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* TCI may be considered for taking out the Light Cruiser Princess, preffeably with someone you already locked on this fleet.
 
* TCI may be considered for taking out the Light Cruiser Princess, preffeably with someone you already locked on this fleet.
 
</tabber>
 
</tabber>
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{|- class="wikitable"
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|-
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!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:310px;" rowspan="2"|Node
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:69px;" rowspan="2"|O
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:96px;" colspan="3"|W
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:96px;" colspan="3"|X
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:96px;" colspan="3"|Land Base
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:96px;" colspan="3"|Night Battle
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:96px;" rowspan="2"|Anti-Air
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!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"|Flagship Protection
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|-
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|}
    
===Phase 3: Defeat Jellyfish Hime===
 
===Phase 3: Defeat Jellyfish Hime===
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* Note: This phase lock will be reused in E5 for Phase 2. You have the option to bring Nelson or Nagato and make use of the touch mechanics here.
 
* Note: This phase lock will be reused in E5 for Phase 2. You have the option to bring Nelson or Nagato and make use of the touch mechanics here.
   −
{|- class="wikitable"
  −
|-
  −
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:310px;" rowspan="2"|Formation
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:69px;" rowspan="2"|Formation Icon
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:96px;" colspan="3"|Shelling
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:96px;" colspan="3"|Torpedo
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:96px;" colspan="3"|Anti-Submarine
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:96px;" colspan="3"|Night Battle
  −
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:96px;" rowspan="2"|Anti-Air
  −
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"|Flagship Protection
  −
|-
  −
|}
      
===Debuff Phase===
 
===Debuff Phase===
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