above have the Second Fleet Tag (green) to them. | + | * Note: Node {{MapRoute |V2|blue}} is a repair node. The boss node has very high Anti-Air. Both compositions above have the Second Fleet Tag (green) to them. |
| | | |
| ==Phase 2.5: Unlock new Starting point for the 2nd Torpedo Squadron (Orange tag)== | | ==Phase 2.5: Unlock new Starting point for the 2nd Torpedo Squadron (Orange tag)== |
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| * LBAS Range = 10 AP/AS: 406/912 | | * LBAS Range = 10 AP/AS: 406/912 |
| * Notes: The target node has heavy airpower and requires long range LBAS to reach it. Support Expeditions are optional as only an A Rank is required. | | * Notes: The target node has heavy airpower and requires long range LBAS to reach it. Support Expeditions are optional as only an A Rank is required. |
| + | ** The AV '''Cannot''' be [[Akitsushima]] if you choose to use an AV in the main fleet. |
| * STF Fleet note: You need a minimum of 3 DDs to route from {{MapRoute|U1|red}} to {{MapRoute|U2|red}}. Otherwise, you will be routed to {{MapRoute |T|red}}. | | * STF Fleet note: You need a minimum of 3 DDs to route from {{MapRoute|U1|red}} to {{MapRoute|U2|red}}. Otherwise, you will be routed to {{MapRoute |T|red}}. |
| </tabber> | | </tabber> |