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'''Recommended LBAS'''
 
'''Recommended LBAS'''
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'''Boss Node Bombing'''
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'''Boss Node Bombing'''<br>
 
'''LBAS 1-3'''  
 
'''LBAS 1-3'''  
    
'''1 Land Based Fighter, 3 Land Base Bombers''' (Distance of 6 Required)
 
'''1 Land Based Fighter, 3 Land Base Bombers''' (Distance of 6 Required)
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'''ASW Bombing (Node B)'''
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'''ASW Bombing (Node B)'''<br>
 
'''LBAS 1'''
 
'''LBAS 1'''
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'''Recommended Fleet'''
 
'''Recommended Fleet'''
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'''STF - 3 CV, 2CA(V), 1 XX (Not an AV) + 1CL, 2 CA(V), 1 CLT, 2 DD'''
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'''CTF - 3 CV, 2CA(V), 1 XX (Not an AV) + 1CL, 2 CA(V), 1 CLT, 2 DD'''
    
'''Recommended LBAS'''
 
'''Recommended LBAS'''
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'''Recommended Fleet'''
 
'''Recommended Fleet'''
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'''STF - 3 CV, 2CA(V), 1 AV + 1CL, 2 CA(V), 1 CLT, 2 DD'''
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'''CTF - 3 CV, 2CA(V), 1 AV + 1CL, 2 CA(V), 1 CLT, 2 DD'''
    
'''Recommended LBAS'''
 
'''Recommended LBAS'''
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''' Path: C-G'''
 
''' Path: C-G'''
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An almost identical copy and paste of the Node F AS requirement. Follow the same steps as before to achive AS on this node.
    
'''Score an B+ rank on Node V (Easy+)'''
 
'''Score an B+ rank on Node V (Easy+)'''
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'''4 Land Base Bombers (Distance of 8 Required)'''
 
'''4 Land Base Bombers (Distance of 8 Required)'''
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Depending on the fleet and path your take your will have to use go either a long path around if you avoid using an "Fast" AV/AO, but if you use a fleet with a "Fast" AV/AO which will take you through a faster and more efficent path with less fights to deal with. The quickest way to use a fast AV would be to use a AV Chitose-class or [[Nisshin]], however, if you have plans to keep them for other uses in the event like farming E-4, you can considered using a slow AV and adding a turbine and boilier to make them fast.
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Depending on the fleet and path your take your will have to use go either a long path around if you avoid using an "Fast" AV/AO, but if you use a fleet with a "Fast" AV/AO which will take you through a faster and more efficient path with less fights to deal with. The quickest way to use a fast AV would be to use a AV Chitose-class or [[Nisshin]], however, if you have plans to keep them for other uses in the event like farming E-4, you can considered using a slow AV and adding a turbine and boilier to make them fast.
    
Besides the usual submarine nodes and air nodes, the surface battles are mostly simlar to the ones you face along the Node V path. But with additional carriers mixed in. However Node X is mainly a copy of node V but with you bring in a carrier fleet, it may be more likely you'll be successful as clearing it out. Which in this requirement, you'll need to eliminate all the ships in node X. If you brin an LBAS and in-route support, this shouldn't be too difficult to achive.  
 
Besides the usual submarine nodes and air nodes, the surface battles are mostly simlar to the ones you face along the Node V path. But with additional carriers mixed in. However Node X is mainly a copy of node V but with you bring in a carrier fleet, it may be more likely you'll be successful as clearing it out. Which in this requirement, you'll need to eliminate all the ships in node X. If you brin an LBAS and in-route support, this shouldn't be too difficult to achive.  
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'''Step 3: Eliminate the [[Abyssal Pacific Princess]]
 
'''Step 3: Eliminate the [[Abyssal Pacific Princess]]
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'''Recommended Fleet'''
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'''STF - 4(F)BB(V), 1CAV, 1 CV + 1CL, 1-3 CLT, 0-1 FBB, 2-4 DD'''
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'''Recommended LBAS''''
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'''Setup 1: Dropping fighter power to meet AD requirements - Method 1'''
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'''LBAS 1''' <br>
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'''1 Fighter/ 3 Land Base Bombers (Range 7 Required)'''
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'''LBAS 2-3'''
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'''2-4Land Base Bombers / 0-1 Land Base Recon Plane/0-1 Toukai (Range 7 needed)'''
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'''Setup 2: Dropping fighter power to meet AD requirements - Method 2''' (Good AA Land base bombers required)
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'''LBAS 1-2 ''' <br>
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'''3 Land Base Bombers/ 1 Land Base Recon Plane (Range 7 Required)'''
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'''LBAS 2-3'''
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'''3 Land Base Bombers /1 Toukai (Range 7 needed)'''
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'''Setup 3: Land Base Setup for more Newer Admirals'''
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'''LBAS 1-3''' <br>
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'''1 Fighter/ 2-3 Land Base Bombers/0-1 Range Extender/ Land Base Recon (Range 7 Required)'''
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'''Path: D-E-J3-N-S-T-X-Z'''
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The mentioned LBAS segments for this segment is set up to used depending on how prepare you are with your Land Base Equipment, as such an explanation about them will be given prior to the explanation of the boss node itself.
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You fleet will need to be well suited for combat and will need to have good LoS equipment as well as a large amount of surface Radars (?/?/5/6) as you will need them to bypass node U which is an Ambush node that has a powerful fleet in wait to eliminate you if you fail to meet the requirements. In addition to this, you can consider bringing in one pre-ASW capable ship if nessary (prefferably [[Urakaze|Urakaze D Kai]] or [[Tanikaze|D Kai]] to deal with sub if you wish but because the boss will present a tough challenge, so if possible bring a Toukai in your LBAS is a suitable alternartive so you fleet can remain combat effiecent.
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Bringing in a Big 7 Member that can do a special attack such as [[Nagato]], [[Mutsu]], and [[Nelson]] are all good choices for this map depending on your approach on this map and who you decide to bring. You can choose to go brute force by also bringing in [[Musashi]] if desired or get additional air support while maintaining combat by using [[Ise|Ise Kai Ni]] while also using a CV such as [[Akagi]] or an American Carrier like [[Intrepid]] or [[Saratoga]]. And finaly a CAV will ne nessary to help mule in additional air power. The escort should consist of mostly historcials ships from either the Pearl Harbor Team such as [[Abukuma]] and [[Kasumi]] and/or Americna ships like [[Johnston]], [[Samuel B. Roberts]], and [[Fletcher]] which will all have high damage modifers which will basiclly allow for highly damaging torpedo cut in attacks. On lower difficulties such as easy bringing in more than one CLT is also an option to help out, but otherwise '''on harder difficulties, you should try to limit yourself to 1 CLT'''. If you choose to bring a FBB in the escort, make her into the desginated '''night battle equipment mule + Surface Radar wilder'''allowing her to carry the '''Night Scout, Searchlight, and Star shells''' as she will help carry the fleet into night battle to help the more important historical DDs deliver the killing blow.
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This battle will have you be pitted against 2 Surface Battles and 2 Air Nodes. Note that while the air power for the air nodes of E, S, and later on X are quiet high, the requirement Node Z will be quite low. As such a sizeable able team of fighter planes and Seaplane fighters will be needed to compensate for the air power nodes. If you have most of the good high quality fighter planes you will need ultimately a total of 6 to create enough air power to overcome node X during the final phase of the map. Below is a short summary of the nodes you'll encounter along the way.
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* Node E and S are air attack nodes, filled with a sizeable carrier team. Having a decent air power to at least Air Parity will help you with your survival chances.
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* Node N is a suface node that can have a Ri-class CA or Ru-class BB as flag along with a mixture of CLs, DDs, and a CVL in tow. Hard mode will pit you against a Flagship or Flagship Kai variant.
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* Node X is a surface node that will feature a BB, a CL, some CAs, and DDs. Hard mode will have you battle against a Re-class Elite, Tsu-class Flagship, Ne-class Elite and late model elite DDs and will be in the line ahead or vanguard formation.
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** However, this node becomes more troublesome during the final kill segment as there will be two Re-class BBs instead of one and the formation will always be line ahead.
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Node X is an important subject to cover due to the danger you may face there if you challenge hard mode. While it is easily passable on all difficulties lower than hard due to the you will not face Re-class Elite and will face far less significant enemy fleets making this battle easy to pass. The main concern with hard will be the Re-class Elites' preemptive torpedo attacks and the air power they will especially provide when 2 of them are present.
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Other than bringing your BBs, you may consider using a CV as a fighter mule or partial fighter mule if you also bring a CAV that will haul Seaplane Fighters and if necessary, you can also use [[Ise|Ise Kai Ni]] to bring extra air power so you can in turn allow to free up some room for your CV to bring in a dive bomber or torpedo bomber and a [[Saiun]]. Overall however, it is important to obtain '''Air Superiority''' on this node so you'll have a decent chance of surviving this node with minimal damage. If you can successfully get '''Air Superiority''' on X you will very likely get '''Air Supremacy''' on the Boss node of Z.
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Do note that on Hard, since Re-classes will launch per-emptive torpedoes someone in the escort fleet is '''almost certain to take damage''' be sure to have a means to deal with this whether it be bringing a [[Fleet Command Facility]] or [[Repair Team]] to counter the complications you'll face on this node.
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'''Regarding the LBAS Setups'''
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The above mentioned LBAS are some of the methods  some players have chosen to tackle clearing the operation with and it should be noted that on Node Z, the boss fleet does not have much air power. At worst (on Hard) you will only be competing with a Wo-class Carrier Kai with various Middle to high tier plane set ups. But due to a Wo-class's air power being low it is easy to over come if you have a simple proper set up to deal with it.
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* LBAS Setup 1 is good if you have a good fighter plane and plan to with a series of land base bombing strikes that will have AD making it easy to continue delivering the damage and if necessary and possible a Toukai deliver the killing blow on the sub that will be at the boss node.
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* LBAS Setup 2 is for Admirals who own several of the high tier Land Base Bombers like [[Ginga]], [[Type 1 Land Attacker Model 22A]], or [[Type 1 Land Attacker Model 34]], and Nonaka Squadron variants. Which a majority of them has a small but decent amount of air power by themselves. You will need at least an Air power of 63 for the First LBAS to help you knock down the air power far enough to make it easier to pass on the next LBAS sweep and so fourth.
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*Setup 3 is good for most player who are newer and lack the set ups for 1 and 2.
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All the set up choices are relatively good for helping deliver damage against the boss, but out of all of them, Setup 2 can be the most effective if you have most of the high tier land base bombers. As you can use the recons to boost the contact to allow for a better chance to deliver a higher amount of damage against more armored units like the Wo-class and Ne-class and Heavy Cruiser Princess while still effectiely taking out the smaller targets. Since the boss node only has a small amount of air power, 63 or more air power is enough to reach Air Denial with your first LBAS allowing for you to effecitvely attack the boss while you 2nd and 3rd LBAS can come in with slighlt weaker Air power to deliver a nearly simlar effective result.
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Setup 1 can serve as an alternative to Setup 2 as it can provide the high AP needed in the first Land Base at the start allowing for all other Land Base bomber units (Land Base 2 and 3) to come in afterwards to deliver a simlar result to Steup 2.
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Setup 3 is neede for newer people who may not be able to deal the same results as Setup 1 and 2, but can still provide suffience damage.
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Finally if you do own a Toukai, bringing it into the fight can help you wipe out the sub in the fleet, keep in mind though there is a 25% chance it'll fail to do this if it fails to targert the escort fleet.
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While each have thier own benifits, choose the on you feel will best suit your needs for the boss depending on what land base planes you own.
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'''Killing the [[Pacific Abyssal Princess]]'''
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At the boss node, the [[Pacific Abyssal Princess]] will come mainly with a strong fleet consisting of battleships, heavy cruisers and a Carrier in her main fleet, while her escort will have Light Cruisers, Destroyers and a sub, as the difficulty increase, you will face off against more Princess types in the fight which will include a [[Heavy Cruiser Princess]] and a [[Battleship Princess Kai]] (up to 2 on hard) in the final battle and other higher tier opponent including Ne-class Flagships, Tsu-class flagships, Na-class flagships and So-class flagships.
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In most cases outside of Hard, the battle should be manageable and winnable since the enemy fleets will be far weaker and will be less likely to tank in most of the damage. But to ensure you have a fighting chance, you should consider using AP shells on your BBs as well as use '''Cruising Formation 2'''  with [[Nagato|Nagato Kai Ni]]  and/or [[Mutsu|Mutsu Kai Ni]] as flag to launch thier broadside attack which can do highly damaging attacks even against more tankier princesses like the [[Battleship Princess Kai]] (assuming you have a good confrontation and good contact).[[Nelson]] with her Nelson Touch is also a good alternative to use as well.
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Your main objetive will be to wipe out everyone as many of the unit as you can before night battles commence to have an eaiser time at elimiating the boss.
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While it is optional to use Friend Fleet, it is recommended you have the setting on and set on powerful to help produce a quick and effective kill against the boss fleet as one of the formations in the fleet consist on only historcials which you'll need to avoid using in your fleet consisting of [[Akagi]], [[Kaga]], [[Iowa]], [[Intrepid]], [[Fletcher]] and [[Isokaze]]. If you avoid using these members you will have a chance for this fleet to appear which can help wipe out most of the remaining princesses left alive during the night battle phase if all goes well during day battle.
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From there any survivors can likely be picked off if you have historicals that can exceed the boss's armor and effectively kill her.
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The final kill will feature more BBs and less CAs but will more or less be the same save for the armor buff the [[Pacific Abyssal Princess]] and[Battleship Princess Kai]]s will get. However if you can proc the same historical fleet and deliver an effecitve kill result on the day battle, killing the [[Pacific Abyssal Princess]] should be easy enough especially if you have a TCI DD like [[Samuel B. Roberts]] or [[Johnston]] and they happen to be alive enough to perform a Torpedo Cut in to deliver the killing blow.
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